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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/app.h
3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_APP_H_BASE_
14#define _WX_APP_H_BASE_
15
16// ----------------------------------------------------------------------------
17// headers we have to include here
18// ----------------------------------------------------------------------------
19
20#include "wx/event.h" // for the base class
21#include "wx/build.h"
22#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23#include "wx/init.h" // we must declare wxEntry()
24#include "wx/intl.h" // for wxLayoutDirection
25
26class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30class WXDLLIMPEXP_FWD_BASE wxLog;
31class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33#if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 class WXDLLIMPEXP_FWD_CORE wxWindow;
36#endif
37
38// ----------------------------------------------------------------------------
39// typedefs
40// ----------------------------------------------------------------------------
41
42// the type of the function used to create a wxApp object on program start up
43typedef wxAppConsole* (*wxAppInitializerFunction)();
44
45// ----------------------------------------------------------------------------
46// constants
47// ----------------------------------------------------------------------------
48
49enum
50{
51 wxPRINT_WINDOWS = 1,
52 wxPRINT_POSTSCRIPT = 2
53};
54
55// ----------------------------------------------------------------------------
56// wxAppConsoleBase: wxApp for non-GUI applications
57// ----------------------------------------------------------------------------
58
59class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
60{
61public:
62 // ctor and dtor
63 wxAppConsoleBase();
64 virtual ~wxAppConsoleBase();
65
66
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
69
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
74 // class version!
75 virtual bool Initialize(int& argc, wxChar **argv);
76
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
79
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
85
86 // this is here only temporary hopefully (FIXME)
87 virtual bool OnInitGui() { return true; }
88
89 // This is the replacement for the normal main(): all program work should
90 // be done here. When OnRun() returns, the programs starts shutting down.
91 virtual int OnRun();
92
93 // This is only called if OnInit() returned true so it's a good place to do
94 // any cleanup matching the initializations done there.
95 virtual int OnExit();
96
97 // This is the very last function called on wxApp object before it is
98 // destroyed. If you override it (instead of overriding OnExit() as usual)
99 // do not forget to call the base class version!
100 virtual void CleanUp();
101
102 // Called when a fatal exception occurs, this function should take care not
103 // to do anything which might provoke a nested exception! It may be
104 // overridden if you wish to react somehow in non-default way (core dump
105 // under Unix, application crash under Windows) to fatal program errors,
106 // however extreme care should be taken if you don't want this function to
107 // crash.
108 virtual void OnFatalException() { }
109
110 // Called from wxExit() function, should terminate the application a.s.a.p.
111 virtual void Exit();
112
113
114 // application info: name, description, vendor
115 // -------------------------------------------
116
117 // NB: all these should be set by the application itself, there are no
118 // reasonable default except for the application name which is taken to
119 // be argv[0]
120
121 // set/get the application name
122 wxString GetAppName() const
123 {
124 return m_appName.empty() ? m_className : m_appName;
125 }
126 void SetAppName(const wxString& name) { m_appName = name; }
127
128 // set/get the application display name: the display name is the name
129 // shown to the user in titles, reports, etc while the app name is
130 // used for paths, config, and other places the user doesn't see
131 //
132 // so the app name could be myapp while display name could be "My App"
133 wxString GetAppDisplayName() const
134 {
135 return m_appDisplayName.empty() ? GetAppName().Capitalize()
136 : m_appDisplayName;
137 }
138
139 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
140
141 // set/get the app class name
142 wxString GetClassName() const { return m_className; }
143 void SetClassName(const wxString& name) { m_className = name; }
144
145 // set/get the vendor name
146 const wxString& GetVendorName() const { return m_vendorName; }
147 void SetVendorName(const wxString& name) { m_vendorName = name; }
148
149 // set/get the vendor display name: the display name is shown
150 // in titles/reports/dialogs to the user, while the vendor name
151 // is used in some areas such as wxConfig, wxStandardPaths, etc
152 const wxString& GetVendorDisplayName() const
153 {
154 return m_vendorDisplayName.empty() ? GetVendorName()
155 : m_vendorDisplayName;
156 }
157 void SetVendorDisplayName(const wxString& name)
158 {
159 m_vendorDisplayName = name;
160 }
161
162
163 // cmd line parsing stuff
164 // ----------------------
165
166 // all of these methods may be overridden in the derived class to
167 // customize the command line parsing (by default only a few standard
168 // options are handled)
169 //
170 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
171 // this to work
172
173#if wxUSE_CMDLINE_PARSER
174 // this one is called from OnInit() to add all supported options
175 // to the given parser (don't forget to call the base class version if you
176 // override it!)
