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1 | <?xml version="1.0" encoding="iso-8859-1" ?> | |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
3 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> | |
4 | <head> | |
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> | |
6 | <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" /> | |
7 | <title>wxPython 2.5 Migration Guide</title> | |
8 | <link rel="stylesheet" href="default.css" type="text/css" /> | |
9 | </head> | |
10 | <body> | |
11 | <div class="document" id="wxpython-2-5-migration-guide"> | |
12 | <h1 class="title">wxPython 2.5 Migration Guide</h1> | |
13 | <p>This document will help explain some of the major changes in wxPython | |
14 | 2.5 since the 2.4 series and let you know what you need to do to adapt | |
15 | your programs to those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> | |
16 | file like usual to see info about the not so major changes and other | |
17 | things that have been added to wxPython.</p> | |
18 | <div class="section" id="wxname-change"> | |
19 | <h1><a name="wxname-change">wxName Change</a></h1> | |
20 | <p>The <strong>wxWindows</strong> project and library is now known as | |
21 | <strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p> | |
22 | <p>This won't really affect wxPython all that much, other than the fact | |
23 | that the wxwindows.org domain name has changed to wxwidgets.org, | |
24 | so mail list, CVS, and etc. addresses have also changed. We're going | |
25 | to try and smooth the transition as much as possible, but I wanted you | |
26 | all to be aware of this change if you run into any issues.</p> | |
27 | </div> | |
28 | <div class="section" id="module-initialization"> | |
29 | <h1><a name="module-initialization">Module Initialization</a></h1> | |
30 | <p>The import-startup-bootstrap process employed by wxPython was changed | |
31 | such that wxWidgets and the underlying gui toolkit are <strong>not</strong> | |
32 | initialized until the wx.App object is created (but before wx.App.OnInit | |
33 | is called.) This was required because of some changes that were made | |
34 | to the C++ wxApp class.</p> | |
35 | <p>There are both benefits and potential problems with this change. The | |
36 | benefits are that you can import wxPython without requiring access to | |
37 | a GUI (for checking version numbers, etc.) and that in a | |
38 | multi-threaded environment the thread that creates the app object will | |
39 | now be the GUI thread instead of the one that imports wxPython. Some | |
40 | potential problems are that the C++ side of the "stock-objects" | |
41 | (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until | |
42 | the wx.App object is created, so you should not use them until after | |
43 | you have created your wx.App object. If you do then an exception will | |
44 | be raised telling you that the C++ object has not been initialized | |
45 | yet.</p> | |
46 | <p>Also, you will probably not be able to do any kind of GUI or bitmap | |
47 | operation unless you first have created an app object, (even on | |
48 | Windows where most anything was possible before.)</p> | |
49 | <p><strong>[Changed in 2.5.2.x]</strong> All the Window and GDI (pen, bitmap, etc.) | |
50 | class constructors and also many toplevel functions and static methods | |
51 | will now check that a wx.App object has already been created and will | |
52 | raise a wx.PyNoAppError exception if not.</p> | |
53 | </div> | |
54 | <div class="section" id="swig-1-3"> | |
55 | <h1><a name="swig-1-3">SWIG 1.3</a></h1> | |
56 | <p>wxPython is now using SWIG 1.3.x from CVS (with several of my own | |
57 | customizations added that I hope to get folded back into the main SWIG | |
58 | distribution.) This has some far reaching ramifications:</p> | |
59 | <blockquote> | |
60 | <p>All classes derive from object and so all are now "new-style | |
61 | classes." This also allows you to use mixin classes that are | |
62 | new-style and to use properties, staticmethod, etc.</p> | |
63 | <p>Public data members of the C++ classes are wrapped as Python | |
64 | properties using property() instead of using | |
65 | __getattr__/__setattr__ hacks like before. Normally you shouldn't | |
66 | notice any difference, but if you were previously doing something | |
67 | with __getattr__/__setattr__ in derived classes then you may have | |
68 | to adjust things.</p> | |
69 | <p>Static C++ methods are wrapped using the staticmethod() feature of | |
70 | Python and so are accessible as ClassName.MethodName as expected. | |
71 | They are still also available as top level functions named like | |
