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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dynarray.h | |
3 | // Purpose: interface of wxArray<T> | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxArrayT | |
11 | @wxheader{dynarray.h} | |
12 | ||
13 | This section describes the so called @e dynamic arrays. This is a C | |
14 | array-like type safe data structure i.e. the member access time is constant | |
15 | (and not | |
16 | linear according to the number of container elements as for linked lists). | |
17 | However, these | |
18 | arrays are dynamic in the sense that they will automatically allocate more | |
19 | memory if there is not enough of it for adding a new element. They also perform | |
20 | range checking on the index values but in debug mode only, so please be sure to | |
21 | compile your application in debug mode to use it (see @ref | |
22 | overview_debuggingoverview "debugging overview" for | |
23 | details). So, unlike the arrays in some other | |
24 | languages, attempt to access an element beyond the arrays bound doesn't | |
25 | automatically expand the array but provokes an assertion failure instead in | |
26 | debug build and does nothing (except possibly crashing your program) in the | |
27 | release build. | |
28 | ||
29 | The array classes were designed to be reasonably efficient, both in terms of | |
30 | run-time speed and memory consumption and the executable size. The speed of | |
31 | array item access is, of course, constant (independent of the number of | |
32 | elements) | |
33 | making them much more efficient than linked lists (wxList). | |
34 | Adding items to the arrays is also implemented in more or less constant time - | |
35 | but the price is preallocating the memory in advance. In the @ref | |
36 | wxArray::memorymanagement "memory management" section | |
37 | you may find some useful hints about optimizing wxArray memory usage. As for | |
38 | executable size, all | |
39 | wxArray functions are inline, so they do not take @e any space at all. | |
40 | ||
41 | wxWidgets has three different kinds of array. All of them derive from | |
42 | wxBaseArray class which works with untyped data and can not be used directly. | |
43 | The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY() and | |
44 | WX_DEFINE_OBJARRAY() are used to define a new class deriving from it. The | |
45 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
46 | wxObjArray but you should keep in mind that no classes with such names actually | |
47 | exist, each time you use one of WX_DEFINE_XXXARRAY macro you define a class | |
48 | with a new name. In fact, these names are "template" names and each usage of one | |
49 | of the macros mentioned above creates a template specialization for the given | |
50 | element type. | |
51 | ||
52 | wxArray is suitable for storing integer types and pointers which it does not | |
53 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
54 | deleted when the element is removed from the array. It should be noted that | |
55 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
56 | many array types as you want (either in terms of the executable size or the | |
57 | speed) as long as at least one of them is defined and this is always the case | |
58 | because wxArrays are used by wxWidgets internally. This class has one serious | |
59 | limitation: it can only be used for storing integral types (bool, char, short, | |
60 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
61 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
62 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
63 | the machines where sizeof(float) = sizeof(long)), yet it will @b not work, | |
64 | please use wxObjArray for storing floats and doubles. | |
65 | ||
66 | wxSortedArray is a wxArray variant which should be used when searching in the | |
67 | array is a frequently used operation. It requires you to define an additional | |
68 | function for comparing two elements of the array element type and always stores | |
69 | its items in the sorted order (according to this function). Thus, it is | |
70 | wxArray::Index function execution time is O(log(N)) instead of | |
71 | O(N) for the usual arrays but the wxArray::Add method is | |
72 | slower: it is O(log(N)) instead of constant time (neglecting time spent in | |
73 | memory allocation routine). However, in a usual situation elements are added to | |
74 | an array much less often than searched inside it, so wxSortedArray may lead to | |
75 | huge performance improvements compared to wxArray. Finally, it should be | |
76 | noticed that, as wxArray, wxSortedArray can be only used for storing integral | |
