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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/window.cpp
3// Purpose: common (to all ports) wxWindow functions
4// Author: Julian Smart, Vadim Zeitlin
5// Modified by:
6// Created: 13/07/98
7// RCS-ID: $Id$
8// Copyright: (c) wxWidgets team
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "windowbase.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #include "wx/frame.h"
36 #include "wx/defs.h"
37 #include "wx/window.h"
38 #include "wx/control.h"
39 #include "wx/checkbox.h"
40 #include "wx/radiobut.h"
41 #include "wx/statbox.h"
42 #include "wx/textctrl.h"
43 #include "wx/settings.h"
44 #include "wx/dialog.h"
45 #include "wx/msgdlg.h"
46 #include "wx/statusbr.h"
47 #include "wx/dcclient.h"
48#endif //WX_PRECOMP
49
50#if defined(__WXMAC__) && wxUSE_SCROLLBAR
51 #include "wx/scrolbar.h"
52#endif
53
54#if wxUSE_CONSTRAINTS
55 #include "wx/layout.h"
56#endif // wxUSE_CONSTRAINTS
57
58#include "wx/sizer.h"
59
60#if wxUSE_DRAG_AND_DROP
61 #include "wx/dnd.h"
62#endif // wxUSE_DRAG_AND_DROP
63
64#if wxUSE_ACCESSIBILITY
65 #include "wx/access.h"
66#endif
67
68#if wxUSE_HELP
69 #include "wx/cshelp.h"
70#endif // wxUSE_HELP
71
72#if wxUSE_TOOLTIPS
73 #include "wx/tooltip.h"
74#endif // wxUSE_TOOLTIPS
75
76#if wxUSE_CARET
77 #include "wx/caret.h"
78#endif // wxUSE_CARET
79
80#if wxUSE_DISPLAY
81 #include "wx/display.h"
82#endif
83
84#if wxUSE_SYSTEM_OPTIONS
85 #include "wx/sysopt.h"
86#endif
87
88// ----------------------------------------------------------------------------
89// static data
90// ----------------------------------------------------------------------------
91
92#if defined(__WXPALMOS__)
93int wxWindowBase::ms_lastControlId = 32767;
94#elif defined(__WXPM__)
95int wxWindowBase::ms_lastControlId = 2000;
96#else
97int wxWindowBase::ms_lastControlId = -200;
98#endif
99
100IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
101
102// ----------------------------------------------------------------------------
103// event table
104// ----------------------------------------------------------------------------
105
106BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
107 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
108 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
109 EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
110
111#if wxUSE_HELP
112 EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
113#endif // wxUSE_HELP
114
115END_EVENT_TABLE()
116
117// ============================================================================
118// implementation of the common functionality of the wxWindow class
119// ============================================================================
120
121// ----------------------------------------------------------------------------
122// initialization
123// ----------------------------------------------------------------------------
124
125// the default initialization
126wxWindowBase::wxWindowBase()
127{
128 // no window yet, no parent nor children
129 m_parent = (wxWindow *)NULL;
130 m_windowId = wxID_ANY;
131
132 // no constraints on the minimal window size
133 m_minWidth =
134 m_maxWidth = wxDefaultCoord;
135 m_minHeight =
136 m_maxHeight = wxDefaultCoord;
137
138 // invalidiated cache value
139 m_bestSizeCache = wxDefaultSize;
140
141 // window are created enabled and visible by default
142 m_isShown =
143 m_isEnabled = true;
144
145 // the default event handler is just this window
146 m_eventHandler = this;
147
148#if wxUSE_VALIDATORS
149 // no validator
150 m_windowValidator = (wxValidator *) NULL;
151#endif // wxUSE_VALIDATORS
152
153 // the colours/fonts are default for now, so leave m_font,
154 // m_backgroundColour and m_foregroundColour uninitialized and set those
155 m_hasBgCol =
156 m_hasFgCol =
157 m_hasFont = false;
158 m_inheritBgCol =
159 m_inheritFgCol =
160 m_inheritFont = false;
161
162 // no style bits
163 m_exStyle =
164 m_windowStyle = 0;
165
166 m_backgroundStyle = wxBG_STYLE_SYSTEM;
167
168#if wxUSE_CONSTRAINTS
169 // no constraints whatsoever
170 m_constraints = (wxLayoutConstraints *) NULL;
171 m_constraintsInvolvedIn = (wxWindowList *) NULL;
172#endif // wxUSE_CONSTRAINTS
173
174 m_windowSizer = (wxSizer *) NULL;
175 m_containingSizer = (wxSizer *) NULL;
176 m_autoLayout = false;
177
178#if wxUSE_DRAG_AND_DROP
179 m_dropTarget = (wxDropTarget *)NULL;
180#endif // wxUSE_DRAG_AND_DROP
181
182#if wxUSE_TOOLTIPS
183 m_tooltip = (wxToolTip *)NULL;
184#endif // wxUSE_TOOLTIPS
185
186#if wxUSE_CARET
187 m_caret = (wxCaret *)NULL;
188#endif // wxUSE_CARET
189
190#if wxUSE_PALETTE
191 m_hasCustomPalette = false;
192#endif // wxUSE_PALETTE
193
194#if wxUSE_ACCESSIBILITY
195 m_accessible = NULL;
196#endif
197
198 m_virtualSize = wxDefaultSize;
199
200 m_minVirtualWidth =
201 m_maxVirtualWidth = wxDefaultCoord;
202 m_minVirtualHeight =
203 m_maxVirtualHeight = wxDefaultCoord;
204
205 m_windowVariant = wxWINDOW_VARIANT_NORMAL;
206#if wxUSE_SYSTEM_OPTIONS
207 if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
208 {
209 m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
210 }
211#endif
212
213 // Whether we're using the current theme for this window (wxGTK only for now)
214 m_themeEnabled = false;
215
216 // VZ: this one shouldn't exist...
217 m_isBeingDeleted = false;
218
219 // Reserved for future use
220 m_windowReserved = NULL;
221}
222
223// common part of window creation process
224bool wxWindowBase::CreateBase(wxWindowBase *parent,
225 wxWindowID id,
226 const wxPoint& WXUNUSED(pos),
227 const wxSize& WXUNUSED(size),
228 long style,
229 const wxValidator& wxVALIDATOR_PARAM(validator),
230 const wxString& name)
231{
232#if wxUSE_STATBOX
233 // wxGTK doesn't allow to create controls with static box as the parent so
234 // this will result in a crash when the program is ported to wxGTK so warn
235 // the user about it
236
237 // if you get this assert, the correct solution is to create the controls
238 // as siblings of the static box
239 wxASSERT_MSG( !parent || !wxDynamicCast(parent, wxStaticBox),
240 _T("wxStaticBox can't be used as a window parent!") );
241#endif // wxUSE_STATBOX
242
243 // ids are limited to 16 bits under MSW so if you care about portability,
244 // it's not a good idea to use ids out of this range (and negative ids are
245 // reserved for wxWidgets own usage)
246 wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
247 _T("invalid id value") );
248
249 // generate a new id if the user doesn't care about it
250 m_windowId = id == wxID_ANY ? NewControlId() : id;
251
252 SetName(name);
253 SetWindowStyleFlag(style);
254 SetParent(parent);
255
256#if wxUSE_VALIDATORS
257 SetValidator(validator);
258#endif // wxUSE_VALIDATORS
259
260 // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
261 // have it too - like this it's possible to set it only in the top level
262 // dialog/frame and all children will inherit it by defult
263 if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
264 {
265 SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
266 }
267
268 return true;
269}
270
271// ----------------------------------------------------------------------------
272// destruction
273// ----------------------------------------------------------------------------
274
275// common clean up
276wxWindowBase::~wxWindowBase()
277{
278 wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
279
280 // FIXME if these 2 cases result from programming errors in the user code
281 // we should probably assert here instead of silently fixing them
282
283 // Just in case the window has been Closed, but we're then deleting
284 // immediately: don't leave dangling pointers.
285 wxPendingDelete.DeleteObject(this);
286
287 // Just in case we've loaded a top-level window via LoadNativeDialog but
288 // we weren't a dialog class
289 wxTopLevelWindows.DeleteObject((wxWindow*)this);
290
291 wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
292
293 // reset the dangling pointer our parent window may keep to us
294 if ( m_parent )
295 {
296 if ( m_parent->GetDefaultItem() == this )
297 {
298 m_parent->SetDefaultItem(NULL);
299 }
300
301 m_parent->RemoveChild(this);
302 }
303
304#if wxUSE_CARET
305 delete m_caret;
306#endif // wxUSE_CARET
307
308#if wxUSE_VALIDATORS
309 delete m_windowValidator;
310#endif // wxUSE_VALIDATORS
311
312#if wxUSE_CONSTRAINTS
313 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
314 // at deleted windows as they delete themselves.
315 DeleteRelatedConstraints();
316
317 if ( m_constraints )
318 {
319 // This removes any dangling pointers to this window in other windows'
320 // constraintsInvolvedIn lists.
321 UnsetConstraints(m_constraints);
322 delete m_constraints;
323 m_constraints = NULL;
324 }
325#endif // wxUSE_CONSTRAINTS
326
327 if ( m_containingSizer )
328 m_containingSizer->Detach( (wxWindow*)this );
329
330 delete m_windowSizer;
331
332#if wxUSE_DRAG_AND_DROP
333 delete m_dropTarget;
334#endif // wxUSE_DRAG_AND_DROP
335
336#if wxUSE_TOOLTIPS
337 delete m_tooltip;
338#endif // wxUSE_TOOLTIPS
339
340#if wxUSE_ACCESSIBILITY
341 delete m_accessible;
342#endif
343}
344
345bool wxWindowBase::Destroy()
346{
347 delete this;
348
349 return true;
350}
351
352bool wxWindowBase::Close(bool force)
353{
354 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
355 event.SetEventObject(this);
356 event.SetCanVeto(!force);
357
358 // return false if window wasn't closed because the application vetoed the
359 // close event
360 return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
361}
362
363bool wxWindowBase::DestroyChildren()
364{
365 wxWindowList::compatibility_iterator node;
366 for ( ;; )
367 {
368 // we iterate until the list becomes empty
369 node = GetChildren().GetFirst();
370 if ( !node )
371 break;
372
373 wxWindow *child = node->GetData();
374
375 // note that we really want to call delete and not ->Destroy() here
376 // because we want to delete the child immediately, before we are
377 // deleted, and delayed deletion would result in problems as our (top
378 // level) child could outlive its parent
379 delete child;
380
381 wxASSERT_MSG( !GetChildren().Find(child),
382 wxT("child didn't remove itself using RemoveChild()") );
383 }
384
385 return true;
386}
387
388// ----------------------------------------------------------------------------
389// size/position related methods
390// ----------------------------------------------------------------------------
391
392// centre the window with respect to its parent in either (or both) directions
393void wxWindowBase::Centre(int direction)
394{
395 // the position/size of the parent window or of the entire screen
396 wxPoint posParent;
397 int widthParent, heightParent;
398
399 wxWindow *parent = NULL;
400 wxTopLevelWindow *winTop = NULL;
401
402 if ( !(direction & wxCENTRE_ON_SCREEN) )
403 {
404 // find the parent to centre this window on: it should be the
405 // immediate parent for the controls but the top level parent for the
406 // top level windows (like dialogs)
407 parent = GetParent();
408 if ( IsTopLevel() )
409 {
410 while ( parent && !parent->IsTopLevel() )
411 {
412 parent = parent->GetParent();
413 }
414 }
415
416 // there is no wxTopLevelWindow under wxMotif yet
417#ifndef __WXMOTIF__
418 // we shouldn't center the dialog on the iconized window: under
419 // Windows, for example, this places it completely off the screen
420 if ( parent )
421 {
422 winTop = wxDynamicCast(parent, wxTopLevelWindow);
423 if ( winTop && winTop->IsIconized() )
424 {
425 winTop = NULL;
426 parent = NULL;
427 }
428 }
429#endif // __WXMOTIF__
430
431 // did we find the parent?
