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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: game.cpp | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
9 | // Licence: wxWindows licence | |
10 | //--------------------------------------------------------------------------- | |
11 | // Last modified: 22nd July 1998 - ported to wxWindows 2.0 | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #ifdef __GNUG__ | |
15 | #pragma implementation | |
16 | #pragma interface | |
17 | #endif | |
18 | ||
19 | // For compilers that support precompilation, includes "wx/wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/wx.h" | |
28 | #endif | |
29 | ||
30 | #include <stdlib.h> | |
31 | #include <stdio.h> | |
32 | #include <time.h> | |
33 | #include <string.h> | |
34 | #include "forty.h" | |
35 | #include "game.h" | |
36 | ||
37 | Game::Game(int wins, int games, int score) : | |
38 | m_inPlay(FALSE), | |
39 | m_moveIndex(0), | |
40 | m_redoIndex(0), | |
41 | m_bmap(0), | |
42 | m_bmapCard(0) | |
43 | { | |
44 | int i; | |
45 | ||
46 | m_pack = new Pack(2, 2 + 4 * (CardHeight + 2)); | |
47 | srand(time(0)); | |
48 | ||
49 | for (i = 0; i < 5; i++) m_pack->Shuffle(); | |
50 | ||
51 | m_discard = new Discard(2, 2 + 5 * (CardHeight + 2)); | |
52 | ||
53 | for (i = 0; i < 8; i++) | |
54 | { | |
55 | m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2), | |
56 | 2 + (i % 4) * (CardHeight + 2)); | |
57 | } | |
58 | ||
59 | for (i = 0; i < 10; i++) | |
60 | { | |
61 | m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2); | |
62 | } | |
63 | Deal(); | |
64 | m_srcPile = 0; | |
65 | m_liftedCard = 0; | |
66 | ||
67 | // copy the input parameters for future reference | |
68 | m_numWins = wins; | |
69 | m_numGames = games; | |
70 | m_totalScore = score; | |
71 | m_currentScore = 0; | |
72 | } | |
73 | ||
74 | ||
75 | // Make sure we delete all objects created by the game object | |
76 | Game::~Game() | |
77 | { | |
78 | int i; | |
79 | ||
80 | delete m_pack; | |
81 | delete m_discard; | |
82 | for (i = 0; i < 8; i++) | |
83 | { | |
84 | delete m_foundations[i]; | |
85 | } | |
86 | for (i = 0; i < 10; i++) | |
87 | { | |
88 | delete m_bases[i]; | |
89 | } | |
90 | delete m_bmap; | |
91 | delete m_bmapCard; | |
92 | } | |
93 | ||
94 | /* | |
95 | Set the score for a new player. | |
96 | NB: call Deal() first if the new player is to start | |
97 | a new game | |
98 | */ | |
99 | void Game::NewPlayer(int wins, int games, int score) | |
100 | { | |
101 | m_numWins = wins; | |
102 | m_numGames = games; | |
103 | m_totalScore = score; | |
104 | m_currentScore = 0; | |
105 | } | |
106 | ||
107 | // Undo the last move | |
108 | void Game::Undo(wxDC& dc) | |
109 | { | |
110 | if (m_moveIndex > 0) | |
111 | { | |
112 | m_moveIndex--; | |
113 | Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc); | |
114 | m_moves[m_moveIndex].src->AddCard(dc, card); | |
115 | DisplayScore(dc); | |
116 | } | |
117 | } | |
118 | ||
119 | // Redo the last move | |
120 | void Game::Redo(wxDC& dc) | |
121 | { | |
122 | if (m_moveIndex < m_redoIndex) | |
123 | { | |
124 | Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc); | |
125 | if (m_moves[m_moveIndex].src == m_pack) | |
126 | { | |
127 | m_pack->Redraw(dc); | |
128 | card->TurnCard(faceup); | |
129 | } | |
130 | m_moves[m_moveIndex].dest->AddCard(dc, card); | |
131 | DisplayScore(dc); | |
132 | m_moveIndex++; | |
133 | } | |
134 | } | |
135 | ||
136 | void Game::DoMove(wxDC& dc, Pile* src, Pile* dest) | |
137 | { | |
