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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: renderer.tex
3%% Purpose: wxRenderer and wxRendererNative documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 06.08.03
7%% RCS-ID: $Id$
8%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxRendererNative}}\label{wxrenderernative}
13
14First, a brief introduction to wxRenderer and why it is needed.
15
16Usually wxWidgets uses the underlying low level GUI system to draw all the
17controls - this is what we mean when we say that it is a ``native'' framework.
18However not all controls exist under all (or even any) platforms and in this
19case wxWidgets provides a default, generic, implementation of them written in
20wxWidgets itself.
21
22These controls don't have the native appearance if only the tandard
23line drawing and other graphics primitives are used, because the native
24appearance is different under different platforms while the lines are always
25drawn in the same way.
26
27This is why we have renderers: wxRenderer is a class which virtualizes the
28drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29button, without caring about exactly how this is done. Of course, as we
30can draw the button differently in different renderers, this also allows us to
31emulate the native look and feel.
32
33So the renderers work by exposing a large set of high-level drawing functions
34which are used by the generic controls. There is always a default global
35renderer but it may be changed or extended by the user, see
36\helpref{Render sample}{samplerender}.
37
38All drawing functions take some standard parameters:
39\begin{itemize}
40\item \arg{win} is the window being drawn. It is normally not used and when
41it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42(in order to get its low level handle, for example), but you should
43\emph{not} assume that it is of some given type as the same renderer
44function may be reused for drawing different kinds of control.
45\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46context should be used for drawing. It is not necessary to restore
47pens and brushes for it on function exit but, on the other hand, you
48shouldn't assume that it is in any specific state on function entry:
49the rendering functions should always prepare it.
50\item \arg{rect} the bounding rectangle for the element to be drawn.
51\item \arg{flags} the optional flags (none by default) which can be a
52combination of the \texttt{wxCONTROL\_XXX} constants below.
53\end{itemize}
54
55Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56it changes them, so it is safe to assume that the same pen, brush and colours
57that were active before the call to this function are still in effect after it.
58
59
60\wxheading{Constants}
61
62The following rendering flags are defined:
63
64\begin{verbatim}
65enum
66{
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
71 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
72 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
73 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
74 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
75 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
76 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
77 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
78};
79\end{verbatim}
80
81\wxheading{Derived from}
82
83No base class
84
85\wxheading{Include files}
86
87<wx/renderer.h>
88
89
90\latexignore{\rtfignore{\wxheading{Members}}}
91
92
93\membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
94
95\func{}{\destruct{wxRendererNative}}{\void}
96
97Virtual destructor as for any base class.
98
99
100\membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
101
102\func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
103
104Draw a check box (used by wxDataViewCtrl).
105
106\arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
107\texttt{wxCONTROL\_UNDETERMINED} bit set.
108
109
110\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
111
112\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
113
114Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
115drop down window. The usual appearance is a downwards pointing arrow.
116
117\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
118
119
120\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
121
122\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
123
124Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
125transparent background.
126
127\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
128rectangle of a drop down button which arrow matches the size you need.
129\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
130
131
132\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
133
134\func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}
135
136Draw the header control button (used, for example, by
137\helpref{wxListCtrl}{wxlistctrl}). Depending on platforms the
138\arg{flags} parameter may support the \texttt{wxCONTROL\_SELECTED}
139\texttt{wxCONTROL\_DISABLED} and \texttt{wxCONTROL\_CURRENT} bits.
140The \arg{sortArrow} parameter can be one of
141\texttt{wxHDR\_SORT\_ICON\_NONE}, \texttt{wxHDR\_SORT\_ICON\_UP}, or
142\texttt{wxHDR\_SORT\_ICON\_DOWN}. Additional values controlling the
143drawing of a text or bitmap label can be passed in \arg{params}.
144
145
146\membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
147
148\func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
149
150Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
151
152\arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
153\texttt{wxCONTROL\_ISDEFAULT} bit set.
154
155
156\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
157
158\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
159
160Draw the border for sash window: this border must be such that the sash
161drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
162well.
163
164
165\membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
166
167\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
168
169Draw a sash. The \arg{orient} parameter defines whether the sash should be
170vertical or horizontal and how the \arg{position} should be interpreted.
171
172
173\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
174
175\func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
176
177Draw the expanded/collapsed icon for a tree control item. To draw an expanded
178button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
179
180
181\membersection{wxRendererNative::Get}\label{wxrenderernativeget}
182
183\func{wxRendererNative\&}{Get}{\void}
184
185Return the currently used renderer.
186
187
188\membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
189
190\func{wxRendererNative\&}{GetDefault}{\void}
191
192Return the default (native) implementation for this platform -- this is also
193the one used by default but this may be changed by calling
194\helpref{Set}{wxrenderernativeset} in which case the return value of this
195method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
196
197
198\membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
199
200\func{wxRendererNative\&}{GetGeneric}{\void}
201
202Return the generic implementation of the renderer. Under some platforms, this
203is the default renderer implementation, others have platform-specific default
204renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
205
206
207\membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}
208
209\func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}
210
211Returns the height of a header button, either a fixed platform height if available, or a
212generic height based on the window's font.
213
214
215\membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
216
217\func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
218
219Get the splitter parameters, see
220\helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
221
222
223\membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
224
225\constfunc{wxRendererVersion}{GetVersion}{\void}
226
227This function is used for version checking: \helpref{Load}{wxrenderernativeload}
228refuses to load any shared libraries implementing an older or incompatible
229version.
230
231The implementation of this method is always the same in all renderers (simply
232construct \helpref{wxRendererVersion}{wxrendererversion} using the
233{\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
234not base, class, to detect mismatches between the renderers versions and so you
235have to implement it anew in all renderers.
236
237
238\membersection{wxRendererNative::Load}\label{wxrenderernativeload}
239
240\func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
241
242Load the renderer from the specified DLL, the returned pointer must be
243deleted by caller if not {\tt NULL} when it is not used any more.
244
245The \arg{name} should be just the base name of the renderer and not the full
246name of the DLL file which is constructed differently (using
247\helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
248on different systems.
249
250
251\membersection{wxRendererNative::Set}\label{wxrenderernativeset}
252
253\func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
254
255Set the renderer to use, passing {\tt NULL} reverts to using the default
256renderer (the global renderer must always exist).
257
258Return the previous renderer used with Set() or {\tt NULL} if none.
259