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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: my_dll.cpp | |
3 | // Purpose: Sample showing how to use wx from a DLL | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2009-12-03 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2009 Vaclav Slavik | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | #include "wx/wxprec.h" | |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #ifndef __WXMSW__ | |
26 | #error "This sample is MSW-only" | |
27 | #endif | |
28 | ||
29 | #include "wx/app.h" | |
30 | #include "wx/dynlib.h" | |
31 | #include "wx/frame.h" | |
32 | #include "wx/panel.h" | |
33 | #include "wx/sizer.h" | |
34 | #include "wx/stattext.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/thread.h" | |
37 | #include "wx/msgdlg.h" | |
38 | #include "wx/msw/wrapwin.h" | |
39 | ||
40 | #include <process.h> // for _beginthreadex() | |
41 | ||
42 | #include "my_dll.h" | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // GUI classes | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | class MyDllFrame : public wxFrame | |
49 | { | |
50 | public: | |
51 | MyDllFrame(wxWindow *parent, const wxString& label); | |
52 | ||
53 | void OnAbout(wxCommandEvent& event); | |
54 | ||
55 | DECLARE_EVENT_TABLE() | |
56 | }; | |
57 | ||
58 | ||
59 | static const int CMD_SHOW_WINDOW = wxNewId(); | |
60 | static const int CMD_TERMINATE = wxNewId(); | |
61 | ||
62 | class MyDllApp : public wxApp | |
63 | { | |
64 | public: | |
65 | MyDllApp(); | |
66 | ||
67 | private: | |
68 | void OnShowWindow(wxThreadEvent& event); | |
69 | void OnTerminate(wxThreadEvent& event); | |
70 | }; | |
71 | ||
72 | ||
73 | // ============================================================================ | |
74 | // implementation | |
75 | // ============================================================================ | |
76 | ||
77 | // ---------------------------------------------------------------------------- | |
78 | // MyDllFrame | |
79 | // ---------------------------------------------------------------------------- | |
80 | ||
81 | BEGIN_EVENT_TABLE(MyDllFrame, wxFrame) | |
82 | EVT_BUTTON(wxID_ABOUT, MyDllFrame::OnAbout) | |
83 | END_EVENT_TABLE() | |
84 | ||
85 | MyDllFrame::MyDllFrame(wxWindow *parent, const wxString& label) | |
86 | : wxFrame(parent, wxID_ANY, label) | |
87 | { | |
88 | wxPanel *p = new wxPanel(this, wxID_ANY); | |
89 | wxSizer *sizer = new wxBoxSizer(wxVERTICAL); | |
90 | ||
91 | sizer->Add | |
92 | ( | |
93 | new wxStaticText | |
94 | ( | |
95 | p, wxID_ANY, | |
96 | wxString::Format | |
97 | ( | |
98 | "Running using %s\n" | |
99 | "wxApp instance is %p, thread ID %ld", | |
100 | wxVERSION_STRING, | |
101 | wxApp::GetInstance(), | |
102 | wxThread::GetCurrentId() | |
103 | ) | |
104 | ), | |
105 | wxSizerFlags(1).Expand().Border(wxALL, 10) | |
106 | ); | |
107 | ||
108 | sizer->Add | |
109 | ( | |
110 | new wxButton(p, wxID_ABOUT, "Show info"), | |
111 | wxSizerFlags(0).Right().Border(wxALL, 10) | |
112 | ); | |
113 | ||
114 | p->SetSizerAndFit(sizer); | |
115 | ||
116 | wxSizer *fsizer = new wxBoxSizer(wxVERTICAL); | |
117 | fsizer->Add(p, wxSizerFlags(1).Expand()); | |
118 | SetSizerAndFit(fsizer); | |
119 | } | |
120 | ||
121 | void MyDllFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
122 | { | |
123 | wxMessageBox("This window is running in its own thread,\n" | |
124 | "using private wxWidgets instance compiled into the DLL.", | |
125 | "About", | |
126 | wxOK | wxICON_INFORMATION); | |
127 | } | |
128 | ||
129 | ||
130 | // ---------------------------------------------------------------------------- | |
