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1/////////////////////////////////////////////////////////////////////////////
2// Name: region.h
3// Purpose: interface of wxRegionIterator
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 Types of results returned from a call to wxRegion::Contains().
11*/
12enum wxRegionContain
13{
14 /** The specified value is not contained within this region. */
15 wxOutRegion = 0,
16
17 /**
18 The specified value is partially contained within this region.
19
20 On Windows, this result is not supported. ::wxInRegion will be returned
21 instead.
22 */
23 wxPartRegion = 1,
24
25 /**
26 The specified value is fully contained within this region.
27
28 On Windows, this result will be returned even if only part of the specified
29 value is contained in this region.
30 */
31 wxInRegion = 2
32};
33
34/**
35 @class wxRegionIterator
36
37 This class is used to iterate through the rectangles in a region,
38 typically when examining the damaged regions of a window within an OnPaint call.
39
40 To use it, construct an iterator object on the stack and loop through the
41 regions, testing the object and incrementing the iterator at the end of the
42 loop.
43
44 See wxPaintEvent for an example of use.
45
46 @library{wxcore}
47 @category{gdi}
48
49 @stdobjects
50 ::wxNullRegion
51
52 @see wxPaintEvent
53*/
54class wxRegionIterator : public wxObject
55{
56public:
57 /**
58 Default constructor.
59 */
60 wxRegionIterator();
61 /**
62 Creates an iterator object given a region.
63 */
64 wxRegionIterator(const wxRegion& region);
65
66 /**
67 An alias for GetHeight().
68 */
69 wxCoord GetH() const;
70
71 /**
72 Returns the height value for the current region.
73 */
74 wxCoord GetHeight() const;
75
76 /**
77 Returns the current rectangle.
78 */
79 wxRect GetRect() const;
80
81 /**
82 An alias for GetWidth().
83 */
84 wxCoord GetW() const;
85
86 /**
87 Returns the width value for the current region.
88 */
89 wxCoord GetWidth() const;
90
91 /**
92 Returns the x value for the current region.
93 */
94 wxCoord GetX() const;
95
96 /**
97 Returns the y value for the current region.
98 */
99 wxCoord GetY() const;
100
101 /**
102 Returns @true if there are still some rectangles; otherwise returns @false.
103 */
104 bool HaveRects() const;
105
106 /**
107 Resets the iterator to the beginning of the rectangles.
108 */
109 void Reset();
110
111 /**
112 Resets the iterator to the given region.
113 */
114 void Reset(const wxRegion& region);
115
116 /**
117 Increment operator. Increments the iterator to the next region.
118
119 @beginWxPythonOnly
120 A wxPython alias for this operator is called Next.
121 @endWxPythonOnly
122 */
123 wxRegionIterator& operator ++();
124
125 /**
126 Returns @true if there are still some rectangles; otherwise returns @false.
127
128 You can use this to test the iterator object as if it were of type @c bool.
129 */
130 operator bool() const;
131};
132
133
134
135/**
136 @class wxRegion
137
138 A wxRegion represents a simple or complex region on a device context or window.
139
140 This class uses @ref overview_refcount "reference counting and copy-on-write"
141 internally so that assignments between two instances of this class are very
142 cheap. You can therefore use actual objects instead of pointers without
143 efficiency problems. If an instance of this class is changed it will create
144 its own data internally so that other instances, which previously shared the
145 data using the reference counting, are not affected.
146
147 @stdobjects
148 - ::wxNullRegion
149
150 @library{wxcore}
151 @category{data,gdi}
152
153 @see wxRegionIterator
154*/
155class wxRegion : public wxGDIObject
156{
157public:
158 /**
159 Default constructor.
160 */
161 wxRegion();
162 /**
163 Constructs a rectangular region with the given position and size.
164 */
165 wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
166 /**
167 Constructs a rectangular region from the top left point and the bottom right
168 point.
169 */
170 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
171 /**
172 Constructs a rectangular region a wxRect object.
173 */
174 wxRegion(const wxRect& rect);
175 /**
176 Copy constructor, uses @ref overview_refcount.
177 */
178 wxRegion(const wxRegion& region);
179 /**
180 Constructs a region corresponding to the polygon made of @a n points
181 in the provided array.
182 @a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
183 */
184 wxRegion(size_t n, const wxPoint* points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
185 /**
186 Constructs a region using a bitmap. See Union() for more details.
187 */
188 wxRegion(const wxBitmap& bmp);
189 /**
190 Constructs a region using the non-transparent pixels of a bitmap. See
191 Union() for more details.
192 */
193 wxRegion(const wxBitmap& bmp, const wxColour& transColour,
194 int tolerance = 0);
195
196 /**
197 Destructor.
198 See @ref overview_refcount_destruct "reference-counted object destruction" for
199 more info.
200 */
201 virtual ~wxRegion();
202
203 /**
204 Clears the current region.
205 */
206 virtual void Clear();
207
208 /**
209 Returns a value indicating whether the given point is contained within the region.
210
211 @return The return value is one of @c wxOutRegion and @c wxInRegion.
212 */
213 wxRegionContain Contains(wxCoord x, wxCoord y) const;
214 /**
215 Returns a value indicating whether the given point is contained within the region.
216
217 @return The return value is one of @c wxOutRegion and @c wxInRegion.
218 */
219 wxRegionContain Contains(const wxPoint& pt) const;
220 /**
221 Returns a value indicating whether the given rectangle is contained within the
222 region.
223
224 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
225
226 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
227 ::wxInRegion then indicates that all or some part of the region is
228 contained in this region.
229 */
230 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord width, wxCoord height) const;
231 /**
232 Returns a value indicating whether the given rectangle is contained within the
233 region.