432 if ( !parent )
433 {
434 // no other choice
435 direction |= wxCENTRE_ON_SCREEN;
436 }
437 }
438
439 if ( direction & wxCENTRE_ON_SCREEN )
440 {
441 //RN: If we are using wxDisplay we get
442 //the dimensions of the monitor the window is on,
443 //otherwise we get the dimensions of the primary monitor
444 //FIXME: wxDisplay::GetFromWindow only implemented on MSW
445#if wxUSE_DISPLAY && defined(__WXMSW__)
446 int nDisplay = wxDisplay::GetFromWindow((wxWindow*)this);
447 if(nDisplay != wxNOT_FOUND)
448 {
449 wxDisplay windowDisplay(nDisplay);
450 wxRect displayRect = windowDisplay.GetGeometry();
451 widthParent = displayRect.width;
452 heightParent = displayRect.height;
453 }
454 else
455#endif
456 // centre with respect to the whole screen
457 wxDisplaySize(&widthParent, &heightParent);
458 }
459 else
460 {
461 if ( IsTopLevel() )
462 {
463 if(winTop)
464 winTop->GetRectForTopLevelChildren(&posParent.x, &posParent.y, &widthParent, &heightParent);
465 else
466 {
467 // centre on the parent
468 parent->GetSize(&widthParent, &heightParent);
469
470 // adjust to the parents position
471 posParent = parent->GetPosition();
472 }
473 }
474 else
475 {
476 // centre inside the parents client rectangle
477 parent->GetClientSize(&widthParent, &heightParent);
478 }
479 }
480
481 int width, height;
482 GetSize(&width, &height);
483
484 int xNew = wxDefaultCoord,
485 yNew = wxDefaultCoord;
486
487 if ( direction & wxHORIZONTAL )
488 xNew = (widthParent - width)/2;
489
490 if ( direction & wxVERTICAL )
491 yNew = (heightParent - height)/2;
492
493 xNew += posParent.x;
494 yNew += posParent.y;
495
496 // FIXME: This needs to get the client display rect of the display
497 // the window is (via wxDisplay::GetFromWindow).
498
499 // Base size of the visible dimensions of the display
500 // to take into account the taskbar. And the Mac menu bar at top.
501 wxRect clientrect = wxGetClientDisplayRect();
502
503 // NB: in wxMSW, negative position may not necessarily mean "out of screen",
504 // but it may mean that the window is placed on other than the main
505 // display. Therefore we only make sure centered window is on the main display
506 // if the parent is at least partially present here.
507 if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
508 {
509 if (xNew < clientrect.GetLeft())
510 xNew = clientrect.GetLeft();
511 else if (xNew + width > clientrect.GetRight())
512 xNew = clientrect.GetRight() - width;
513 }
514 if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
515 {
516 if (yNew + height > clientrect.GetBottom())
517 yNew = clientrect.GetBottom() - height;
518
519 // Make certain that the title bar is initially visible
520 // always, even if this would push the bottom of the
521 // dialog off the visible area of the display
522 if (yNew < clientrect.GetTop())
523 yNew = clientrect.GetTop();
524 }
525
526 // move the window to this position (keeping the old size but using
527 // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord)
528 SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
529}
530
531// fits the window around the children
532void wxWindowBase::Fit()
533{
534 if ( GetChildren().GetCount() > 0 )
535 {
536 SetSize(GetBestSize());
537 }
538 //else: do nothing if we have no children
539}
540
541// fits virtual size (ie. scrolled area etc.) around children
542void wxWindowBase::FitInside()
543{
544 if ( GetChildren().GetCount() > 0 )
545 {
546 SetVirtualSize( GetBestVirtualSize() );
547 }
548}
549
550// On Mac, scrollbars are explicitly children.
551#ifdef __WXMAC__
552static bool wxHasRealChildren(const wxWindowBase* win)
553{
554 int realChildCount = 0;
555
556 for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
557 node;
558 node = node->GetNext() )
559 {
560 wxWindow *win = node->GetData();
561 if ( !win->IsTopLevel() && win->IsShown() && !win->IsKindOf(CLASSINFO(wxScrollBar)))
562 realChildCount ++;
563 }
564 return (realChildCount > 0);
565}
566#endif
567
568void wxWindowBase::InvalidateBestSize()
569{
570 m_bestSizeCache = wxDefaultSize;
571
572 // parent's best size calculation may depend on its children's
573 // best sizes, so let's invalidate it as well to be safe:
574 if (m_parent)
575 m_parent->InvalidateBestSize();
576}
577
578// return the size best suited for the current window
579wxSize wxWindowBase::DoGetBestSize() const
580{
581 wxSize best;
582
583 if ( m_windowSizer )
584 {
585 best = m_windowSizer->GetMinSize();
586 }
587#if wxUSE_CONSTRAINTS
588 else if ( m_constraints )
589 {
590 wxConstCast(this, wxWindowBase)->SatisfyConstraints();
591
592 // our minimal acceptable size is such that all our windows fit inside
593 int maxX = 0,
594 maxY = 0;
595
596 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
597 node;
598 node = node->GetNext() )
599 {
600 wxLayoutConstraints *c = node->GetData()->GetConstraints();
601 if ( !c )
602 {
603 // it's not normal that we have an unconstrained child, but
604 // what can we do about it?
605 continue;
606 }
607
608 int x = c->right.GetValue(),
609 y = c->bottom.GetValue();
610
611 if ( x > maxX )
612 maxX = x;
613
614 if ( y > maxY )
615 maxY = y;
616
617 // TODO: we must calculate the overlaps somehow, otherwise we
618 // will never return a size bigger than the current one :-(
619 }
620
621 best = wxSize(maxX, maxY);
622 }
623#endif // wxUSE_CONSTRAINTS
624 else if ( !GetChildren().empty()
625#ifdef __WXMAC__
626 && wxHasRealChildren(this)
627#endif
628 )
629 {
630 // our minimal acceptable size is such that all our visible child windows fit inside
631 int maxX = 0,
632 maxY = 0;
633
634 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
635 node;
636 node = node->GetNext() )
637 {
638 wxWindow *win = node->GetData();
639 if ( win->IsTopLevel() || ( ! win->IsShown() )
640#if wxUSE_STATUSBAR
641 || wxDynamicCast(win, wxStatusBar)
642#endif // wxUSE_STATUSBAR
643 )
644 {
645 // dialogs and frames lie in different top level windows -
646 // don't deal with them here; as for the status bars, they
647 // don't lie in the client area at all
648 continue;
649 }
650
651 int wx, wy, ww, wh;
652 win->GetPosition(&wx, &wy);
653
654 // if the window hadn't been positioned yet, assume that it is in
655 // the origin
656 if ( wx == wxDefaultCoord )
657 wx = 0;
658 if ( wy == wxDefaultCoord )
659 wy = 0;
660
661 win->GetSize(&ww, &wh);
662 if ( wx + ww > maxX )
663 maxX = wx + ww;
664 if ( wy + wh > maxY )
665 maxY = wy + wh;
666 }
667
668 // for compatibility with the old versions and because it really looks
669 // slightly more pretty like this, add a pad
670 maxX += 7;
671 maxY += 14;
672
673 best = wxSize(maxX, maxY);
674 }
675 else // ! has children
676 {
677 // for a generic window there is no natural best size so, if the
678 // minimal size is not set, use the current size but take care to
679 // remember it as minimal size for the next time because our best size
680 // should be constant: otherwise we could get into a situation when the
681 // window is initially at some size, then expanded to a larger size and
682 // then, when the containing window is shrunk back (because our initial
683 // best size had been used for computing the parent min size), we can't
684 // be shrunk back any more because our best size is now bigger
685 if ( !GetMinSize().IsFullySpecified() )
686 wxConstCast(this, wxWindowBase)->SetMinSize(GetSize());
687
688 // return as-is, unadjusted by the client size difference.
689 return GetMinSize();
690 }
691
692 // Add any difference between size and client size
693 wxSize diff = GetSize() - GetClientSize();
694 best.x += wxMax(0, diff.x);
695 best.y += wxMax(0, diff.y);
696
697 return best;
698}
699
700
701wxSize wxWindowBase::GetBestFittingSize() const
702{
703 // merge the best size with the min size, giving priority to the min size
704 wxSize min = GetMinSize();
705 if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
706 {
707 wxSize best = GetBestSize();
708 if (min.x == wxDefaultCoord) min.x = best.x;
709 if (min.y == wxDefaultCoord) min.y = best.y;
710 }
711 return min;
712}
713
714
715void wxWindowBase::SetBestFittingSize(const wxSize& size)
716{
717 // Set the min size to the size passed in. This will usually either be
718 // wxDefaultSize or the size passed to this window's ctor/Create function.
