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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: region.h | |
3 | // Purpose: wxRegion class | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2001/03/12 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_REGION_H_ | |
12 | #define _WX_REGION_H_ | |
13 | ||
14 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
15 | #pragma interface "region.h" | |
16 | #endif | |
17 | ||
18 | #include "wx/list.h" | |
19 | #include "wx/gdiobj.h" | |
20 | #include "wx/gdicmn.h" | |
21 | #include "wx/list.h" | |
22 | ||
23 | class WXDLLEXPORT wxRect; | |
24 | class WXDLLEXPORT wxPoint; | |
25 | class MGLRegion; | |
26 | ||
27 | enum wxRegionContain | |
28 | { | |
29 | wxOutRegion = 0, | |
30 | wxPartRegion = 1, | |
31 | wxInRegion = 2 | |
32 | }; | |
33 | ||
34 | class WXDLLEXPORT wxRegion : public wxGDIObject | |
35 | { | |
36 | DECLARE_DYNAMIC_CLASS(wxRegion); | |
37 | friend class WXDLLEXPORT wxRegionIterator; | |
38 | ||
39 | public: | |
40 | wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); | |
41 | wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); | |
42 | wxRegion(const wxRect& rect); | |
43 | wxRegion(const MGLRegion& region); | |
44 | wxRegion( const wxBitmap& bmp, | |
45 | const wxColour& transColour = wxNullColour, | |
46 | int tolerance = 0) | |
47 | { | |
48 | Union(bmp, transColour, tolerance); | |
49 | } | |
50 | ||
51 | wxRegion(); | |
52 | ~wxRegion(); | |
53 | ||
54 | //# Copying | |
55 | inline wxRegion(const wxRegion& r) | |
56 | { Ref(r); } | |
57 | inline wxRegion& operator = (const wxRegion& r) | |
58 | { Ref(r); return (*this); } | |
59 | ||
60 | //# Modify region | |
61 | // Clear current region | |
62 | void Clear(void); | |
63 | ||
64 | bool Offset(wxCoord x, wxCoord y); | |
65 | ||
66 | // Union rectangle or region with this. | |
67 | bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height); | |
68 | bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); } | |
69 | bool Union(const wxRegion& region); | |
70 | ||
71 | // Intersect rectangle or region with this. | |
72 | bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height); | |
73 | bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); } | |
74 | bool Intersect(const wxRegion& region); | |
75 | ||
76 | // Subtract rectangle or region from this: | |
77 | // Combines the parts of 'this' that are not part of the second region. | |
78 | bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height); | |
79 | bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); } | |
80 | bool Subtract(const wxRegion& region); | |
81 | ||
82 | // XOR: the union of two combined regions except for any overlapping areas. | |
83 | bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height); | |
84 | bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); } | |
85 | bool Xor(const wxRegion& region); | |
86 | ||
87 | //# Information on region | |
88 | // Outer bounds of region | |
89 | void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; | |
90 | wxRect GetBox(void) const ; | |
91 | ||
92 | // Is region empty? | |
93 | bool Empty(void) const; | |
94 | inline bool IsEmpty(void) const { return Empty(); } | |
95 | ||
96 | //# Tests | |
97 | // Does the region contain the point (x,y)? | |
98 | wxRegionContain Contains(wxCoord x, wxCoord y) const; | |
99 | // Does the region contain the point pt? | |
100 | wxRegionContain Contains(const wxPoint& pt) const; | |
101 | // Does the region contain the rectangle (x, y, w, h)? | |
102 | wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; | |
103 | // Does the region contain the rectangle rect? | |
104 | wxRegionContain Contains(const wxRect& rect) const; | |
105 | ||
106 | // Convert the region to a B&W bitmap with the white pixels being inside | |
107 | // the region. | |
108 | wxBitmap ConvertToBitmap() const; | |
109 | ||
110 | // Use the non-transparent pixels of a wxBitmap for the region to combine | |
111 | // with this region. If the bitmap has a mask then it will be used, | |
112 | // otherwise the colour to be treated as transparent may be specified, | |
113 | // along with an optional tolerance value. | |
114 | bool Union(const wxBitmap& bmp, | |
115 | const wxColour& transColour = wxNullColour, | |
116 | int tolerance = 0); | |
117 | ||
118 | ||
119 | // implementation from now on: | |
120 | const MGLRegion& GetMGLRegion() const; | |
121 | ||
122 | protected: | |
123 | // ref counting code | |
124 | virtual wxObjectRefData *CreateRefData() const; | |
125 | virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; | |
126 | }; | |
127 | ||
128 | ||
129 | WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList); | |
130 | ||
131 | class WXDLLEXPORT wxRegionIterator : public wxObject | |
132 | { | |
133 | DECLARE_DYNAMIC_CLASS(wxRegionIterator); | |
134 | public: | |
135 | wxRegionIterator(void); | |
136 | wxRegionIterator(const wxRegion& region); | |
137 | ~wxRegionIterator(void); | |
138 | ||
139 | void Reset(void) { m_currentNode = NULL; } | |
140 | void Reset(const wxRegion& region); | |
141 | ||
142 | #ifndef __SALFORDC__ | |
143 | operator bool (void) const { return (m_currentNode != NULL); } | |
144 | #endif | |
145 | ||
146 | bool HaveRects(void) const { return (m_currentNode != NULL); } | |
147 | ||
148 | void operator ++ (void); | |
149 | void operator ++ (int); | |
150 | ||
151 | wxCoord GetX(void) const; | |
152 | wxCoord GetY(void) const; | |
153 | wxCoord GetW(void) const; | |
154 | wxCoord GetWidth(void) const { return GetW(); } | |
155 | wxCoord GetH(void) const; | |
156 | wxCoord GetHeight(void) const { return GetH(); } | |
157 | wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } | |
158 | ||
159 | private: | |
160 | wxRegionRectList m_rects; | |
161 | wxRegionRectList::Node *m_currentNode; | |
162 | }; | |
163 | ||
164 | #endif | |
165 | // _WX_REGION_H_ |