72 | ClassName_MethodName as before.</p> | |
73 | <p>The relationship between the wxFoo and wxFooPtr classes have | |
74 | changed for the better. Specifically, all instances that you see | |
75 | will be wx.Foo even if they are created internally using wx.FooPtr, | |
76 | because wx.FooPtr.__init__ will change the instance's __class__ as | |
77 | part of the initialization. If you have any code that checks | |
78 | class type using something like isinstance(obj, wx.FooPtr) you will | |
79 | need to change it to isinstance(obj, wx.Foo).</p> | |
80 | </blockquote> | |
81 | </div> | |
82 | <div class="section" id="binding-events"> | |
83 | <h1><a name="binding-events">Binding Events</a></h1> | |
84 | <p>All of the EVT_* functions are now instances of the wx.PyEventBinder | |
85 | class. They have a __call__ method so they can still be used as | |
86 | functions like before, but making them instances adds some | |
87 | flexibility that I expect to take advantave of in the future.</p> | |
88 | <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that | |
89 | makes binding events to windows a little easier. Here is its | |
90 | definition and docstring:</p> | |
91 | <pre class="literal-block"> | |
92 | def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY): | |
93 | """ | |
94 | Bind an event to an event handler. | |
95 | ||
96 | event One of the EVT_* objects that specifies the | |
97 | type of event to bind. | |
98 | ||
99 | handler A callable object to be invoked when the event | |
100 | is delivered to self. Pass None to disconnect an | |
101 | event handler. | |
102 | ||
103 | source Sometimes the event originates from a different window | |
104 | than self, but you still want to catch it in self. (For | |
105 | example, a button event delivered to a frame.) By | |
106 | passing the source of the event, the event handling | |
107 | system is able to differentiate between the same event | |
108 | type from different controls. | |
109 | ||
110 | id,id2 Used for menu IDs or for event types that require a | |
111 | range of IDs | |
112 | ||
113 | """ | |
114 | </pre> | |
115 | <p>Some examples of its use:</p> | |
116 | <pre class="literal-block"> | |
117 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
118 | self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton) | |
119 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) | |
120 | </pre> | |
121 | <p>The wx.Menu methods that add items to a wx.Menu have been modified | |
122 | such that they return a reference to the wx.MenuItem that was created. | |
123 | Additionally menu items and toolbar items have been modified to | |
124 | automatically generate a new ID if -1 is given, similar to using -1 | |
125 | with window classess. This means that you can create menu or toolbar | |
126 | items and event bindings without having to predefine a unique menu ID, | |
127 | although you still can use IDs just like before if you want. For | |
128 | example, these are all equivallent other than their specific ID | |
129 | values:</p> | |
130 | <pre class="literal-block"> | |
131 | 1. | |
132 | item = menu.Append(-1, "E&xit", "Terminate the App") | |
133 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
134 | ||
135 | 2. | |
136 | item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
137 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
138 | ||
139 | 3. | |
140 | menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
141 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) | |
142 | </pre> | |
143 | <p>If you create your own custom event types and EVT_* functions, and you | |
144 | want to be able to use them with the Bind method above then you should | |
145 | change your EVT_* to be an instance of wx.PyEventBinder instead of a | |
146 | function. For example, if you used to have something like this:</p> | |
147 | <pre class="literal-block"> | |
148 | myCustomEventType = wxNewEventType() | |
149 | def EVT_MY_CUSTOM_EVENT(win, id, func): | |
150 | win.Connect(id, -1, myCustomEventType, func) | |
151 | </pre> | |
152 | <p>Change it like so:</p> | |
153 | <pre class="literal-block"> | |
154 | myCustomEventType = wx.NewEventType() | |
155 | EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1) | |
156 | </pre> | |
157 | <p>The second parameter is an integer in [0, 1, 2] that specifies the | |
158 | number of IDs that are needed to be passed to Connect.</p> | |
159 | <p><strong>[Changed in 2.5.2.x]</strong> There is also an Unbind method added to | |
160 | wx.EvtHandler that can be used to disconenct event handlers. It looks | |
161 | like this:</p> | |
162 | <pre class="literal-block"> | |
