]> git.saurik.com Git - wxWidgets.git/blame_incremental - include/wx/os2/wave.h
moved MGL initialization to earlier stage (crashes otherwise...) and implemented...
[wxWidgets.git] / include / wx / os2 / wave.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: David Webster
6// Modified by:
7// Created: 10/17/99
8// RCS-ID: $Id$
9// Copyright: (c) David Webster
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_WAVE_H_
14#define _WX_WAVE_H_
15
16#include "wx/object.h"
17
18class wxWave : public wxObject
19{
20public:
21 wxWave();
22 wxWave(const wxString& fileName, bool isResource = FALSE);
23 wxWave(int size, const wxByte* data);
24 ~wxWave();
25
26public:
27 // Create from resource or file
28 bool Create(const wxString& fileName, bool isResource = FALSE);
29 // Create from data
30 bool Create(int size, const wxByte* data);
31
32 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
33 bool Play(bool async = TRUE, bool looped = FALSE) const;
34
35protected:
36 bool Free();
37
38private:
39 wxByte* m_waveData;
40 int m_waveLength;
41 bool m_isResource;
42};
43
44#endif
45 // _WX_WAVE_H_