]> git.saurik.com Git - wxWidgets.git/blame_incremental - docs/latex/wx/body.tex
Reverted changes in accessible.tex that caused syntax error
[wxWidgets.git] / docs / latex / wx / body.tex
... / ...
CommitLineData
1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
6\section{What is wxWindows?}
7
8wxWindows is a C++ framework providing GUI (Graphical User
9Interface) and other facilities on more than one platform. Version 2 currently
10supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
11and MacOS. An OS/2 port is in progress.
12
13wxWindows was originally developed at the Artificial Intelligence
14Applications Institute, University of Edinburgh, for internal use,
15and was first made publicly available in 1992.
16Version 2 is a vastly improved version written and maintained by
17Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19This manual contains a class reference and topic overviews.
20For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}.
21
22Please note that in the following, ``MS Windows" often refers to all
23platforms related to Microsoft Windows, including 16-bit and 32-bit
24variants, unless otherwise stated. All trademarks are acknowledged.
25
26\section{Why another cross-platform development tool?}
27
28wxWindows was developed to provide a cheap and flexible way to maximize
29investment in GUI application development. While a number of commercial
30class libraries already existed for cross-platform development,
31none met all of the following criteria:
32
33\begin{enumerate}\itemsep=0pt
34\item low price;
35\item source availability;
36\item simplicity of programming;
37\item support for a wide range of compilers.
38\end{enumerate}
39
40Since wxWindows was started, several other free or almost-free
41GUI frameworks have emerged. However, none has the range of
42features, flexibility, documentation and the well-established
43development team that wxWindows has.
44
45As open source software, wxWindows has benefited from comments,
46ideas, bug fixes, enhancements and the sheer enthusiasm of
47users. This gives wxWindows a certain advantage over its
48commercial competitors (and over free libraries without an
49independent development team), plus a robustness against the
50transience of one individual or company. This openness and
51availability of source code is especially important when the
52future of thousands of lines of application code may depend upon
53the longevity of the underlying class library.
54
55Version 2 goes much further than previous versions in terms of
56generality and features, allowing applications to be produced
57that are often indistinguishable from those produced using
58single-platform toolkits such as Motif, GTK+ and MFC.
59
60The importance of using a platform-independent class library
61cannot be overstated, since GUI application development is very
62time-consuming, and sustained popularity of particular GUIs
63cannot be guaranteed. Code can very quickly become obsolete if
64it addresses the wrong platform or audience. wxWindows helps to
65insulate the programmer from these winds of change. Although
66wxWindows may not be suitable for every application (such as an
67OLE-intensive program), it provides access to most of the
68functionality a GUI program normally requires, plus many extras
69such as network programming, PostScript output, and HTML
70rendering; and it can of course be extended as needs dictate.
71As a bonus, it provides a far cleaner and easier programming
72interface than the native APIs. Programmers may find it
73worthwhile to use wxWindows even if they are developing on only
74one platform.
75
76It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
77here are some of the benefits:
78
79\begin{itemize}\itemsep=0pt
80\item Low cost (free, in fact!)
81\item You get the source.
82\item Available on a variety of popular platforms.
83\item Works with almost all popular C++ compilers and Python.
84\item Over 50 example programs.
85\item Over 1000 pages of printable and on-line documentation.
86\item Includes Tex2RTF, to allow you to produce your own documentation
87in Windows Help, HTML and Word RTF formats.
88\item Simple-to-use, object-oriented API.
89\item Flexible event system.
90\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91\item Constraint-based and sizer-based layouts.
92\item Print/preview and document/view architectures.
93\item Toolbar, notebook, tree control, advanced list control classes.
94\item PostScript generation under Unix, normal MS Windows printing on the PC.
95\item MDI (Multiple Document Interface) support.
96\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97\item Common dialogs for file browsing, printing, colour selection, etc.
98\item Under MS Windows, support for creating metafiles and copying
99them to the clipboard.
100\item An API for invoking help from applications.
101\item Ready-to-use HTML window (supporting a subset of HTML).
102\item Dialog Editor for building dialogs.
103\item Network support via a family of socket and protocol classes.
