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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/iconbndl.cpp
3// Purpose: wxIconBundle
4// Author: Mattia Barbon, Vadim Zeitlin
5// Created: 23.03.2002
6// RCS-ID: $Id$
7// Copyright: (c) Mattia barbon
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18#include "wx/iconbndl.h"
19
20#ifndef WX_PRECOMP
21 #include "wx/settings.h"
22 #include "wx/log.h"
23 #include "wx/intl.h"
24 #include "wx/bitmap.h"
25 #include "wx/image.h"
26 #include "wx/stream.h"
27#endif
28
29#include "wx/wfstream.h"
30
31#include "wx/arrimpl.cpp"
32WX_DEFINE_OBJARRAY(wxIconArray)
33
34IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
35
36#define M_ICONBUNDLEDATA static_cast<wxIconBundleRefData*>(m_refData)
37
38// ----------------------------------------------------------------------------
39// wxIconBundleRefData
40// ----------------------------------------------------------------------------
41
42class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
43{
44public:
45 // default and copy ctors and assignment operators are ok
46
47 virtual bool IsOk() const { return !m_icons.empty(); }
48
49 wxIconArray m_icons;
50};
51
52// ============================================================================
53// wxIconBundle implementation
54// ============================================================================
55
56wxIconBundle::wxIconBundle()
57{
58}
59
60#if wxUSE_STREAMS && wxUSE_IMAGE
61
62#if wxUSE_FFILE || wxUSE_FILE
63wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type)
64 : wxGDIObject()
65{
66 AddIcon(file, type);
67}
68#endif // wxUSE_FFILE || wxUSE_FILE
69
70wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type)
71 : wxGDIObject()
72{
73 AddIcon(stream, type);
74}
75#endif // wxUSE_STREAMS && wxUSE_IMAGE
76
77wxIconBundle::wxIconBundle(const wxIcon& icon)
78 : wxGDIObject()
79{
80 AddIcon(icon);
81}
82
83wxGDIRefData *wxIconBundle::CreateGDIRefData() const
84{
85 return new wxIconBundleRefData;
86}
87
88wxGDIRefData *wxIconBundle::CloneGDIRefData(const wxGDIRefData *data) const
89{
90 return new wxIconBundleRefData(*static_cast<const wxIconBundleRefData *>(data));
91}
92
93void wxIconBundle::DeleteIcons()
94{
95 UnRef();
96}
97
98#if wxUSE_STREAMS && wxUSE_IMAGE
99
100namespace
101{
102
103// Adds icon from 'input' to the bundle. Shows 'errorMessage' on failure
104// (it must contain "%d", because it is used to report # of image in the file
105// that failed to load):
106void DoAddIcon(wxIconBundle& bundle,
107 wxInputStream& input,
108 wxBitmapType type,
109 const wxString& errorMessage)
110{
111 wxImage image;
112
113 const wxFileOffset posOrig = input.TellI();
114
115 const size_t count = wxImage::GetImageCount(input, type);
116 for ( size_t i = 0; i < count; ++i )
117 {
118 if ( i )
119 {
120 // the call to LoadFile() for the first sub-image updated the
121 // stream position but we need to start reading the subsequent
122 // sub-image at the image beginning too
123 input.SeekI(posOrig);
124 }
125
126 if ( !image.LoadFile(input, type, i) )
127 {
128 wxLogError(errorMessage, i);
129 continue;
130 }
131
132 if ( type == wxBITMAP_TYPE_ANY )
133 {
134 // store the type so that we don't need to try all handlers again
135 // for the subsequent images, they should all be of the same type
136 type = image.GetType();
137 }
138
139 wxIcon tmp;
140 tmp.CopyFromBitmap(wxBitmap(image));
141 bundle.AddIcon(tmp);
142 }
143}
144
145} // anonymous namespace
146
147#if wxUSE_FFILE || wxUSE_FILE
148
149void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
150{
151#ifdef __WXMAC__
152 // Deal with standard icons
153 if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
154 {
155 wxIcon tmp(file, type);
156 if (tmp.Ok())
157 {
158 AddIcon(tmp);
159 return;
160 }
161 }
162#endif // __WXMAC__
163
164#if wxUSE_FFILE
165 wxFFileInputStream stream(file);
166#elif wxUSE_FILE
167 wxFileInputStream stream(file);
168#endif
169 DoAddIcon
170 (
171 *this,
172 stream, type,
173 wxString::Format(_("Failed to load image %%d from file '%s'."), file)
174 );
175}
176
177#endif // wxUSE_FFILE || wxUSE_FILE
178
179void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
180{
181 DoAddIcon(*this, stream, type, _("Failed to load image %d from stream."));
182}
183
184#endif // wxUSE_STREAMS && wxUSE_IMAGE
185
186wxIcon wxIconBundle::GetIcon(const wxSize& size) const
187{
188 const size_t count = GetIconCount();
189
190 // optimize for the common case of icon bundles containing one icon only
191 wxIcon iconBest;
192 switch ( count )
193 {
194 case 0:
195 // nothing to do, iconBest is already invalid
196 break;
197
198 case 1:
199 iconBest = M_ICONBUNDLEDATA->m_icons[0];
200 break;
201
202 default:
203 // there is more than one icon, find the best match:
204 wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
205 sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
206
207 const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
208 for ( size_t i = 0; i < count; i++ )
209 {
210 const wxIcon& icon = iconArray[i];
211 wxCoord sx = icon.GetWidth(),
212 sy = icon.GetHeight();
213
214 // if we got an icon of exactly the requested size, we're done
215 if ( sx == size.x && sy == size.y )
216 {
217 iconBest = icon;
218 break;
219 }
220
221 // the best icon is by default (arbitrarily) the first one but
222 // if we find a system-sized icon, take it instead
223 if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
224 iconBest = icon;
225 }
226 }
227
228#if defined( __WXMAC__ ) && wxOSX_USE_CARBON
229 return wxIcon(iconBest.GetHICON(), size);
230#else
231 return iconBest;
232#endif
233}
234
235wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
236{
237 wxIcon icon = GetIcon(size);
238 if ( icon.Ok() &&
239 (icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
240 {
241 icon = wxNullIcon;
242 }
243
244 return icon;
245}
246
247void wxIconBundle::AddIcon(const wxIcon& icon)
248{
249 wxCHECK_RET( icon.IsOk(), wxT("invalid icon") );
250
251 AllocExclusive();
252
253 wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
254
255 // replace existing icon with the same size if we already have it
256 const size_t count = iconArray.size();
257 for ( size_t i = 0; i < count; ++i )
258 {
259 wxIcon& tmp = iconArray[i];
260 if ( tmp.Ok() &&
261 tmp.GetWidth() == icon.GetWidth() &&
262 tmp.GetHeight() == icon.GetHeight() )
263 {
264 tmp = icon;
265 return;
266 }
267 }
268
269 // if we don't, add an icon with new size
270 iconArray.Add(icon);
271}
272
273size_t wxIconBundle::GetIconCount() const
274{
275 return IsOk() ? M_ICONBUNDLEDATA->m_icons.size() : 0;
276}
277
278wxIcon wxIconBundle::GetIconByIndex(size_t n) const
279{
280 wxCHECK_MSG( n < GetIconCount(), wxNullIcon, wxT("invalid index") );
281
282 return M_ICONBUNDLEDATA->m_icons[n];
283}