77 | types or pointers. | |
78 | ||
79 | wxObjArray class treats its elements like "objects". It may delete them when | |
80 | they are removed from the array (invoking the correct destructor) and copies | |
81 | them using the objects copy constructor. In order to implement this behaviour | |
82 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
83 | declare the new wxObjArray class using WX_DECLARE_OBJARRAY() macro and then | |
84 | you must include the file defining the implementation of template type: | |
85 | wx/arrimpl.cpp and define the array class with WX_DEFINE_OBJARRAY() macro | |
86 | from a point where the full (as opposed to 'forward') declaration of the array | |
87 | elements class is in scope. As it probably sounds very complicated here is an | |
88 | example: | |
89 | ||
90 | @code | |
91 | #include wx/dynarray.h | |
92 | ||
93 | // we must forward declare the array because it is used inside the class | |
94 | // declaration | |
95 | class MyDirectory; | |
96 | class MyFile; | |
97 | ||
98 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
99 | // now used as shown below | |
100 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
101 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
102 | ||
103 | class MyDirectory | |
104 | { | |
105 | ... | |
106 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
107 | ArrayOfFiles m_files; // all files in this directory | |
108 | }; | |
109 | ||
110 | ... | |
111 | ||
112 | // now that we have MyDirectory declaration in scope we may finish the | |
113 | // definition of ArrayOfDirectories -- note that this expands into some C++ | |
114 | // code and so should only be compiled once (i.e., don't put this in the | |
115 | // header, but into a source file or you will get linking errors) | |
116 | #include wx/arrimpl.cpp // this is a magic incantation which must be done! | |
117 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
118 | ||
119 | // that's all! | |
120 | @endcode | |
121 | ||
122 | It is not as elegant as writing | |
123 | ||
124 | @code | |
125 | typedef std::vectorMyDirectory ArrayOfDirectories; | |
126 | @endcode | |
127 | ||
128 | but is not that complicated and allows the code to be compiled with any, however | |
129 | dumb, C++ compiler in the world. | |
130 | ||
131 | Remember to include wx/arrimpl.cpp just before each WX_DEFINE_OBJARRAY | |
132 | ocurrence in your code, even if you have several in the same file. | |
133 | ||
134 | Things are much simpler for wxArray and wxSortedArray however: it is enough | |
135 | just to write | |
136 | ||
137 | @code | |
138 | WX_DEFINE_ARRAY_INT(int, ArrayOfInts); | |
139 | WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts); | |
140 | @endcode | |
141 | ||
142 | i.e. there is only one @c DEFINE macro and no need for separate | |
143 | @c DECLARE one. For the arrays of the primitive types, the macros | |
144 | @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used | |
145 | depending on the sizeof of the values (notice that storing values of smaller | |
146 | type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT, does | |
147 | not work on all architectures!). | |
148 | ||
149 | @library{wxbase} | |
150 | @category{FIXME} | |
151 | ||
152 | @see @ref overview_wxcontaineroverview, wxListT(), wxVectorT() | |
153 | */ | |
154 | class wxArray<T> | |
155 | { | |
156 | public: | |
157 | //@{ | |
158 | /** | |
159 | Appends the given number of @a copies of the @a item to the array | |
160 | consisting of the elements of type @e T. | |
161 | The first version is used with wxArray. The second is used with wxSortedArray, | |
162 | returning the index where @a item is stored. The third and the | |
163 | fourth ones are used with wxObjArray. There is an important difference between | |
164 | them: if you give a pointer to the array, it will take ownership of it, i.e. | |
165 | will delete it when the item is deleted from the array. If you give a reference | |
166 | to the array, however, the array will make a copy of the item and will not take | |
167 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
168 | because the other array types never take ownership of their elements. Also note | |
169 | that you cannot append more than one pointer as reusing it would lead to | |
170 | deleting it twice (or more) and hence to a crash. | |
171 | You may also use WX_APPEND_ARRAY() macro to append all | |
172 | elements of one array to another one but it is more efficient to use | |
173 | @a copies parameter and modify the elements in place later if you plan to | |
174 | append a lot of items. | |