719 SetMinSize(size);
720
721 // Merge the size with the best size if needed
722 wxSize best = GetBestFittingSize();
723
724 // If the current size doesn't match then change it
725 if (GetSize() != best)
726 SetSize(best);
727}
728
729
730// by default the origin is not shifted
731wxPoint wxWindowBase::GetClientAreaOrigin() const
732{
733 return wxPoint(0,0);
734}
735
736// set the min/max size of the window
737void wxWindowBase::DoSetSizeHints(int minW, int minH,
738 int maxW, int maxH,
739 int WXUNUSED(incW), int WXUNUSED(incH))
740{
741 // setting min width greater than max width leads to infinite loops under
742 // X11 and generally doesn't make any sense, so don't allow it
743 wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
744 (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
745 _T("min width/height must be less than max width/height!") );
746
747 m_minWidth = minW;
748 m_maxWidth = maxW;
749 m_minHeight = minH;
750 m_maxHeight = maxH;
751}
752
753void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
754{
755 if ( m_windowVariant != variant )
756 {
757 m_windowVariant = variant;
758
759 DoSetWindowVariant(variant);
760 }
761}
762
763void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
764{
765 // adjust the font height to correspond to our new variant (notice that
766 // we're only called if something really changed)
767 wxFont font = GetFont();
768 int size = font.GetPointSize();
769 switch ( variant )
770 {
771 case wxWINDOW_VARIANT_NORMAL:
772 break;
773
774 case wxWINDOW_VARIANT_SMALL:
775 size *= 3;
776 size /= 4;
777 break;
778
779 case wxWINDOW_VARIANT_MINI:
780 size *= 2;
781 size /= 3;
782 break;
783
784 case wxWINDOW_VARIANT_LARGE:
785 size *= 5;
786 size /= 4;
787 break;
788
789 default:
790 wxFAIL_MSG(_T("unexpected window variant"));
791 break;
792 }
793
794 font.SetPointSize(size);
795 SetFont(font);
796}
797
798void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
799 int maxW, int maxH )
800{
801 m_minVirtualWidth = minW;
802 m_maxVirtualWidth = maxW;
803 m_minVirtualHeight = minH;
804 m_maxVirtualHeight = maxH;
805}
806
807void wxWindowBase::DoSetVirtualSize( int x, int y )
808{
809 if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x )
810 x = m_minVirtualWidth;
811 if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x )
812 x = m_maxVirtualWidth;
813 if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y )
814 y = m_minVirtualHeight;
815 if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y )
816 y = m_maxVirtualHeight;
817
818 m_virtualSize = wxSize(x, y);
819}
820
821wxSize wxWindowBase::DoGetVirtualSize() const
822{
823 if ( m_virtualSize.IsFullySpecified() )
824 return m_virtualSize;
825
826 wxSize size = GetClientSize();
827 if ( m_virtualSize.x != wxDefaultCoord )
828 size.x = m_virtualSize.x;
829
830 if ( m_virtualSize.y != wxDefaultCoord )
831 size.y = m_virtualSize.y;
832
833 return size;
834}
835
836// ----------------------------------------------------------------------------
837// show/hide/enable/disable the window
838// ----------------------------------------------------------------------------
839
840bool wxWindowBase::Show(bool show)
841{
842 if ( show != m_isShown )
843 {
844 m_isShown = show;
845
846 return true;
847 }
848 else
849 {
850 return false;
851 }
852}
853
854bool wxWindowBase::Enable(bool enable)
855{
856 if ( enable != m_isEnabled )
857 {
858 m_isEnabled = enable;
859
860 return true;
861 }
862 else
863 {
864 return false;
865 }
866}
867// ----------------------------------------------------------------------------
868// RTTI
869// ----------------------------------------------------------------------------
870
871bool wxWindowBase::IsTopLevel() const
872{
873 return false;
874}
875
876// ----------------------------------------------------------------------------
877// reparenting the window
878// ----------------------------------------------------------------------------
879
880void wxWindowBase::AddChild(wxWindowBase *child)
881{
882 wxCHECK_RET( child, wxT("can't add a NULL child") );
883
884 // this should never happen and it will lead to a crash later if it does
885 // because RemoveChild() will remove only one node from the children list
886 // and the other(s) one(s) will be left with dangling pointers in them
887 wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
888
889 GetChildren().Append((wxWindow*)child);
890 child->SetParent(this);
891}
892
893void wxWindowBase::RemoveChild(wxWindowBase *child)
894{
895 wxCHECK_RET( child, wxT("can't remove a NULL child") );
896
897 GetChildren().DeleteObject((wxWindow *)child);
898 child->SetParent(NULL);
899}
900
901bool wxWindowBase::Reparent(wxWindowBase *newParent)
902{
903 wxWindow *oldParent = GetParent();
904 if ( newParent == oldParent )
905 {
906 // nothing done
907 return false;
908 }
909
910 // unlink this window from the existing parent.
911 if ( oldParent )
912 {
913 oldParent->RemoveChild(this);
914 }
915 else
916 {
917 wxTopLevelWindows.DeleteObject((wxWindow *)this);
918 }
919
920 // add it to the new one
921 if ( newParent )
922 {
923 newParent->AddChild(this);
924 }
925 else
926 {
927 wxTopLevelWindows.Append((wxWindow *)this);
928 }
929
930 return true;
931}
932
933// ----------------------------------------------------------------------------
934// event handler stuff
935// ----------------------------------------------------------------------------
936
937void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
938{
939 wxEvtHandler *handlerOld = GetEventHandler();
940
941 handler->SetNextHandler(handlerOld);
942
943 if ( handlerOld )
944 GetEventHandler()->SetPreviousHandler(handler);
945
946 SetEventHandler(handler);
947}
948
949wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
950{
951 wxEvtHandler *handlerA = GetEventHandler();
952 if ( handlerA )
953 {
954 wxEvtHandler *handlerB = handlerA->GetNextHandler();
955 handlerA->SetNextHandler((wxEvtHandler *)NULL);
956
957 if ( handlerB )
958 handlerB->SetPreviousHandler((wxEvtHandler *)NULL);
959 SetEventHandler(handlerB);
960
961 if ( deleteHandler )
962 {
963 delete handlerA;
964 handlerA = (wxEvtHandler *)NULL;
965 }
966 }
967
968 return handlerA;
969}
970
971bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
972{
973 wxCHECK_MSG( handler, false, _T("RemoveEventHandler(NULL) called") );
974
975 wxEvtHandler *handlerPrev = NULL,
976 *handlerCur = GetEventHandler();
977 while ( handlerCur )
978 {
979 wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
980
981 if ( handlerCur == handler )
982 {
983 if ( handlerPrev )
984 {
985 handlerPrev->SetNextHandler(handlerNext);
986 }
987 else
988 {
989 SetEventHandler(handlerNext);
990 }
991
992 if ( handlerNext )
993 {
994 handlerNext->SetPreviousHandler ( handlerPrev );
995 }
996
997 handler->SetNextHandler(NULL);
998 handler->SetPreviousHandler(NULL);
999
1000 return true;
1001 }
1002
1003 handlerPrev = handlerCur;
1004 handlerCur = handlerNext;
1005 }
1006
1007 wxFAIL_MSG( _T("where has the event handler gone?") );
1008
1009 return false;
1010}
1011
1012// ----------------------------------------------------------------------------
1013// colours, fonts &c
1014// ----------------------------------------------------------------------------
1015
1016void wxWindowBase::InheritAttributes()
1017{
1018 const wxWindowBase * const parent = GetParent();
1019 if ( !parent )
1020 return;
1021
1022 // we only inherit attributes which had been explicitly set for the parent
1023 // which ensures that this only happens if the user really wants it and
1024 // not by default which wouldn't make any sense in modern GUIs where the
1025 // controls don't all use the same fonts (nor colours)
1026 if ( parent->m_inheritFont && !m_hasFont )
1027 SetFont(parent->GetFont());
1028
1029 // in addition, there is a possibility to explicitly forbid inheriting
1030 // colours at each class level by overriding ShouldInheritColours()
1031 if ( ShouldInheritColours() )
1032 {
1033 if ( parent->m_inheritFgCol && !m_hasFgCol )
1034 SetForegroundColour(parent->GetForegroundColour());
1035
1036 // inheriting (solid) background colour is wrong as it totally breaks
1037 // any kind of themed backgrounds
1038 //
1039 // instead, the controls should use the same background as their parent
1040 // (ideally by not drawing it at all)
1041#if 0
1042 if ( parent->m_inheritBgCol && !m_hasBgCol )
1043 SetBackgroundColour(parent->GetBackgroundColour());
1044#endif // 0
1045 }
1046}
1047
1048/* static */ wxVisualAttributes
1049wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
1050{
1051 // it is important to return valid values for all attributes from here,
1052 // GetXXX() below rely on this
1053 wxVisualAttributes attrs;
1054 attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
1055 attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
1056
1057 // On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
1058 // the usual background colour than wxSYS_COLOUR_BTNFACE.
1059 // It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
1060 // colour on other platforms.
1061
1062#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
1063 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
1064#else
1065 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
1066#endif
1067 return attrs;
1068}
1069
1070wxColour wxWindowBase::GetBackgroundColour() const
1071{
1072 if ( !m_backgroundColour.Ok() )
1073 {
1074 wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
1075
1076 // get our default background colour
1077 wxColour colBg = GetDefaultAttributes().colBg;
1078
1079 // we must return some valid colour to avoid redoing this every time
1080 // and also to avoid surprizing the applications written for older
1081 // wxWidgets versions where GetBackgroundColour() always returned
1082 // something -- so give them something even if it doesn't make sense
1083 // for this window (e.g. it has a themed background)
1084 if ( !colBg.Ok() )
1085 colBg = GetClassDefaultAttributes().colBg;
1086
1087 return colBg;
1088 }
1089 else
1090 return m_backgroundColour;
1091}
1092
1093wxColour wxWindowBase::GetForegroundColour() const
1094{
1095 // logic is the same as above
1096 if ( !m_hasFgCol && !m_foregroundColour.Ok() )
1097 {
1098 wxASSERT_MSG( !m_hasFgCol, _T("we have invalid explicit fg colour?") );
1099
1100 wxColour colFg = GetDefaultAttributes().colFg;
1101
1102 if ( !colFg.Ok() )
1103 colFg = GetClassDefaultAttributes().colFg;
1104
1105 return colFg;
1106 }
1107 else
1108 return m_foregroundColour;
1109}
1110
1111bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
1112{
1113 if ( colour == m_backgroundColour )
1114 return false;
1115
1116 m_hasBgCol = colour.Ok();
1117 if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
1118 m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
1119
1120 m_inheritBgCol = m_hasBgCol;
1121 m_backgroundColour = colour;
1122 SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
1123 return true;
1124}
1125
1126bool wxWindowBase::SetForegroundColour( const wxColour &colour )
1127{
1128 if (colour == m_foregroundColour )
1129 return false;
1130
1131 m_hasFgCol = colour.Ok();
1132 m_inheritFgCol = m_hasFgCol;
1133 m_foregroundColour = colour;
1134 SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
1135 return true;
1136}
1137
1138bool wxWindowBase::SetCursor(const wxCursor& cursor)
1139{
1140 // setting an invalid cursor is ok, it means that we don't have any special
1141 // cursor
1142 if ( m_cursor == cursor )
1143 {
1144 // no change
1145 return false;
1146 }
1147
1148 m_cursor = cursor;
1149
1150 return true;
1151}
1152
1153wxFont wxWindowBase::GetFont() const
1154{
1155 // logic is the same as in GetBackgroundColour()
1156 if ( !m_font.Ok() )
1157 {
1158 wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
1159
1160 wxFont font = GetDefaultAttributes().font;
1161 if ( !font.Ok() )
1162 font = GetClassDefaultAttributes().font;
1163
1164 return font;
1165 }
1166 else
1167 return m_font;
1168}
1169
1170bool wxWindowBase::SetFont(const wxFont& font)
1171{
1172 if ( font == m_font )
1173 {
1174 // no change
1175 return false;
1176 }
1177
1178 m_font = font;
1179 m_hasFont = font.Ok();
1180 m_inheritFont = m_hasFont;
1181
1182 InvalidateBestSize();
1183
1184 return true;
1185}
1186
1187#if wxUSE_PALETTE
1188
1189void wxWindowBase::SetPalette(const wxPalette& pal)
1190{
1191 m_hasCustomPalette = true;
1192 m_palette = pal;
1193
1194 // VZ: can anyone explain me what do we do here?