163 | def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY): | |
164 | """ | |
165 | Disconencts the event handler binding for event from self. | |
166 | Returns True if successful. | |
167 | """ | |
168 | </pre> | |
169 | </div> | |
170 | <div class="section" id="the-wx-namespace"> | |
171 | <h1><a name="the-wx-namespace">The wx Namespace</a></h1> | |
172 | <p>The second phase of the wx Namespace Transition has begun. That means | |
173 | that the real names of the classes and other symbols do not have the | |
174 | 'wx' prefix and the modules are located in a Python package named | |
175 | wx. There is still a Python package named wxPython with modules | |
176 | that have the names with the wx prefix for backwards compatibility. | |
177 | Instead of dynamically changing the names at module load time like in | |
178 | 2.4, the compatibility modules are generated at build time and contain | |
179 | assignment statements like this:</p> | |
180 | <pre class="literal-block"> | |
181 | wxWindow = wx._core.Window | |
182 | </pre> | |
183 | <p>Don't let the "_core" in the name bother you. That and some other | |
184 | modules are implementation details, and everything that was in the | |
185 | wxPython.wx module before will still be in the wx package namespace | |
186 | after this change. So from your code you would use it as wx.Window or | |
187 | wxWindow if you import from the wxPython.wx module.</p> | |
188 | <p>A few notes about how all of this was accomplished might be | |
189 | interesting... SWIG is now run twice for each module that it is | |
190 | generating code for. The first time it outputs an XML representaion | |
191 | of the parse tree, which can be up to 20MB and 300K lines in size! | |
192 | That XML is then run through a little Python script that creates a | |
193 | file full of SWIG %rename directives that take the wx off of the | |
194 | names, and also generates the Python compatibility file described | |
195 | above that puts the wx back on the names. SWIG is then run a second | |
196 | time to generate the C++ code to implement the extension module, and | |
197 | uses the %rename directives that were generated in the first step.</p> | |
198 | <p>Not every name is handled correctly (but the bulk of them are) and so | |
199 | some work has to be done by hand, especially for the reverse-renamers. | |
200 | So expect a few flaws here and there until everything gets sorted out.</p> | |
201 | <p>In summary, the wx package and names without the "wx" prefix are now | |
202 | the official form of the wxPython classes. For example:</p> | |
203 | <pre class="literal-block"> | |
204 | import wx | |
205 | ||
206 | class MyFrame(wx.Frame): | |
207 | def __init__(self, parent, title): | |
208 | wx.Frame.__init__(self, parent, -1, title) | |
209 | p = wx.Panel(self, -1) | |
210 | b = wx.Button(p, -1, "Do It", (10,10)) | |
211 | self.Bind(wx.EVT_BUTTON, self.JustDoIt, b) | |
212 | ||
213 | def JustDoIt(self, evt): | |
214 | print "It's done!" | |
215 | ||
216 | app = wx.PySimpleApp() | |
217 | f = MyFrame(None, "What's up?") | |
218 | f.Show() | |
219 | app.MainLoop() | |
220 | </pre> | |
221 | <p>You shouldn't need to migrate all your modules over to use the new | |
222 | package and names right away as there are modules in place that try to | |
223 | provide as much backwards compatibility of the names as possible. If | |
224 | you rewrote the above sample using "from wxPython.wx import * ", the | |
225 | old wxNames, and the old style of event binding it will still work | |
226 | just fine.</p> | |
227 | </div> | |
228 | <div class="section" id="new-wx-dc-methods"> | |
229 | <h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1> | |
230 | <p><strong>[Changed in 2.5.2.x]</strong> In wxPython 2.5.1.5 there was a new | |
231 | implementation of the wx.DC Draw and other methods that broke | |
232 | backwards compatibility in the name of consistency. That change has | |
233 | been reverted and the wx.DC Draw methods with 2.4 compatible | |
234 | signatures have been restored. In addition a new set of methods have | |
235 | been added that take wx.Point and/or wx.Size parameters instead of | |
236 | separate integer parameters. The Draw and etc. methods now available | |
237 | in the wx.DC class are:</p> | |
238 | <pre class="literal-block"> | |
239 | FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE) | |
240 | FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE) | |
241 | ||
242 | GetPixel(self, x,y) | |
243 | GetPixelPoint(self, pt) | |
244 | ||
245 | DrawLine(self, x1, y1, x2, y2) | |
246 | DrawLinePoint(self, pt1, pt2) | |
247 | ||
248 | CrossHair(self, x, y) | |