131 | // MyDllApp | |
132 | // ---------------------------------------------------------------------------- | |
133 | ||
134 | MyDllApp::MyDllApp() | |
135 | { | |
136 | // Keep the wx "main" thread running even without windows. This greatly | |
137 | // simplifies threads handling, because we don't have to correctly | |
138 | // implement wx-thread restarting. | |
139 | // | |
140 | // Note that this only works if you don't explicitly call ExitMainLoop(), | |
141 | // except in reaction to wx_dll_cleanup()'s message. wx_dll_cleanup() | |
142 | // relies on the availability of wxApp instance and if the event loop | |
143 | // terminated, wxEntry() would return and wxApp instance would be | |
144 | // destroyed. | |
145 | // | |
146 | // Also note that this is efficient, because if there are no windows, the | |
147 | // thread will sleep waiting for a new event. We could safe some memory | |
148 | // by shutting the thread down when it's no longer needed, though. | |
149 | SetExitOnFrameDelete(false); | |
150 | ||
151 | Connect(wxEVT_IDLE, wxIdleEventHandler(MyDllApp::OnIdle)); | |
152 | Connect(CMD_SHOW_WINDOW, | |
153 | wxEVT_THREAD, | |
154 | wxThreadEventHandler(MyDllApp::OnShowWindow)); | |
155 | Connect(CMD_TERMINATE, | |
156 | wxEVT_THREAD, | |
157 | wxThreadEventHandler(MyDllApp::OnTerminate)); | |
158 | } | |
159 | ||
160 | void MyDllApp::OnShowWindow(wxThreadEvent& event) | |
161 | { | |
162 | wxFrame *f = new MyDllFrame(NULL, event.GetString()); | |
163 | f->Show(true); | |
164 | } | |
165 | ||
166 | void MyDllApp::OnTerminate(wxThreadEvent& WXUNUSED(event)) | |
167 | { | |
168 | ExitMainLoop(); | |
169 | } | |
170 | ||
171 | ||
172 | // ---------------------------------------------------------------------------- | |
173 | // application startup | |
174 | // ---------------------------------------------------------------------------- | |
175 | ||
176 | // we can't have WinMain() in a DLL and want to start the app ourselves | |
177 | IMPLEMENT_APP_NO_MAIN(MyDllApp) | |
178 | ||
179 | namespace | |
180 | { | |
181 | ||
182 | // Critical section that guards everything related to wxWidgets "main" thread | |
183 | // startup or shutdown. | |
184 | wxCriticalSection gs_wxStartupCS; | |
185 | // Handle of wx "main" thread if running, NULL otherwise | |
186 | HANDLE gs_wxMainThread = NULL; | |
187 | ||
188 | ||
189 | // wx application startup code -- runs from its own thread | |
190 | unsigned wxSTDCALL MyAppLauncher(void* event) | |
191 | { | |
192 | // Note: The thread that called run_wx_gui_from_dll() holds gs_wxStartupCS | |
193 | // at this point and won't release it until we signal it. | |
194 | ||
195 | // We need to pass correct HINSTANCE to wxEntry() and the right value is | |
196 | // HINSTANCE of this DLL, not of the main .exe, use this MSW-specific wx | |
197 | // function to get it. Notice that under Windows XP and later the name is | |
198 | // not needed/used as we retrieve the DLL handle from an address inside it | |
199 | // but you do need to use the correct name for this code to work with older | |
200 | // systems as well. | |
201 | const HINSTANCE | |
202 | hInstance = wxDynamicLibrary::MSWGetModuleHandle("my_dll", | |
203 | &gs_wxMainThread); | |
204 | if ( !hInstance ) | |
205 | return 0; // failed to get DLL's handle | |
206 | ||
207 | // IMPLEMENT_WXWIN_MAIN does this as the first thing | |
208 | wxDISABLE_DEBUG_SUPPORT(); | |
209 | ||
210 | // We do this before wxEntry() explicitly, even though wxEntry() would | |
211 | // do it too, so that we know when wx is initialized and can signal | |
212 | // run_wx_gui_from_dll() about it *before* starting the event loop. | |
