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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: aui/aui.h | |
3 | // Purpose: interface of wxAuiManager | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** | |
11 | @todo TOWRITE | |
12 | */ | |
13 | enum wxAuiManagerDock | |
14 | { | |
15 | wxAUI_DOCK_NONE = 0, | |
16 | wxAUI_DOCK_TOP = 1, | |
17 | wxAUI_DOCK_RIGHT = 2, | |
18 | wxAUI_DOCK_BOTTOM = 3, | |
19 | wxAUI_DOCK_LEFT = 4, | |
20 | wxAUI_DOCK_CENTER = 5, | |
21 | wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER | |
22 | }; | |
23 | ||
24 | ||
25 | /** | |
26 | @todo TOWRITE | |
27 | */ | |
28 | enum wxAuiManagerOption | |
29 | { | |
30 | wxAUI_MGR_ALLOW_FLOATING = 1 << 0, | |
31 | wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1, | |
32 | wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2, | |
33 | wxAUI_MGR_TRANSPARENT_HINT = 1 << 3, | |
34 | wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4, | |
35 | wxAUI_MGR_RECTANGLE_HINT = 1 << 5, | |
36 | wxAUI_MGR_HINT_FADE = 1 << 6, | |
37 | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7, | |
38 | ||
39 | wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING | | |
40 | wxAUI_MGR_TRANSPARENT_HINT | | |
41 | wxAUI_MGR_HINT_FADE | | |
42 | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE | |
43 | }; | |
44 | ||
45 | /** | |
46 | @class wxAuiManager | |
47 | ||
48 | wxAuiManager is the central class of the wxAUI class framework. | |
49 | See also @ref overview_aui. | |
50 | ||
51 | wxAuiManager manages the panes associated with it for a particular wxFrame, | |
52 | using a pane's wxAuiPaneInfo information to determine each pane's docking | |
53 | and floating behavior. | |
54 | ||
55 | wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame. | |
56 | It uses a replaceable dock art class to do all drawing, so all drawing is | |
57 | localized in one area, and may be customized depending on an application's | |
58 | specific needs. | |
59 | ||
60 | wxAuiManager works as follows: the programmer adds panes to the class, | |
61 | or makes changes to existing pane properties (dock position, floating | |
62 | state, show state, etc.). To apply these changes, wxAuiManager's | |
63 | Update() function is called. This batch processing can be used to avoid | |
64 | flicker, by modifying more than one pane at a time, and then "committing" | |
65 | all of the changes at once by calling Update(). | |
66 | ||
67 | Panes can be added quite easily: | |
68 | ||
69 | @code | |
70 | wxTextCtrl* text1 = new wxTextCtrl(this, -1); | |
71 | wxTextCtrl* text2 = new wxTextCtrl(this, -1); | |
72 | m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption")); | |
73 | m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption")); | |
74 | m_mgr.Update(); | |
75 | @endcode | |
76 | ||
77 | Later on, the positions can be modified easily. The following will float | |
78 | an existing pane in a tool window: | |
79 | ||
80 | @code | |
81 | m_mgr.GetPane(text1).Float(); | |
82 | @endcode | |
83 | ||
84 | ||
85 | @section auimanager_layers Layers, Rows and Directions, Positions | |
86 | ||
87 | Inside wxAUI, the docking layout is figured out by checking several pane | |
88 | parameters. Four of these are important for determining where a pane will end up: | |
89 | ||
90 | @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, or Center. | |
91 | This is fairly self-explanatory. The pane will be placed in the location specified | |
92 | by this variable. | |
93 | @li Position: More than one pane can be placed inside of a dock. Imagine two panes | |