249 | CrossHairPoint(self, pt) | |
250 | ||
251 | DrawArc(self, x1, y1, x2, y2, xc, yc) | |
252 | DrawArcPoint(self, pt1, pt2, centre) | |
253 | ||
254 | DrawCheckMark(self, x, y, width, height) | |
255 | DrawCheckMarkRect(self, rect) | |
256 | ||
257 | DrawEllipticArc(self, x, y, w, h, sa, ea) | |
258 | DrawEllipticArcPointSize(self, pt, sz, sa, ea) | |
259 | ||
260 | DrawPoint(self, x, y) | |
261 | DrawPointPoint(self, pt) | |
262 | ||
263 | DrawRectangle(self, x, y, width, height) | |
264 | DrawRectangleRect(self, rect) | |
265 | DrawRectanglePointSize(self, pt, sz) | |
266 | ||
267 | DrawRoundedRectangle(self, x, y, width, height, radius) | |
268 | DrawRoundedRectangleRect(self, r, radius) | |
269 | DrawRoundedRectanglePointSize(self, pt, sz, radius) | |
270 | ||
271 | DrawCircle(self, x, y, radius) | |
272 | DrawCirclePoint(self, pt, radius) | |
273 | ||
274 | DrawEllipse(self, x, y, width, height) | |
275 | DrawEllipseRect(self, rect) | |
276 | DrawEllipsePointSize(self, pt, sz) | |
277 | ||
278 | DrawIcon(self, icon, x, y) | |
279 | DrawIconPoint(self, icon, pt) | |
280 | ||
281 | DrawBitmap(self, bmp, x, y, useMask = False) | |
282 | DrawBitmapPoint(self, bmp, pt, useMask = False) | |
283 | ||
284 | DrawText(self, text, x, y) | |
285 | DrawTextPoint(self, text, pt) | |
286 | ||
287 | DrawRotatedText(self, text, x, y, angle) | |
288 | DrawRotatedTextPoint(self, text, pt, angle) | |
289 | ||
290 | bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc, | |
291 | rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1) | |
292 | BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, | |
293 | useMask = False, srcPtMask = wxDefaultPosition) | |
294 | ||
295 | ||
296 | SetClippingRegion(self, x, y, width, height) | |
297 | SetClippingRegionPointSize(self, pt, sz) | |
298 | SetClippingRegionAsRegion(self, region) | |
299 | SetClippingRect(self, rect) | |
300 | </pre> | |
301 | </div> | |
302 | <div class="section" id="building-extending-and-embedding-wxpython"> | |
303 | <h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1> | |
304 | <p>wxPython's setup.py script now expects to use existing libraries for | |
305 | the contribs (gizmos, stc, xrc, etc.) rather than building local | |
306 | copies of them. If you build your own copies of wxPython please be | |
307 | aware that you now need to also build the ogl, stc, xrc, and gizmos | |
308 | libraries in addition to the main wx lib.</p> | |
309 | <p>The wxPython.h and other header files are now in | |
310 | .../wxPython/include/wx/wxPython instead of in wxPython/src. You | |
311 | should include it via the "wx/wxPython/wxPython.h" path and add | |
312 | .../wxPython/include to your list of include paths. On OSX and | |
313 | unix-like systems the wxPython headers are installed to the same place | |
314 | that the wxWidgets headers are installed, so if you are building | |
315 | wxPython compatible extensions on those platforms then your include | |
316 | path should already be set properly.</p> | |
317 | <p>If you are also using SWIG for your extension then you'll need to | |
318 | adapt how the wxPython .i files are imported into your .i files. See | |
319 | the wxPython sources for examples. Your modules will need to at least | |
320 | <tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of | |
321 | other classes. Since you will need them to build your modules using | |
322 | SWIG, the main wxPython .i files are also installed with the wxPython | |
323 | headers in an i_files sibdirectory. It should be enough to pass a | |
324 | -I/pathname on the command line for SWIG to find the files.</p> | |
325 | <p>The bulk of wxPython's setup.py has been moved to another module, | |
326 | wx/build/config.py. This module will be installed as part of wxPython | |
327 | so 3rd party modules that wish to use the same setup/configuration | |
328 | code can do so simply by importing this module from their own setup.py | |
329 | scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p> | |
330 | <p>You no longer need to call wxClassInfo::CleanUpClasses() and | |
331 | wxClassInfo::InitializeClasses() in your extensions or when embedding | |
332 | wxPython.</p> | |
333 | <p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed | |
334 | slightly. wxPyBeginAllowThreads now returns a boolean value that must | |
335 | be passed to the coresponding wxPyEndAllowThreads function call. This | |
336 | is to help do the RightThing when calls to these two functions are | |
337 | nested, or if calls to external code in other extension modules that | |
338 | are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in | |