234
235 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
236
237 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
238 ::wxInRegion then indicates that all or some part of the region is
239 contained in this region.
240 */
241 wxRegionContain Contains(const wxRect& rect) const;
242
243 /**
244 Convert the region to a black and white bitmap with the white pixels
245 being inside the region.
246 */
247 wxBitmap ConvertToBitmap() const;
248
249 //@{
250 /**
251 Returns the outer bounds of the region.
252 */
253 void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
254 wxCoord& height) const;
255 wxRect GetBox() const;
256 //@}
257
258 /**
259 Finds the intersection of this region and another, rectangular region,
260 specified using position and size.
261
262 @return @true if successful, @false otherwise.
263
264 @remarks Creates the intersection of the two regions, that is, the parts
265 which are in both regions. The result is stored in this
266 region.
267 */
268 bool Intersect(wxCoord x, wxCoord y, wxCoord width,
269 wxCoord height);
270 /**
271 Finds the intersection of this region and another, rectangular region.
272
273 @return @true if successful, @false otherwise.
274
275 @remarks Creates the intersection of the two regions, that is, the parts
276 which are in both regions. The result is stored in this
277 region.
278 */
279 bool Intersect(const wxRect& rect);
280 /**
281 Finds the intersection of this region and another region.
282
283 @return @true if successful, @false otherwise.
284
285 @remarks Creates the intersection of the two regions, that is, the parts
286 which are in both regions. The result is stored in this
287 region.
288 */
289 bool Intersect(const wxRegion& region);
290
291 /**
292 Returns @true if the region is empty, @false otherwise.
293 */
294 virtual bool IsEmpty() const;
295
296 /**
297 Returns @true if the region is equal to, i.e. covers the same area as,
298 another one.
299
300 @note If both this region and @a region are invalid, they are
301 considered to be equal.
302 */
303 bool IsEqual(const wxRegion& region) const;
304
305 //@{
306 /**
307 Moves the region by the specified offsets in horizontal and vertical
308 directions.
309
310 @return @true if successful, @false otherwise (the region is unchanged
311 then).
312 */
313 bool Offset(wxCoord x, wxCoord y);
314 bool Offset(const wxPoint& pt);
315 //@}
316
317 /**
318 Subtracts a rectangular region from this region.
319
320 @return @true if successful, @false otherwise.
321
322 @remarks This operation combines the parts of 'this' region that are not
323 part of the second region. The result is stored in this
324 region.
325 */
326 bool Subtract(const wxRect& rect);
327 /**
328 Subtracts a region from this region.
329
330 @return @true if successful, @false otherwise.
331
332 @remarks This operation combines the parts of 'this' region that are not
333 part of the second region. The result is stored in this
334 region.
335 */
336 bool Subtract(const wxRegion& region);
337
338 /**
339 Finds the union of this region and another, rectangular region, specified using
340 position and size.
341
342 @return @true if successful, @false otherwise.
343
344 @remarks This operation creates a region that combines all of this region
345 and the second region. The result is stored in this
346 region.
347 */
348 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
349 /**
350 Finds the union of this region and another, rectangular region.
351
352 @return @true if successful, @false otherwise.
353
354 @remarks This operation creates a region that combines all of this region
355 and the second region. The result is stored in this
356 region.
357 */
358 bool Union(const wxRect& rect);
359 /**
360 Finds the union of this region and another region.
361
362 @return @true if successful, @false otherwise.
363
364 @remarks This operation creates a region that combines all of this region
365 and the second region. The result is stored in this
366 region.
367 */
368 bool Union(const wxRegion& region);
369 /**
370 Finds the union of this region and the non-transparent pixels of a
371 bitmap. The bitmap's mask is used to determine transparency. If the
372 bitmap doesn't have a mask, the bitmap's full dimensions are used.
373
374 @return @true if successful, @false otherwise.
375
376 @remarks This operation creates a region that combines all of this region
377 and the second region. The result is stored in this
378 region.
379 */
380 bool Union(const wxBitmap& bmp);
381 /**
382 Finds the union of this region and the non-transparent pixels of a
383 bitmap. Colour to be treated as transparent is specified in the
384 @a transColour argument, along with an optional colour tolerance value.
385
386 @return @true if successful, @false otherwise.
387
388 @remarks This operation creates a region that combines all of this region
389 and the second region. The result is stored in this
390 region.
391 */
392 bool Union(const wxBitmap& bmp, const wxColour& transColour,
393 int tolerance = 0);
394
395 /**
396 Finds the Xor of this region and another, rectangular region, specified using
397 position and size.
398
399 @return @true if successful, @false otherwise.
400
401 @remarks This operation creates a region that combines all of this region
402 and the second region, except for any overlapping
403 areas. The result is stored in this region.
404 */
405 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
406 /**
407 Finds the Xor of this region and another, rectangular region.
408
409 @return @true if successful, @false otherwise.
410
411 @remarks This operation creates a region that combines all of this region
412 and the second region, except for any overlapping
413 areas. The result is stored in this region.
414 */
415 bool Xor(const wxRect& rect);
416 /**
417 Finds the Xor of this region and another region.
418
419 @return @true if successful, @false otherwise.
420
421 @remarks This operation creates a region that combines all of this region
422 and the second region, except for any overlapping
423 areas. The result is stored in this region.
424 */
425 bool Xor(const wxRegion& region);
426
427 /**
428 Assignment operator, using @ref overview_refcount.
429 */
430 wxRegion& operator=(const wxRegion& region);
431};
432
433/**
434 An empty region.
435*/
436wxRegion wxNullRegion;