1195 wxWindowDC d((wxWindow *) this);
1196 d.SetPalette(pal);
1197}
1198
1199wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
1200{
1201 wxWindow *win = (wxWindow *)this;
1202 while ( win && !win->HasCustomPalette() )
1203 {
1204 win = win->GetParent();
1205 }
1206
1207 return win;
1208}
1209
1210#endif // wxUSE_PALETTE
1211
1212#if wxUSE_CARET
1213void wxWindowBase::SetCaret(wxCaret *caret)
1214{
1215 if ( m_caret )
1216 {
1217 delete m_caret;
1218 }
1219
1220 m_caret = caret;
1221
1222 if ( m_caret )
1223 {
1224 wxASSERT_MSG( m_caret->GetWindow() == this,
1225 wxT("caret should be created associated to this window") );
1226 }
1227}
1228#endif // wxUSE_CARET
1229
1230#if wxUSE_VALIDATORS
1231// ----------------------------------------------------------------------------
1232// validators
1233// ----------------------------------------------------------------------------
1234
1235void wxWindowBase::SetValidator(const wxValidator& validator)
1236{
1237 if ( m_windowValidator )
1238 delete m_windowValidator;
1239
1240 m_windowValidator = (wxValidator *)validator.Clone();
1241
1242 if ( m_windowValidator )
1243 m_windowValidator->SetWindow(this);
1244}
1245#endif // wxUSE_VALIDATORS
1246
1247// ----------------------------------------------------------------------------
1248// update region stuff
1249// ----------------------------------------------------------------------------
1250
1251wxRect wxWindowBase::GetUpdateClientRect() const
1252{
1253 wxRegion rgnUpdate = GetUpdateRegion();
1254 rgnUpdate.Intersect(GetClientRect());
1255 wxRect rectUpdate = rgnUpdate.GetBox();
1256 wxPoint ptOrigin = GetClientAreaOrigin();
1257 rectUpdate.x -= ptOrigin.x;
1258 rectUpdate.y -= ptOrigin.y;
1259
1260 return rectUpdate;
1261}
1262
1263bool wxWindowBase::IsExposed(int x, int y) const
1264{
1265 return m_updateRegion.Contains(x, y) != wxOutRegion;
1266}
1267
1268bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
1269{
1270 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
1271}
1272
1273void wxWindowBase::ClearBackground()
1274{
1275 // wxGTK uses its own version, no need to add never used code
1276#ifndef __WXGTK__
1277 wxClientDC dc((wxWindow *)this);
1278 wxBrush brush(GetBackgroundColour(), wxSOLID);
1279 dc.SetBackground(brush);
1280 dc.Clear();
1281#endif // __WXGTK__
1282}
1283
1284// ----------------------------------------------------------------------------
1285// find child window by id or name
1286// ----------------------------------------------------------------------------
1287
1288wxWindow *wxWindowBase::FindWindow(long id) const
1289{
1290 if ( id == m_windowId )
1291 return (wxWindow *)this;
1292
1293 wxWindowBase *res = (wxWindow *)NULL;
1294 wxWindowList::compatibility_iterator node;
1295 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1296 {
1297 wxWindowBase *child = node->GetData();
1298 res = child->FindWindow( id );
1299 }
1300
1301 return (wxWindow *)res;
1302}
1303
1304wxWindow *wxWindowBase::FindWindow(const wxString& name) const
1305{
1306 if ( name == m_windowName )
1307 return (wxWindow *)this;
1308
1309 wxWindowBase *res = (wxWindow *)NULL;
1310 wxWindowList::compatibility_iterator node;
1311 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1312 {
1313 wxWindow *child = node->GetData();
1314 res = child->FindWindow(name);
1315 }
1316
1317 return (wxWindow *)res;
1318}
1319
1320
1321// find any window by id or name or label: If parent is non-NULL, look through
1322// children for a label or title matching the specified string. If NULL, look
1323// through all top-level windows.
1324//
1325// to avoid duplicating code we reuse the same helper function but with
1326// different comparators
1327
1328typedef bool (*wxFindWindowCmp)(const wxWindow *win,
1329 const wxString& label, long id);
1330
1331static
1332bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
1333 long WXUNUSED(id))
1334{
1335 return win->GetLabel() == label;
1336}
1337
1338static
1339bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
1340 long WXUNUSED(id))
1341{
1342 return win->GetName() == label;
1343}
1344
1345static
1346bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
1347 long id)
1348{
1349 return win->GetId() == id;
1350}
1351
1352// recursive helper for the FindWindowByXXX() functions
1353static
1354wxWindow *wxFindWindowRecursively(const wxWindow *parent,
1355 const wxString& label,
1356 long id,
1357 wxFindWindowCmp cmp)
1358{
1359 if ( parent )
1360 {
1361 // see if this is the one we're looking for
1362 if ( (*cmp)(parent, label, id) )
1363 return (wxWindow *)parent;
1364
1365 // It wasn't, so check all its children
1366 for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
1367 node;
1368 node = node->GetNext() )
1369 {
1370 // recursively check each child
1371 wxWindow *win = (wxWindow *)node->GetData();
1372 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1373 if (retwin)
1374 return retwin;
1375 }
1376 }
1377
1378 // Not found
1379 return NULL;
1380}
1381
1382// helper for FindWindowByXXX()
1383static
1384wxWindow *wxFindWindowHelper(const wxWindow *parent,
1385 const wxString& label,
1386 long id,
1387 wxFindWindowCmp cmp)
1388{
1389 if ( parent )
1390 {
1391 // just check parent and all its children
1392 return wxFindWindowRecursively(parent, label, id, cmp);
1393 }
1394
1395 // start at very top of wx's windows
1396 for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
1397 node;
1398 node = node->GetNext() )
1399 {
1400 // recursively check each window & its children
1401 wxWindow *win = node->GetData();
1402 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1403 if (retwin)
1404 return retwin;
1405 }
1406
1407 return NULL;
1408}
1409
1410/* static */
1411wxWindow *
1412wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
1413{
1414 return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
1415}
1416
1417/* static */
1418wxWindow *
1419wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
1420{
1421 wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
1422
1423 if ( !win )
1424 {
1425 // fall back to the label
1426 win = FindWindowByLabel(title, parent);
1427 }
1428
1429 return win;
1430}
1431
1432/* static */
1433wxWindow *
1434wxWindowBase::FindWindowById( long id, const wxWindow* parent )
1435{
1436 return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
1437}
1438
1439// ----------------------------------------------------------------------------
1440// dialog oriented functions
1441// ----------------------------------------------------------------------------
1442
1443void wxWindowBase::MakeModal(bool modal)
1444{
1445 // Disable all other windows
1446 if ( IsTopLevel() )
1447 {
1448 wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
1449 while (node)
1450 {
1451 wxWindow *win = node->GetData();
1452 if (win != this)
1453 win->Enable(!modal);
1454
1455 node = node->GetNext();
1456 }
1457 }
1458}
1459
1460bool wxWindowBase::Validate()
1461{
1462#if wxUSE_VALIDATORS
1463 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1464
1465 wxWindowList::compatibility_iterator node;
1466 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1467 {
1468 wxWindowBase *child = node->GetData();
1469 wxValidator *validator = child->GetValidator();
1470 if ( validator && !validator->Validate((wxWindow *)this) )
1471 {
1472 return false;
1473 }
1474
1475 if ( recurse && !child->Validate() )
1476 {
1477 return false;
1478 }
1479 }
1480#endif // wxUSE_VALIDATORS
1481
1482 return true;
1483}
1484
1485bool wxWindowBase::TransferDataToWindow()
1486{
1487#if wxUSE_VALIDATORS
1488 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1489
1490 wxWindowList::compatibility_iterator node;
1491 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1492 {
1493 wxWindowBase *child = node->GetData();
1494 wxValidator *validator = child->GetValidator();
1495 if ( validator && !validator->TransferToWindow() )
1496 {
1497 wxLogWarning(_("Could not transfer data to window"));
1498#if wxUSE_LOG
1499 wxLog::FlushActive();
1500#endif // wxUSE_LOG
1501
1502 return false;
1503 }
1504
1505 if ( recurse )
1506 {
1507 if ( !child->TransferDataToWindow() )
1508 {
1509 // warning already given
1510 return false;
1511 }
1512 }
1513 }
1514#endif // wxUSE_VALIDATORS
1515
1516 return true;
1517}
1518
1519bool wxWindowBase::TransferDataFromWindow()
1520{
1521#if wxUSE_VALIDATORS
1522 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1523
1524 wxWindowList::compatibility_iterator node;
1525 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1526 {
1527 wxWindow *child = node->GetData();
1528 wxValidator *validator = child->GetValidator();
1529 if ( validator && !validator->TransferFromWindow() )
1530 {
1531 // nop warning here because the application is supposed to give
1532 // one itself - we don't know here what might have gone wrongly
1533
1534 return false;
1535 }
1536
1537 if ( recurse )
1538 {
1539 if ( !child->TransferDataFromWindow() )
1540 {
1541 // warning already given
1542 return false;
1543 }
1544 }
1545 }
1546#endif // wxUSE_VALIDATORS
1547
1548 return true;
1549}
1550
1551void wxWindowBase::InitDialog()
1552{
1553 wxInitDialogEvent event(GetId());
1554 event.SetEventObject( this );
1555 GetEventHandler()->ProcessEvent(event);
1556}
1557
1558// ----------------------------------------------------------------------------
1559// context-sensitive help support
1560// ----------------------------------------------------------------------------
1561
1562#if wxUSE_HELP
1563
1564// associate this help text with this window
1565void wxWindowBase::SetHelpText(const wxString& text)
1566{
1567 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1568 if ( helpProvider )
1569 {
1570 helpProvider->AddHelp(this, text);
1571 }
1572}
1573
1574// associate this help text with all windows with the same id as this
1575// one
1576void wxWindowBase::SetHelpTextForId(const wxString& text)
1577{
1578 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1579 if ( helpProvider )
1580 {
1581 helpProvider->AddHelp(GetId(), text);
1582 }
1583}
1584
1585// get the help string associated with this window (may be empty)
1586wxString wxWindowBase::GetHelpText() const
1587{
1588 wxString text;
1589 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1590 if ( helpProvider )
1591 {
1592 text = helpProvider->GetHelp(this);