339 | wx event handlers being called (such as during the call to | |
340 | os.startfile.)</p> | |
341 | </div> | |
342 | <div class="section" id="two-or-three-phase-create"> | |
343 | <h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1> | |
344 | <p>If you use the Precreate/Create method of instantiating a window, (for | |
345 | example, to set an extended style flag, or for XRC handlers) then | |
346 | there is now a new method named PostCreate to help with transplanting | |
347 | the brain of the prewindow instance into the derived window instance. | |
348 | For example:</p> | |
349 | <pre class="literal-block"> | |
350 | class MyDialog(wx.Dialog): | |
351 | def __init__(self, parent, ID, title, pos, size, style): | |
352 | pre = wx.PreDialog() | |
353 | pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP) | |
354 | pre.Create(parent, ID, title, pos, size, style) | |
355 | self.PostCreate(pre) | |
356 | </pre> | |
357 | </div> | |
358 | <div class="section" id="sizers"> | |
359 | <h1><a name="sizers">Sizers</a></h1> | |
360 | <p>The hack allowing the old "option" keyword parameter has been removed. | |
361 | If you use keyword args with wx.Sizer Add, Insert, or Prepend methods | |
362 | then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of | |
363 | <tt class="literal"><span class="pre">option</span></tt>. (The <tt class="literal"><span class="pre">proportion</span></tt> keyword was also allowed in 2.4.2.4.)</p> | |
364 | <p>When adding a spacer to a sizer you now need to use a wx.Size or a | |
365 | 2-integer sequence instead of separate width and height parameters. | |
366 | This was optionally allowed in 2.4, but now it is required. This | |
367 | allows for more consistency in how you add the various types of items | |
368 | to a sizer. The first parameter defines the item (instead of the | |
369 | possibily first two, depending on if you are doing a spacer or not,) | |
370 | and that item can either be a window, a sizer or a spacer (which can | |
371 | be a sequence or a wx.Size.) Removing the option for separate width | |
372 | and height parameters greatly simplified the wrapper code.</p> | |
373 | <p>The wx.GridBagSizer class (very similar to the RowColSizer in the | |
374 | library) has been added to C++ and wrapped for wxPython. It can also | |
375 | be used from XRC.</p> | |
376 | <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for | |
377 | Insert, Prepend, and etc.) methods any longer. Just use Add and the | |
378 | wrappers will figure out what to do. <strong>[Changed in 2.5.2.x]</strong> | |
379 | AddWindow, AddSizer, AddSpacer and etc. will now issue a | |
380 | DeprecationWarning.</p> | |
381 | <p><strong>[Changed in 2.5.2.x]</strong> The Sizers have had some fundamental internal | |
382 | changes in the 2.5.2.x release intended to make them do more of the | |
383 | "Right Thing" but also be as backwards compatible as possible. | |
384 | First a bit about how things used to work:</p> | |
385 | <blockquote> | |
386 | <ul class="simple"> | |
387 | <li>The size that a window had when Add()ed to the sizer was assumed | |
388 | to be its minimal size, and that size would always be used by | |
389 | default when calculating layout size and positions, and the | |
390 | sizer itself would keep track of that minimal size.</li> | |
391 | <li>If the window item was added with the <tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> | |
392 | flag then when layout was calculated the item's <tt class="literal"><span class="pre">GetBestSize</span></tt> | |
393 | would be used to reset the minimal size that the sizer used.</li> | |
394 | </ul> | |
395 | </blockquote> | |
396 | <p>The main thrust of the new Sizer changes was to make behavior like | |
397 | <tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> be the default, and also to push the tracking of | |
398 | the minimal size to the window itself (since it knows its own needs) | |
399 | instead of having the sizer take care of it. Consequently these | |
400 | changes were made:</p> | |
401 | <blockquote> | |
402 | <ul class="simple"> | |
403 | <li>The <tt class="literal"><span class="pre">wx.FIXED_MINSIZE</span></tt> flag was added to allow for the old | |
404 | behavior. When this flag is used the size a window has when | |
405 | added to the sizer will be treated as its minimal size and it | |
406 | will not be readjusted on each layout.</li> | |
407 | <li>The min size stored in <tt class="literal"><span class="pre">wx.Window</span></tt> and settable with | |
408 | <tt class="literal"><span class="pre">SetSizeHints</span></tt> or <tt class="literal"><span class="pre">SetMinSize</span></tt> will by default be used by | |