138 | if (m_moveIndex < MaxMoves) | |
139 | { | |
140 | if (src == dest) | |
141 | { | |
142 | wxMessageBox("Game::DoMove() src == dest", "Debug message", | |
143 | wxOK | wxICON_EXCLAMATION); | |
144 | } | |
145 | m_moves[m_moveIndex].src = src; | |
146 | m_moves[m_moveIndex].dest = dest; | |
147 | m_moveIndex++; | |
148 | ||
149 | // when we do a move any moves in redo buffer are discarded | |
150 | m_redoIndex = m_moveIndex; | |
151 | } | |
152 | else | |
153 | { | |
154 | wxMessageBox("Game::DoMove() Undo buffer full", "Debug message", | |
155 | wxOK | wxICON_EXCLAMATION); | |
156 | } | |
157 | ||
158 | if (!m_inPlay) | |
159 | { | |
160 | m_inPlay = TRUE; | |
161 | m_numGames++; | |
162 | } | |
163 | DisplayScore(dc); | |
164 | ||
165 | if (HaveYouWon()) | |
166 | { | |
167 | wxWindow *frame = wxTheApp->GetTopWindow(); | |
168 | wxWindow *canvas = (wxWindow *) NULL; | |
169 | ||
170 | if (frame) | |
171 | { | |
172 | wxNode *node = frame->GetChildren().First(); | |
173 | if (node) canvas = (wxWindow*)node->Data(); | |
174 | } | |
175 | ||
176 | // This game is over | |
177 | m_inPlay = FALSE; | |
178 | ||
179 | // Redraw the score box to update games won | |
180 | DisplayScore(dc); | |
181 | ||
182 | if (wxMessageBox("Do you wish to play again?", | |
183 | "Well Done, You have won!", wxYES_NO | wxICON_QUESTION) == wxYES) | |
184 | { | |
185 | Deal(); | |
186 | canvas->Refresh(); | |
187 | } | |
188 | else | |
189 | { | |
190 | // user cancelled the dialog - exit the app | |
191 | ((wxFrame*)canvas->GetParent())->Close(TRUE); | |
192 | } | |
193 | } | |
194 | } | |
195 | ||
196 | ||
197 | void Game::DisplayScore(wxDC& dc) | |
198 | { | |
199 | wxColour bgColour = FortyApp::BackgroundColour(); | |
200 | wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID); | |
201 | dc.SetTextBackground(bgColour); | |
202 | dc.SetTextForeground(FortyApp::TextColour()); | |
203 | dc.SetBrush(FortyApp::BackgroundBrush()); | |
204 | dc.SetPen(* pen); | |
205 | ||
206 | // count the number of cards in foundations | |
207 | m_currentScore = 0; | |
208 | for (int i = 0; i < 8; i++) | |
209 | { | |
210 | m_currentScore += m_foundations[i]->GetNumCards(); | |
211 | } | |
212 | ||
213 | int x, y; | |
214 | m_pack->GetTopCardPos(x, y); | |
215 | x += 12 * CardWidth - 105; | |
216 | ||
217 | int w, h; | |
218 | { | |
219 | long width, height; | |
220 | dc.GetTextExtent("Average score:m_x", &width, &height); | |
221 | w = width; | |
222 | h = height; | |
223 | } | |
224 | dc.DrawRectangle(x + w, y, 20, 4 * h); | |
225 | ||
226 | char str[80]; | |
227 | sprintf(str, "%d", m_currentScore); | |
228 | dc.DrawText("Score:", x, y); | |
229 | dc.DrawText(str, x + w, y); | |
230 | y += h; | |
231 | ||
232 | sprintf(str, "%d", m_numGames); | |
233 | dc.DrawText("Games played:", x, y); | |
234 | dc.DrawText(str, x + w, y); | |
235 | y += h; | |
236 | ||
237 | sprintf(str, "%d", m_numWins); | |
238 | dc.DrawText("Games won:", x, y); | |
239 | dc.DrawText(str, x + w, y); | |
240 | y += h; | |
241 | ||
242 | int average = 0; | |
243 | if (m_numGames > 0) | |
244 | { | |
245 | average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames); | |
246 | } | |
247 | sprintf(str, "%d", average); | |
248 | dc.DrawText("Average score:", x, y); | |
249 | dc.DrawText(str, x + w, y); | |
250 | } | |
251 | ||
252 | ||
253 | // Shuffle the m_pack and deal the cards | |
254 | void Game::Deal() | |
255 | { | |
256 | int i, j; | |
257 | Card* card; | |
258 | ||
259 | // Reset all the piles, the undo buffer and shuffle the m_pack | |