175 | */ | |
176 | void Add(T item, size_t copies = 1); | |
177 | size_t Add(T item); | |
178 | void Add(T* item); | |
179 | void Add(T& item, size_t copies = 1); | |
180 | //@} | |
181 | ||
182 | /** | |
183 | Inserts the given @a item into the array in the specified @e index | |
184 | position. | |
185 | Be aware that you will set out the order of the array if you give a wrong | |
186 | position. | |
187 | This function is useful in conjunction with | |
188 | wxArray::IndexForInsert for a common operation | |
189 | of "insert only if not found". | |
190 | */ | |
191 | void AddAt(T item, size_t index); | |
192 | ||
193 | /** | |
194 | wxArray::Add | |
195 | ||
196 | wxArray::AddAt | |
197 | ||
198 | wxArray::Insert | |
199 | ||
200 | wxArray::SetCount | |
201 | ||
202 | WX_APPEND_ARRAY() | |
203 | ||
204 | WX_PREPEND_ARRAY() | |
205 | */ | |
206 | ||
207 | ||
208 | /** | |
209 | Preallocates memory for a given number of array elements. It is worth calling | |
210 | when the number of items which are going to be added to the array is known in | |
211 | advance because it will save unneeded memory reallocation. If the array already | |
212 | has enough memory for the given number of items, nothing happens. In any case, | |
213 | the existing contents of the array is not modified. | |
214 | */ | |
215 | void Alloc(size_t count); | |
216 | ||
217 | /** | |
218 | This function does the same as wxArray::Empty and additionally | |
219 | frees the memory allocated to the array. | |
220 | */ | |
221 | void Clear(); | |
222 | ||
223 | /** | |
224 | Array classes are 100% C++ objects and as such they have the appropriate copy | |
225 | constructors and assignment operators. Copying wxArray just copies the elements | |
226 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
227 | sake, neither of these classes has virtual destructor. It is not very important | |
228 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
229 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
230 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
231 | derive your own classes from the array classes. | |
232 | @ref wxArray::ctordef "wxArray default constructor" | |
233 | ||
234 | @ref wxArray::ctorcopy "wxArray copy constructors and assignment operators" | |
235 | ||
236 | @ref wxArray::dtor ~wxArray | |
237 | */ | |
238 | ||
239 | ||
240 | //@{ | |
241 | /** | |
242 | (T first, T second)@e compareFunction) | |
243 | There is no default constructor for wxSortedArray classes - you must initialize | |
244 | it | |
245 | with a function to use for item comparison. It is a function which is passed | |
246 | two arguments of type @e T where @e T is the array element type and which | |
247 | should return a negative, zero or positive value according to whether the first | |
248 | element passed to it is less than, equal to or greater than the second one. | |
249 | */ | |
250 | wxArray(); | |
251 | wxObjArray(); | |
252 | wxSortedArray(); | |
253 | //@} | |
254 | ||
255 | /** | |
256 | Removes the element from the array, but, unlike, | |
257 | wxArray::Remove doesn't delete it. The function returns the | |
258 | pointer to the removed element. | |
259 | */ | |
260 | T* Detach(size_t index); | |
261 | ||
262 | /** | |
263 | Empties the array. For wxObjArray classes, this destroys all of the array | |
264 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
265 | array of being empty - this function does not free the allocated memory, use | |
266 | wxArray::Clear for this. | |
267 | */ | |
268 | void Empty(); | |
269 | ||
270 | /** | |
271 | Return the number of items in the array. | |
272 | */ | |
273 | size_t GetCount() const; | |
274 | ||
275 | //@{ | |
276 | /** | |
277 | The first version of the function is for wxArray and wxObjArray, the second is | |
278 | for wxSortedArray only. | |
279 | Searches the element in the array, starting from either beginning or the end | |
280 | depending on the value of @a searchFromEnd parameter. @c wxNOT_FOUND is | |
281 | returned if the element is not found, otherwise the index of the element is | |
282 | returned. | |
283 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
284 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
285 | parameter doesn't make sense for it). | |
286 | @b NB: even for wxObjArray classes, the operator==() of the elements in the | |
287 | array is @b not used by this function. It searches exactly the given | |
288 | element in the array and so will only succeed if this element had been | |
289 | previously added to the array, but fail even if another, identical, element is | |
290 | in the array. | |
291 | */ | |