104\item Support for platform independent image processing.
105\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
106\end{itemize}
107
108\begin{comment}
109\section{Changes from version 2.0}\label{versionchanges20}
110
111These are a few of the differences between versions 2.0 and 2.2.
112
113Removals:
114
115\begin{itemize}\itemsep=0pt
116\item GTK 1.0 no longer supported.
117\end{itemize}
118
119Additions and changes:
120
121\begin{itemize}\itemsep=0pt
122\item Corrected many classes to conform better to documented behaviour.
123\item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
124\item Improved support for socket and network functions.
125\item Support for different national font encodings.
126\item Sizer based layout system.
127\item HTML widget and help system.
128\item Added some controls (e.g. wxSpinCtrl) and supplemented many.
129\item Many optical improvements to GTK port.
130\item Support for menu accelerators in GTK port.
131\item Enhanced and improved support for scrolling, including child windows.
132\item Complete rewrite of clipboard and drag and drop classes.
133\item Improved support for ODBC databases.
134\item Improved tab traversal in dialogs.
135\end{itemize}
136\end{comment}
137
138\section{wxWindows requirements}\label{requirements}
139
140To make use of wxWindows, you currently need one of the following setups.
141
142(a) MS-Windows:
143
144\begin{enumerate}\itemsep=0pt
145\item A 486 or higher PC running MS Windows.
146\item A Windows compiler: most are supported, but please see {\tt install.txt} for
147details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
148MinGW, Metrowerks CodeWarrior.
149\item At least 60 MB of disk space.
150\end{enumerate}
151
152(b) Unix:
153
154\begin{enumerate}\itemsep=0pt
155\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
156\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
157If using the wxX11 port, no such widget set is required.
158\item At least 60 MB of disk space.
159\end{enumerate}
160
161(c) Mac OS/Mac OS X:
162
163\begin{enumerate}\itemsep=0pt
164\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
165\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
166\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
167\item At least 60 MB of disk space.
168\end{enumerate}
169
170\section{Availability and location of wxWindows}
171
172\winhelponly{wxWindows is available by anonymous FTP and World Wide Web
173from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwindows.org.}
174\winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
175from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
176and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
177
178You can also buy a CD-ROM using the form on the Web site.
179
180\section{Acknowledgements}
181
182Thanks are due to AIAI for being willing to release the original version of
183wxWindows into the public domain, and to our patient partners.
184
185We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
186the project over the years. Apologies for any unintentional omissions from this list.
187
188Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
189Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
190Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
191Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
192Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
193M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
194Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
195Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
196
197`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
198T.J. van Eijndhoven of Eindhoven University of Technology. The code has
199been used in wxGraphLayout with his permission.
200
201We also acknowledge the author of XFIG, the excellent Unix drawing tool,
202from the source of which we have borrowed some spline drawing code.
203His copyright is included below.
204
205{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
206use, copy, modify, distribute, and sell this software and its
207documentation for any purpose is hereby granted without fee, provided
208that the above copyright notice appear in all copies and that both that
209copyright notice and this permission notice appear in supporting
210documentation, and that the name of M.I.T. not be used in advertising or
211publicity pertaining to distribution of the software without specific,
212written prior permission. M.I.T. makes no representations about the
213suitability of this software for any purpose. It is provided ``as is''
214without express or implied warranty.}
215
216\chapter{Multi-platform development with wxWindows}\label{multiplat}
217\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
218\setfooter{\thepage}{}{}{}{}{\thepage}%
219
220This chapter describes the practical details of using wxWindows. Please
221see the file install.txt for up-to-date installation instructions, and
222changes.txt for differences between versions.
223
224\section{Include files}
225
226The main include file is {\tt "wx/wx.h"}; this includes the most commonly
227used modules of wxWindows.
228
229To save on compilation time, include only those header files relevant to the
230source file. If you are using precompiled headers, you should include
231the following section before any other includes:
232
233\begin{verbatim}
234// For compilers that support precompilation, includes "wx.h".