177 virtual void OnInitCmdLine(wxCmdLineParser& parser);
178
179 // called after successfully parsing the command line, return true
180 // to continue and false to exit (don't forget to call the base class
181 // version if you override it!)
182 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
183
184 // called if "--help" option was specified, return true to continue
185 // and false to exit
186 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
187
188 // called if incorrect command line options were given, return
189 // false to abort and true to continue
190 virtual bool OnCmdLineError(wxCmdLineParser& parser);
191#endif // wxUSE_CMDLINE_PARSER
192
193
194 // miscellaneous customization functions
195 // -------------------------------------
196
197 // create the app traits object to which we delegate for everything which
198 // either should be configurable by the user (then he can change the
199 // default behaviour simply by overriding CreateTraits() and returning his
200 // own traits object) or which is GUI/console dependent as then wxAppTraits
201 // allows us to abstract the differences behind the common facade
202 wxAppTraits *GetTraits();
203
204 // this function provides safer access to traits object than
205 // wxTheApp->GetTraits() during startup or termination when the global
206 // application object itself may be unavailable
207 //
208 // of course, it still returns NULL in this case and the caller must check
209 // for it
210 static wxAppTraits *GetTraitsIfExists();
211
212 // event processing functions
213 // --------------------------
214
215 // this method allows to filter all the events processed by the program, so
216 // you should try to return quickly from it to avoid slowing down the
217 // program to the crawl
218 //
219 // return value should be -1 to continue with the normal event processing,
220 // or TRUE or FALSE to stop further processing and pretend that the event
221 // had been already processed or won't be processed at all, respectively
222 virtual int FilterEvent(wxEvent& event);
223
224 // return true if we're running event loop, i.e. if the events can
225 // (already) be dispatched
226 static bool IsMainLoopRunning();
227
228#if wxUSE_EXCEPTIONS
229 // execute the functor to handle the given event
230 //
231 // this is a generalization of HandleEvent() below and the base class
232 // implementation of CallEventHandler() still calls HandleEvent() for
233 // compatibility for functors which are just wxEventFunctions (i.e. methods
234 // of wxEvtHandler)
235 virtual void CallEventHandler(wxEvtHandler *handler,
236 wxEventFunctor& functor,
237 wxEvent& event) const;
238
239 // call the specified handler on the given object with the given event
240 //
241 // this method only exists to allow catching the exceptions thrown by any
242 // event handler, it would lead to an extra (useless) virtual function call
243 // if the exceptions were not used, so it doesn't even exist in that case
244 virtual void HandleEvent(wxEvtHandler *handler,
245 wxEventFunction func,
246 wxEvent& event) const;
247
248 // Called when an unhandled C++ exception occurs inside OnRun(): note that
249 // the main event loop has already terminated by now and the program will
250 // exit, if you need to really handle the exceptions you need to override
251 // OnExceptionInMainLoop()
252 virtual void OnUnhandledException();
253
254 // Function called if an uncaught exception is caught inside the main
255 // event loop: it may return true to continue running the event loop or
256 // false to stop it (in the latter case it may rethrow the exception as
257 // well)
258 virtual bool OnExceptionInMainLoop();
259
260#endif // wxUSE_EXCEPTIONS
261
262
263 // wxEventLoop redirections
264 // ------------------------
265
266 virtual void SuspendProcessingOfPendingEvents();
267 virtual void ResumeProcessingOfPendingEvents();
268 virtual void ProcessPendingEvents();
269 bool HasPendingEvents() const;
270
271 virtual bool Pending();
272 virtual bool Dispatch();
273
274 virtual int MainLoop();
275 virtual void ExitMainLoop();
276
277 bool Yield(bool onlyIfNeeded = false);
278
279 virtual void WakeUpIdle();
280 virtual bool ProcessIdle();
281
282
283 // debugging support
284 // -----------------
285
286#ifdef __WXDEBUG__
287 // this function is called when an assert failure occurs, the base class
288 // version does the normal processing (i.e. shows the usual assert failure