94 | being docked on the left side of a window. One pane can be placed over another. | |
95 | In proportionally managed docks, the pane position indicates its sequential position, | |
96 | starting with zero. So, in our scenario with two panes docked on the left side, | |
97 | the top pane in the dock would have position 0, and the second one would occupy | |
98 | position 1. | |
99 | @li Row: A row can allow for two docks to be placed next to each other. One of the | |
100 | most common places for this to happen is in the toolbar. Multiple toolbar rows | |
101 | are allowed, the first row being row 0, and the second row 1. Rows can also be | |
102 | used on vertically docked panes. | |
103 | @li Layer: A layer is akin to an onion. Layer 0 is the very center of the managed pane. | |
104 | Thus, if a pane is in layer 0, it will be closest to the center window (also | |
105 | sometimes known as the "content window"). Increasing layers "swallow up" all | |
106 | layers of a lower value. This can look very similar to multiple rows, but is | |
107 | different because all panes in a lower level yield to panes in higher levels. | |
108 | The best way to understand layers is by running the wxAUI sample. | |
109 | ||
110 | ||
111 | @library{wxbase} | |
112 | @category{aui} | |
113 | ||
114 | @see wxAuiPaneInfo, wxAuiDockArt | |
115 | */ | |
116 | class wxAuiManager : public wxEvtHandler | |
117 | { | |
118 | public: | |
119 | /** | |
120 | Constructor. @a managed_wnd specifies the wxFrame which should be managed. | |
121 | @a flags specifies options which allow the frame management behavior | |
122 | to be modified. | |
123 | */ | |
124 | wxAuiManager(wxWindow* managed_wnd = NULL, | |
125 | unsigned int flags = wxAUI_MGR_DEFAULT); | |
126 | ||
127 | /** | |
128 | Dtor. | |
129 | */ | |
130 | virtual ~wxAuiManager(); | |
131 | ||
132 | //@{ | |
133 | /** | |
134 | AddPane() tells the frame manager to start managing a child window. | |
135 | There are several versions of this function. The first version allows | |
136 | the full spectrum of pane parameter possibilities. The second version is | |
137 | used for simpler user interfaces which do not require as much configuration. | |
138 | The last version allows a drop position to be specified, which will determine | |
139 | where the pane will be added. | |
140 | */ | |
141 | bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info); | |
142 | bool AddPane(wxWindow* window, int direction = wxLEFT, | |
143 | const wxString& caption = wxEmptyString); | |
144 | bool AddPane(wxWindow* window, | |
145 | const wxAuiPaneInfo& pane_info, | |
146 | const wxPoint& drop_pos); | |
147 | //@} | |
148 | ||
149 | /** | |
150 | Tells the wxAuiManager to stop managing the pane specified by window. | |
151 | The window, if in a floated frame, is reparented to the frame managed | |
152 | by wxAuiManager. | |
153 | */ | |
154 | bool DetachPane(wxWindow* window); | |
155 | ||
156 | /** | |
157 | Returns an array of all panes managed by the frame manager. | |
158 | */ | |
159 | wxAuiPaneInfoArray& GetAllPanes(); | |
160 | ||
161 | /** | |
162 | Returns the current art provider being used. | |
163 | @see wxAuiDockArt. | |
164 | */ | |
165 | wxAuiDockArt* GetArtProvider() const; | |
166 | ||
167 | /** | |
168 | Returns the current dock constraint values. | |
169 | See SetDockSizeConstraint() for more information. | |
170 | */ | |
171 | void GetDockSizeConstraint(double* widthpct, double* heightpct) const; | |
172 | ||
173 | /** | |
174 | Returns the current manager's flags. | |
175 | */ | |
176 | unsigned int GetFlags() const; | |
177 | ||
178 | /** | |