292 | int Index(T& item, bool searchFromEnd = false) const; | |
293 | const int Index(T& item) const; | |
294 | //@} | |
295 | ||
296 | /** | |
297 | Search for a place to insert @a item into the sorted array (binary search). | |
298 | The index returned is just before the first existing item that is greater or | |
299 | equal | |
300 | (according to the compare function) to the given @e item. | |
301 | You have to do extra work to know if the @a item already exists in array. | |
302 | This function is useful in conjunction with | |
303 | wxArray::AddAt for a common operation | |
304 | of "insert only if not found". | |
305 | */ | |
306 | size_t IndexForInsert(T item) const; | |
307 | ||
308 | //@{ | |
309 | /** | |
310 | Insert the given number of @a copies of the @a item into the array before | |
311 | the existing item @a n - thus, @e Insert(something, 0u) will insert an | |
312 | item in such way that it will become the first array element. | |
313 | wxSortedArray doesn't have this function because inserting in wrong place | |
314 | would break its sorted condition. | |
315 | Please see wxArray::Add for explanation of the differences | |
316 | between the overloaded versions of this function. | |
317 | */ | |
318 | void Insert(T item, size_t n, size_t copies = 1); | |
319 | void Insert(T* item, size_t n); | |
320 | void Insert(T& item, size_t n, size_t copies = 1); | |
321 | //@} | |
322 | ||
323 | /** | |
324 | Returns @true if the array is empty, @false otherwise. | |
325 | */ | |
326 | bool IsEmpty() const; | |
327 | ||
328 | /** | |
329 | Returns the item at the given position in the array. If @a index is out of | |
330 | bounds, an assert failure is raised in the debug builds but nothing special is | |
331 | done in the release build. | |
332 | The returned value is of type "reference to the array element type" for all of | |
333 | the array classes. | |
334 | */ | |
335 | T Item(size_t index) const; | |
336 | ||
337 | /** | |
338 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
339 | An assert failure is raised in the debug mode if the array is empty. | |
340 | The returned value is of type "reference to the array element type" for all of | |
341 | the array classes. | |
342 | */ | |
343 | T Last() const; | |
344 | ||
345 | /** | |
346 | To use an array you must first define the array class. This is done with the | |
347 | help of the macros in this section. The class of array elements must be (at | |
348 | least) forward declared for WX_DEFINE_ARRAY, WX_DEFINE_SORTED_ARRAY and | |
349 | WX_DECLARE_OBJARRAY macros and must be fully declared before you use | |
350 | WX_DEFINE_OBJARRAY macro. | |
351 | WX_DEFINE_ARRAY() | |
352 | ||
353 | WX_DEFINE_EXPORTED_ARRAY() | |
354 | ||
355 | WX_DEFINE_USER_EXPORTED_ARRAY() | |
356 | ||
357 | WX_DEFINE_SORTED_ARRAY() | |
358 | ||
359 | WX_DEFINE_SORTED_EXPORTED_ARRAY() | |
360 | ||
361 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY() | |
362 | ||
363 | WX_DECLARE_EXPORTED_OBJARRAY() | |
364 | ||
365 | WX_DECLARE_USER_EXPORTED_OBJARRAY() | |
366 | ||
367 | WX_DEFINE_OBJARRAY() | |
368 | ||
369 | WX_DEFINE_EXPORTED_OBJARRAY() | |
370 | ||
371 | WX_DEFINE_USER_EXPORTED_OBJARRAY() | |
372 | To slightly complicate the matters even further, the operator - defined by | |
373 | default for the array iterators by these macros only makes sense if the array | |
374 | element type is not a pointer itself and, although it still works, this | |
375 | provokes warnings from some compilers and to avoid them you should use the | |
376 | @c _PTR versions of the macros above. For example, to define an array of | |
377 | pointers to @c double you should use: | |
378 | ||
379 | Note that the above macros are generally only useful for | |
380 | wxObject types. There are separate macros for declaring an array of a simple | |
381 | type, | |
382 | such as an int. | |
383 | The following simple types are supported: | |
384 | ||
385 | int | |
386 | ||
387 | long | |
388 | ||
389 | size_t | |
390 | ||
391 | double | |
392 | To create an array of a simple type, simply append the type you want in CAPS to | |
393 | the array definition. | |
394 | For example, for an integer array, you'd use one of the following variants: | |
395 | WX_DEFINE_ARRAY_INT() | |
396 | ||
397 | WX_DEFINE_EXPORTED_ARRAY_INT() | |
398 | ||
399 | WX_DEFINE_USER_EXPORTED_ARRAY_INT() | |
400 | ||
401 | WX_DEFINE_SORTED_ARRAY_INT() | |
402 | ||
403 | WX_DEFINE_SORTED_EXPORTED_ARRAY_INT() | |
404 | ||
405 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT() | |
406 | */ | |
407 | ||
408 | ||
409 | /** | |
410 | Automatic array memory management is quite trivial: the array starts by | |
