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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: devtips.h | |
3 | // Purpose: Cross-platform development page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page page_multiplatform General Cross-Platform Development Tips | |
12 | ||
13 | @tableofcontents | |
14 | ||
15 | This chapter describes some tips related to cross-platform development. | |
16 | ||
17 | ||
18 | ||
19 | @section page_multiplatform_includefiles Include Files | |
20 | ||
21 | The main include file is @c "wx/wx.h"; this includes the most commonly used | |
22 | modules of wxWidgets. | |
23 | ||
24 | To save on compilation time, include only those header files relevant to the | |
25 | source file. If you are using @b precompiled headers, you should include the | |
26 | following section before any other includes: | |
27 | ||
28 | @verbatim | |
29 | // For compilers that support precompilation, includes "wx.h". | |
30 | #include <wx/wxprec.h> | |
31 | ||
32 | #ifdef __BORLANDC__ | |
33 | # pragma hdrstop | |
34 | #endif | |
35 | ||
36 | #ifndef WX_PRECOMP | |
37 | // Include your minimal set of headers here, or wx.h | |
38 | # include <wx/wx.h> | |
39 | #endif | |
40 | ||
41 | ... now your other include files ... | |
42 | @endverbatim | |
43 | ||
44 | The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may | |
45 | seem quirky, it is in fact the end result of a lot of experimentation, and | |
46 | several Windows compilers to use precompilation which is largely automatic for | |
47 | compilers with necessary support. Currently it is used for Visual C++ | |
48 | (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ | |
49 | and newer versions of GCC. Some compilers might need extra work from the | |
50 | application developer to set the build environment up as necessary for the | |
51 | support. | |
52 | ||
53 | ||
54 | ||
55 | @section page_multiplatform_libraries Libraries | |
56 | ||
57 | All ports of wxWidgets can create either a @b static library or a @b shared | |
58 | library. | |
59 | ||
60 | When a program is linked against a @e static library, the machine code from the | |
61 | object files for any external functions used by the program is copied from the | |
62 | library into the final executable. | |
63 | ||
64 | @e Shared libraries are handled with a more advanced form of linking, which | |
65 | makes the executable file smaller. They use the extension @c ".so" (Shared | |
66 | Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows. | |
67 | ||
68 | An executable file linked against a shared library contains only a small table | |
69 | of the functions it requires, instead of the complete machine code from the | |
70 | object files for the external functions. Before the executable file starts | |
71 | running, the machine code for the external functions is copied into memory from | |
72 | the shared library file on disk by the operating system - a process referred to | |
73 | as @e dynamic linking. | |
74 | ||
75 | Dynamic linking makes executable files smaller and saves disk space, because | |
76 | one copy of a library can be shared between multiple programs. Most operating | |
77 | systems also provide a virtual memory mechanism which allows one copy of a | |
78 | shared library in physical memory to be used by all running programs, saving | |
79 | memory as well as disk space. | |
80 | ||
81 | Furthermore, shared libraries make it possible to update a library without | |
82 | recompiling the programs which use it (provided the interface to the library | |
83 | does not change). | |
84 | ||
85 | wxWidgets can also be built in @b multilib and @b monolithic variants. See the | |
86 | @ref page_libs for more information on these. | |
87 | ||
88 | ||
89 | ||
90 | @section page_multiplatform_configuration Configuration | |
91 | ||
92 | When using project files and makefiles directly to build wxWidgets, options are | |
93 | configurable in the file @c "wx/XXX/setup.h" where XXX is the required | |
94 | platform (such as @c msw, @c motif, @c gtk, @c mac). | |
95 | ||
96 | Some settings are a matter of taste, some help with platform-specific problems, | |
97 | and others can be set to minimize the size of the library. Please see the | |
98 | @c "setup.h" file and @c "install.txt" files for details on configuration. | |
99 | ||
100 | When using the @c "configure" script to configure wxWidgets (on Unix and other | |
101 | platforms where configure is available), the corresponding @c "setup.h" files | |
102 | are generated automatically along with suitable makefiles. | |
103 | ||
104 | When using the RPM packages (or DEB or other forms of @e binaries) for | |
105 | installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package | |
106 | and this must not be changed. | |
107 | ||
108 | ||
109 | ||
110 | @section page_multiplatform_makefiles Makefiles | |
111 | ||
112 | On Microsoft Windows, wxWidgets has a different set of makefiles for each | |
113 | compiler, because each compiler's @c 'make' tool is slightly different. Popular | |
114 | Windows compilers that we cater for, and the corresponding makefile extensions, | |
115 | include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat) | |
116 | and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library | |
117 | itself, samples, demos, and utilities. | |