179 | Returns the frame currently being managed by wxAuiManager. | |
180 | */ | |
181 | wxWindow* GetManagedWindow() const; | |
182 | ||
183 | /** | |
184 | Calling this method will return the wxAuiManager for a given window. | |
185 | The @a window parameter should specify any child window or sub-child | |
186 | window of the frame or window managed by wxAuiManager. | |
187 | ||
188 | The @a window parameter need not be managed by the manager itself, nor does it | |
189 | even need to be a child or sub-child of a managed window. It must however | |
190 | be inside the window hierarchy underneath the managed window. | |
191 | */ | |
192 | static wxAuiManager* GetManager(wxWindow* window); | |
193 | ||
194 | //@{ | |
195 | /** | |
196 | GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer | |
197 | or by pane name, which acts as a unique id for a window pane. | |
198 | ||
199 | The returned wxAuiPaneInfo object may then be modified to change a pane's | |
200 | look, state or position. After one or more modifications to wxAuiPaneInfo, | |
201 | wxAuiManager::Update() should be called to commit the changes to the user | |
202 | interface. If the lookup failed (meaning the pane could not be found in the | |
203 | manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false. | |
204 | */ | |
205 | wxAuiPaneInfo GetPane(wxWindow* window); | |
206 | wxAuiPaneInfo GetPane(const wxString& name); | |
207 | //@} | |
208 | ||
209 | /** | |
210 | HideHint() hides any docking hint that may be visible. | |
211 | */ | |
212 | virtual void HideHint(); | |
213 | ||
214 | /** | |
215 | This method is used to insert either a previously unmanaged pane window | |
216 | into the frame manager, or to insert a currently managed pane somewhere | |
217 | else. InsertPane() will push all panes, rows, or docks aside and | |
218 | insert the window into the position specified by @a insert_location. | |
219 | ||
220 | Because @a insert_location can specify either a pane, dock row, or dock | |
221 | layer, the @a insert_level parameter is used to disambiguate this. | |
222 | The parameter @a insert_level can take a value of wxAUI_INSERT_PANE, | |
223 | wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK. | |
224 | */ | |
225 | bool InsertPane(wxWindow* window, | |
226 | const wxAuiPaneInfo& insert_location, | |
227 | int insert_level = wxAUI_INSERT_PANE); | |
228 | ||
229 | /** | |
230 | LoadPaneInfo() is similar to to LoadPerspective, with the exception that it | |
231 | only loads information about a single pane. It is used in combination with | |
232 | SavePaneInfo(). | |
233 | */ | |
234 | void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane); | |
235 | ||
236 | /** | |
237 | Loads a saved perspective. If update is @true, wxAuiManager::Update() | |
238 | is automatically invoked, thus realizing the saved perspective on screen. | |
239 | */ | |
240 | bool LoadPerspective(const wxString& perspective, | |
241 | bool update = true); | |
242 | ||
243 | /** | |
244 | SavePaneInfo() is similar to SavePerspective, with the exception that it only | |
245 | saves information about a single pane. It is used in combination with | |
246 | LoadPaneInfo(). | |
247 | */ | |
248 | wxString SavePaneInfo(wxAuiPaneInfo& pane); | |
249 | ||
250 | /** | |
251 | Saves the entire user interface layout into an encoded wxString, which | |
252 | can then be stored by the application (probably using wxConfig). | |
253 | ||
254 | When a perspective is restored using LoadPerspective(), the entire user | |
255 | interface will return to the state it was when the perspective was saved. | |
256 | */ | |
257 | wxString SavePerspective(); | |
