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Fix warning about hiding a virtual function in propgrid sample.
[wxWidgets.git] / samples / opengl / isosurf / isosurf.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: isosurf.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Brian Paul (original gltk version), Wolfram Gloger
5// Modified by: Julian Smart, Francesco Montorsi
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20#include "wx/wx.h"
21#endif
22
23#if !wxUSE_GLCANVAS
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
25#endif
26
27#include "wx/timer.h"
28#include "wx/glcanvas.h"
29#include "wx/math.h"
30#include "wx/log.h"
31#include "wx/cmdline.h"
32#include "wx/wfstream.h"
33#include "wx/zstream.h"
34#include "wx/txtstrm.h"
35
36#include "isosurf.h"
37#include "../../sample.xpm"
38
39
40// global options which can be set through command-line options
41GLboolean g_use_vertex_arrays = GL_FALSE;
42GLboolean g_doubleBuffer = GL_TRUE;
43GLboolean g_smooth = GL_TRUE;
44GLboolean g_lighting = GL_TRUE;
45
46
47
48//---------------------------------------------------------------------------
49// MyApp
50//---------------------------------------------------------------------------
51
52IMPLEMENT_APP(MyApp)
53
54bool MyApp::OnInit()
55{
56 if ( !wxApp::OnInit() )
57 return false;
58
59 // Create the main frame window
60 MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"));
61
62 return true;
63}
64
65void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
66{
67 parser.AddSwitch("", "sb", "Do not use double buffering");
68 parser.AddSwitch("", "db", "Use double buffering");
69 parser.AddSwitch("", "va", "Use vertex arrays");
70
71 wxApp::OnInitCmdLine(parser);
72}
73
74bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
75{
76 if (parser.Found("sb"))
77 g_doubleBuffer = GL_FALSE;
78 else if (parser.Found("db"))
79 g_doubleBuffer = GL_TRUE;
80
81 if (parser.Found("va"))
82 g_use_vertex_arrays = GL_TRUE;
83
84 return wxApp::OnCmdLineParsed(parser);
85}
86
87//---------------------------------------------------------------------------
88// MyFrame
89//---------------------------------------------------------------------------
90
91BEGIN_EVENT_TABLE(MyFrame, wxFrame)
92 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
93END_EVENT_TABLE()
94
95MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
96 const wxSize& size, long style)
97 : wxFrame(frame, wxID_ANY, title, pos, size, style),
98 m_canvas(NULL)
99{
100 SetIcon(wxICON(sample));
101
102
103 // Make a menubar
104 wxMenu *fileMenu = new wxMenu;
105
106 fileMenu->Append(wxID_EXIT, wxT("E&xit"));
107 wxMenuBar *menuBar = new wxMenuBar;
108 menuBar->Append(fileMenu, wxT("&File"));
109 SetMenuBar(menuBar);
110
111
112 // Make a TestGLCanvas
113
114 // JACS
115#ifdef __WXMSW__
116 int *gl_attrib = NULL;
117#else
118 int gl_attrib[20] =
119 { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
120 WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
121 WX_GL_DOUBLEBUFFER,
122# if defined(__WXMAC__) || defined(__WXCOCOA__)
123 GL_NONE };
124# else
125 None };
126# endif
127#endif
128
129 if (!g_doubleBuffer)
130 {
131 wxLogWarning("Disabling double buffering");
132
133#ifdef __WXGTK__
134 gl_attrib[9] = None;
135#endif
136 g_doubleBuffer = GL_FALSE;
137 }
138
139 // Show the frame
140 Show(true);
141
142 m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib);
143}
144
145MyFrame::~MyFrame()
146{
147 delete m_canvas;
148}
149
150// Intercept menu commands
151void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
152{
153 // true is to force the frame to close
154 Close(true);
155}
156
157
158//---------------------------------------------------------------------------
159// TestGLCanvas
160//---------------------------------------------------------------------------
161
162BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
163 EVT_SIZE(TestGLCanvas::OnSize)
164 EVT_PAINT(TestGLCanvas::OnPaint)
165 EVT_CHAR(TestGLCanvas::OnChar)
166 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
167END_EVENT_TABLE()
168
169TestGLCanvas::TestGLCanvas(wxWindow *parent,
170 wxWindowID id,
171 int* gl_attrib)
172 : wxGLCanvas(parent, id, gl_attrib)
173{
174 m_xrot = 0;
175 m_yrot = 0;
176 m_numverts = 0;
177
178 // Explicitly create a new rendering context instance for this canvas.
179 m_glRC = new wxGLContext(this);
180
181 // Make the new context current (activate it for use) with this canvas.
182 SetCurrent(*m_glRC);
183
184 InitGL();
185 InitMaterials();
186 LoadSurface("isosurf.dat.gz");
187}
188
189TestGLCanvas::~TestGLCanvas()
190{
191 delete m_glRC;
192}
193
194void TestGLCanvas::LoadSurface(const wxString& filename)
195{
196 // FIXME
197 // we need to set english locale to force wxTextInputStream's calls to
198 // wxStrtod to use the point and not the comma as decimal separator...
199 // (the isosurf.dat contains points and not commas)...
200 wxLocale l(wxLANGUAGE_ENGLISH);
201
202 wxZlibInputStream* stream =
203 new wxZlibInputStream(new wxFFileInputStream(filename));
204 if (!stream || !stream->IsOk())
205 {
206 wxLogError("Cannot load '%s' type of files!", filename.c_str());
207 delete stream;
208 return;
209 }
210
211 {
212 // we suppose to have in input a text file containing floating numbers
213 // space/newline-separated... first 3 numbers are the coordinates of a
214 // vertex and the following 3 are the relative vertex normal and so on...