1593 }
1594
1595 return text;
1596}
1597
1598// show help for this window
1599void wxWindowBase::OnHelp(wxHelpEvent& event)
1600{
1601 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1602 if ( helpProvider )
1603 {
1604 if ( helpProvider->ShowHelp(this) )
1605 {
1606 // skip the event.Skip() below
1607 return;
1608 }
1609 }
1610
1611 event.Skip();
1612}
1613
1614#endif // wxUSE_HELP
1615
1616// ----------------------------------------------------------------------------
1617// tooltipsroot.Replace("\\", "/");
1618// ----------------------------------------------------------------------------
1619
1620#if wxUSE_TOOLTIPS
1621
1622void wxWindowBase::SetToolTip( const wxString &tip )
1623{
1624 // don't create the new tooltip if we already have one
1625 if ( m_tooltip )
1626 {
1627 m_tooltip->SetTip( tip );
1628 }
1629 else
1630 {
1631 SetToolTip( new wxToolTip( tip ) );
1632 }
1633
1634 // setting empty tooltip text does not remove the tooltip any more - use
1635 // SetToolTip((wxToolTip *)NULL) for this
1636}
1637
1638void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
1639{
1640 if ( m_tooltip )
1641 delete m_tooltip;
1642
1643 m_tooltip = tooltip;
1644}
1645
1646#endif // wxUSE_TOOLTIPS
1647
1648// ----------------------------------------------------------------------------
1649// constraints and sizers
1650// ----------------------------------------------------------------------------
1651
1652#if wxUSE_CONSTRAINTS
1653
1654void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
1655{
1656 if ( m_constraints )
1657 {
1658 UnsetConstraints(m_constraints);
1659 delete m_constraints;
1660 }
1661 m_constraints = constraints;
1662 if ( m_constraints )
1663 {
1664 // Make sure other windows know they're part of a 'meaningful relationship'
1665 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
1666 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
1667 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
1668 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
1669 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
1670 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
1671 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
1672 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
1673 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
1674 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
1675 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
1676 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
1677 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
1678 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
1679 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
1680 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
1681 }
1682}
1683
1684// This removes any dangling pointers to this window in other windows'
1685// constraintsInvolvedIn lists.
1686void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
1687{
1688 if ( c )
1689 {
1690 if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1691 c->left.GetOtherWindow()->RemoveConstraintReference(this);
1692 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1693 c->top.GetOtherWindow()->RemoveConstraintReference(this);
1694 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
1695 c->right.GetOtherWindow()->RemoveConstraintReference(this);
1696 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
1697 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
1698 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
1699 c->width.GetOtherWindow()->RemoveConstraintReference(this);
1700 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
1701 c->height.GetOtherWindow()->RemoveConstraintReference(this);
1702 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
1703 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
1704 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
1705 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
1706 }
1707}
1708
1709// Back-pointer to other windows we're involved with, so if we delete this
1710// window, we must delete any constraints we're involved with.
1711void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
1712{
1713 if ( !m_constraintsInvolvedIn )
1714 m_constraintsInvolvedIn = new wxWindowList;
1715 if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
1716 m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
1717}
1718
1719// REMOVE back-pointer to other windows we're involved with.
1720void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
1721{
1722 if ( m_constraintsInvolvedIn )
1723 m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
1724}
1725
1726// Reset any constraints that mention this window
1727void wxWindowBase::DeleteRelatedConstraints()
1728{
1729 if ( m_constraintsInvolvedIn )
1730 {
1731 wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
1732 while (node)
1733 {
1734 wxWindow *win = node->GetData();
1735 wxLayoutConstraints *constr = win->GetConstraints();
1736
1737 // Reset any constraints involving this window
1738 if ( constr )
1739 {
1740 constr->left.ResetIfWin(this);
1741 constr->top.ResetIfWin(this);
1742 constr->right.ResetIfWin(this);
1743 constr->bottom.ResetIfWin(this);
1744 constr->width.ResetIfWin(this);
1745 constr->height.ResetIfWin(this);
1746 constr->centreX.ResetIfWin(this);
1747 constr->centreY.ResetIfWin(this);
1748 }
1749
1750 wxWindowList::compatibility_iterator next = node->GetNext();
1751 m_constraintsInvolvedIn->Erase(node);
1752 node = next;
1753 }
1754
1755 delete m_constraintsInvolvedIn;
1756 m_constraintsInvolvedIn = (wxWindowList *) NULL;
1757 }
1758}
1759
1760#endif // wxUSE_CONSTRAINTS
1761
1762void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
1763{
1764 if ( sizer == m_windowSizer)
1765 return;
1766
1767 if ( deleteOld )
1768 delete m_windowSizer;
1769
1770 m_windowSizer = sizer;
1771
1772 SetAutoLayout( sizer != NULL );
1773}
1774
1775void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
1776{
1777 SetSizer( sizer, deleteOld );
1778 sizer->SetSizeHints( (wxWindow*) this );
1779}
1780
1781
1782void wxWindowBase::SetContainingSizer(wxSizer* sizer)
1783{
1784 // adding a window to a sizer twice is going to result in fatal and
1785 // hard to debug problems later because when deleting the second
1786 // associated wxSizerItem we're going to dereference a dangling
1787 // pointer; so try to detect this as early as possible
1788 wxASSERT_MSG( !sizer || m_containingSizer != sizer,
1789 _T("Adding a window to the same sizer twice?") );
1790
1791 m_containingSizer = sizer;
1792}
1793
1794#if wxUSE_CONSTRAINTS
1795
1796void wxWindowBase::SatisfyConstraints()
1797{
1798 wxLayoutConstraints *constr = GetConstraints();
1799 bool wasOk = constr && constr->AreSatisfied();
1800
1801 ResetConstraints(); // Mark all constraints as unevaluated
1802
1803 int noChanges = 1;
1804
1805 // if we're a top level panel (i.e. our parent is frame/dialog), our
1806 // own constraints will never be satisfied any more unless we do it
1807 // here
1808 if ( wasOk )
1809 {
1810 while ( noChanges > 0 )
1811 {
1812 LayoutPhase1(&noChanges);
1813 }
1814 }
1815
1816 LayoutPhase2(&noChanges);
1817}
1818
1819#endif // wxUSE_CONSTRAINTS
1820
1821bool wxWindowBase::Layout()
1822{
1823 // If there is a sizer, use it instead of the constraints
1824 if ( GetSizer() )
1825 {
1826 int w, h;
1827 GetVirtualSize(&w, &h);
1828 GetSizer()->SetDimension( 0, 0, w, h );
1829 }
1830#if wxUSE_CONSTRAINTS
1831 else
1832 {
1833 SatisfyConstraints(); // Find the right constraints values
1834 SetConstraintSizes(); // Recursively set the real window sizes
1835 }
1836#endif
1837
1838 return true;
1839}
1840
1841#if wxUSE_CONSTRAINTS
1842
1843// first phase of the constraints evaluation: set our own constraints
1844bool wxWindowBase::LayoutPhase1(int *noChanges)
1845{
1846 wxLayoutConstraints *constr = GetConstraints();
1847
1848 return !constr || constr->SatisfyConstraints(this, noChanges);
1849}
1850
1851// second phase: set the constraints for our children
1852bool wxWindowBase::LayoutPhase2(int *noChanges)
1853{
1854 *noChanges = 0;
1855
1856 // Layout children
1857 DoPhase(1);
1858
1859 // Layout grand children
1860 DoPhase(2);
1861
1862 return true;
1863}
1864
1865// Do a phase of evaluating child constraints
1866bool wxWindowBase::DoPhase(int phase)
1867{
1868 // the list containing the children for which the constraints are already
1869 // set correctly
1870 wxWindowList succeeded;
1871
1872 // the max number of iterations we loop before concluding that we can't set
1873 // the constraints
1874 static const int maxIterations = 500;
1875
1876 for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
1877 {
1878 int noChanges = 0;
1879
1880 // loop over all children setting their constraints
1881 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
1882 node;
1883 node = node->GetNext() )
1884 {
1885 wxWindow *child = node->GetData();
1886 if ( child->IsTopLevel() )
1887 {
1888 // top level children are not inside our client area
1889 continue;
1890 }
1891
1892 if ( !child->GetConstraints() || succeeded.Find(child) )
1893 {
1894 // this one is either already ok or nothing we can do about it
1895 continue;
1896 }
1897
1898 int tempNoChanges = 0;
1899 bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
1900 : child->LayoutPhase2(&tempNoChanges);
1901 noChanges += tempNoChanges;
1902
1903 if ( success )
1904 {
1905 succeeded.Append(child);
1906 }
1907 }
1908
1909 if ( !noChanges )
1910 {
1911 // constraints are set
1912 break;
1913 }
1914 }
1915
1916 return true;
1917}
1918
1919void wxWindowBase::ResetConstraints()
1920{
1921 wxLayoutConstraints *constr = GetConstraints();
1922 if ( constr )
1923 {
1924 constr->left.SetDone(false);
1925 constr->top.SetDone(false);
1926 constr->right.SetDone(false);
1927 constr->bottom.SetDone(false);
1928 constr->width.SetDone(false);
1929 constr->height.SetDone(false);
1930 constr->centreX.SetDone(false);
1931 constr->centreY.SetDone(false);
1932 }
1933
1934 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
1935 while (node)
1936 {
1937 wxWindow *win = node->GetData();
1938 if ( !win->IsTopLevel() )
1939 win->ResetConstraints();
1940 node = node->GetNext();
1941 }
1942}
1943
1944// Need to distinguish between setting the 'fake' size for windows and sizers,
1945// and setting the real values.