118 | ||
119 | On Linux, Mac and OS/2, you use the @c 'configure' command to generate the | |
120 | necessary makefiles. You should also use this method when building with | |
121 | MinGW/Cygwin on Windows. | |
122 | ||
123 | We also provide project files for some compilers, such as Microsoft VC++. | |
124 | However, we recommend using makefiles to build the wxWidgets library itself, | |
125 | because makefiles can be more powerful and less manual intervention is | |
126 | required. | |
127 | ||
128 | On Windows using a compiler other than MinGW/Cygwin, you would build the | |
129 | wxWidgets library from the @c "build/msw" directory which contains the relevant | |
130 | makefiles. | |
131 | ||
132 | On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke | |
133 | 'configure' (found in the top-level of the wxWidgets source hierarchy), from | |
134 | within a suitable empty directory for containing makefiles, object files and | |
135 | libraries. | |
136 | ||
137 | For details on using makefiles, configure, and project files, please see | |
138 | @c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform | |
139 | of interest, such as @c msw, @c gtk, @c x11, @c mac. | |
140 | ||
141 | All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>. | |
142 | wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the | |
143 | wxWidgets bakefile presets. These files allow you to create bakefiles for your | |
144 | own wxWidgets-based applications very easily. | |
145 | ||
146 | ||
147 | ||
148 | @section page_multiplatform_winresources Windows Resource Files | |
149 | ||
150 | wxWidgets application compilation under MS Windows requires at least one extra | |
151 | file: a resource file. | |
152 | ||
153 | The least that must be defined in the Windows resource file (extension RC) is | |
154 | the following statement: | |
155 | ||
156 | @verbatim | |
157 | #include "wx/msw/wx.rc" | |
158 | @endverbatim | |
159 | ||
160 | which includes essential internal wxWidgets definitions. The resource script | |
161 | may also contain references to icons, cursors, etc., for example: | |
162 | ||
163 | @verbatim | |
164 | wxicon icon wx.ico | |
165 | @endverbatim | |
166 | ||
167 | The icon can then be referenced by name when creating a frame icon. See the | |
168 | Microsoft Windows SDK documentation. | |
169 | ||
170 | @note Include "wx.rc" @e after any ICON statements so programs that search your | |
171 | executable for icons (such as the Program Manager) find your application | |
172 | icon first. | |
173 | ||
174 | ||
175 | ||
176 | @section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects | |
177 | ||
178 | In general, classes derived from wxWindow must dynamically allocated with | |
179 | @e new and deleted with @e delete. If you delete a window, all of its children | |
180 | and descendants will be automatically deleted, so you don't need to delete | |
181 | these descendants explicitly. | |
182 | ||
183 | When deleting a frame or dialog, use @b Destroy rather than @b delete so that | |
184 | the wxWidgets delayed deletion can take effect. This waits until idle time | |
185 | (when all messages have been processed) to actually delete the window, to avoid | |
186 | problems associated with the GUI sending events to deleted windows. | |
187 | ||
188 | In general wxWindow-derived objects should always be allocated on the heap | |
189 | as wxWidgets will destroy them itself. The only, but important, exception to | |
190 | this rule are the modal dialogs, i.e. wxDialog objects which are shown using | |
191 | wxDialog::ShowModal() method. They may be allocated on the stack and, indeed, | |
192 | usually are local variables to ensure that they are destroyed on scope exit as | |
193 | wxWidgets does not destroy them unlike with all the other windows. So while it | |
194 | is still possible to allocate modal dialogs on the heap, you should still | |
195 | destroy or delete them explicitly in this case instead of relying on wxWidgets | |
196 | doing it. | |
197 | ||
198 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may be | |
199 | cleaned up by wxWidgets, make sure you delete the array explicitly before | |
200 | wxWidgets has a chance to do so on exit, since calling @e delete on array | |
201 | members will cause memory problems. | |
202 | ||
203 | wxColour can be created statically: it is not automatically cleaned | |
204 | up and is unlikely to be shared between other objects; it is lightweight | |
205 | enough for copies to be made. | |
206 | ||
207 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in | |
208 | use. Windows is particularly sensitive to this, so make sure you make calls | |
209 | like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before | |
210 | deleting a drawing object that may be in use. Code that doesn't do this will | |
211 | probably work fine on some platforms, and then fail under Windows. | |
212 | ||
213 | ||
214 | ||
215 | @section page_multiplatform_architecturedependency Architecture Dependency | |
216 | ||
217 | A problem which sometimes arises from writing multi-platform programs is that | |
218 | the basic C types are not defined the same on all platforms. This holds true | |
219 | for both the length in bits of the standard types (such as int and long) as | |
220 | well as their byte order, which might be little endian (typically on Intel | |