260 | m_moveIndex = 0; | |
261 | m_pack->ResetPile(); | |
262 | for (i = 0; i < 5; i++) | |
263 | { | |
264 | m_pack->Shuffle(); | |
265 | } | |
266 | m_discard->ResetPile(); | |
267 | for (i = 0; i < 10; i++) | |
268 | { | |
269 | m_bases[i]->ResetPile(); | |
270 | } | |
271 | for (i = 0; i < 8; i++) | |
272 | { | |
273 | m_foundations[i]->ResetPile(); | |
274 | } | |
275 | ||
276 | // Deal the initial 40 cards onto the bases | |
277 | for (i = 0; i < 10; i++) | |
278 | { | |
279 | for (j = 1; j <= 4; j++) | |
280 | { | |
281 | card = m_pack->RemoveTopCard(); | |
282 | card->TurnCard(faceup); | |
283 | m_bases[i]->AddCard(card); | |
284 | } | |
285 | } | |
286 | ||
287 | if (m_inPlay) | |
288 | { | |
289 | // player has started the game and then redealt | |
290 | // and so we must add the score for this game to the total score | |
291 | m_totalScore += m_currentScore; | |
292 | } | |
293 | m_currentScore = 0; | |
294 | m_inPlay = FALSE; | |
295 | } | |
296 | ||
297 | ||
298 | // Redraw the m_pack, discard pile, the bases and the foundations | |
299 | void Game::Redraw(wxDC& dc) | |
300 | { | |
301 | int i; | |
302 | m_pack->Redraw(dc); | |
303 | m_discard->Redraw(dc); | |
304 | for (i = 0; i < 8; i++) | |
305 | { | |
306 | m_foundations[i]->Redraw(dc); | |
307 | } | |
308 | for (i = 0; i < 10; i++) | |
309 | { | |
310 | m_bases[i]->Redraw(dc); | |
311 | } | |
312 | DisplayScore(dc); | |
313 | ||
314 | if (m_bmap == 0) | |
315 | { | |
316 | m_bmap = new wxBitmap(CardWidth, CardHeight); | |
317 | m_bmapCard = new wxBitmap(CardWidth, CardHeight); | |
318 | ||
319 | // Initialise the card bitmap to the background colour | |
320 | wxMemoryDC memoryDC; | |
321 | memoryDC.SelectObject(*m_bmapCard); | |
322 | memoryDC.SetPen( *wxTRANSPARENT_PEN ); | |
323 | memoryDC.SetBrush(FortyApp::BackgroundBrush()); | |
324 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
325 | memoryDC.SelectObject(*m_bmap); | |
326 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
327 | memoryDC.SelectObject(wxNullBitmap); | |
328 | } | |
329 | } | |
330 | ||
331 | ||
332 | // Test to see if the point (x, y) is over the top card of one of the piles | |
333 | // Returns pointer to the pile, or 0 if (x, y) is not over a pile | |
334 | // or the pile is empty | |
335 | Pile* Game::WhichPile(int x, int y) | |
336 | { | |
337 | if (m_pack->GetCard(x, y) && | |
338 | m_pack->GetCard(x, y) == m_pack->GetTopCard()) | |
339 | { | |
340 | return m_pack; | |
341 | } | |
342 | ||
343 | if (m_discard->GetCard(x, y) && | |
344 | m_discard->GetCard(x, y) == m_discard->GetTopCard()) | |
345 | { | |
346 | return m_discard; | |
347 | } | |
348 | ||
349 | int i; | |
350 | for (i = 0; i < 8; i++) | |
351 | { | |
352 | if (m_foundations[i]->GetCard(x, y) && | |
353 | m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard()) | |
354 | { | |
355 | return m_foundations[i]; | |
356 | } | |
357 | } | |
358 | ||
359 | for (i = 0; i < 10; i++) | |
360 | { | |
361 | if (m_bases[i]->GetCard(x, y) && | |
362 | m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard()) | |
363 | { | |
364 | return m_bases[i]; | |
365 | } | |
366 | } | |
367 | return 0; | |
368 | } | |
369 | ||
370 | ||
371 | // Left button is pressed - if cursor is over the m_pack then deal a card | |
372 | // otherwise if it is over a card pick it up ready to be dragged - see MouseMove() | |
373 | bool Game::LButtonDown(wxDC& dc, int x, int y) | |
374 | { | |
375 | m_srcPile = WhichPile(x, y); | |
376 | if (m_srcPile == m_pack) | |