1946void wxWindowBase::SetConstraintSizes(bool recurse)
1947{
1948 wxLayoutConstraints *constr = GetConstraints();
1949 if ( constr && constr->AreSatisfied() )
1950 {
1951 int x = constr->left.GetValue();
1952 int y = constr->top.GetValue();
1953 int w = constr->width.GetValue();
1954 int h = constr->height.GetValue();
1955
1956 if ( (constr->width.GetRelationship() != wxAsIs ) ||
1957 (constr->height.GetRelationship() != wxAsIs) )
1958 {
1959 SetSize(x, y, w, h);
1960 }
1961 else
1962 {
1963 // If we don't want to resize this window, just move it...
1964 Move(x, y);
1965 }
1966 }
1967 else if ( constr )
1968 {
1969 wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
1970 GetClassInfo()->GetClassName(),
1971 GetName().c_str());
1972 }
1973
1974 if ( recurse )
1975 {
1976 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
1977 while (node)
1978 {
1979 wxWindow *win = node->GetData();
1980 if ( !win->IsTopLevel() && win->GetConstraints() )
1981 win->SetConstraintSizes();
1982 node = node->GetNext();
1983 }
1984 }
1985}
1986
1987// Only set the size/position of the constraint (if any)
1988void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
1989{
1990 wxLayoutConstraints *constr = GetConstraints();
1991 if ( constr )
1992 {
1993 if ( x != wxDefaultCoord )
1994 {
1995 constr->left.SetValue(x);
1996 constr->left.SetDone(true);
1997 }
1998 if ( y != wxDefaultCoord )
1999 {
2000 constr->top.SetValue(y);
2001 constr->top.SetDone(true);
2002 }
2003 if ( w != wxDefaultCoord )
2004 {
2005 constr->width.SetValue(w);
2006 constr->width.SetDone(true);
2007 }
2008 if ( h != wxDefaultCoord )
2009 {
2010 constr->height.SetValue(h);
2011 constr->height.SetDone(true);
2012 }
2013 }
2014}
2015
2016void wxWindowBase::MoveConstraint(int x, int y)
2017{
2018 wxLayoutConstraints *constr = GetConstraints();
2019 if ( constr )
2020 {
2021 if ( x != wxDefaultCoord )
2022 {
2023 constr->left.SetValue(x);
2024 constr->left.SetDone(true);
2025 }
2026 if ( y != wxDefaultCoord )
2027 {
2028 constr->top.SetValue(y);
2029 constr->top.SetDone(true);
2030 }
2031 }
2032}
2033
2034void wxWindowBase::GetSizeConstraint(int *w, int *h) const
2035{
2036 wxLayoutConstraints *constr = GetConstraints();
2037 if ( constr )
2038 {
2039 *w = constr->width.GetValue();
2040 *h = constr->height.GetValue();
2041 }
2042 else
2043 GetSize(w, h);
2044}
2045
2046void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
2047{
2048 wxLayoutConstraints *constr = GetConstraints();
2049 if ( constr )
2050 {
2051 *w = constr->width.GetValue();
2052 *h = constr->height.GetValue();
2053 }
2054 else
2055 GetClientSize(w, h);
2056}
2057
2058void wxWindowBase::GetPositionConstraint(int *x, int *y) const
2059{
2060 wxLayoutConstraints *constr = GetConstraints();
2061 if ( constr )
2062 {
2063 *x = constr->left.GetValue();
2064 *y = constr->top.GetValue();
2065 }
2066 else
2067 GetPosition(x, y);
2068}
2069
2070#endif // wxUSE_CONSTRAINTS
2071
2072void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
2073{
2074 // don't do it for the dialogs/frames - they float independently of their
2075 // parent
2076 if ( !IsTopLevel() )
2077 {
2078 wxWindow *parent = GetParent();
2079 if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
2080 {
2081 wxPoint pt(parent->GetClientAreaOrigin());
2082 x += pt.x;
2083 y += pt.y;
2084 }
2085 }
2086}
2087
2088// ----------------------------------------------------------------------------
2089// do Update UI processing for child controls
2090// ----------------------------------------------------------------------------
2091
2092void wxWindowBase::UpdateWindowUI(long flags)
2093{
2094 wxUpdateUIEvent event(GetId());
2095 event.SetEventObject(this);
2096
2097 if ( GetEventHandler()->ProcessEvent(event) )
2098 {
2099 DoUpdateWindowUI(event);
2100 }
2101
2102 if (flags & wxUPDATE_UI_RECURSE)
2103 {
2104 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2105 while (node)
2106 {
2107 wxWindow* child = (wxWindow*) node->GetData();
2108 child->UpdateWindowUI(flags);
2109 node = node->GetNext();
2110 }
2111 }
2112}
2113
2114// do the window-specific processing after processing the update event
2115// TODO: take specific knowledge out of this function and
2116// put in each control's base class. Unfortunately we don't
2117// yet have base implementation files for wxCheckBox and wxRadioButton.
2118void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
2119{
2120 if ( event.GetSetEnabled() )
2121 Enable(event.GetEnabled());
2122
2123#if wxUSE_CONTROLS
2124 if ( event.GetSetText() )
2125 {
2126 wxControl *control = wxDynamicCastThis(wxControl);
2127 if ( control )
2128 {
2129 if ( event.GetText() != control->GetLabel() )
2130 control->SetLabel(event.GetText());
2131 }
2132 }
2133#endif // wxUSE_CONTROLS
2134
2135 if ( event.GetSetChecked() )
2136 {
2137#if wxUSE_CHECKBOX
2138 wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
2139 if ( checkbox )
2140 {
2141 checkbox->SetValue(event.GetChecked());
2142 }
2143#endif // wxUSE_CHECKBOX
2144
2145#if wxUSE_RADIOBTN
2146 wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
2147 if ( radiobtn )
2148 {
2149 radiobtn->SetValue(event.GetChecked());
2150 }
2151#endif // wxUSE_RADIOBTN
2152 }
2153}
2154
2155#if 0
2156// call internal idle recursively
2157// may be obsolete (wait until OnIdle scheme stabilises)
2158void wxWindowBase::ProcessInternalIdle()
2159{
2160 OnInternalIdle();
2161
2162 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2163 while (node)
2164 {
2165 wxWindow *child = node->GetData();
2166 child->ProcessInternalIdle();
2167 node = node->GetNext();
2168 }
2169}
2170#endif
2171
2172// ----------------------------------------------------------------------------
2173// dialog units translations
2174// ----------------------------------------------------------------------------
2175
2176wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
2177{
2178 int charWidth = GetCharWidth();
2179 int charHeight = GetCharHeight();
2180 wxPoint pt2 = wxDefaultPosition;
2181 if (pt.x != wxDefaultCoord)
2182 pt2.x = (int) ((pt.x * 4) / charWidth);
2183 if (pt.y != wxDefaultCoord)
2184 pt2.y = (int) ((pt.y * 8) / charHeight);
2185
2186 return pt2;
2187}
2188
2189wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
2190{
2191 int charWidth = GetCharWidth();
2192 int charHeight = GetCharHeight();
2193 wxPoint pt2 = wxDefaultPosition;
2194 if (pt.x != wxDefaultCoord)
2195 pt2.x = (int) ((pt.x * charWidth) / 4);
2196 if (pt.y != wxDefaultCoord)
2197 pt2.y = (int) ((pt.y * charHeight) / 8);
2198
2199 return pt2;
2200}
2201
2202// ----------------------------------------------------------------------------
2203// event handlers
2204// ----------------------------------------------------------------------------
2205
2206// propagate the colour change event to the subwindows
2207void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
2208{
2209 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2210 while ( node )
2211 {
2212 // Only propagate to non-top-level windows
2213 wxWindow *win = node->GetData();
2214 if ( !win->IsTopLevel() )
2215 {
2216 wxSysColourChangedEvent event2;
2217 event.SetEventObject(win);
2218 win->GetEventHandler()->ProcessEvent(event2);
2219 }
2220
2221 node = node->GetNext();
2222 }
2223
2224 Refresh();
2225}
2226
2227// the default action is to populate dialog with data when it's created,
2228// and nudge the UI into displaying itself correctly in case
2229// we've turned the wxUpdateUIEvents frequency down low.
2230void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
2231{
2232 TransferDataToWindow();
2233
2234 // Update the UI at this point
2235 UpdateWindowUI(wxUPDATE_UI_RECURSE);
2236}
2237
2238// process Ctrl-Alt-mclick
2239void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
2240{
2241#if wxUSE_MSGDLG
2242 if ( event.ControlDown() && event.AltDown() )
2243 {
2244 // don't translate these strings
2245 wxString port;
2246
2247#ifdef __WXUNIVERSAL__
2248 port = _T("Univ/");
2249#endif // __WXUNIVERSAL__
2250
2251 switch ( wxGetOsVersion() )
2252 {
2253 case wxMOTIF_X: port += _T("Motif"); break;
2254 case wxMAC:
2255 case wxMAC_DARWIN: port += _T("Mac"); break;
2256 case wxBEOS: port += _T("BeOS"); break;
2257 case wxGTK:
2258 case wxGTK_WIN32:
2259 case wxGTK_OS2:
2260 case wxGTK_BEOS: port += _T("GTK"); break;
2261 case wxWINDOWS:
2262 case wxPENWINDOWS:
2263 case wxWINDOWS_NT:
2264 case wxWIN32S:
2265 case wxWIN95:
2266 case wxWIN386: port += _T("MS Windows"); break;
2267 case wxMGL_UNIX:
2268 case wxMGL_X:
2269 case wxMGL_WIN32:
2270 case wxMGL_OS2: port += _T("MGL"); break;
2271 case wxWINDOWS_OS2:
2272 case wxOS2_PM: port += _T("OS/2"); break;
2273 default: port += _T("unknown"); break;
2274 }
2275
2276 wxMessageBox(wxString::Format(
2277 _T(
2278 " wxWidgets Library (%s port)\nVersion %u.%u.%u%s%s, compiled at %s %s\n Copyright (c) 1995-2005 wxWidgets team"
2279 ),
2280 port.c_str(),
2281 wxMAJOR_VERSION,
2282 wxMINOR_VERSION,
2283 wxRELEASE_NUMBER,
2284#if wxUSE_UNICODE
2285 L" (Unicode)",
2286#else
2287 "",
2288#endif
2289#ifdef __WXDEBUG__
2290 _T(" Debug build"),
2291#else
2292 wxEmptyString,
2293#endif
2294 __TDATE__,
2295 __TTIME__
2296 ),
2297 _T("wxWidgets information"),
2298 wxICON_INFORMATION | wxOK,
2299 (wxWindow *)this);
2300 }
2301 else
2302#endif // wxUSE_MSGDLG
2303 {
2304 event.Skip();
2305 }
2306}
2307
2308// ----------------------------------------------------------------------------
2309// accessibility
2310// ----------------------------------------------------------------------------
2311
2312#if wxUSE_ACCESSIBILITY
2313void wxWindowBase::SetAccessible(wxAccessible* accessible)
2314{
2315 if (m_accessible && (accessible != m_accessible))
2316 delete m_accessible;
2317 m_accessible = accessible;
2318 if (m_accessible)
2319 m_accessible->SetWindow((wxWindow*) this);
2320}
2321
2322// Returns the accessible object, creating if necessary.