235#include <wx/wxprec.h>
236
237#ifdef __BORLANDC__
238#pragma hdrstop
239#endif
240
241#ifndef WX_PRECOMP
242// Include your minimal set of headers here, or wx.h
243#include <wx/wx.h>
244#endif
245
246... now your other include files ...
247\end{verbatim}
248
249The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
250may seem quirky, it is in fact the end result of a lot of experimentation,
251and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
252and Watcom C++).
253
254Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
255the file to use for precompilation. Watcom C++ is automatic apart from the specification of
256the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
257object files compiled in the same directory as that in which the precompiled header was created.
258Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
259a single precompiled header file for each module, thus preventing an accumulation of many
260multi-megabyte .pch files.
261
262\section{Libraries}
263
264Most ports of wxWindows can create either a static library or a shared
265library. wxWindows can also be built in multilib and monolithic variants.
266See the \helpref{libraries list}{librarieslist} for more
267information on these.
268
269\section{Configuration}
270
271When using project files and makefiles directly to build wxWindows,
272options are configurable in the file
273\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
274settings are a matter of taste, some help with platform-specific problems, and
275others can be set to minimize the size of the library. Please see the setup.h file
276and {\tt install.txt} files for details on configuration.
277
278When using the 'configure' script to configure wxWindows (on Unix and other platforms where
279configure is available), the corresponding setup.h files are generated automatically
280along with suitable makefiles. When using the RPM packages
281for installing wxWindows on Linux, a correct setup.h is shipped in the package and
282this must not be changed.
283
284\section{Makefiles}
285
286On Microsoft Windows, wxWindows has a different set of makefiles for each
287compiler, because each compiler's 'make' tool is slightly different.
288Popular Windows compilers that we cater for, and the corresponding makefile
289extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
290OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
291for the wxWindows library itself, samples, demos, and utilities.
292
293On Linux, Mac and OS/2, you use the 'configure' command to
294generate the necessary makefiles. You should also use this method when
295building with MinGW/Cygwin on Windows.
296
297We also provide project files for some compilers, such as
298Microsoft VC++. However, we recommend using makefiles
299to build the wxWindows library itself, because makefiles
300can be more powerful and less manual intervention is required.
301
302On Windows using a compiler other than MinGW/Cygwin, you would
303build the wxWindows library from the build/msw directory
304which contains the relevant makefiles.
305
306On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
307'configure' (found in the top-level of the wxWindows source hierarchy),
308from within a suitable empty directory for containing makefiles, object files and
309libraries.
310
311For details on using makefiles, configure, and project files,
312please see docs/xxx/install.txt in your distribution, where
313xxx is the platform of interest, such as msw, gtk, x11, mac.
314
315\section{Windows-specific files}
316
317wxWindows application compilation under MS Windows requires at least two
318extra files, resource and module definition files.
319
320\subsection{Resource file}\label{resources}
321
322The least that must be defined in the Windows resource file (extension RC)
323is the following statement:
324
325\begin{verbatim}
326#include "wx/msw/wx.rc"
327\end{verbatim}
328
329which includes essential internal wxWindows definitions. The resource script
330may also contain references to icons, cursors, etc., for example:
331
332\begin{verbatim}
333wxicon icon wx.ico
334\end{verbatim}
335
336The icon can then be referenced by name when creating a frame icon. See
337the MS Windows SDK documentation.
338
339\normalbox{Note: include wx.rc {\it after} any ICON statements
340so programs that search your executable for icons (such
341as the Program Manager) find your application icon first.}
342
343\section{Allocating and deleting wxWindows objects}
344
345In general, classes derived from wxWindow must dynamically allocated
346with {\it new} and deleted with {\it delete}. If you delete a window,
347all of its children and descendants will be automatically deleted,
348so you don't need to delete these descendants explicitly.
349
350When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
351that the wxWindows delayed deletion can take effect. This waits until idle time
352(when all messages have been processed) to actually delete the window, to avoid
353problems associated with the GUI sending events to deleted windows.
354
355Don't create a window on the stack, because this will interfere
356with delayed deletion.