258 | ||
259 | /** | |
260 | Instructs wxAuiManager to use art provider specified by parameter | |
261 | @a art_provider for all drawing calls. | |
262 | This allows plugable look-and-feel features. The previous art provider object, | |
263 | if any, will be deleted by wxAuiManager. | |
264 | ||
265 | @see wxAuiDockArt. | |
266 | */ | |
267 | void SetArtProvider(wxAuiDockArt* art_provider); | |
268 | ||
269 | /** | |
270 | When a user creates a new dock by dragging a window into a docked position, | |
271 | often times the large size of the window will create a dock that is unwieldly | |
272 | large. wxAuiManager by default limits the size of any new dock to 1/3 of the | |
273 | window size. For horizontal docks, this would be 1/3 of the window height. | |
274 | For vertical docks, 1/3 of the width. | |
275 | ||
276 | Calling this function will adjust this constraint value. The numbers must be | |
277 | between 0.0 and 1.0. For instance, calling SetDockSizeContraint with | |
278 | 0.5, 0.5 will cause new docks to be limited to half of the size of the | |
279 | entire managed window. | |
280 | */ | |
281 | void SetDockSizeConstraint(double widthpct, double heightpct); | |
282 | ||
283 | /** | |
284 | This method is used to specify wxAuiManager's settings flags. @a flags | |
285 | specifies options which allow the frame management behavior to be modified. | |
286 | */ | |
287 | void SetFlags(int flags); | |
288 | ||
289 | /** | |
290 | Called to specify the frame or window which is to be managed by wxAuiManager. | |
291 | Frame management is not restricted to just frames. Child windows or custom | |
292 | controls are also allowed. | |
293 | */ | |
294 | void SetManagedWindow(wxWindow* managed_wnd); | |
295 | ||
296 | /** | |
297 | This function is used by controls to explicitly show a hint window at the | |
298 | specified rectangle. It is rarely called, and is mostly used by controls | |
299 | implementing custom pane drag/drop behaviour. | |
300 | The specified rectangle should be in screen coordinates. | |
301 | */ | |
302 | virtual void ShowHint(const wxRect& rect); | |
303 | ||
304 | /** | |
305 | Uninitializes the framework and should be called before a managed frame or | |
306 | window is destroyed. UnInit() is usually called in the managed wxFrame's | |
307 | destructor. It is necessary to call this function before the managed frame | |
308 | or window is destroyed, otherwise the manager cannot remove its custom event | |
309 | handlers from a window. | |
310 | */ | |
311 | void UnInit(); | |
312 | ||
313 | /** | |
314 | This method is called after any number of changes are | |
315 | made to any of the managed panes. Update() must be invoked after | |
316 | AddPane() or InsertPane() are called in order to "realize" or "commit" | |
317 | the changes. In addition, any number of changes may be made to | |
318 | wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to | |
319 | realize the changes, Update() must be called. This construction allows | |
320 | pane flicker to be avoided by updating the whole layout at one time. | |
321 | */ | |
322 | void Update(); | |
323 | ||
324 | protected: | |
325 | ||
326 | /** | |
327 | ProcessDockResult() is a protected member of the wxAUI layout manager. | |
328 | It can be overridden by derived classes to provide custom docking calculations. | |
329 | */ | |
330 | virtual bool ProcessDockResult(wxAuiPaneInfo& target, | |
331 | const wxAuiPaneInfo& new_pos); | |
332 | }; | |
333 | ||
334 | ||
335 | ||
336 | /** | |
337 | @class wxAuiPaneInfo | |
338 | ||
339 | wxAuiPaneInfo is part of the wxAUI class framework. | |