221 | computers) or big endian (typically on some Unix workstations). wxWidgets | |
222 | defines types and macros that make it easy to write architecture independent | |
223 | code. The types are: | |
224 | ||
225 | wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte | |
226 | ||
227 | where wxInt32 stands for a 32-bit signed integer type etc. You can also check | |
228 | which architecture the program is compiled on using the wxBYTE_ORDER define | |
229 | which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe | |
230 | wxPDP_ENDIAN as well). | |
231 | ||
232 | The macros handling bit-swapping with respect to the applications endianness | |
233 | are described in the @ref group_funcmacro_byteorder section. | |
234 | ||
235 | ||
236 | ||
237 | @section page_multiplatform_conditionalcompilation Conditional Compilation | |
238 | ||
239 | One of the purposes of wxWidgets is to reduce the need for conditional | |
240 | compilation in source code, which can be messy and confusing to follow. | |
241 | However, sometimes it is necessary to incorporate platform-specific features | |
242 | (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed | |
243 | in the file @c setup.h may be used for this purpose, along with any | |
244 | user-supplied ones. | |
245 | ||
246 | ||
247 | ||
248 | @section page_multiplatform_cpp C++ Issues | |
249 | ||
250 | The following documents some miscellaneous C++ issues. | |
251 | ||
252 | @subsection page_multiplatform_cpp_templates Templates | |
253 | ||
254 | wxWidgets does not use templates (except for some advanced features that are | |
255 | switched off by default) since it is a notoriously unportable feature. | |
256 | ||
257 | @subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI) | |
258 | ||
259 | wxWidgets does not use C++ run-time type information since wxWidgets provides | |
260 | its own run-time type information system, implemented using macros. | |
261 | ||
262 | @subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers | |
263 | ||
264 | Some compilers, such as Borland C++ and Microsoft C++, support precompiled | |
265 | headers. This can save a great deal of compiling time. The recommended approach | |
266 | is to precompile @c "wx.h", using this precompiled header for compiling both | |
267 | wxWidgets itself and any wxWidgets applications. For Windows compilers, two | |
268 | dummy source files are provided (one for normal applications and one for | |
269 | creating DLLs) to allow initial creation of the precompiled header. | |
270 | ||
271 | However, there are several downsides to using precompiled headers. One is that | |
272 | to take advantage of the facility, you often need to include more header files | |
273 | than would normally be the case. This means that changing a header file will | |
274 | cause more recompilations (in the case of wxWidgets, everything needs to be | |
275 | recompiled since everything includes @c "wx.h"). | |
276 | ||
277 | A related problem is that for compilers that don't have precompiled headers, | |
278 | including a lot of header files slows down compilation considerably. For this | |
279 | reason, you will find (in the common X and Windows parts of the library) | |
280 | conditional compilation that under Unix, includes a minimal set of headers; and | |
281 | when using Visual C++, includes @c "wx.h". This should help provide the optimal | |
282 | compilation for each compiler, although it is biased towards the precompiled | |
283 | headers facility available in Microsoft C++. | |
284 | ||
285 | ||
286 | ||
287 | @section page_multiplatform_filehandling File Handling | |
288 | ||
289 | When building an application which may be used under different environments, | |
290 | one difficulty is coping with documents which may be moved to different | |
291 | directories on other machines. Saving a file which has pointers to full | |
292 | pathnames is going to be inherently unportable. | |
293 | ||
294 | One approach is to store filenames on their own, with no directory information. | |
295 | The application then searches into a list of standard paths (platform-specific) | |
296 | through the use of wxStandardPaths. | |
297 | ||
298 | Eventually you may want to use also the wxPathList class. | |
299 | ||
300 | Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most | |
301 | modern operating systems allow at least 255 characters in the filename; the | |
302 | exact maximum length, as well as the characters allowed in the filenames, are | |
303 | OS-specific so you should try to avoid extremely long (> 255 chars) filenames | |
304 | and/or filenames with non-ANSI characters. | |
305 | ||
306 | Another thing you need to keep in mind is that all Windows operating systems | |
307 | are case-insensitive, while Unix operating systems (Linux, Mac, etc) are | |
308 | case-sensitive. | |
309 | ||
310 | Also, for text files, different OSes use different End Of Lines (EOL). Windows | |
311 | uses CR+LF convention, Linux uses LF only, Mac CR only. | |
312 | ||
313 | The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract | |
314 | from these differences. Of course, there are also 3rd party utilities such as | |
315 | @c dos2unix and @c unix2dos which do the EOL conversions. | |
316 | ||
317 | See also the @ref group_funcmacro_file section of the reference manual for the | |