357
358If you decide to allocate a C++ array of objects (such as wxBitmap) that may
359be cleaned up by wxWindows, make sure you delete the array explicitly
360before wxWindows has a chance to do so on exit, since calling {\it delete} on
361array members will cause memory problems.
362
363wxColour can be created statically: it is not automatically cleaned
364up and is unlikely to be shared between other objects; it is lightweight
365enough for copies to be made.
366
367Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
368Windows is particularly sensitive to this: so make sure you
369make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
370a drawing object that may be in use. Code that doesn't do this will probably work
371fine on some platforms, and then fail under Windows.
372
373\section{Architecture dependency}
374
375A problem which sometimes arises from writing multi-platform programs is that
376the basic C types are not defined the same on all platforms. This holds true
377for both the length in bits of the standard types (such as int and long) as
378well as their byte order, which might be little endian (typically
379on Intel computers) or big endian (typically on some Unix workstations). wxWindows
380defines types and macros that make it easy to write architecture independent
381code. The types are:
382
383wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
384
385where wxInt32 stands for a 32-bit signed integer type etc. You can also check
386which architecture the program is compiled on using the wxBYTE\_ORDER define
387which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
388as well).
389
390The macros handling bit-swapping with respect to the applications endianness
391are described in the \helpref{Byte order macros}{byteordermacros} section.
392
393\section{Conditional compilation}
394
395One of the purposes of wxWindows is to reduce the need for conditional
396compilation in source code, which can be messy and confusing to follow.
397However, sometimes it is necessary to incorporate platform-specific
398features (such as metafile use under MS Windows). The symbols
399listed in the file {\tt symbols.txt} may be used for this purpose,
400along with any user-supplied ones.
401
402\section{C++ issues}
403
404The following documents some miscellaneous C++ issues.
405
406\subsection{Templates}
407
408wxWindows does not use templates (except for some advanced features that
409are switched off by default) since it is a notoriously unportable feature.
410
411\subsection{RTTI}
412
413wxWindows does not use C++ run-time type information since wxWindows provides
414its own run-time type information system, implemented using macros.
415
416\subsection{Type of NULL}
417
418Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
419no conversion to pointers is allowed. Because of that, all these
420occurrences of NULL in the GTK+ port use an explicit conversion such
421as
422
423{\small
424\begin{verbatim}
425 wxWindow *my_window = (wxWindow*) NULL;
426\end{verbatim}
427}
428
429It is recommended to adhere to this in all code using wxWindows as
430this make the code (a bit) more portable.
431
432\subsection{Precompiled headers}
433
434Some compilers, such as Borland C++ and Microsoft C++, support
435precompiled headers. This can save a great deal of compiling time. The
436recommended approach is to precompile {\tt "wx.h"}, using this
437precompiled header for compiling both wxWindows itself and any
438wxWindows applications. For Windows compilers, two dummy source files
439are provided (one for normal applications and one for creating DLLs)
440to allow initial creation of the precompiled header.
441
442However, there are several downsides to using precompiled headers. One
443is that to take advantage of the facility, you often need to include
444more header files than would normally be the case. This means that
445changing a header file will cause more recompilations (in the case of
446wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
447
448A related problem is that for compilers that don't have precompiled
449headers, including a lot of header files slows down compilation
450considerably. For this reason, you will find (in the common
451X and Windows parts of the library) conditional
452compilation that under Unix, includes a minimal set of headers;
453and when using Visual C++, includes {\tt wx.h}. This should help provide
454the optimal compilation for each compiler, although it is
455biased towards the precompiled headers facility available
456in Microsoft C++.
457
458\section{File handling}
459
460When building an application which may be used under different
461environments, one difficulty is coping with documents which may be
462moved to different directories on other machines. Saving a file which
463has pointers to full pathnames is going to be inherently unportable. One
464approach is to store filenames on their own, with no directory
465information. The application searches through a number of locally
466defined directories to find the file. To support this, the class {\bf
467wxPathList} makes adding directories and searching for files easy, and
468the global function {\bf wxFileNameFromPath} allows the application to
469strip off the filename from the path if the filename must be stored.
470This has undesirable ramifications for people who have documents of the
471same name in different directories.