289 // dialog box)
290 //
291 // the arguments are the location of the failed assert (func may be empty
292 // if the compiler doesn't support C99 __FUNCTION__), the text of the
293 // assert itself and the user-specified message
294 virtual void OnAssertFailure(const wxChar *file,
295 int line,
296 const wxChar *func,
297 const wxChar *cond,
298 const wxChar *msg);
299
300 // old version of the function without func parameter, for compatibility
301 // only, override OnAssertFailure() in the new code
302 virtual void OnAssert(const wxChar *file,
303 int line,
304 const wxChar *cond,
305 const wxChar *msg);
306#endif // __WXDEBUG__
307
308 // check that the wxBuildOptions object (constructed in the application
309 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
310 // options of the library and abort if it doesn't
311 static bool CheckBuildOptions(const char *optionsSignature,
312 const char *componentName);
313
314 // implementation only from now on
315 // -------------------------------
316
317 // helpers for dynamic wxApp construction
318 static void SetInitializerFunction(wxAppInitializerFunction fn)
319 { ms_appInitFn = fn; }
320 static wxAppInitializerFunction GetInitializerFunction()
321 { return ms_appInitFn; }
322
323 // accessors for ms_appInstance field (external code might wish to modify
324 // it, this is why we provide a setter here as well, but you should really
325 // know what you're doing if you call it), wxTheApp is usually used instead
326 // of GetInstance()
327 static wxAppConsole *GetInstance() { return ms_appInstance; }
328 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
329
330
331 // command line arguments (public for backwards compatibility)
332 int argc;
333
334 // this object is implicitly convertible to either "char**" (traditional
335 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
336 // with Unicode build in previous wx versions and because the command line
337 // can, in pr
338#if wxUSE_UNICODE
339 wxCmdLineArgsArray argv;
340#else
341 char **argv;
342#endif
343
344protected:
345 // the function which creates the traits object when GetTraits() needs it
346 // for the first time
347 virtual wxAppTraits *CreateTraits();
348
349 // function used for dynamic wxApp creation
350 static wxAppInitializerFunction ms_appInitFn;
351
352 // the one and only global application object
353 static wxAppConsole *ms_appInstance;
354
355 // create main loop from AppTraits or return NULL if
356 // there is no main loop implementation
357 wxEventLoopBase *CreateMainLoop();
358
359 // application info (must be set from the user code)
360 wxString m_vendorName, // vendor name ("acme")
361 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
362 m_appName, // app name ("myapp")
363 m_appDisplayName, // app display name ("My Application")
364 m_className; // class name
365
366 // the class defining the application behaviour, NULL initially and created
367 // by GetTraits() when first needed
368 wxAppTraits *m_traits;
369
370 // the main event loop of the application (may be NULL if the loop hasn't
371 // been started yet or has already terminated)
372 wxEventLoopBase *m_mainLoop;
373
374 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
375
376 // the application object is a singleton anyhow, there is no sense in
377 // copying it
378 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
379};
380
381#if defined(__UNIX__)
382 #include "wx/unix/app.h"
383#else
384 // this has to be a class and not a typedef as we forward declare it
385 class wxAppConsole : public wxAppConsoleBase { };
386#endif
387
388// ----------------------------------------------------------------------------
389// wxAppBase: the common part of wxApp implementations for all platforms
390// ----------------------------------------------------------------------------
391
392#if wxUSE_GUI
393
394class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
395{
396public:
397 wxAppBase();
398 virtual ~wxAppBase();
399
400 // the virtual functions which may/must be overridden in the derived class
401 // -----------------------------------------------------------------------
402
403 // very first initialization function
404 //
405 // Override: very rarely
406 virtual bool Initialize(int& argc, wxChar **argv);
407
408 // a platform-dependent version of OnInit(): the code here is likely to
409 // depend on the toolkit. default version does nothing.