377 | { | |
378 | Card* card = m_pack->RemoveTopCard(); | |
379 | if (card) | |
380 | { | |
381 | m_pack->Redraw(dc); | |
382 | card->TurnCard(faceup); | |
383 | m_discard->AddCard(dc, card); | |
384 | DoMove(dc, m_pack, m_discard); | |
385 | } | |
386 | m_srcPile = 0; | |
387 | } | |
388 | else if (m_srcPile) | |
389 | { | |
390 | m_srcPile->GetTopCardPos(m_xPos, m_yPos); | |
391 | m_xOffset = m_xPos - x; | |
392 | m_yOffset = m_yPos - y; | |
393 | ||
394 | // Copy the area under the card | |
395 | // Initialise the card bitmap to the background colour | |
396 | { | |
397 | wxMemoryDC memoryDC; | |
398 | memoryDC.SelectObject(*m_bmap); | |
399 | m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos); | |
400 | } | |
401 | ||
402 | // Draw the card in card bitmap ready for blitting onto | |
403 | // the screen | |
404 | { | |
405 | wxMemoryDC memoryDC; | |
406 | memoryDC.SelectObject(*m_bmapCard); | |
407 | m_liftedCard->Draw(memoryDC, 0, 0); | |
408 | } | |
409 | } | |
410 | return m_srcPile != 0; | |
411 | } | |
412 | ||
413 | // Called when the left button is double clicked | |
414 | // If a card is under the pointer and it can move elsewhere then move it. | |
415 | // Move onto a foundation as first choice, a populated base as second and | |
416 | // an empty base as third choice. | |
417 | // NB Cards in the m_pack cannot be moved in this way - they aren't in play | |
418 | // yet | |
419 | void Game::LButtonDblClk(wxDC& dc, int x, int y) | |
420 | { | |
421 | Pile* pile = WhichPile(x, y); | |
422 | if (!pile) return; | |
423 | ||
424 | // Double click on m_pack is the same as left button down | |
425 | if (pile == m_pack) | |
426 | { | |
427 | LButtonDown(dc, x, y); | |
428 | } | |
429 | else | |
430 | { | |
431 | Card* card = pile->GetTopCard(); | |
432 | ||
433 | if (card) | |
434 | { | |
435 | int i; | |
436 | ||
437 | // if the card is an ace then try to place it next | |
438 | // to an ace of the same suit | |
439 | if (card->GetPipValue() == 1) | |
440 | { | |
441 | for(i = 0; i < 4; i++) | |
442 | { | |
443 | Card* m_topCard = m_foundations[i]->GetTopCard(); | |
444 | if ( m_topCard ) | |
445 | { | |
446 | if (m_topCard->GetSuit() == card->GetSuit() && | |
447 | m_foundations[i + 4] != pile && | |
448 | m_foundations[i + 4]->GetTopCard() == 0) | |
449 | { | |
450 | pile->RemoveTopCard(dc); | |
451 | m_foundations[i + 4]->AddCard(dc, card); | |
452 | DoMove(dc, pile, m_foundations[i + 4]); | |
453 | return; | |
454 | } | |
455 | } | |
456 | } | |
457 | } | |
458 | ||
459 | // try to place the card on a foundation | |
460 | for(i = 0; i < 8; i++) | |
461 | { | |
462 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
463 | { | |
464 | pile->RemoveTopCard(dc); | |
465 | m_foundations[i]->AddCard(dc, card); | |
466 | DoMove(dc, pile, m_foundations[i]); | |
467 | return; | |
468 | } | |
469 | } | |
470 | // try to place the card on a populated base | |
471 | for(i = 0; i < 10; i++) | |
472 | { | |
473 | if (m_bases[i]->AcceptCard(card) && | |
474 | m_bases[i] != pile && | |
475 | m_bases[i]->GetTopCard()) | |
476 | { | |
477 | pile->RemoveTopCard(dc); | |
478 | m_bases[i]->AddCard(dc, card); | |
479 | DoMove(dc, pile, m_bases[i]); | |
480 | return; | |
481 | } | |
482 | } | |
483 | // try to place the card on any base | |
484 | for(i = 0; i < 10; i++) | |
485 | { | |
486 | if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile) | |
487 | { | |
488 | pile->RemoveTopCard(dc); | |
489 | m_bases[i]->AddCard(dc, card); | |
490 | DoMove(dc, pile, m_bases[i]); | |
