]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dcmemory.h | |
3 | // Purpose: interface of wxMemoryDC | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxMemoryDC | |
11 | ||
12 | A memory device context provides a means to draw graphics onto a bitmap. | |
13 | When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and | |
14 | @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other | |
15 | colours will draw the foreground colour (i.e. 1). | |
16 | ||
17 | A bitmap must be selected into the new memory DC before it may be used for | |
18 | anything. Typical usage is as follows: | |
19 | ||
20 | @code | |
21 | // Create a memory DC | |
22 | wxMemoryDC temp_dc; | |
23 | temp_dc.SelectObject(test_bitmap); | |
24 | ||
25 | // We can now draw into the memory DC... | |
26 | // Copy from this DC to another DC. | |
27 | old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0); | |
28 | @endcode | |
29 | ||
30 | Note that the memory DC must be deleted (or the bitmap selected out of it) | |
31 | before a bitmap can be reselected into another memory DC. | |
32 | ||
33 | And, before performing any other operations on the bitmap data, the bitmap | |
34 | must be selected out of the memory DC: | |
35 | ||
36 | @code | |
37 | temp_dc.SelectObject(wxNullBitmap); | |
38 | @endcode | |
39 | ||
40 | This happens automatically when wxMemoryDC object goes out of scope. | |
41 | ||
42 | @library{wxcore} | |
43 | @category{dc} | |
44 | ||
45 | @see wxBitmap, wxDC | |
46 | */ | |
47 | class wxMemoryDC : public wxDC | |
48 | { | |
49 | public: | |
50 | /** | |
51 | Constructs a new memory device context. | |
52 | ||
53 | Use the wxDC::IsOk() member to test whether the constructor was | |
54 | successful in creating a usable device context. Don't forget to select | |
55 | a bitmap into the DC before drawing on it. | |
56 | */ | |
57 | wxMemoryDC(); | |
58 | /** | |
59 | Constructs a new memory device context and calls SelectObject() with | |
60 | the given bitmap. | |
61 | ||
62 | Use the wxDC::IsOk() member to test whether the constructor was | |
63 | successful in creating a usable device context. | |
64 | */ | |
65 | wxMemoryDC(wxBitmap& bitmap); | |
66 | ||
67 | /** | |
68 | Works exactly like SelectObjectAsSource() but this is the function you | |
69 | should use when you select a bitmap because you want to modify it, e.g. | |
70 | drawing on this DC. | |
71 | ||
72 | Using SelectObjectAsSource() when modifying the bitmap may incurr some | |
73 | problems related to wxBitmap being a reference counted object (see | |
74 | @ref overview_refcount). | |
75 | ||
76 | Also, before using the updated bitmap data, make sure to select it out | |
77 | of context first (for example by selecting ::wxNullBitmap into the device | |
78 | context). | |
79 | ||
80 | @see wxDC::DrawBitmap() | |
81 | */ | |
82 | void SelectObject(wxBitmap& bitmap); | |
83 | ||
84 | /** | |
85 | Selects the given bitmap into the device context, to use as the memory | |
86 | bitmap. Selecting the bitmap into a memory DC allows you to draw into | |
87 | the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy | |
88 | the bitmap to a window. For this purpose, you may find wxDC::DrawIcon() | |
89 | easier to use instead. | |
90 | ||
91 | If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap) | |
92 | the current bitmap is selected out of the device context, and the | |
93 | original bitmap restored, allowing the current bitmap to be destroyed | |
94 | safely. | |
95 | */ | |
96 | void SelectObjectAsSource(const wxBitmap& bitmap); | |
97 | }; | |
98 |