472
473As regards the limitations of DOS 8+3 single-case filenames versus
474unrestricted Unix filenames, the best solution is to use DOS filenames
475for your application, and also for document filenames {\it if} the user
476is likely to be switching platforms regularly. Obviously this latter
477choice is up to the application user to decide. Some programs (such as
478YACC and LEX) generate filenames incompatible with DOS; the best
479solution here is to have your Unix makefile rename the generated files
480to something more compatible before transferring the source to DOS.
481Transferring DOS files to Unix is no problem, of course, apart from EOL
482conversion for which there should be a utility available (such as
483dos2unix).
484
485See also the File Functions section of the reference manual for
486descriptions of miscellaneous file handling functions.
487
488\chapter{Utilities and libraries supplied with wxWindows}\label{utilities}
489\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
490\setfooter{\thepage}{}{}{}{}{\thepage}%
491
492In addition to the core wxWindows library, a number of further
493libraries and utilities are supplied with each distribution.
494
495Some are under the 'contrib' hierarchy which mirrors the
496structure of the main wxWindows hierarchy. See also the 'utils'
497hierarchy. The first place to look for documentation about
498these tools and libraries is under the wxWindows 'docs' hierarchy,
499for example {\tt docs/htmlhelp/fl.chm}.
500
501For other user-contributed packages, please see the Contributions page
502on the \urlref{wxWindows Web site}{http://www.wxwindows.org}.
503
504\begin{description}\itemsep=0pt
505\item[{\bf Helpview}]
506Helpview is a program for displaying wxWindows HTML
507Help files. In many cases, you may wish to use the wxWindows HTML
508Help classes from within your application, but this provides a
509handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
510You can find it in {\tt samples/html/helpview}.
511
512\item[{\bf Tex2RTF}]
513Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
514\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
515Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently
516by authors wishing to create on-line and printed manuals from the same\rtfsp
517\LaTeX\ source. Please see the separate documentation for Tex2RTF.
518You can find it under {\tt utils/tex2rtf}.
519
520\item[{\bf Helpgen}]
521Helpgen takes C++ header files and generates a Tex2RTF-compatible
522documentation file for each class it finds, using comments as appropriate.
523This is a good way to start a reference for a set of classes.
524
525%\item[{\bf Dialog Editor}]
526%Dialog Editor allows interactive construction of dialogs using
527%absolute positioning, producing WXR output files. This tool is generally deprecated
528%in favour of sizer-based tools. You can find Dialog Editor
529%in {\tt utils/dialoged}.
530%
531\item[{\bf XRC resource system}]
532This is the sizer-aware resource system, and uses
533XML-based resource specifications that can be generated by tools
534such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
535You can find this in {\tt contrib/src/xrc}, {\tt contrib/include/wx/xrc}, {\tt contrib/samples/xrc}, and {\tt contrib/utils/wxrcedit}.
536For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
537
538\item[{\bf Object Graphics Library}]
539OGL defines an API for applications that need to display objects connected by lines.
540The objects can be moved around and interacted with.
541You can find this in {\tt contrib/src/ogl}, {\tt contrib/include/wx/ogl}, and {\tt contrib/samples/ogl}.
542
543\item[{\bf Frame Layout library}]
544FL provides sophisticated pane dragging and docking facilities.
545You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
546
547\item[{\bf Gizmos library}]
548Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
549wxEditableListBox, wxMultiCellCanvas.
550You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
551
552\item[{\bf Net library}]
553Net is a collection of very simple mail and web related classes. Currently
554there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
555You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
556
557\item[{\bf Animate library}]
558Animate allows you to load animated GIFs and play them on a window. The library can be extended
559to use other animation formats.
560You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
561
562\item[{\bf MMedia library}]
563Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
564You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
565
566\item[{\bf Styled Text Control library}]
567STC is a wrapper around Scintilla, a syntax-highlighting text editor.
568You can find this in {\tt contrib/src/stc}, {\tt contrib/include/wx/stc}, and {\tt contrib/samples/stc}.
569
570\item[{\bf Plot}]
571Plot is a simple curve plotting library.