409 | the sizer (if it was set) as the minimal size of the sizer item. | |
410 | If the min size was not set (or was only partially set) then the | |
411 | window's best size is fetched and it is used instead of (or | |
412 | blended with) the min size. <tt class="literal"><span class="pre">wx.Window.GetBestFittingSize</span></tt> | |
413 | was added to facilitate getting the size to be used by the | |
414 | sizers.</li> | |
415 | <li>The best size of a window is cached so it doesn't need to | |
416 | recaculated on every layout. <tt class="literal"><span class="pre">wx.Window.InvalidateBestSize</span></tt> | |
417 | was added and should be called (usually just internally in | |
418 | control methods) whenever something is done that would make the | |
419 | best size change.</li> | |
420 | <li>All wxControls were changed to set the minsize to what is passed | |
421 | to the constructor or Create method, and also to set the real | |
422 | size of the control to the blending of the min size and best | |
423 | size. <tt class="literal"><span class="pre">wx.Window.SetBestFittingSize</span></tt> was added to help with | |
424 | this, although most controls don't need to call it directly | |
425 | because it is called indirectly via the <tt class="literal"><span class="pre">SetInitialSize</span></tt> | |
426 | called in the base classes.</li> | |
427 | </ul> | |
428 | </blockquote> | |
429 | <p>At this time, the only situation known not to work the same as before | |
430 | is the following:</p> | |
431 | <pre class="literal-block"> | |
432 | win = SomeWidget(parent) | |
433 | win.SetSize(SomeNonDefaultSize) | |
434 | sizer.Add(win) | |
435 | </pre> | |
436 | <p>In this case the old code would have used the new size as the minimum, | |
437 | but now the sizer will use the default size as the minimum rather than | |
438 | the size set later. It is an easy fix though, just move the | |
439 | specification of the size to the constructor (assuming that SomeWidget | |
440 | will set its minsize there like the rest of the controls do) or call | |
441 | <tt class="literal"><span class="pre">SetMinSize</span></tt> instead of <tt class="literal"><span class="pre">SetSize</span></tt>.</p> | |
442 | <p>In order to fit well with this new scheme of things, all wxControls or | |
443 | custom controls should do the following things. (Depending on how | |
444 | they are used you may also want to do the same thing for non-control | |
445 | custom windows.)</p> | |
446 | <blockquote> | |
447 | <ul> | |
448 | <li><p class="first">Either override or inherit a meaningful <tt class="literal"><span class="pre">DoGetBestSize</span></tt> method | |
449 | that calculates whatever size is "best" for the control. Once | |
450 | that size is calculated then there should normally be a call to | |
451 | <tt class="literal"><span class="pre">CacheBestSize</span></tt> to save it for later use, unless for some | |
452 | reason you want the best size to be recalculated on every | |
453 | layout.</p> | |
454 | <p>Note: In order to successfully override <tt class="literal"><span class="pre">DoGetBestSize</span></tt> in | |
455 | Python the class needs to be derived from <tt class="literal"><span class="pre">wx.PyWindow</span></tt>, | |
456 | <tt class="literal"><span class="pre">wx.PyControl</span></tt>, or etc. If your class instead derives from | |
457 | one of the standard wx classes then just be sure that the min | |
458 | size gets explicitly set to what would have been the best size | |
459 | and things should work properly in almost all situations.</p> | |
460 | </li> | |
461 | <li><p class="first">Any method that changes the attributes of the control such that | |
462 | the best size will change should call <tt class="literal"><span class="pre">InvalidateBestSize</span></tt> so | |
463 | it will be recalculated the next time it is needed.</p> | |
464 | </li> | |
465 | <li><p class="first">The control's constructor and/or Create method should ensure | |
466 | that the minsize is set to the size passed in, and that the | |
467 | control is sized to a blending of the min size and best size. | |
468 | This can be done by calling <tt class="literal"><span class="pre">SetBestFittingSize</span></tt>.</p> | |
469 | </li> | |
470 | </ul> | |
471 | </blockquote> | |
472 | </div> | |
473 | <div class="section" id="platforminfo"> | |
474 | <h1><a name="platforminfo">PlatformInfo</a></h1> | |
475 | <p>Added wx.PlatformInfo which is a tuple containing strings that | |
476 | describe the platform and build options of wxPython. This lets you | |
477 | know more about the build than just the __WXPORT__ value that | |