340 | See also @ref overview_aui. | |
341 | ||
342 | wxAuiPaneInfo specifies all the parameters for a pane. | |
343 | These parameters specify where the pane is on the screen, whether it is docked | |
344 | or floating, or hidden. | |
345 | In addition, these parameters specify the pane's docked position, floating | |
346 | position, preferred size, minimum size, caption text among many other parameters. | |
347 | ||
348 | @library{wxbase} | |
349 | @category{aui} | |
350 | ||
351 | @see wxAuiManager, wxAuiDockArt | |
352 | */ | |
353 | class wxAuiPaneInfo | |
354 | { | |
355 | public: | |
356 | wxAuiPaneInfo(); | |
357 | ||
358 | /** | |
359 | Copy constructor. | |
360 | */ | |
361 | wxAuiPaneInfo(const wxAuiPaneInfo& c); | |
362 | ||
363 | //@{ | |
364 | /** | |
365 | BestSize() sets the ideal size for the pane. The docking manager will attempt | |
366 | to use this size as much as possible when docking or floating the pane. | |
367 | */ | |
368 | wxAuiPaneInfo BestSize(const wxSize& size); | |
369 | wxAuiPaneInfo BestSize(int x, int y); | |
370 | //@} | |
371 | ||
372 | /** | |
373 | Bottom() sets the pane dock position to the bottom side of the frame. This is | |
374 | the same thing as calling Direction(wxAUI_DOCK_BOTTOM). | |
375 | */ | |
376 | wxAuiPaneInfo& Bottom(); | |
377 | ||
378 | /** | |
379 | BottomDockable() indicates whether a pane can be docked at the bottom of the | |
380 | frame. | |
381 | */ | |
382 | wxAuiPaneInfo& BottomDockable(bool b = true); | |
383 | ||
384 | /** | |
385 | Caption() sets the caption of the pane. | |
386 | */ | |
387 | wxAuiPaneInfo& Caption(const wxString& c); | |
388 | ||
389 | /** | |
390 | CaptionVisible indicates that a pane caption should be visible. If @false, no | |
391 | pane caption is drawn. | |
392 | */ | |
393 | wxAuiPaneInfo& CaptionVisible(bool visible = true); | |
394 | ||
395 | //@{ | |
396 | /** | |
397 | Center() sets the pane dock position to the left side of the frame. | |
398 | The centre pane is the space in the middle after all border panes (left, top, | |
399 | right, bottom) are subtracted from the layout. | |
400 | This is the same thing as calling Direction(wxAUI_DOCK_CENTRE). | |
401 | */ | |
402 | wxAuiPaneInfo Centre(); | |
403 | wxAuiPaneInfo Center(); | |
404 | //@} | |
405 | ||
406 | //@{ | |
407 | /** | |
408 | CentrePane() specifies that the pane should adopt the default center pane | |
409 | settings. Centre panes usually do not have caption bars. | |
410 | This function provides an easy way of preparing a pane to be displayed in | |
411 | the center dock position. | |
412 | */ | |
413 | wxAuiPaneInfo CentrePane(); | |
414 | wxAuiPaneInfo CenterPane(); | |
415 | //@} | |
416 | ||
417 | /** | |
418 | CloseButton() indicates that a close button should be drawn for the pane. | |
419 | */ | |
420 | wxAuiPaneInfo& CloseButton(bool visible = true); | |
421 | ||
422 | /** | |
423 | DefaultPane() specifies that the pane should adopt the default pane settings. | |
424 | */ | |
425 | wxAuiPaneInfo& DefaultPane(); | |
426 | ||
427 | /** | |
428 | DestroyOnClose() indicates whether a pane should be detroyed when it is closed. | |
429 | Normally a pane is simply hidden when the close button is clicked. | |
430 | Setting DestroyOnClose to @true will cause the window to be destroyed when | |
431 | the user clicks the pane's close button. | |
432 | */ | |
433 | wxAuiPaneInfo& DestroyOnClose(bool b = true); | |
434 | ||
435 | /** | |
436 | Direction() determines the direction of the docked pane. It is functionally the | |
437 | same as calling Left(), Right(), Top() or Bottom(), except that docking direction | |
