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added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / mgl / bitmap.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: bitmap.h
3// Author: Vaclav Slavik
4// RCS-ID: $Id$
5// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9
10#ifndef __WX_BITMAP_H__
11#define __WX_BITMAP_H__
12
13#ifdef __GNUG__
14#pragma interface
15#endif
16
17#include "wx/defs.h"
18#include "wx/object.h"
19#include "wx/string.h"
20#include "wx/palette.h"
21#include "wx/gdiobj.h"
22
23
24//-----------------------------------------------------------------------------
25// classes
26//-----------------------------------------------------------------------------
27
28class WXDLLEXPORT wxMask;
29class WXDLLEXPORT wxBitmap;
30class WXDLLEXPORT wxImage;
31class WXDLLEXPORT wxDC;
32class WXDLLEXPORT wxMemoryDC;
33
34class MGLDevCtx;
35struct bitmap_t;
36
37//-----------------------------------------------------------------------------
38// wxMask
39//-----------------------------------------------------------------------------
40
41class WXDLLEXPORT wxMask: public wxObject
42{
43public:
44 wxMask();
45 wxMask(const wxBitmap& bitmap, const wxColour& colour);
46 wxMask(const wxBitmap& bitmap, int paletteIndex);
47 wxMask(const wxBitmap& bitmap);
48 ~wxMask();
49
50 bool Create(const wxBitmap& bitmap, const wxColour& colour);
51 bool Create(const wxBitmap& bitmap, int paletteIndex);
52 bool Create(const wxBitmap& bitmap);
53
54 // implementation
55 wxBitmap *m_bitmap;
56
57 wxBitmap *GetBitmap() const { return m_bitmap; }
58
59private:
60 DECLARE_DYNAMIC_CLASS(wxMask)
61};
62
63//-----------------------------------------------------------------------------
64// wxBitmap
65//-----------------------------------------------------------------------------
66
67class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
68{
69public:
70 wxBitmapHandler() : wxBitmapHandlerBase() {}
71private:
72 DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
73};
74
75class WXDLLEXPORT wxBitmap: public wxBitmapBase
76{
77public:
78 wxBitmap() {}
79 wxBitmap(int width, int height, int depth = -1);
80 wxBitmap(const char bits[], int width, int height, int depth = 1);
81 wxBitmap(const char **bits) { CreateFromXpm(bits); }
82 wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
83 wxBitmap(const wxBitmap& bmp);
84 wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
85 wxBitmap(const wxImage& image, int depth = -1);
86 ~wxBitmap() {}
87 wxBitmap& operator = (const wxBitmap& bmp);
88 bool operator == (const wxBitmap& bmp) const;
89 bool operator != (const wxBitmap& bmp) const;
90 bool Ok() const;
91
92 bool Create(int width, int height, int depth = -1);
93
94 virtual int GetHeight() const;
95 virtual int GetWidth() const;
96 virtual int GetDepth() const;
97
98 virtual wxImage ConvertToImage() const;
99
100 virtual wxMask *GetMask() const;
101 virtual void SetMask(wxMask *mask);
102
103 virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
104
105 virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
106 virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
107
108 virtual wxPalette *GetPalette() const;
109 virtual void SetPalette(const wxPalette& palette);
110
111 // copies the contents and mask of the given (colour) icon to the bitmap
112 virtual bool CopyFromIcon(const wxIcon& icon);
113
114 static void InitStandardHandlers();
115
116 // implementation:
117 virtual void SetHeight(int height);
118 virtual void SetWidth(int width);
119 virtual void SetDepth(int depth);
120
121 // get underlying native representation:
122 bitmap_t *GetMGLbitmap_t() const;
123
124protected:
125 bool CreateFromXpm(const char **bits);
126
127 // creates temporary DC for access to bitmap's data:
128 MGLDevCtx *CreateTmpDC() const;
129 // sets fg & bg colours for 1bit bitmaps:
130 void SetMonoPalette(const wxColour& fg, const wxColour& bg);
131
132private:
133 DECLARE_DYNAMIC_CLASS(wxBitmap)
134
135 friend class wxDC;
136 friend class wxMemoryDC;
137};
138
139#endif // __WX_BITMAP_H__