491 | return; | |
492 | } | |
493 | } | |
494 | } | |
495 | } | |
496 | } | |
497 | ||
498 | ||
499 | // Test to see whether the game has been won: | |
500 | // i.e. m_pack, discard and bases are empty | |
501 | bool Game::HaveYouWon() | |
502 | { | |
503 | if (m_pack->GetTopCard()) return FALSE; | |
504 | if (m_discard->GetTopCard()) return FALSE; | |
505 | for(int i = 0; i < 10; i++) | |
506 | { | |
507 | if (m_bases[i]->GetTopCard()) return FALSE; | |
508 | } | |
509 | m_numWins++; | |
510 | m_totalScore += m_currentScore; | |
511 | m_currentScore = 0; | |
512 | return TRUE; | |
513 | } | |
514 | ||
515 | ||
516 | // See whether the card under the cursor can be moved somewhere else | |
517 | // Returns TRUE if it can be moved, FALSE otherwise | |
518 | bool Game::CanYouGo(int x, int y) | |
519 | { | |
520 | Pile* pile = WhichPile(x, y); | |
521 | if (pile && pile != m_pack) | |
522 | { | |
523 | Card* card = pile->GetTopCard(); | |
524 | ||
525 | if (card) | |
526 | { | |
527 | int i; | |
528 | for(i = 0; i < 8; i++) | |
529 | { | |
530 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
531 | { | |
532 | return TRUE; | |
533 | } | |
534 | } | |
535 | for(i = 0; i < 10; i++) | |
536 | { | |
537 | if (m_bases[i]->GetTopCard() && | |
538 | m_bases[i]->AcceptCard(card) && | |
539 | m_bases[i] != pile) | |
540 | { | |
541 | return TRUE; | |
542 | } | |
543 | } | |
544 | } | |
545 | } | |
546 | return FALSE; | |
547 | } | |
548 | ||
549 | ||
550 | // Called when the left button is released after dragging a card | |
551 | // Scan the piles to see if this card overlaps a pile and can be added | |
552 | // to the pile. If the card overlaps more than one pile on which it can be placed | |
553 | // then put it on the nearest pile. | |
554 | void Game::LButtonUp(wxDC& dc, int x, int y) | |
555 | { | |
556 | if (m_srcPile) | |
557 | { | |
558 | // work out the position of the dragged card | |
559 | x += m_xOffset; | |
560 | y += m_yOffset; | |
561 | ||
562 | Pile* nearestPile = 0; | |
563 | int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth); | |
564 | ||
565 | // find the nearest pile which will accept the card | |
566 | int i; | |
567 | for (i = 0; i < 8; i++) | |
568 | { | |
569 | if (DropCard(x, y, m_foundations[i], m_liftedCard)) | |
570 | { | |
571 | if (m_foundations[i]->CalcDistance(x, y) < distance) | |
572 | { | |
573 | nearestPile = m_foundations[i]; | |
574 | distance = nearestPile->CalcDistance(x, y); | |
575 | } | |
576 | } | |
577 | } | |
578 | for (i = 0; i < 10; i++) | |
579 | { | |
580 | if (DropCard(x, y, m_bases[i], m_liftedCard)) | |
581 | { | |
582 | if (m_bases[i]->CalcDistance(x, y) < distance) | |
583 | { | |
584 | nearestPile = m_bases[i]; | |
585 | distance = nearestPile->CalcDistance(x, y); | |
586 | } | |
587 | } | |
588 | } | |
589 | ||
590 | // Restore the area under the card | |
591 | wxMemoryDC memoryDC; | |
592 | memoryDC.SelectObject(*m_bmap); | |
593 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
594 | &memoryDC, 0, 0, wxCOPY); | |
595 | ||
596 | // Draw the card in its new position | |
597 | if (nearestPile) | |
598 | { | |
599 | // Add to new pile | |
600 | nearestPile->AddCard(dc, m_liftedCard); | |
601 | if (nearestPile != m_srcPile) | |
602 | { | |
603 | DoMove(dc, m_srcPile, nearestPile); | |
604 | } | |
605 | } | |
606 | else | |
607 | { | |
608 | // Return card to src pile | |
609 | m_srcPile->AddCard(dc, m_liftedCard); | |
610 | } | |
611 | m_srcPile = 0; | |
612 | m_liftedCard = 0; | |
613 | } | |