2323wxAccessible* wxWindowBase::GetOrCreateAccessible()
2324{
2325 if (!m_accessible)
2326 m_accessible = CreateAccessible();
2327 return m_accessible;
2328}
2329
2330// Override to create a specific accessible object.
2331wxAccessible* wxWindowBase::CreateAccessible()
2332{
2333 return new wxWindowAccessible((wxWindow*) this);
2334}
2335
2336#endif
2337
2338// ----------------------------------------------------------------------------
2339// list classes implementation
2340// ----------------------------------------------------------------------------
2341
2342#if wxUSE_STL
2343
2344#include <wx/listimpl.cpp>
2345WX_DEFINE_LIST(wxWindowList);
2346
2347#else
2348
2349void wxWindowListNode::DeleteData()
2350{
2351 delete (wxWindow *)GetData();
2352}
2353
2354#endif
2355
2356// ----------------------------------------------------------------------------
2357// borders
2358// ----------------------------------------------------------------------------
2359
2360wxBorder wxWindowBase::GetBorder(long flags) const
2361{
2362 wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
2363 if ( border == wxBORDER_DEFAULT )
2364 {
2365 border = GetDefaultBorder();
2366 }
2367
2368 return border;
2369}
2370
2371wxBorder wxWindowBase::GetDefaultBorder() const
2372{
2373 return wxBORDER_NONE;
2374}
2375
2376// ----------------------------------------------------------------------------
2377// hit testing
2378// ----------------------------------------------------------------------------
2379
2380wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
2381{
2382 // here we just check if the point is inside the window or not
2383
2384 // check the top and left border first
2385 bool outside = x < 0 || y < 0;
2386 if ( !outside )
2387 {
2388 // check the right and bottom borders too
2389 wxSize size = GetSize();
2390 outside = x >= size.x || y >= size.y;
2391 }
2392
2393 return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
2394}
2395
2396// ----------------------------------------------------------------------------
2397// mouse capture
2398// ----------------------------------------------------------------------------
2399
2400struct WXDLLEXPORT wxWindowNext
2401{
2402 wxWindow *win;
2403 wxWindowNext *next;
2404} *wxWindowBase::ms_winCaptureNext = NULL;
2405
2406void wxWindowBase::CaptureMouse()
2407{
2408 wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this);
2409
2410 wxWindow *winOld = GetCapture();
2411 if ( winOld )
2412 {
2413 ((wxWindowBase*) winOld)->DoReleaseMouse();
2414
2415 // save it on stack
2416 wxWindowNext *item = new wxWindowNext;
2417 item->win = winOld;
2418 item->next = ms_winCaptureNext;
2419 ms_winCaptureNext = item;
2420 }
2421 //else: no mouse capture to save
2422
2423 DoCaptureMouse();
2424}
2425
2426void wxWindowBase::ReleaseMouse()
2427{
2428 wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this);
2429
2430 wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
2431
2432 DoReleaseMouse();
2433
2434 if ( ms_winCaptureNext )
2435 {
2436 ((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
2437
2438 wxWindowNext *item = ms_winCaptureNext;
2439 ms_winCaptureNext = item->next;
2440 delete item;
2441 }
2442 //else: stack is empty, no previous capture
2443
2444 wxLogTrace(_T("mousecapture"),
2445 (const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
2446 GetCapture());
2447}
2448
2449#if wxUSE_HOTKEY
2450
2451bool
2452wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
2453 int WXUNUSED(modifiers),
2454 int WXUNUSED(keycode))
2455{
2456 // not implemented
2457 return false;
2458}
2459
2460bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
2461{
2462 // not implemented
2463 return false;
2464}
2465
2466#endif // wxUSE_HOTKEY
2467
2468void wxWindowBase::SendDestroyEvent()
2469{
2470 wxWindowDestroyEvent event;
2471 event.SetEventObject(this);
2472 event.SetId(GetId());
2473 GetEventHandler()->ProcessEvent(event);
2474}
2475
2476// ----------------------------------------------------------------------------
2477// event processing
2478// ----------------------------------------------------------------------------
2479
2480bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
2481{
2482#if wxUSE_VALIDATORS
2483 // Can only use the validator of the window which
2484 // is receiving the event
2485 if ( event.GetEventObject() == this )
2486 {
2487 wxValidator *validator = GetValidator();
2488 if ( validator && validator->ProcessEvent(event) )
2489 {
2490 return true;
2491 }
2492 }
2493#endif // wxUSE_VALIDATORS
2494
2495 return false;
2496}
2497
2498bool wxWindowBase::TryParent(wxEvent& event)
2499{
2500 // carry on up the parent-child hierarchy if the propgation count hasn't
2501 // reached zero yet
2502 if ( event.ShouldPropagate() )
2503 {
2504 // honour the requests to stop propagation at this window: this is
2505 // used by the dialogs, for example, to prevent processing the events
2506 // from the dialog controls in the parent frame which rarely, if ever,
2507 // makes sense
2508 if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
2509 {
2510 wxWindow *parent = GetParent();
2511 if ( parent && !parent->IsBeingDeleted() )
2512 {
2513 wxPropagateOnce propagateOnce(event);
2514
2515 return parent->GetEventHandler()->ProcessEvent(event);
2516 }
2517 }
2518 }
2519
2520 return wxEvtHandler::TryParent(event);
2521}
2522
2523// ----------------------------------------------------------------------------
2524// keyboard navigation
2525// ----------------------------------------------------------------------------
2526
2527// Navigates in the specified direction.
2528bool wxWindowBase::Navigate(int flags)
2529{
2530 wxNavigationKeyEvent eventNav;
2531 eventNav.SetFlags(flags);
2532 eventNav.SetEventObject(this);
2533 if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
2534 {
2535 return true;
2536 }
2537 return false;
2538}
2539
2540void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
2541{
2542 // check that we're not a top level window
2543 wxCHECK_RET( GetParent(),
2544 _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
2545
2546 // detect the special case when we have nothing to do anyhow and when the
2547 // code below wouldn't work
2548 if ( win == this )
2549 return;
2550
2551 // find the target window in the siblings list
2552 wxWindowList& siblings = GetParent()->GetChildren();
2553 wxWindowList::compatibility_iterator i = siblings.Find(win);
2554 wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
2555
2556 // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
2557 // can't just move the node around
2558 wxWindow *self = (wxWindow *)this;
2559 siblings.DeleteObject(self);
2560 if ( move == MoveAfter )
2561 {
2562 i = i->GetNext();
2563 }
2564
2565 if ( i )
2566 {
2567 siblings.Insert(i, self);
2568 }
2569 else // MoveAfter and win was the last sibling
2570 {
2571 siblings.Append(self);
2572 }
2573}
2574
2575// ----------------------------------------------------------------------------
2576// focus handling
2577// ----------------------------------------------------------------------------
2578
2579/*static*/ wxWindow* wxWindowBase::FindFocus()
2580{
2581 wxWindowBase *win = DoFindFocus();
2582 return win ? win->GetMainWindowOfCompositeControl() : NULL;
2583}
2584
2585// ----------------------------------------------------------------------------
2586// global functions
2587// ----------------------------------------------------------------------------
2588
2589wxWindow* wxGetTopLevelParent(wxWindow *win)
2590{
2591 while ( win && !win->IsTopLevel() )
2592 win = win->GetParent();
2593
2594 return win;
2595}
2596
2597#if wxUSE_ACCESSIBILITY
2598// ----------------------------------------------------------------------------
2599// accessible object for windows
2600// ----------------------------------------------------------------------------
2601
2602// Can return either a child object, or an integer
2603// representing the child element, starting from 1.
2604wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
2605{
2606 wxASSERT( GetWindow() != NULL );
2607 if (!GetWindow())
2608 return wxACC_FAIL;
2609
2610 return wxACC_NOT_IMPLEMENTED;
2611}
2612
2613// Returns the rectangle for this object (id = 0) or a child element (id > 0).
2614wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
2615{
2616 wxASSERT( GetWindow() != NULL );
2617 if (!GetWindow())
2618 return wxACC_FAIL;
2619
2620 wxWindow* win = NULL;
2621 if (elementId == 0)
2622 {
2623 win = GetWindow();
2624 }
2625 else
2626 {
2627 if (elementId <= (int) GetWindow()->GetChildren().GetCount())
2628 {
2629 win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
2630 }
2631 else
2632 return wxACC_FAIL;
2633 }
2634 if (win)
2635 {
2636 rect = win->GetRect();
2637 if (win->GetParent() && !win->IsKindOf(CLASSINFO(wxTopLevelWindow)))
2638 rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
2639 return wxACC_OK;
2640 }
2641
2642 return wxACC_NOT_IMPLEMENTED;
2643}
2644
2645// Navigates from fromId to toId/toObject.