213 | wxInitializer wxinit; | |
214 | if ( !wxinit.IsOk() ) | |
215 | return 0; // failed to init wx | |
216 | ||
217 | // Signal run_wx_gui_from_dll() that it can continue | |
218 | HANDLE hEvent = *(static_cast<HANDLE*>(event)); | |
219 | if ( !SetEvent(hEvent) ) | |
220 | return 0; // failed setting up the mutex | |
221 | ||
222 | // Run the app: | |
223 | wxEntry(hInstance); | |
224 | ||
225 | return 1; | |
226 | } | |
227 | ||
228 | } // anonymous namespace | |
229 | ||
230 | // ---------------------------------------------------------------------------- | |
231 | // public DLL interface | |
232 | // ---------------------------------------------------------------------------- | |
233 | ||
234 | extern "C" | |
235 | { | |
236 | ||
237 | void run_wx_gui_from_dll(const char *title) | |
238 | { | |
239 | // In order to prevent conflicts with hosting app's event loop, we | |
240 | // launch wx app from the DLL in its own thread. | |
241 | // | |
242 | // We can't even use wxInitializer: it initializes wxModules and one of | |
243 | // the modules it handles is wxThread's private module that remembers | |
244 | // ID of the main thread. But we need to fool wxWidgets into thinking that | |
245 | // the thread we are about to create now is the main thread, not the one | |
246 | // from which this function is called. | |
247 | // | |
248 | // Note that we cannot use wxThread here, because the wx library wasn't | |
249 | // initialized yet. wxCriticalSection is safe to use, though. | |
250 | ||
251 | wxCriticalSectionLocker lock(gs_wxStartupCS); | |
252 | ||
253 | if ( !gs_wxMainThread ) | |
254 | { | |
255 | HANDLE hEvent = CreateEvent | |
256 | ( | |
257 | NULL, // default security attributes | |
258 | FALSE, // auto-reset | |
259 | FALSE, // initially non-signaled | |
260 | NULL // anonymous | |
261 | ); | |
262 | if ( !hEvent ) | |
263 | return; // error | |
264 | ||
265 | // NB: If your compiler doesn't have _beginthreadex(), use CreateThread() | |
266 | gs_wxMainThread = (HANDLE)_beginthreadex | |
267 | ( | |
268 | NULL, // default security | |
269 | 0, // default stack size | |
270 | &MyAppLauncher, | |
271 | &hEvent, // arguments | |
272 | 0, // create running | |
273 | NULL | |
274 | ); | |
275 | ||
276 | if ( !gs_wxMainThread ) | |
277 | { | |
278 | CloseHandle(hEvent); | |
279 | return; // error | |
280 | } | |
281 | ||
282 | // Wait until MyAppLauncher signals us that wx was initialized. This | |
283 | // is because we use wxMessageQueue<> and wxString later and so must | |
284 | // be sure that they are in working state. | |
285 | WaitForSingleObject(hEvent, INFINITE); | |
286 | CloseHandle(hEvent); | |
287 | } | |
288 | ||
289 | // Send a message to wx thread to show a new frame: | |
290 | wxThreadEvent *event = | |
291 | new wxThreadEvent(wxEVT_THREAD, CMD_SHOW_WINDOW); | |
292 | event->SetString(title); | |
293 | wxQueueEvent(wxApp::GetInstance(), event); | |
294 | } | |
295 | ||
296 | void wx_dll_cleanup() | |
297 | { | |
298 | wxCriticalSectionLocker lock(gs_wxStartupCS); | |
299 | ||
300 | if ( !gs_wxMainThread ) | |
301 | return; | |
302 | ||
303 | // If wx main thread is running, we need to stop it. To accomplish this, | |
304 | // send a message telling it to terminate the app. | |
305 | wxThreadEvent *event = | |
306 | new wxThreadEvent(wxEVT_THREAD, CMD_TERMINATE); | |
307 | wxQueueEvent(wxApp::GetInstance(), event); | |
308 | ||
309 | // We must then wait for the thread to actually terminate. | |
310 | WaitForSingleObject(gs_wxMainThread, INFINITE); | |
311 | CloseHandle(gs_wxMainThread); | |
312 | gs_wxMainThread = NULL; | |
313 | } | |
314 | ||
315 | } // extern "C" |