411 | preallocating some minimal amount of memory (defined by | |
412 | WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust already | |
413 | allocated memory it reallocates it adding 50% of the currently allocated | |
414 | amount, but no more than some maximal number which is defined by | |
415 | ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to some memory | |
416 | being wasted (ARRAY_MAXSIZE_INCREMENT in the worst case, i.e. 4Kb in the | |
417 | current implementation), so the wxArray::Shrink function is | |
418 | provided to deallocate the extra memory. The wxArray::Alloc | |
419 | function can also be quite useful if you know in advance how many items you are | |
420 | going to put in the array and will prevent the array code from reallocating the | |
421 | memory more times than needed. | |
422 | wxArray::Alloc | |
423 | ||
424 | wxArray::Shrink | |
425 | */ | |
426 | ||
427 | ||
428 | /** | |
429 | Functions in this section return the total number of array elements and allow to | |
430 | retrieve them - possibly using just the C array indexing [] operator which | |
431 | does exactly the same as wxArray::Item method. | |
432 | wxArray::GetCount | |
433 | ||
434 | wxArray::IsEmpty | |
435 | ||
436 | wxArray::Item | |
437 | ||
438 | wxArray::Last | |
439 | */ | |
440 | ||
441 | ||
442 | /** | |
443 | Removes an element from the array by value: the first item of the | |
444 | array equal to @a item is removed, an assert failure will result from an | |
445 | attempt to remove an item which doesn't exist in the array. | |
446 | When an element is removed from wxObjArray it is deleted by the array - use | |
447 | Detach() if you don't want this to happen. On the | |
448 | other hand, when an object is removed from a wxArray nothing happens - you | |
449 | should delete it manually if required: | |
450 | ||
451 | See also WX_CLEAR_ARRAY() macro which deletes all | |
452 | elements of a wxArray (supposed to contain pointers). | |
453 | */ | |
454 | Remove(T item); | |
455 | ||
456 | /** | |
457 | Removes @a count elements starting at @a index from the array. When an | |
458 | element is removed from wxObjArray it is deleted by the array - use | |
459 | Detach() if you don't want this to happen. On | |
460 | the other hand, when an object is removed from a wxArray nothing happens - | |
461 | you should delete it manually if required: | |
462 | ||
463 | See also WX_CLEAR_ARRAY() macro which deletes all | |
464 | elements of a wxArray (supposed to contain pointers). | |
465 | */ | |
466 | RemoveAt(size_t index, size_t count = 1); | |
467 | ||
468 | /** | |
469 | WX_CLEAR_ARRAY() | |
470 | ||
471 | wxArray::Empty | |
472 | ||
473 | wxArray::Clear | |
474 | ||
475 | wxArray::RemoveAt | |
476 | ||
477 | wxArray::Remove | |
478 | */ | |
479 | ||
480 | ||
481 | /** | |
482 | wxArray::Index | |
483 | ||
484 | wxArray::IndexForInsert | |
485 | ||
486 | wxArray::Sort | |
487 | */ | |
488 | ||
489 | ||
490 | /** | |
491 | ) | |
492 | This function ensures that the number of array elements is at least | |
493 | @e count. If the array has already @a count or more items, nothing is | |
494 | done. Otherwise, @c count - GetCount() elements are added and initialized to | |
495 | the value @e defval. | |
496 | ||
497 | @see wxArray::GetCount | |
498 | */ | |
499 | void SetCount(size_t count); | |
500 | ||
501 | /** | |
502 | Frees all memory unused by the array. If the program knows that no new items | |
503 | will be added to the array it may call Shrink() to reduce its memory usage. | |
504 | However, if a new item is added to the array, some extra memory will be | |
505 | allocated again. | |
506 | */ | |
507 | void Shrink(); | |
508 | ||
509 | /** | |
510 | The notation CMPFUNCT should be read as if we had the following declaration: | |
511 | ||
512 | where @e T is the type of the array elements. I.e. it is a function returning | |
513 | @e int which is passed two arguments of type @e T *. | |
514 | Sorts the array using the specified compare function: this function should | |
515 | return a negative, zero or positive value according to whether the first element | |
516 | passed to it is less than, equal to or greater than the second one. | |
517 | wxSortedArray doesn't have this function because it is always sorted. | |
518 | */ | |
519 | void Sort(CMPFUNC<T> compareFunction); | |
520 | ||
521 | /** | |
522 | This macro may be used to append all elements of the @a other array to the | |
523 | @e array. The two arrays must be of the same type. | |
524 | */ | |
525 | #define void WX_APPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */ | |
526 | ||
527 | /** | |
528 | This macro may be used to delete all elements of the array before emptying it. | |
529 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
530 | when you call Empty(). | |
531 | */ | |
532 | #define void WX_CLEAR_ARRAY(wxArray& array) /* implementation is private */ | |
533 | ||
534 | //@{ | |
535 | /** | |
536 | This macro declares a new object array class named @a name and containing | |
537 | the elements of type @e T. The second form is used when compiling wxWidgets as | |
538 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
539 | needed for exporting an array from a user DLL. | |
540 | Example: | |
541 | ||
542 | You must use WX_DEFINE_OBJARRAY() macro to define | |
543 | the array class - otherwise you would get link errors. | |
544 | */ | |
545 | WX_DECLARE_OBJARRAY(T, name); | |
546 | WX_DECLARE_EXPORTED_OBJARRAY(T, name); | |
547 | WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name); | |
548 | //@} | |
549 | ||
550 | //@{ | |
551 | /** | |
552 | This macro defines a new array class named @a name and containing the | |
553 | elements of type @e T. The second form is used when compiling wxWidgets as | |
554 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
555 | needed for exporting an array from a user DLL. | |
556 | Example: | |
557 | ||
558 | Note that wxWidgets predefines the following standard array classes: @b | |
559 | wxArrayInt, | |
560 | @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble, @b wxArrayPtrVoid. | |
561 | */ | |
562 | WX_DEFINE_ARRAY(T, name); | |
563 | WX_DEFINE_EXPORTED_ARRAY(T, name); | |
564 | WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec); | |
565 | //@} | |
566 | ||
567 | //@{ | |
568 | /** | |
569 | This macro defines the methods of the array class @a name not defined by the | |
570 | WX_DECLARE_OBJARRAY() macro. You must include the | |
571 | file wx/arrimpl.cpp before using this macro and you must have the full | |
572 | declaration of the class of array elements in scope! If you forget to do the | |
573 | first, the error will be caught by the compiler, but, unfortunately, many | |
574 | compilers will not give any warnings if you forget to do the second - but the | |
575 | objects of the class will not be copied correctly and their real destructor will | |
576 | not be called. The latter two forms are merely aliases of the first to satisfy | |
577 | some people's sense of symmetry when using the exported declarations. | |
578 | Example of usage: | |
579 | */ | |
580 | WX_DEFINE_OBJARRAY(name); | |
581 | WX_DEFINE_EXPORTED_OBJARRAY(name); | |
582 | WX_DEFINE_USER_EXPORTED_OBJARRAY(name); | |
583 | //@} | |
584 | ||
585 | //@{ | |
586 | /** | |
587 | This macro defines a new sorted array class named @a name and containing | |
588 | the elements of type @e T. The second form is used when compiling wxWidgets as | |
589 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
590 | needed for exporting an array from a user DLL. | |
591 | Example: | |
592 | ||
593 | You will have to initialize the objects of this class by passing a comparison | |
594 | function to the array object constructor like this: | |
595 | */ | |
596 | WX_DEFINE_SORTED_ARRAY(T, name); | |
597 | WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name); | |
598 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name); | |
599 | //@} | |
600 | ||
601 | /** | |
602 | This macro may be used to prepend all elements of the @a other array to the | |
603 | @e array. The two arrays must be of the same type. | |
604 | */ | |
605 | #define void WX_PREPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */ | |
606 | ||
607 | //@{ | |
608 | /** | |
609 | The copy constructors and assignment operators perform a shallow array copy | |
610 | (i.e. they don't copy the objects pointed to even if the source array contains | |
611 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
612 | the array element are copied too) for wxObjArray. | |
613 | */ | |
614 | wxArray(const wxArray& array); | |
615 | wxSortedArray(const wxSortedArray& array); | |
616 | wxObjArray(const wxObjArray& array); | |
617 | wxArray operator=(const wxArray& array); | |
618 | wxSortedArray operator=(const wxSortedArray& array); | |
619 | wxObjArray operator=(const wxObjArray& array); | |
620 | //@} | |
621 | ||
622 | //@{ | |
623 | /** | |
624 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
625 | done by wxArray and wxSortedArray versions - you may use | |
626 | WX_CLEAR_ARRAY() macro for this. | |
627 | */ | |
628 | ~wxArray(); | |
629 | ~wxSortedArray(); | |
630 | ~wxObjArray(); | |
631 | //@} | |
632 | }; | |
633 |