614 | } | |
615 | ||
616 | ||
617 | ||
618 | ||
619 | bool Game::DropCard(int x, int y, Pile* pile, Card* card) | |
620 | { | |
621 | bool retval = FALSE; | |
622 | if (pile->Overlap(x, y)) | |
623 | { | |
624 | if (pile->AcceptCard(card)) | |
625 | { | |
626 | retval = TRUE; | |
627 | } | |
628 | } | |
629 | return retval; | |
630 | } | |
631 | ||
632 | ||
633 | void Game::MouseMove(wxDC& dc, int mx, int my) | |
634 | { | |
635 | if (m_liftedCard) | |
636 | { | |
637 | wxMemoryDC memoryDC; | |
638 | memoryDC.SelectObject(*m_bmap); | |
639 | ||
640 | int dx = mx + m_xOffset - m_xPos; | |
641 | int dy = my + m_yOffset - m_yPos; | |
642 | ||
643 | if (abs(dx) >= CardWidth || abs(dy) >= CardHeight) | |
644 | { | |
645 | // Restore the area under the card | |
646 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
647 | &memoryDC, 0, 0, wxCOPY); | |
648 | ||
649 | // Copy the area under the card in the new position | |
650 | memoryDC.Blit(0, 0, CardWidth, CardHeight, | |
651 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
652 | } | |
653 | else if (dx >= 0) | |
654 | { | |
655 | // dx >= 0 | |
656 | dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY); | |
657 | if (dy >= 0) | |
658 | { | |
659 | // dy >= 0 | |
660 | dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY); | |
661 | memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy, | |
662 | &memoryDC, dx, dy, wxCOPY); | |
663 | memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy, | |
664 | &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY); | |
665 | } | |
666 | else | |
667 | { | |
668 | // dy < 0 | |
669 | dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy, | |
670 | &memoryDC, dx, CardHeight + dy, wxCOPY); | |
671 | memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy, | |
672 | &memoryDC, dx, 0, wxCOPY); | |
673 | memoryDC.Blit(0, 0, CardWidth - dx, -dy, | |
674 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
675 | } | |
676 | memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight, | |
677 | &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY); | |
678 | } | |
679 | else | |
680 | { | |
681 | // dx < 0 | |
682 | dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight, | |
683 | &memoryDC, CardWidth + dx, 0, wxCOPY); | |
684 | if (dy >= 0) | |
685 | { | |
686 | dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY); | |
687 | memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy, | |
688 | &memoryDC, 0, dy, wxCOPY); | |
689 | memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy, | |
690 | &dc, m_xPos, m_yPos + CardHeight, wxCOPY); | |
691 | } | |
692 | else | |
693 | { | |
694 | // dy < 0 | |
695 | dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy, | |
696 | &memoryDC, 0, CardHeight + dy, wxCOPY); | |
697 | memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy, | |
698 | &memoryDC, 0, 0, wxCOPY); | |
699 | memoryDC.Blit(-dx, 0, CardWidth + dx, -dy, | |
700 | &dc, m_xPos, m_yPos + dy, wxCOPY); | |
701 | } | |
702 | memoryDC.Blit(0, 0, -dx, CardHeight, | |
703 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
704 | } | |
705 | m_xPos += dx; | |
706 | m_yPos += dy; | |
707 | ||
708 | // draw the card in its new position | |
709 | memoryDC.SelectObject(*m_bmapCard); | |
710 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
711 | &memoryDC, 0, 0, wxCOPY); | |
712 | } | |
713 | } | |
714 | ||
715 | ||
716 | ||
717 | //----------------------------------------------// | |
718 | // The Pack class: holds the two decks of cards // | |