438 | may be specified programmatically via the parameter. | |
439 | */ | |
440 | wxAuiPaneInfo& Direction(int direction); | |
441 | ||
442 | /** | |
443 | Dock() indicates that a pane should be docked. It is the opposite of Float(). | |
444 | */ | |
445 | wxAuiPaneInfo& Dock(); | |
446 | ||
447 | /** | |
448 | DockFixed() causes the containing dock to have no resize sash. This is useful | |
449 | for creating panes that span the entire width or height of a dock, but should | |
450 | not be resizable in the other direction. | |
451 | */ | |
452 | wxAuiPaneInfo& DockFixed(bool b = true); | |
453 | ||
454 | /** | |
455 | Dockable() specifies whether a frame can be docked or not. It is the same as | |
456 | specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b). | |
457 | */ | |
458 | wxAuiPaneInfo& Dockable(bool b = true); | |
459 | ||
460 | /** | |
461 | Fixed() forces a pane to be fixed size so that it cannot be resized. After | |
462 | calling Fixed(), IsFixed() will return @true. | |
463 | */ | |
464 | wxAuiPaneInfo& Fixed(); | |
465 | ||
466 | /** | |
467 | Float() indicates that a pane should be floated. It is the opposite of Dock(). | |
468 | */ | |
469 | wxAuiPaneInfo& Float(); | |
470 | ||
471 | /** | |
472 | Floatable() sets whether the user will be able to undock a pane and turn it | |
473 | into a floating window. | |
474 | */ | |
475 | wxAuiPaneInfo& Floatable(bool b = true); | |
476 | ||
477 | //@{ | |
478 | /** | |
479 | FloatingPosition() sets the position of the floating pane. | |
480 | */ | |
481 | wxAuiPaneInfo FloatingPosition(const wxPoint& pos); | |
482 | wxAuiPaneInfo FloatingPosition(int x, int y); | |
483 | //@} | |
484 | ||
485 | //@{ | |
486 | /** | |
487 | FloatingSize() sets the size of the floating pane. | |
488 | */ | |
489 | wxAuiPaneInfo FloatingSize(const wxSize& size); | |
490 | wxAuiPaneInfo FloatingSize(int x, int y); | |
491 | //@} | |
492 | ||
493 | /** | |
494 | Gripper() indicates that a gripper should be drawn for the pane. | |
495 | */ | |
496 | wxAuiPaneInfo& Gripper(bool visible = true); | |
497 | ||
498 | /** | |
499 | GripperTop() indicates that a gripper should be drawn at the top of the pane. | |
500 | */ | |
501 | wxAuiPaneInfo& GripperTop(bool attop = true); | |
502 | ||
503 | /** | |
504 | HasBorder() returns @true if the pane displays a border. | |
505 | */ | |
506 | bool HasBorder() const; | |
507 | ||
508 | /** | |
509 | HasCaption() returns @true if the pane displays a caption. | |
510 | */ | |
511 | bool HasCaption() const; | |
512 | ||
513 | /** | |
514 | HasCloseButton() returns @true if the pane displays a button to close the pane. | |
515 | */ | |
516 | bool HasCloseButton() const; | |
517 | ||
518 | /** | |
519 | HasFlag() returns @true if the property specified by flag is active for | |
520 | the pane. | |
521 | */ | |
522 | bool HasFlag(int flag) const; | |
523 | ||
524 | /** | |
525 | HasGripper() returns @true if the pane displays a gripper. | |
526 | */ | |
527 | bool HasGripper() const; | |
528 | ||
529 | /** | |
530 | HasGripper() returns @true if the pane displays a gripper at the top. | |
531 | */ | |
532 | bool HasGripperTop() const; | |
533 | ||
534 | /** | |
535 | HasMaximizeButton() returns @true if the pane displays a button to maximize the | |
536 | pane. | |
537 | */ | |
538 | bool HasMaximizeButton() const; | |
539 | ||
540 | /** | |
541 | HasMinimizeButton() returns @true if the pane displays a button to minimize the | |
542 | pane. | |
543 | */ | |
544 | bool HasMinimizeButton() const; | |
545 | ||
546 | /** | |
547 | HasPinButton() returns @true if the pane displays a button to float the pane. | |
