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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: timer.h | |
3 | // Purpose: interface of wxTimer | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | // generate notifications periodically until the timer is stopped (default) | |
10 | #define wxTIMER_CONTINUOUS false | |
11 | ||
12 | // only send the notification once and then stop the timer | |
13 | #define wxTIMER_ONE_SHOT true | |
14 | ||
15 | wxEventType wxEVT_TIMER; | |
16 | ||
17 | ||
18 | /** | |
19 | @class wxTimer | |
20 | ||
21 | The wxTimer class allows you to execute code at specified intervals. | |
22 | Its precision is platform-dependent, but in general will not be better than | |
23 | @c 1ms nor worse than @c 1s. | |
24 | ||
25 | There are three different ways to use this class: | |
26 | ||
27 | - You may derive a new class from wxTimer and override the | |
28 | wxTimer::Notify member to perform the required action. | |
29 | - You may redirect the notifications to any wxEvtHandler derived object by | |
30 | using the non-default constructor or wxTimer::SetOwner. | |
31 | Then use the @c EVT_TIMER macro to connect it to the event handler which | |
32 | will receive wxTimerEvent notifications. | |
33 | - You may use a derived class and the @c EVT_TIMER macro to connect it to | |
34 | an event handler defined in the derived class. If the default constructor | |
35 | is used, the timer object will be its own owner object, since it is | |
36 | derived from wxEvtHandler. | |
37 | ||
38 | In any case, you must start the timer with wxTimer::Start() after constructing | |
39 | it before it actually starts sending notifications. | |
40 | It can be stopped later with wxTimer::Stop(). | |
41 | ||
42 | @note A timer can only be used from the main thread. | |
43 | ||
44 | @library{wxbase} | |
45 | @category{misc} | |
46 | ||
47 | @see wxStopWatch | |
48 | */ | |
49 | class wxTimer : public wxEvtHandler | |
50 | { | |
51 | public: | |
52 | /** | |
53 | Default constructor. | |
54 | If you use it to construct the object and don't call SetOwner() later, | |
55 | you must override Notify() method to process the notifications. | |
56 | */ | |
57 | wxTimer(); | |
58 | ||
59 | /** | |
60 | Creates a timer and associates it with @a owner. | |
61 | Please see SetOwner() for the description of parameters. | |
62 | */ | |
63 | wxTimer(wxEvtHandler* owner, int id = -1); | |
64 | ||
65 | /** | |
66 | Destructor. Stops the timer if it is running. | |
67 | */ | |
68 | virtual ~wxTimer(); | |
69 | ||
70 | /** | |
71 | Returns the ID of the events generated by this timer. | |
72 | */ | |
73 | int GetId() const; | |
74 | ||
75 | /** | |
76 | Returns the current interval for the timer (in milliseconds). | |
77 | */ | |
78 | int GetInterval() const; | |
79 | ||
80 | /** | |
81 | Returns the current @e owner of the timer. | |
82 | ||
83 | If non-@NULL this is the event handler which will receive the | |
84 | timer events (see wxTimerEvent) when the timer is running. | |
85 | */ | |
86 | wxEvtHandler* GetOwner() const; | |
87 | ||
88 | /** | |
89 | Returns @true if the timer is one shot, i.e. if it will stop after firing | |
90 | the first notification automatically. | |
91 | */ | |
92 | bool IsOneShot() const; | |
93 | ||
94 | /** | |
95 | Returns @true if the timer is running, @false if it is stopped. | |
96 | */ | |
97 | bool IsRunning() const; | |
98 | ||
99 | /** | |
100 | This member should be overridden by the user if the default constructor was | |
101 | used and SetOwner() wasn't called. | |
102 | ||