478 | wx.Platform contains, such as if it is a GTK2 build. For example, | |
479 | instead of:</p> | |
480 | <pre class="literal-block"> | |
481 | if wx.Platform == "__WXGTK__": | |
482 | ... | |
483 | </pre> | |
484 | <p>you should do this:</p> | |
485 | <pre class="literal-block"> | |
486 | if "__WXGTK__" in wx.PlatformInfo: | |
487 | ... | |
488 | </pre> | |
489 | <p>and you can specifically check for a wxGTK2 build by looking for | |
490 | "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this | |
491 | way. If there are any other platform/toolkit/build flags that make | |
492 | sense to add to this tuple please let me know.</p> | |
493 | <p>BTW, wx.Platform will probably be deprecated in the future.</p> | |
494 | </div> | |
495 | <div class="section" id="activex"> | |
496 | <h1><a name="activex">ActiveX</a></h1> | |
497 | <p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new | |
498 | extension module called wx.activex. It is very generic and dynamic | |
499 | and should allow hosting of arbitray ActiveX controls within your | |
500 | wxPython apps. So far I've tested it with IE, PDF, and Flash | |
501 | controls, (and there are new samples in the demo and also library | |
502 | modules supporting these.)</p> | |
503 | <p>The new wx.activex module contains a bunch of code, but the most | |
504 | important things to look at are ActiveXWindow and ActiveXEvent. | |
505 | ActiveXWindow derives from wxWindow and the constructor accepts a | |
506 | CLSID for the ActiveX Control that should be created. (There is also | |
507 | a CLSID class that can convert from a progID or a CLSID String.) The | |
508 | ActiveXWindow class simply adds methods that allow you to query some | |
509 | of the TypeInfo exposed by the ActiveX object, and also to get/set | |
510 | properties or call methods by name. The Python implementation | |
511 | automatically handles converting parameters and return values to/from | |
512 | the types expected by the ActiveX code as specified by the TypeInfo, | |
513 | (just bool, integers, floating point, strings and None/Empty so far, | |
514 | but more can be handled later.)</p> | |
515 | <p>That's pretty much all there is to the class, as I mentioned before it | |
516 | is very generic and dynamic. Very little is hard-coded and everything | |
517 | that is done with the actual ActiveX control is done at runtime and | |
518 | referenced by property or method name. Since Python is such a dynamic | |
519 | language this is a very good match. I thought for a while about doing | |
520 | some Python black-magic and making the specific methods/properties of | |
521 | the actual ActiveX control "appear" at runtime, but then decided that | |
522 | it would be better and more understandable to do it via subclassing. | |
523 | So there is a utility class in wx.activex that given an existing | |
524 | ActiveXWindow instance can generate a .py module containing a derived | |
525 | class with real methods and properties that do the Right Thing to | |
526 | reflect those calls to the real ActiveX control. There is also a | |
527 | script/tool module named genaxmodule that given a CLSID or progID and | |
528 | a class name, will generate the module for you. There are a few | |
529 | examples of the output of this tool in the wx.lib package, see | |
530 | iewin.py, pdfwin.py and flashwin.py.</p> | |
531 | <p>Currently the genaxmodule tool will tweak some of the names it | |
532 | generates, but this can be controled if you would like to do it | |
533 | differently by deriving your own class from GernerateAXModule, | |
534 | overriding some methods and then using this class from a tool like | |
535 | genaxmodule. [TODO: make specifying a new class on genaxmodule's | |
536 | command-line possible.] The current default behavior is that any | |
537 | event names that start with "On" will have the "On" dropped, property | |
538 | names are converted to all lower case, and if any name is a Python | |
539 | keyword it will have an underscore appended to it. GernerateAXModule | |
540 | does it's best when generating the code in the new module, but it can | |
541 | only be as good as the TypeInfo data available from the ActiveX | |
542 | control so sometimes some tweaking will be needed. For example, the | |
543 | IE web browser control defines the Flags parameter of the Navigate2 | |
544 | method as required, but MSDN says it is optional.</p> | |
545 | <p>It is intended that this new wx.activex module will replace both the | |
546 | older version of Lindsay's code available in iewin.IEHtmlWindow, and | |
547 | also the wx.lib.activexwraper module. Probably the biggest | |
