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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/common/glcmn.cpp
3// Purpose: wxGLCanvasBase implementation
4// Author: Vadim Zeitlin
5// Created: 2007-04-09
6// RCS-ID: $Id$
7// Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19// for compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_GLCANVAS
27
28#ifndef WX_PRECOMP
29 #include "wx/log.h"
30#endif // WX_PRECOMP
31
32#include "wx/glcanvas.h"
33
34// DLL options compatibility check:
35#include "wx/build.h"
36WX_CHECK_BUILD_OPTIONS("wxGL")
37
38IMPLEMENT_CLASS(wxGLApp, wxApp)
39
40// ============================================================================
41// implementation
42// ============================================================================
43
44wxGLCanvasBase::wxGLCanvasBase()
45{
46#if WXWIN_COMPATIBILITY_2_8
47 m_glContext = NULL;
48#endif
49
50 // we always paint background entirely ourselves so prevent wx from erasing
51 // it to avoid flicker
52 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
53}
54
55bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
56{
57 // although on MSW it works even if the window is still hidden, it doesn't
58 // work in other ports (notably X11-based ones) and documentation mentions
59 // that SetCurrent() can only be called for a shown window, so check for it
60 wxASSERT_MSG( IsShownOnScreen(), _T("can't make hidden GL canvas current") );
61
62 return context.SetCurrent(*wx_static_cast(const wxGLCanvas *, this));
63}
64
65bool wxGLCanvasBase::SetColour(const wxString& colour)
66{
67 wxColour col = wxTheColourDatabase->Find(colour);
68 if ( !col.Ok() )
69 return false;
70
71 GLboolean isRGBA;
72 glGetBooleanv(GL_RGBA_MODE, &isRGBA);
73 if ( isRGBA )
74 {
75 glColor3f(col.Red() / 256., col.Green() / 256., col.Blue() / 256.);
76 }
77 else // indexed colour
78 {
79 GLint pix = GetColourIndex(col);
80 if ( pix == -1 )
81 {
82 wxLogError(_("Failed to allocate colour for OpenGL"));
83 return false;
84 }
85
86 glIndexi(pix);
87 }
88
89 return true;
90}
91
92wxGLCanvasBase::~wxGLCanvasBase()
93{
94#if WXWIN_COMPATIBILITY_2_8
95 delete m_glContext;
96#endif // WXWIN_COMPATIBILITY_2_8
97}
98
99#if WXWIN_COMPATIBILITY_2_8
100
101wxGLContext *wxGLCanvasBase::GetContext() const
102{
103 return m_glContext;
104}
105
106void wxGLCanvasBase::SetCurrent()
107{
108 if ( m_glContext )
109 SetCurrent(*m_glContext);
110}
111
112void wxGLCanvasBase::OnSize(wxSizeEvent& WXUNUSED(event))
113{
114}
115
116#endif // WXWIN_COMPATIBILITY_2_8
117
118#endif // wxUSE_GLCANVAS
119