103 | Perform whatever action which is to be taken periodically here. | |
104 | ||
105 | Notice that throwing exceptions from this method is currently not | |
106 | supported, use event-based timer handling approach if an exception can | |
107 | be thrown while handling timer notifications. | |
108 | */ | |
109 | virtual void Notify(); | |
110 | ||
111 | /** | |
112 | Associates the timer with the given @a owner object. | |
113 | ||
114 | When the timer is running, the owner will receive timer events (see wxTimerEvent) | |
115 | with @a id equal to @a id specified here. | |
116 | */ | |
117 | void SetOwner(wxEvtHandler* owner, int id = -1); | |
118 | ||
119 | /** | |
120 | (Re)starts the timer. If @a milliseconds parameter is -1 (value by default), | |
121 | the previous value is used. Returns @false if the timer could not be started, | |
122 | @true otherwise (in MS Windows timers are a limited resource). | |
123 | ||
124 | If @a oneShot is @false (the default), the Notify() function will be called | |
125 | repeatedly until the timer is stopped. | |
126 | If @true, it will be called only once and the timer will stop automatically. | |
127 | ||
128 | To make your code more readable you may also use the following symbolic constants: | |
129 | - wxTIMER_CONTINUOUS: Start a normal, continuously running, timer | |
130 | - wxTIMER_ONE_SHOT: Start a one shot timer | |
131 | If the timer was already running, it will be stopped by this method before | |
132 | restarting it. | |
133 | */ | |
134 | virtual bool Start(int milliseconds = -1, bool oneShot = false); | |
135 | ||
136 | /** | |
137 | Stops the timer. | |
138 | */ | |
139 | virtual void Stop(); | |
140 | }; | |
141 | ||
142 | ||
143 | /** | |
144 | @class wxTimerRunner | |
145 | ||
146 | Starts the timer in its ctor, stops in the dtor. | |
147 | */ | |
148 | class wxTimerRunner | |
149 | { | |
150 | public: | |
151 | wxTimerRunner(wxTimer& timer); | |
152 | wxTimerRunner(wxTimer& timer, int milli, bool oneShot = false); | |
153 | void Start(int milli, bool oneShot = false); | |
154 | ~wxTimerRunner(); | |
155 | }; | |
156 | ||
157 | /** | |
158 | @class wxTimerEvent | |
159 | ||
160 | wxTimerEvent object is passed to the event handler of timer events | |
161 | (see wxTimer::SetOwner). | |
162 | ||
163 | For example: | |
164 | ||
165 | @code | |
166 | class MyFrame : public wxFrame | |
167 | { | |
168 | public: | |
169 | ... | |
170 | void OnTimer(wxTimerEvent& event); | |
171 | ||
172 | private: | |
173 | wxTimer m_timer; | |
174 | wxDECLARE_EVENT_TABLE(); | |
175 | }; | |
176 | ||
177 | wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
178 | EVT_TIMER(TIMER_ID, MyFrame::OnTimer) | |
179 | wxEND_EVENT_TABLE() | |
180 | ||
181 | MyFrame::MyFrame() | |
182 | : m_timer(this, TIMER_ID) | |
183 | { | |
184 | m_timer.Start(1000); // 1 second interval | |
185 | } | |
186 | ||
187 | void MyFrame::OnTimer(wxTimerEvent& event) | |
188 | { | |
189 | // do whatever you want to do every second here | |
190 | } | |
191 | @endcode | |
192 | ||
193 | @library{wxbase} | |
194 | @category{events} | |
195 | ||
196 | @see wxTimer | |
197 | */ | |
198 | class wxTimerEvent : public wxEvent | |
199 | { | |
200 | public: | |
201 | wxTimerEvent(); | |
202 | wxTimerEvent(wxTimer& timer); | |
203 | ||
204 | /** | |
205 | Returns the interval of the timer which generated this event. | |
206 | */ | |
207 | int GetInterval() const; | |
208 | ||
209 | /** | |
210 | Returns the timer object which generated this event. | |
211 | */ | |
212 | wxTimer& GetTimer() const; | |
213 | }; | |
214 |