410 //
411 // Override: rarely.
412 virtual bool OnInitGui();
413
414 // called to start program execution - the default version just enters
415 // the main GUI loop in which events are received and processed until
416 // the last window is not deleted (if GetExitOnFrameDelete) or
417 // ExitMainLoop() is called. In console mode programs, the execution
418 // of the program really starts here
419 //
420 // Override: rarely in GUI applications, always in console ones.
421 virtual int OnRun();
422
423 // a matching function for OnInit()
424 virtual int OnExit();
425
426 // very last clean up function
427 //
428 // Override: very rarely
429 virtual void CleanUp();
430
431
432 // the worker functions - usually not used directly by the user code
433 // -----------------------------------------------------------------
434
435 // safer alternatives to Yield(), using wxWindowDisabler
436 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
437 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
438
439 // this virtual function is called in the GUI mode when the application
440 // becomes idle and normally just sends wxIdleEvent to all interested
441 // parties
442 //
443 // it should return true if more idle events are needed, false if not
444 virtual bool ProcessIdle();
445
446 // Send idle event to window and all subwindows
447 // Returns true if more idle time is requested.
448 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
449
450
451 // top level window functions
452 // --------------------------
453
454 // return true if our app has focus
455 virtual bool IsActive() const { return m_isActive; }
456
457 // set the "main" top level window
458 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
459
460 // return the "main" top level window (if it hadn't been set previously
461 // with SetTopWindow(), will return just some top level window and, if
462 // there are none, will return NULL)
463 virtual wxWindow *GetTopWindow() const;
464
465 // control the exit behaviour: by default, the program will exit the
466 // main loop (and so, usually, terminate) when the last top-level
467 // program window is deleted. Beware that if you disable this behaviour
468 // (with SetExitOnFrameDelete(false)), you'll have to call
469 // ExitMainLoop() explicitly from somewhere.
470 void SetExitOnFrameDelete(bool flag)
471 { m_exitOnFrameDelete = flag ? Yes : No; }
472 bool GetExitOnFrameDelete() const
473 { return m_exitOnFrameDelete == Yes; }
474
475
476 // display mode, visual, printing mode, ...
477 // ------------------------------------------------------------------------
478
479 // Get display mode that is used use. This is only used in framebuffer
480 // wxWin ports (such as wxMGL or wxDFB).
481 virtual wxVideoMode GetDisplayMode() const;
482 // Set display mode to use. This is only used in framebuffer wxWin
483 // ports (such as wxMGL or wxDFB). This method should be called from
484 // wxApp::OnInitGui
485 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
486
487 // set use of best visual flag (see below)
488 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
489 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
490 bool GetUseBestVisual() const { return m_useBestVisual; }
491
492 // set/get printing mode: see wxPRINT_XXX constants.
493 //
494 // default behaviour is the normal one for Unix: always use PostScript
495 // printing.
496 virtual void SetPrintMode(int WXUNUSED(mode)) { }
497 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
498
499 // Return the layout direction for the current locale or wxLayout_Default
500 // if it's unknown
501 virtual wxLayoutDirection GetLayoutDirection() const;
502
503 // Change the theme used by the application, return true on success.