719 | //----------------------------------------------// | |
720 | Pack::Pack(int x, int y) : Pile(x, y, 0, 0) | |
721 | { | |
722 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
723 | { | |
724 | m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown); | |
725 | } | |
726 | m_topCard = NumCards - 1; | |
727 | } | |
728 | ||
729 | ||
730 | void Pack::Shuffle() | |
731 | { | |
732 | Card* temp[NumCards]; | |
733 | int i; | |
734 | ||
735 | // Don't try to shuffle an empty m_pack! | |
736 | if (m_topCard < 0) return; | |
737 | ||
738 | // Copy the cards into a temporary array. Start by clearing | |
739 | // the array and then copy the card into a random position. | |
740 | // If the position is occupied then find the next lower position. | |
741 | for (i = 0; i <= m_topCard; i++) | |
742 | { | |
743 | temp[i] = 0; | |
744 | } | |
745 | for (i = 0; i <= m_topCard; i++) | |
746 | { | |
747 | int pos = rand() % (m_topCard + 1); | |
748 | while (temp[pos]) | |
749 | { | |
750 | pos--; | |
751 | if (pos < 0) pos = m_topCard; | |
752 | } | |
753 | m_cards[i]->TurnCard(facedown); | |
754 | temp[pos] = m_cards[i]; | |
755 | m_cards[i] = 0; | |
756 | } | |
757 | ||
758 | // Copy each card back into the m_pack in a random | |
759 | // position. If position is occupied then find nearest | |
760 | // unoccupied position after the random position. | |
761 | for (i = 0; i <= m_topCard; i++) | |
762 | { | |
763 | int pos = rand() % (m_topCard + 1); | |
764 | while (m_cards[pos]) | |
765 | { | |
766 | pos++; | |
767 | if (pos > m_topCard) pos = 0; | |
768 | } | |
769 | m_cards[pos] = temp[i]; | |
770 | } | |
771 | } | |
772 | ||
773 | void Pack::Redraw(wxDC& dc) | |
774 | { | |
775 | Pile::Redraw(dc); | |
776 | ||
777 | char str[10]; | |
778 | sprintf(str, "%d ", m_topCard + 1); | |
779 | ||
780 | dc.SetBackgroundMode( wxSOLID ); | |
781 | dc.SetTextBackground(FortyApp::BackgroundColour()); | |
782 | dc.SetTextForeground(FortyApp::TextColour()); | |
783 | dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2); | |
784 | ||
785 | } | |
786 | ||
787 | void Pack::AddCard(Card* card) | |
788 | { | |
789 | if (card == m_cards[m_topCard + 1]) | |
790 | { | |
791 | m_topCard++; | |
792 | } | |
793 | else | |
794 | { | |
795 | wxMessageBox("Pack::AddCard() Undo error", "Forty Thieves: Warning", | |
796 | wxOK | wxICON_EXCLAMATION); | |
797 | } | |
798 | card->TurnCard(facedown); | |
799 | } | |
800 | ||
801 | ||
802 | Pack::~Pack() | |
803 | { | |
804 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
805 | { | |
806 | delete m_cards[m_topCard]; | |
807 | } | |
808 | }; | |
809 | ||
810 | ||
811 | //------------------------------------------------------// | |
812 | // The Base class: holds the initial pile of four cards // | |
813 | //------------------------------------------------------// | |
814 | Base::Base(int x, int y) : Pile(x, y, 0, 12) | |
815 | { | |
816 | m_topCard = -1; | |
817 | } | |
818 | ||
819 | ||
820 | bool Base::AcceptCard(Card* card) | |
821 | { | |
822 | bool retval = FALSE; | |
823 | ||
824 | if (m_topCard >= 0) | |
825 | { | |
826 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && | |
827 | m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue()) | |
828 | { | |
829 | retval = TRUE; | |
830 | } | |
831 | } | |
832 | else | |
833 | { | |
834 | // pile is empty - ACCEPT | |
835 | retval = TRUE; | |
836 | } | |
837 | return retval; | |
838 | } | |
839 | ||
840 | Base::~Base() | |
841 | { | |
842 | // nothing special at the moment | |
843 | }; | |