318 | description of miscellaneous file handling functions. | |
319 | ||
320 | ||
321 | ||
322 | @section page_multiplatform_reducingerr Reducing Programming Errors | |
323 | ||
324 | @subsection page_multiplatform_reducingerr_useassert Use ASSERT | |
325 | ||
326 | It is good practice to use ASSERT statements liberally, that check for | |
327 | conditions that should or should not hold, and print out appropriate error | |
328 | messages. | |
329 | ||
330 | These can be compiled out of a non-debugging version of wxWidgets and your | |
331 | application. Using ASSERT is an example of `defensive programming': it can | |
332 | alert you to problems later on. | |
333 | ||
334 | See wxASSERT() for more info. | |
335 | ||
336 | @subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays | |
337 | ||
338 | Using wxString can be much safer and more convenient than using @c wxChar*. | |
339 | ||
340 | You can reduce the possibility of memory leaks substantially, and it is much | |
341 | more convenient to use the overloaded operators than functions such as | |
342 | @c strcmp. wxString won't add a significant overhead to your program; the | |
343 | overhead is compensated for by easier manipulation (which means less code). | |
344 | ||
345 | The same goes for other data types: use classes wherever possible. | |
346 | ||
347 | ||
348 | ||
349 | @section page_multiplatform_gui GUI Design | |
350 | ||
351 | @li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can | |
352 | avoid it. Every platform's native controls have very different sizes. | |
353 | Consider using the @ref overview_sizer instead. | |
354 | @li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files) | |
355 | where possible, because they can be easily changed independently of source | |
356 | code. See the @ref overview_xrc for more info. | |
357 | ||
358 | ||
359 | ||
360 | @section page_multiplatform_debug Debugging | |
361 | ||
362 | @subsection page_multiplatform_debug_positivethinking Positive Thinking | |
363 | ||
364 | It is common to blow up the problem in one's imagination, so that it seems to | |
365 | threaten weeks, months or even years of work. The problem you face may seem | |
366 | insurmountable: but almost never is. Once you have been programming for some | |
367 | time, you will be able to remember similar incidents that threw you into the | |
368 | depths of despair. But remember, you always solved the problem, somehow! | |
369 | ||
370 | Perseverance is often the key, even though a seemingly trivial problem can take | |
371 | an apparently inordinate amount of time to solve. In the end, you will probably | |
372 | wonder why you worried so much. That's not to say it isn't painful at the time. | |
373 | Try not to worry -- there are many more important things in life. | |
374 | ||
375 | @subsection page_multiplatform_debug_simplifyproblem Simplify the Problem | |
376 | ||
377 | Reduce the code exhibiting the problem to the smallest program possible that | |
378 | exhibits the problem. If it is not possible to reduce a large and complex | |
379 | program to a very small program, then try to ensure your code doesn't hide the | |
380 | problem (you may have attempted to minimize the problem in some way: but now | |
381 | you want to expose it). | |
382 | ||
383 | With luck, you can add a small amount of code that causes the program to go | |
384 | from functioning to non-functioning state. This should give a clue to the | |
385 | problem. In some cases though, such as memory leaks or wrong deallocation, this | |
386 | can still give totally spurious results! | |
387 | ||
388 | @subsection page_multiplatform_debug_usedebugger Use a Debugger | |
389 | ||
390 | This sounds like facetious advice, but it is surprising how often people don't | |
391 | use a debugger. Often it is an overhead to install or learn how to use a | |
392 | debugger, but it really is essential for anything but the most trivial | |
393 | programs. | |
394 | ||
395 | @subsection page_multiplatform_debug_uselogging Use Logging Functions | |
396 | ||
397 | There is a variety of logging functions that you can use in your program: see | |
398 | @ref group_funcmacro_log. | |
399 | ||
400 | Using tracing statements may be more convenient than using the debugger in some | |
401 | circumstances (such as when your debugger doesn't support a lot of debugging | |
402 | code, or you wish to print a bunch of variables). | |
403 | ||
404 | @subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities | |
405 | ||
406 | You can use wxDebugContext to check for memory leaks and corrupt memory: in | |
407 | fact in debugging mode, wxWidgets will automatically check for memory leaks at | |
408 | the end of the program if wxWidgets is suitably configured. Depending on the | |
409 | operating system and compiler, more or less specific information about the | |
410 | problem will be logged. | |
411 | ||
412 | You should also use @ref group_funcmacro_debug as part of a "defensive | |
413 | programming" strategy, scattering wxASSERT()s liberally to test for problems in | |
414 | your code as early as possible. Forward thinking will save a surprising amount | |
415 | of time in the long run. | |
416 | ||
417 | See the @ref overview_debugging for further information. | |
418 | ||
419 | */ | |
420 |