2646wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
2647 int* WXUNUSED(toId), wxAccessible** toObject)
2648{
2649 wxASSERT( GetWindow() != NULL );
2650 if (!GetWindow())
2651 return wxACC_FAIL;
2652
2653 switch (navDir)
2654 {
2655 case wxNAVDIR_FIRSTCHILD:
2656 {
2657 if (GetWindow()->GetChildren().GetCount() == 0)
2658 return wxACC_FALSE;
2659 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
2660 *toObject = childWindow->GetOrCreateAccessible();
2661
2662 return wxACC_OK;
2663 }
2664 case wxNAVDIR_LASTCHILD:
2665 {
2666 if (GetWindow()->GetChildren().GetCount() == 0)
2667 return wxACC_FALSE;
2668 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
2669 *toObject = childWindow->GetOrCreateAccessible();
2670
2671 return wxACC_OK;
2672 }
2673 case wxNAVDIR_RIGHT:
2674 case wxNAVDIR_DOWN:
2675 case wxNAVDIR_NEXT:
2676 {
2677 wxWindowList::compatibility_iterator node =
2678 wxWindowList::compatibility_iterator();
2679 if (fromId == 0)
2680 {
2681 // Can't navigate to sibling of this window
2682 // if we're a top-level window.
2683 if (!GetWindow()->GetParent())
2684 return wxACC_NOT_IMPLEMENTED;
2685
2686 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
2687 }
2688 else
2689 {
2690 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
2691 node = GetWindow()->GetChildren().Item(fromId-1);
2692 }
2693
2694 if (node && node->GetNext())
2695 {
2696 wxWindow* nextWindow = node->GetNext()->GetData();
2697 *toObject = nextWindow->GetOrCreateAccessible();
2698 return wxACC_OK;
2699 }
2700 else
2701 return wxACC_FALSE;
2702 }
2703 case wxNAVDIR_LEFT:
2704 case wxNAVDIR_UP:
2705 case wxNAVDIR_PREVIOUS:
2706 {
2707 wxWindowList::compatibility_iterator node =
2708 wxWindowList::compatibility_iterator();
2709 if (fromId == 0)
2710 {
2711 // Can't navigate to sibling of this window
2712 // if we're a top-level window.
2713 if (!GetWindow()->GetParent())
2714 return wxACC_NOT_IMPLEMENTED;
2715
2716 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
2717 }
2718 else
2719 {
2720 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
2721 node = GetWindow()->GetChildren().Item(fromId-1);
2722 }
2723
2724 if (node && node->GetPrevious())
2725 {
2726 wxWindow* previousWindow = node->GetPrevious()->GetData();
2727 *toObject = previousWindow->GetOrCreateAccessible();
2728 return wxACC_OK;
2729 }
2730 else
2731 return wxACC_FALSE;
2732 }
2733 }
2734
2735 return wxACC_NOT_IMPLEMENTED;
2736}
2737
2738// Gets the name of the specified object.
2739wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
2740{
2741 wxASSERT( GetWindow() != NULL );
2742 if (!GetWindow())
2743 return wxACC_FAIL;
2744
2745 wxString title;
2746
2747 // If a child, leave wxWidgets to call the function on the actual
2748 // child object.
2749 if (childId > 0)
2750 return wxACC_NOT_IMPLEMENTED;
2751
2752 // This will eventually be replaced by specialised
2753 // accessible classes, one for each kind of wxWidgets
2754 // control or window.
2755#if wxUSE_BUTTON
2756 if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
2757 title = ((wxButton*) GetWindow())->GetLabel();
2758 else
2759#endif
2760 title = GetWindow()->GetName();
2761
2762 if (!title.empty())
2763 {
2764 *name = title;
2765 return wxACC_OK;
2766 }
2767 else
2768 return wxACC_NOT_IMPLEMENTED;
2769}
2770
2771// Gets the number of children.
2772wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
2773{
2774 wxASSERT( GetWindow() != NULL );
2775 if (!GetWindow())
2776 return wxACC_FAIL;
2777
2778 *childId = (int) GetWindow()->GetChildren().GetCount();
2779 return wxACC_OK;
2780}
2781
2782// Gets the specified child (starting from 1).
2783// If *child is NULL and return value is wxACC_OK,
2784// this means that the child is a simple element and
2785// not an accessible object.
2786wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
2787{
2788 wxASSERT( GetWindow() != NULL );
2789 if (!GetWindow())
2790 return wxACC_FAIL;
2791
2792 if (childId == 0)
2793 {
2794 *child = this;
2795 return wxACC_OK;
2796 }
2797
2798 if (childId > (int) GetWindow()->GetChildren().GetCount())
2799 return wxACC_FAIL;
2800
2801 wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
2802 *child = childWindow->GetOrCreateAccessible();
2803 if (*child)
2804 return wxACC_OK;
2805 else
2806 return wxACC_FAIL;
2807}
2808
2809// Gets the parent, or NULL.
2810wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
2811{
2812 wxASSERT( GetWindow() != NULL );
2813 if (!GetWindow())
2814 return wxACC_FAIL;
2815
2816 wxWindow* parentWindow = GetWindow()->GetParent();
2817 if (!parentWindow)
2818 {
2819 *parent = NULL;
2820 return wxACC_OK;
2821 }
2822 else
2823 {
2824 *parent = parentWindow->GetOrCreateAccessible();
2825 if (*parent)
2826 return wxACC_OK;
2827 else
2828 return wxACC_FAIL;
2829 }
2830}
2831
2832// Performs the default action. childId is 0 (the action for this object)
2833// or > 0 (the action for a child).
2834// Return wxACC_NOT_SUPPORTED if there is no default action for this
2835// window (e.g. an edit control).
2836wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
2837{
2838 wxASSERT( GetWindow() != NULL );
2839 if (!GetWindow())
2840 return wxACC_FAIL;
2841
2842 return wxACC_NOT_IMPLEMENTED;
2843}
2844
2845// Gets the default action for this object (0) or > 0 (the action for a child).
2846// Return wxACC_OK even if there is no action. actionName is the action, or the empty
2847// string if there is no action.
2848// The retrieved string describes the action that is performed on an object,
2849// not what the object does as a result. For example, a toolbar button that prints
2850// a document has a default action of "Press" rather than "Prints the current document."
2851wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
2852{
2853 wxASSERT( GetWindow() != NULL );
2854 if (!GetWindow())
2855 return wxACC_FAIL;
2856
2857 return wxACC_NOT_IMPLEMENTED;
2858}
2859
2860// Returns the description for this object or a child.
2861wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
2862{
2863 wxASSERT( GetWindow() != NULL );
2864 if (!GetWindow())
2865 return wxACC_FAIL;
2866
2867 wxString ht(GetWindow()->GetHelpText());
2868 if (!ht.empty())
2869 {
2870 *description = ht;
2871 return wxACC_OK;
2872 }
2873 return wxACC_NOT_IMPLEMENTED;
2874}
2875
2876// Returns help text for this object or a child, similar to tooltip text.
2877wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
2878{
2879 wxASSERT( GetWindow() != NULL );
2880 if (!GetWindow())
2881 return wxACC_FAIL;
2882
2883 wxString ht(GetWindow()->GetHelpText());
2884 if (!ht.empty())
2885 {
2886 *helpText = ht;
2887 return wxACC_OK;
2888 }
2889 return wxACC_NOT_IMPLEMENTED;
2890}
2891
2892// Returns the keyboard shortcut for this object or child.
2893// Return e.g. ALT+K
2894wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
2895{
2896 wxASSERT( GetWindow() != NULL );
2897 if (!GetWindow())
2898 return wxACC_FAIL;
2899
2900 return wxACC_NOT_IMPLEMENTED;
2901}
2902
2903// Returns a role constant.
2904wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
2905{
2906 wxASSERT( GetWindow() != NULL );
2907 if (!GetWindow())
2908 return wxACC_FAIL;
2909
2910 // If a child, leave wxWidgets to call the function on the actual
2911 // child object.
2912 if (childId > 0)
2913 return wxACC_NOT_IMPLEMENTED;
2914
2915 if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
2916 return wxACC_NOT_IMPLEMENTED;
2917#if wxUSE_STATUSBAR
2918 if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
2919 return wxACC_NOT_IMPLEMENTED;
2920#endif
2921#if wxUSE_TOOLBAR
2922 if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
2923 return wxACC_NOT_IMPLEMENTED;
2924#endif
2925
2926 //*role = wxROLE_SYSTEM_CLIENT;
2927 *role = wxROLE_SYSTEM_CLIENT;
2928 return wxACC_OK;
2929
2930 #if 0
2931 return wxACC_NOT_IMPLEMENTED;
2932 #endif
2933}
2934
2935// Returns a state constant.
2936wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
2937{
2938 wxASSERT( GetWindow() != NULL );
2939 if (!GetWindow())
2940 return wxACC_FAIL;
2941
2942 // If a child, leave wxWidgets to call the function on the actual
2943 // child object.
2944 if (childId > 0)
2945 return wxACC_NOT_IMPLEMENTED;
2946
2947 if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
2948 return wxACC_NOT_IMPLEMENTED;
2949
2950#if wxUSE_STATUSBAR
2951 if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
2952 return wxACC_NOT_IMPLEMENTED;
2953#endif
2954#if wxUSE_TOOLBAR
2955 if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
2956 return wxACC_NOT_IMPLEMENTED;
2957#endif
2958
2959 *state = 0;
2960 return wxACC_OK;
2961
2962 #if 0
2963 return wxACC_NOT_IMPLEMENTED;
2964 #endif
2965}
2966
2967// Returns a localized string representing the value for the object
2968// or child.
2969wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
2970{
2971 wxASSERT( GetWindow() != NULL );
2972 if (!GetWindow())
2973 return wxACC_FAIL;
2974
2975 return wxACC_NOT_IMPLEMENTED;
2976}
2977
2978// Selects the object or child.
2979wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
2980{
2981 wxASSERT( GetWindow() != NULL );
2982 if (!GetWindow())
2983 return wxACC_FAIL;
2984
2985 return wxACC_NOT_IMPLEMENTED;
2986}
2987
2988// Gets the window with the keyboard focus.
2989// If childId is 0 and child is NULL, no object in
2990// this subhierarchy has the focus.
2991// If this object has the focus, child should be 'this'.
2992wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
2993{
2994 wxASSERT( GetWindow() != NULL );
2995 if (!GetWindow())
2996 return wxACC_FAIL;
2997
2998 return wxACC_NOT_IMPLEMENTED;
2999}
3000
3001// Gets a variant representing the selected children
3002// of this object.
3003// Acceptable values:
3004// - a null variant (IsNull() returns true)
3005// - a list variant (GetType() == wxT("list")
3006// - an integer representing the selected child element,
3007// or 0 if this object is selected (GetType() == wxT("long")
3008// - a "void*" pointer to a wxAccessible child object
3009wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
3010{
3011 wxASSERT( GetWindow() != NULL );
3012 if (!GetWindow())
3013 return wxACC_FAIL;
3014
3015 return wxACC_NOT_IMPLEMENTED;
3016}
3017
3018#endif // wxUSE_ACCESSIBILITY