504 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
505
506
507 // command line parsing (GUI-specific)
508 // ------------------------------------------------------------------------
509
510#if wxUSE_CMDLINE_PARSER
511 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
512 virtual void OnInitCmdLine(wxCmdLineParser& parser);
513#endif
514
515 // miscellaneous other stuff
516 // ------------------------------------------------------------------------
517
518 // called by toolkit-specific code to set the app status: active (we have
519 // focus) or not and also the last window which had focus before we were
520 // deactivated
521 virtual void SetActive(bool isActive, wxWindow *lastFocus);
522
523#if WXWIN_COMPATIBILITY_2_6
524 // OBSOLETE: don't use, always returns true
525 //
526 // returns true if the program is successfully initialized
527 wxDEPRECATED( bool Initialized() );
528#endif // WXWIN_COMPATIBILITY_2_6
529
530protected:
531 // delete all objects in wxPendingDelete list
532 void DeletePendingObjects();
533
534 // override base class method to use GUI traits
535 virtual wxAppTraits *CreateTraits();
536
537
538 // the main top level window (may be NULL)
539 wxWindow *m_topWindow;
540
541 // if Yes, exit the main loop when the last top level window is deleted, if
542 // No don't do it and if Later -- only do it once we reach our OnRun()
543 //
544 // the explanation for using this strange scheme is given in appcmn.cpp
545 enum
546 {
547 Later = -1,
548 No,
549 Yes
550 } m_exitOnFrameDelete;
551
552 // true if the app wants to use the best visual on systems where
553 // more than one are available (Sun, SGI, XFree86 4.0 ?)
554 bool m_useBestVisual;
555 // force TrueColour just in case "best" isn't TrueColour
556 bool m_forceTrueColour;
557
558 // does any of our windows have focus?
559 bool m_isActive;
560
561 wxDECLARE_NO_COPY_CLASS(wxAppBase);
562};
563
564#if WXWIN_COMPATIBILITY_2_6
565 inline bool wxAppBase::Initialized() { return true; }
566#endif // WXWIN_COMPATIBILITY_2_6
567
568// ----------------------------------------------------------------------------
569// now include the declaration of the real class
570// ----------------------------------------------------------------------------
571
572#if defined(__WXPALMOS__)
573 #include "wx/palmos/app.h"
574#elif defined(__WXMSW__)
575 #include "wx/msw/app.h"
576#elif defined(__WXMOTIF__)
577 #include "wx/motif/app.h"
578#elif defined(__WXMGL__)
579 #include "wx/mgl/app.h"
580#elif defined(__WXDFB__)
581 #include "wx/dfb/app.h"
582#elif defined(__WXGTK20__)
583 #include "wx/gtk/app.h"
584#elif defined(__WXGTK__)
585 #include "wx/gtk1/app.h"
586#elif defined(__WXX11__)
587 #include "wx/x11/app.h"
588#elif defined(__WXMAC__)
589 #include "wx/osx/app.h"
590#elif defined(__WXCOCOA__)
591 #include "wx/cocoa/app.h"
592#elif defined(__WXPM__)
593 #include "wx/os2/app.h"
594#endif
595
596#else // !GUI
597
598// wxApp is defined in core and we cannot define another one in wxBase,
599// so use the preprocessor to allow using wxApp in console programs too
600#define wxApp wxAppConsole
601
602#endif // GUI/!GUI
603
604// ----------------------------------------------------------------------------
605// the global data
606// ----------------------------------------------------------------------------
607
608// for compatibility, we define this macro to access the global application
609// object of type wxApp
610//
611// note that instead of using of wxTheApp in application code you should
612// consider using DECLARE_APP() after which you may call wxGetApp() which will
613// return the object of the correct type (i.e. MyApp and not wxApp)
614//
615// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
616// console mode it does nothing at all
617#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
618
619// ----------------------------------------------------------------------------
620// global functions
621// ----------------------------------------------------------------------------
622
623// event loop related functions only work in GUI programs
624// ------------------------------------------------------
625
626// Force an exit from main loop
627WXDLLIMPEXP_BASE void wxExit();
628
629// avoid redeclaring this function here if it had been already declared by
630// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
631#ifndef wx_YIELD_DECLARED
632#define wx_YIELD_DECLARED
633
634// Yield to other apps/messages
635WXDLLIMPEXP_CORE bool wxYield();
636
637#endif // wx_YIELD_DECLARED
638
639// Yield to other apps/messages
640WXDLLIMPEXP_BASE void wxWakeUpIdle();
641
642// ----------------------------------------------------------------------------
643// macros for dynamic creation of the application object
644// ----------------------------------------------------------------------------
645
646// Having a global instance of this class allows wxApp to be aware of the app
647// creator function. wxApp can then call this function to create a new app
648// object. Convoluted, but necessary.