572You can find this in {\tt contrib/src/plot}, {\tt contrib/include/wx/plot}, and {\tt contrib/samples/plot}.
573\end{description}
574
575\chapter{Programming strategies}\label{strategies}
576\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
577\setfooter{\thepage}{}{}{}{}{\thepage}%
578
579This chapter is intended to list strategies that may be useful when
580writing and debugging wxWindows programs. If you have any good tips,
581please submit them for inclusion here.
582
583\section{Strategies for reducing programming errors}
584
585\subsection{Use ASSERT}
586
587Although I haven't done this myself within wxWindows, it is good
588practice to use ASSERT statements liberally, that check for conditions that
589should or should not hold, and print out appropriate error messages.
590These can be compiled out of a non-debugging version of wxWindows
591and your application. Using ASSERT is an example of `defensive programming':
592it can alert you to problems later on.
593
594\subsection{Use wxString in preference to character arrays}
595
596Using wxString can be much safer and more convenient than using char *.
597Again, I haven't practiced what I'm preaching, but I'm now trying to use
598wxString wherever possible. You can reduce the possibility of memory
599leaks substantially, and it is much more convenient to use the overloaded
600operators than functions such as strcmp. wxString won't add a significant
601overhead to your program; the overhead is compensated for by easier
602manipulation (which means less code).
603
604The same goes for other data types: use classes wherever possible.
605
606\section{Strategies for portability}
607
608\subsection{Use relative positioning or constraints}
609
610Don't use absolute panel item positioning if you can avoid it. Different GUIs have
611very differently sized panel items. Consider using the constraint system, although this
612can be complex to program.
613
614Alternatively, you could use alternative .wrc (wxWindows resource files) on different
615platforms, with slightly different dimensions in each. Or space your panel items out
616to avoid problems.
617
618\subsection{Use wxWindows resource files}
619
620Use .xrc (wxWindows resource files) where possible, because they can be easily changed
621independently of source code.
622
623\section{Strategies for debugging}\label{debugstrategies}
624
625\subsection{Positive thinking}
626
627It is common to blow up the problem in one's imagination, so that it seems to threaten
628weeks, months or even years of work. The problem you face may seem insurmountable:
629but almost never is. Once you have been programming for some time, you will be able
630to remember similar incidents that threw you into the depths of despair. But
631remember, you always solved the problem, somehow!
632
633Perseverance is often the key, even though a seemingly trivial problem
634can take an apparently inordinate amount of time to solve. In the end,
635you will probably wonder why you worried so much. That's not to say it
636isn't painful at the time. Try not to worry -- there are many more important
637things in life.
638
639\subsection{Simplify the problem}
640
641Reduce the code exhibiting the problem to the smallest program possible
642that exhibits the problem. If it is not possible to reduce a large and
643complex program to a very small program, then try to ensure your code
644doesn't hide the problem (you may have attempted to minimize the problem
645in some way: but now you want to expose it).
646
647With luck, you can add a small amount of code that causes the program
648to go from functioning to non-functioning state. This should give a clue
649to the problem. In some cases though, such as memory leaks or wrong
650deallocation, this can still give totally spurious results!
651
652\subsection{Use a debugger}
653
654This sounds like facetious advice, but it is surprising how often people
655don't use a debugger. Often it is an overhead to install or learn how to
656use a debugger, but it really is essential for anything but the most
657trivial programs.
658
659\subsection{Use logging functions}
660
661There is a variety of logging functions that you can use in your program:
662see \helpref{Logging functions}{logfunctions}.
663
664Using tracing statements may be more convenient than using the debugger
665in some circumstances (such as when your debugger doesn't support a lot
666of debugging code, or you wish to print a bunch of variables).
667
668\subsection{Use the wxWindows debugging facilities}
669
670You can use wxDebugContext to check for
671memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
672automatically check for memory leaks at the end of the program if wxWindows is suitably
673configured. Depending on the operating system and compiler, more or less
674specific information about the problem will be logged.
675
676You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
677scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
678will save a surprising amount of time in the long run.
679
680See the \helpref{debugging overview}{debuggingoverview} for further information.
681