215
216 wxTextInputStream inFile(*stream);
217 m_numverts = 0;
218
219 while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS)
220 {
221 inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2];
222 inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2];
223
224 m_numverts++;
225 }
226
227 // discard last vertex; it is a zero caused by the EOF
228 m_numverts--;
229 }
230
231 delete stream;
232
233 wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
234 m_numverts, m_numverts-2, filename.c_str());
235
236 // NOTE: for some reason under wxGTK the following is required to avoid that
237 // the surface gets rendered in a small rectangle in the top-left corner of the frame
238 PostSizeEventToParent();
239}
240
241void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
242{
243 // This is a dummy, to avoid an endless succession of paint messages.
244 // OnPaint handlers must always create a wxPaintDC.
245 wxPaintDC dc(this);
246
247 // This is normally only necessary if there is more than one wxGLCanvas
248 // or more than one wxGLContext in the application.
249 SetCurrent(*m_glRC);
250
251 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
252 glPushMatrix();
253 glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
254 glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
255
256 // draw the surface
257 if (g_use_vertex_arrays)
258 {
259 glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
260 }
261 else
262 {
263 glBegin( GL_TRIANGLE_STRIP );
264
265 for (int i=0;i<m_numverts;i++)
266 {
267 glNormal3fv( m_norms[i] );
268 glVertex3fv( m_verts[i] );
269 }
270
271 glEnd();
272 }
273
274 glPopMatrix();
275 glFlush(); // Not really necessary: buffer swapping below implies glFlush()
276
277 SwapBuffers();
278}
279
280void TestGLCanvas::OnSize(wxSizeEvent& event)
281{
282 // This is normally only necessary if there is more than one wxGLCanvas
283 // or more than one wxGLContext in the application.
284 SetCurrent(*m_glRC);
285
286 // It's up to the application code to update the OpenGL viewport settings.
287 // This is OK here only because there is only one canvas that uses the
288 // context. See the cube sample for that case that multiple canvases are
289 // made current with one context.
290 glViewport(0, 0, event.GetSize().x, event.GetSize().y);
291}
292
293void TestGLCanvas::OnChar(wxKeyEvent& event)
294{
295 switch( event.GetKeyCode() )
296 {
297 case WXK_ESCAPE:
298 wxTheApp->ExitMainLoop();
299 return;
300
301 case WXK_LEFT:
302 m_yrot -= 15.0;
303 break;
304
305 case WXK_RIGHT:
306 m_yrot += 15.0;
307 break;
308
309 case WXK_UP:
310 m_xrot += 15.0;
311 break;
312
313 case WXK_DOWN:
314 m_xrot -= 15.0;
315 break;
316
317 case 's': case 'S':
318 g_smooth = !g_smooth;
319 if (g_smooth)
320 glShadeModel(GL_SMOOTH);
321 else
322 glShadeModel(GL_FLAT);
323 break;
324
325 case 'l': case 'L':
326 g_lighting = !g_lighting;
327 if (g_lighting)
328 glEnable(GL_LIGHTING);
329 else
330 glDisable(GL_LIGHTING);
331 break;
332
333 default:
334 event.Skip();
335 return;
336 }
337
338 Refresh(false);
339}
340
341void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
342{
343 static int dragging = 0;
344 static float last_x, last_y;
345
346 // Allow default processing to happen, or else the canvas cannot gain focus
347 // (for key events).
348 event.Skip();
349
350 if (event.LeftIsDown())
351 {
352 if (!dragging)
353 {
354 dragging = 1;
355 }
356 else
357 {
358 m_yrot += (event.GetX() - last_x)*1.0;
359 m_xrot += (event.GetY() - last_y)*1.0;
360 Refresh(false);
361 }
362 last_x = event.GetX();
363 last_y = event.GetY();
364 }
365 else
366 {
367 dragging = 0;
368 }
369}
370
371void TestGLCanvas::InitMaterials()
372{
373 static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
374 static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
375 static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
376 static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
377 static const GLfloat front_mat_shininess[1] = {60.0f};
378 static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
379 static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
380 /*
381 static const GLfloat back_mat_shininess[1] = {60.0f};
382 static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
383 static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
384 */
385 static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
386 static const GLfloat lmodel_twoside[1] = {GL_FALSE};
387
388 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
389 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
390 glLightfv(GL_LIGHT0, GL_POSITION, position0);
391 glEnable(GL_LIGHT0);
392
393 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
394 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
395 glLightfv(GL_LIGHT1, GL_POSITION, position1);
396 glEnable(GL_LIGHT1);
397
398 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
399 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
400 glEnable(GL_LIGHTING);
401
402 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
403 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
404 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
405}
406
407void TestGLCanvas::InitGL()
408{
409 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
410
411 glShadeModel(GL_SMOOTH);
412 glEnable(GL_DEPTH_TEST);
413
414 InitMaterials();
415
416 glMatrixMode(GL_PROJECTION);
417 glLoadIdentity();
418 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
419
420 glMatrixMode(GL_MODELVIEW);
421 glLoadIdentity();
422 glTranslatef( 0.0, 0.0, -6.0 );
423
424 if (g_use_vertex_arrays)
425 {
426 glVertexPointer( 3, GL_FLOAT, 0, m_verts );
427 glNormalPointer( GL_FLOAT, 0, m_norms );
428 glEnable( GL_VERTEX_ARRAY );
429 glEnable( GL_NORMAL_ARRAY );
430 }
431}
432