548 | */ | |
549 | bool HasPinButton() const; | |
550 | ||
551 | /** | |
552 | Hide() indicates that a pane should be hidden. | |
553 | */ | |
554 | wxAuiPaneInfo& Hide(); | |
555 | ||
556 | /** | |
557 | IsBottomDockable() returns @true if the pane can be docked at the bottom of the | |
558 | managed frame. | |
559 | */ | |
560 | bool IsBottomDockable() const; | |
561 | ||
562 | /** | |
563 | IsDocked() returns @true if the pane is docked. | |
564 | */ | |
565 | bool IsDocked() const; | |
566 | ||
567 | /** | |
568 | IsFixed() returns @true if the pane cannot be resized. | |
569 | */ | |
570 | bool IsFixed() const; | |
571 | ||
572 | /** | |
573 | IsFloatable() returns @true if the pane can be undocked and displayed as a | |
574 | floating window. | |
575 | */ | |
576 | bool IsFloatable() const; | |
577 | ||
578 | /** | |
579 | IsFloating() returns @true if the pane is floating. | |
580 | */ | |
581 | bool IsFloating() const; | |
582 | ||
583 | /** | |
584 | IsLeftDockable() returns @true if the pane can be docked on the left of the | |
585 | managed frame. | |
586 | */ | |
587 | bool IsLeftDockable() const; | |
588 | ||
589 | /** | |
590 | IsMoveable() returns @true if the docked frame can be undocked or moved to | |
591 | another dock position. | |
592 | */ | |
593 | bool IsMovable() const; | |
594 | ||
595 | /** | |
596 | IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure | |
597 | is valid if it has an associated window. | |
598 | */ | |
599 | bool IsOk() const; | |
600 | ||
601 | /** | |
602 | IsResizable() returns @true if the pane can be resized. | |
603 | */ | |
604 | bool IsResizable() const; | |
605 | ||
606 | /** | |
607 | IsRightDockable() returns @true if the pane can be docked on the right of the | |
608 | managed frame. | |
609 | */ | |
610 | bool IsRightDockable() const; | |
611 | ||
612 | /** | |
613 | IsShown() returns @true if the pane is currently shown. | |
614 | */ | |
615 | bool IsShown() const; | |
616 | ||
617 | /** | |
618 | IsToolbar() returns @true if the pane contains a toolbar. | |
619 | */ | |
620 | bool IsToolbar() const; | |
621 | ||
622 | /** | |
623 | IsTopDockable() returns @true if the pane can be docked at the top of the | |
624 | managed frame. | |
625 | */ | |
626 | bool IsTopDockable() const; | |
627 | ||
628 | /** | |
629 | Layer() determines the layer of the docked pane. The dock layer is similar to | |
630 | an onion, the inner-most layer being layer 0. Each shell moving in the outward | |
631 | direction has a higher layer number. This allows for more complex docking layout | |
632 | formation. | |
633 | */ | |
634 | wxAuiPaneInfo& Layer(int layer); | |
635 | ||
636 | /** | |
637 | Left() sets the pane dock position to the left side of the frame. This is the | |
638 | same thing as calling Direction(wxAUI_DOCK_LEFT). | |
639 | */ | |
640 | wxAuiPaneInfo& Left(); | |
641 | ||
642 | /** | |
643 | LeftDockable() indicates whether a pane can be docked on the left of the frame. | |
644 | */ | |
645 | wxAuiPaneInfo& LeftDockable(bool b = true); | |
646 | ||
647 | //@{ | |
648 | /** | |
649 | MaxSize() sets the maximum size of the pane. | |
650 | */ | |
651 | wxAuiPaneInfo MaxSize(const wxSize& size); | |
652 | wxAuiPaneInfo MaxSize(int x, int y); | |
653 | //@} | |
654 | ||
655 | /** | |
656 | MaximizeButton() indicates that a maximize button should be drawn for the pane. | |
657 | */ | |
658 | wxAuiPaneInfo& MaximizeButton(bool visible = true); | |
659 | ||
660 | //@{ | |
661 | /** | |
662 | MinSize() sets the minimum size of the pane. Please note that this is only | |
