]> git.saurik.com Git - wxWidgets.git/blame_incremental - include/wx/wxprec.h
added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / wxprec.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wxprec.h
3// Purpose: Includes the appropriate files for precompiled headers
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// compiler detection; includes setup.h
13#include "wx/defs.h"
14
15// check if to use precompiled headers: do it for most Windows compilers unless
16// explicitly disabled by defining NOPCH
17#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__)
18 #if !defined(NOPCH)
19 #define WX_PRECOMP
20 #endif
21#endif
22
23// For some reason, this must be defined for common dialogs to work.
24#ifdef __WATCOMC__
25 #define INCLUDE_COMMDLG_H 1
26#endif
27
28#ifdef WX_PRECOMP
29
30// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
31// _before_ including <windows.h>
32#include "wx/wxchar.h"
33
34// include standard Windows headers
35#if defined(__WXMSW__) && !wxUSE_MFC
36 #ifndef STRICT
37 #define STRICT 1
38 #endif
39
40 #include <windows.h>
41 #include "wx/msw/winundef.h"
42#endif
43
44// include the most common wx headers
45#include "wx/wx.h"
46
47#endif // WX_PRECOMP