649
650class WXDLLIMPEXP_BASE wxAppInitializer
651{
652public:
653 wxAppInitializer(wxAppInitializerFunction fn)
654 { wxApp::SetInitializerFunction(fn); }
655};
656
657// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
658// your compiler really, really wants main() to be in your main program (e.g.
659// hello.cpp). Now IMPLEMENT_APP should add this code if required.
660
661#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
662 int main(int argc, char **argv) { return wxEntry(argc, argv); }
663
664// port-specific header could have defined it already in some special way
665#ifndef IMPLEMENT_WXWIN_MAIN
666 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
667#endif // defined(IMPLEMENT_WXWIN_MAIN)
668
669#ifdef __WXUNIVERSAL__
670 #include "wx/univ/theme.h"
671
672 #ifdef wxUNIV_DEFAULT_THEME
673 #define IMPLEMENT_WX_THEME_SUPPORT \
674 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
675 #else
676 #define IMPLEMENT_WX_THEME_SUPPORT
677 #endif
678#else
679 #define IMPLEMENT_WX_THEME_SUPPORT
680#endif
681
682// Use this macro if you want to define your own main() or WinMain() function
683// and call wxEntry() from there.
684#define IMPLEMENT_APP_NO_MAIN(appname) \
685 wxAppConsole *wxCreateApp() \
686 { \
687 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
688 "your program"); \
689 return new appname; \
690 } \
691 wxAppInitializer \
692 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
693 DECLARE_APP(appname) \
694 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
695
696// Same as IMPLEMENT_APP() normally but doesn't include themes support in
697// wxUniversal builds
698#define IMPLEMENT_APP_NO_THEMES(appname) \
699 IMPLEMENT_APP_NO_MAIN(appname) \
700 IMPLEMENT_WXWIN_MAIN
701
702// Use this macro exactly once, the argument is the name of the wxApp-derived
703// class which is the class of your application.
704#define IMPLEMENT_APP(appname) \
705 IMPLEMENT_APP_NO_THEMES(appname) \
706 IMPLEMENT_WX_THEME_SUPPORT
707
708// Same as IMPLEMENT_APP(), but for console applications.
709#define IMPLEMENT_APP_CONSOLE(appname) \
710 IMPLEMENT_APP_NO_MAIN(appname) \
711 IMPLEMENT_WXWIN_MAIN_CONSOLE
712
713// this macro can be used multiple times and just allows you to use wxGetApp()
714// function
715#define DECLARE_APP(appname) extern appname& wxGetApp();
716
717
718// declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
719// anywhere else but at the very least it suppresses icc warnings about
720// defining extern symbols without prior declaration, and it shouldn't do any
721// harm
722extern wxAppConsole *wxCreateApp();
723extern wxAppInitializer wxTheAppInitializer;
724
725#endif // _WX_APP_H_BASE_