663 | partially supported as of this writing. | |
664 | */ | |
665 | wxAuiPaneInfo MinSize(const wxSize& size); | |
666 | wxAuiPaneInfo MinSize(int x, int y); | |
667 | //@} | |
668 | ||
669 | /** | |
670 | MinimizeButton() indicates that a minimize button should be drawn for the pane. | |
671 | */ | |
672 | wxAuiPaneInfo& MinimizeButton(bool visible = true); | |
673 | ||
674 | /** | |
675 | Movable indicates whether a frame can be moved. | |
676 | */ | |
677 | wxAuiPaneInfo& Movable(bool b = true); | |
678 | ||
679 | /** | |
680 | Name() sets the name of the pane so it can be referenced in lookup functions. | |
681 | If a name is not specified by the user, a random name is assigned to the pane | |
682 | when it is added to the manager. | |
683 | */ | |
684 | wxAuiPaneInfo& Name(const wxString& n); | |
685 | ||
686 | /** | |
687 | PaneBorder indicates that a border should be drawn for the pane. | |
688 | */ | |
689 | wxAuiPaneInfo& PaneBorder(bool visible = true); | |
690 | ||
691 | /** | |
692 | PinButton() indicates that a pin button should be drawn for the pane. | |
693 | */ | |
694 | wxAuiPaneInfo& PinButton(bool visible = true); | |
695 | ||
696 | /** | |
697 | Position() determines the position of the docked pane. | |
698 | */ | |
699 | wxAuiPaneInfo& Position(int pos); | |
700 | ||
701 | /** | |
702 | Resizable() allows a pane to be resized if the parameter is @true, and forces it | |
703 | to be a fixed size if the parameter is @false. This is simply an antonym for Fixed(). | |
704 | */ | |
705 | wxAuiPaneInfo& Resizable(bool resizable = true); | |
706 | ||
707 | /** | |
708 | Right() sets the pane dock position to the right side of the frame. | |
709 | */ | |
710 | wxAuiPaneInfo& Right(); | |
711 | ||
712 | /** | |
713 | RightDockable() indicates whether a pane can be docked on the right of the | |
714 | frame. | |
715 | */ | |
716 | wxAuiPaneInfo& RightDockable(bool b = true); | |
717 | ||
718 | /** | |
719 | Row() determines the row of the docked pane. | |
720 | */ | |
721 | wxAuiPaneInfo& Row(int row); | |
722 | ||
723 | /** | |
724 | Write the safe parts of a newly loaded PaneInfo structure "source" into "this" | |
725 | used on loading perspectives etc. | |
726 | */ | |
727 | void SafeSet(wxAuiPaneInfo source); | |
728 | ||
729 | /** | |
730 | SetFlag() turns the property given by flag on or off with the option_state | |
731 | parameter. | |
732 | */ | |
733 | wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state); | |
734 | ||
735 | /** | |
736 | Show() indicates that a pane should be shown. | |
737 | */ | |
738 | wxAuiPaneInfo& Show(bool show = true); | |
739 | ||
740 | /** | |
741 | ToolbarPane() specifies that the pane should adopt the default toolbar pane | |
742 | settings. | |
743 | */ | |
744 | wxAuiPaneInfo& ToolbarPane(); | |
745 | ||
746 | /** | |
747 | Top() sets the pane dock position to the top of the frame. | |
748 | */ | |
749 | wxAuiPaneInfo& Top(); | |
750 | ||
751 | /** | |
752 | TopDockable() indicates whether a pane can be docked at the top of the frame. | |
753 | */ | |
754 | wxAuiPaneInfo& TopDockable(bool b = true); | |
755 | ||
756 | /** | |
757 | Window() assigns the window pointer that the wxAuiPaneInfo should use. | |
758 | This normally does not need to be specified, as the window pointer is | |
759 | automatically assigned to the wxAuiPaneInfo structure as soon as it is added | |
760 | to the manager. | |
761 | */ | |
762 | wxAuiPaneInfo& Window(wxWindow* w); | |
763 | ||
764 | /** | |
765 | Makes a copy of the wxAuiPaneInfo object. | |
766 | */ | |
767 | wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c); | |
768 | }; | |
769 |