844 | ||
845 | ||
846 | //----------------------------------------------------------------// | |
847 | // The Foundation class: holds the cards built up from the ace... // | |
848 | //----------------------------------------------------------------// | |
849 | Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0) | |
850 | { | |
851 | m_topCard = -1; | |
852 | } | |
853 | ||
854 | bool Foundation::AcceptCard(Card* card) | |
855 | { | |
856 | bool retval = FALSE; | |
857 | ||
858 | if (m_topCard >= 0) | |
859 | { | |
860 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && | |
861 | m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue()) | |
862 | { | |
863 | retval = TRUE; | |
864 | } | |
865 | } | |
866 | else if (card->GetPipValue() == 1) | |
867 | { | |
868 | // It's an ace and the pile is empty - ACCEPT | |
869 | retval = TRUE; | |
870 | } | |
871 | return retval; | |
872 | } | |
873 | ||
874 | Foundation::~Foundation() | |
875 | { | |
876 | // nothing special at the moment | |
877 | }; | |
878 | ||
879 | ||
880 | //----------------------------------------------------// | |
881 | // The Discard class: holds cards dealt from the m_pack // | |
882 | //----------------------------------------------------// | |
883 | Discard::Discard(int x, int y) : Pile(x, y, 19, 0) | |
884 | { | |
885 | m_topCard = -1; | |
886 | } | |
887 | ||
888 | void Discard::Redraw(wxDC& dc) | |
889 | { | |
890 | if (m_topCard >= 0) | |
891 | { | |
892 | if (m_dx == 0 && m_dy == 0) | |
893 | { | |
894 | m_cards[m_topCard]->Draw(dc, m_x, m_y); | |
895 | } | |
896 | else | |
897 | { | |
898 | int x = m_x; | |
899 | int y = m_y; | |
900 | for (int i = 0; i <= m_topCard; i++) | |
901 | { | |
902 | m_cards[i]->Draw(dc, x, y); | |
903 | x += m_dx; | |
904 | y += m_dy; | |
905 | if (i == 31) | |
906 | { | |
907 | x = m_x; | |
908 | y = m_y + CardHeight / 3; | |
909 | } | |
910 | } | |
911 | } | |
912 | } | |
913 | else | |
914 | { | |
915 | Card::DrawNullCard(dc, m_x, m_y); | |
916 | } | |
917 | } | |
918 | ||
919 | ||
920 | void Discard::GetTopCardPos(int& x, int& y) | |
921 | { | |
922 | if (m_topCard < 0) | |
923 | { | |
924 | x = m_x; | |
925 | y = m_y; | |
926 | } | |
927 | else if (m_topCard > 31) | |
928 | { | |
929 | x = m_x + m_dx * (m_topCard - 32); | |
930 | y = m_y + CardHeight / 3; | |
931 | } | |
932 | else | |
933 | { | |
934 | x = m_x + m_dx * m_topCard; | |
935 | y = m_y; | |
936 | } | |
937 | } | |
938 | ||
939 | ||
940 | Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset) | |
941 | { | |
942 | Card* card; | |
943 | ||
944 | if (m_topCard <= 31) | |
945 | { | |
946 | card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset); | |
947 | } | |
948 | else | |
949 | { | |
950 | int topX, topY, x, y; | |
951 | GetTopCardPos(topX, topY); | |
952 | card = Pile::RemoveTopCard(); | |
953 | card->Erase(dc, topX - m_xOffset, topY - m_yOffset); | |
954 | GetTopCardPos(x, y); | |
955 | dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset, | |
956 | CardWidth, CardHeight); | |
957 | ||
958 | for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++) | |
959 | { | |
960 | m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset); | |
961 | } | |
962 | if (m_topCard > 31) | |
963 | { | |
964 | m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset); | |
965 | } | |
966 | dc.DestroyClippingRegion(); | |
967 | } | |
968 | ||
969 | return card; | |
970 | } | |
971 | ||
972 | ||
973 | Discard::~Discard() | |
974 | { | |
975 | // nothing special at the moment | |
976 | }; |