548 | differences you'll ecounter in migrating activexwrapper-based code | |
549 | (besides events working better without causing deadlocks) is that | |
550 | events are no longer caught by overriding methods in your derived | |
551 | class. Instead ActiveXWindow uses the wx event system and you bind | |
552 | handlers for the ActiveX events exactly the same way you do for any wx | |
553 | event. There is just one extra step needed and that is creating an | |
554 | event ID from the ActiveX event name, and if you use the genaxmodule | |
555 | tool then this extra step will be handled for you there. For example, | |
556 | for the StatusTextChange event in the IE web browser control, this | |
557 | code is generated for you:</p> | |
558 | <pre class="literal-block"> | |
559 | wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange') | |
560 | EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1) | |
561 | </pre> | |
562 | <p>and you would use it in your code like this:</p> | |
563 | <pre class="literal-block"> | |
564 | self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie) | |
565 | </pre> | |
566 | <p>When the event happens and your event handler function is called the | |
567 | event properties from the ActiveX control (if any) are converted to | |
568 | attributes of the event object passed to the handler. (Can you say | |
569 | 'event' any more times in a single sentence? ;-) ) For example the | |
570 | StatusTextChange event will also send the text that should be put into | |
571 | the status line as an event parameter named "Text" and you can access | |
572 | it your handlers as an attribute of the event object like this:</p> | |
573 | <pre class="literal-block"> | |
574 | def UpdateStatusText(self, evt): | |
575 | self.SetStatusText(evt.Text) | |
576 | </pre> | |
577 | <p>Usually these event object attributes should be considered read-only, | |
578 | but some will be defined by the TypeInfo as output parameters. In | |
579 | those cases if you modify the event object's attribute then that value | |
580 | will be returned to the ActiveX control. For example, to prevent a | |
581 | new window from being opened by the IE web browser control you can do | |
582 | this in the handler for the iewin.EVT_NewWindow2 event:</p> | |
583 | <pre class="literal-block"> | |
584 | def OnNewWindow2(self, evt): | |
585 | evt.Cancel = True | |
586 | </pre> | |
587 | <p>So how do you know what methods, events and properties that an ActiveX | |
588 | control supports? There is a funciton in wx.activex named GetAXInfo | |
589 | that returns a printable summary of the TypeInfo from the ActiveX | |
590 | instance passed in. You can use this as an example of how to browse | |
591 | the TypeInfo provided, and there is also a copy of this function's | |
592 | output appended as a comment to the modules produced by the | |
593 | genaxmodule tool. Beyond that you'll need to consult the docs | |
594 | provided by the makers of the ActiveX control that you are using.</p> | |
595 | </div> | |
596 | <div class="section" id="png-images"> | |
597 | <h1><a name="png-images">PNG Images</a></h1> | |
598 | <p>Prior to 2.5 the PNG image handler would convert all alpha channel | |
599 | information to a mask when the image was loaded. Pixels that were | |
600 | more than halfway transparent would be made fully transparent by the | |
601 | mask and the rest would be made fully opaque.</p> | |
602 | <p>In 2.5 the image handler has been updated to preserve the alpha | |
603 | channel and will now only create a mask when all the pixels in the | |
604 | image are either fully transparent or fully opaque. In addition, the | |
605 | wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend | |
606 | the pixels in the image with partially transparent alpha values.</p> | |
607 | <p>If you are using a PNG with an alpha channel but you need to have a | |
608 | wx.Mask like you automatically got in 2.4 then you can do one of the | |
609 | following:</p> | |
610 | <blockquote> | |
611 | <ul class="simple"> | |
612 | <li>Edit the image and make all the partially transparent pixels be | |
613 | fully transparent.</li> | |
614 | <li>Use a different image type.</li> | |
615 | <li>Set a mask based on colour after you load the image.</li> | |
616 | </ul> | |
617 | </blockquote> | |
618 | </div> | |
619 | <div class="section" id="ogl-is-dead-long-live-ogl"> | |
620 | <h1><a name="ogl-is-dead-long-live-ogl">OGL is dead! LONG LIVE OGL!</a></h1> | |
621 | <p><strong>[Changed in 2.5.2.x]</strong></p> | |
622 | <p>The wx.ogl module has been deprecated in favor of the new Python port | |
623 | Content-type: text/html ]>