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1/////////////////////////////////////////////////////////////////////////////
2// Name: devtips.h
3// Purpose: Cross-platform development page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10
11@page page_multiplatform General Cross-Platform Development Tips
12
13This chapter describes some tips related to cross-platform development.
14
15@li @ref page_multiplatform_includefiles
16@li @ref page_multiplatform_libraries
17@li @ref page_multiplatform_configuration
18@li @ref page_multiplatform_makefiles
19@li @ref page_multiplatform_winresources
20@li @ref page_multiplatform_allocatingobjects
21@li @ref page_multiplatform_architecturedependency
22@li @ref page_multiplatform_conditionalcompilation
23@li @ref page_multiplatform_cpp
24@li @ref page_multiplatform_filehandling
25@li @ref page_multiplatform_reducingerr
26@li @ref page_multiplatform_gui
27@li @ref page_multiplatform_debug
28
29
30<hr>
31
32
33@section page_multiplatform_includefiles Include Files
34
35The main include file is @c "wx/wx.h"; this includes the most commonly used
36modules of wxWidgets.
37
38To save on compilation time, include only those header files relevant to the
39source file. If you are using @b precompiled headers, you should include the
40following section before any other includes:
41
42@verbatim
43// For compilers that support precompilation, includes "wx.h".
44#include <wx/wxprec.h>
45
46#ifdef __BORLANDC__
47# pragma hdrstop
48#endif
49
50#ifndef WX_PRECOMP
51 // Include your minimal set of headers here, or wx.h
52# include <wx/wx.h>
53#endif
54
55... now your other include files ...
56@endverbatim
57
58The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may
59seem quirky, it is in fact the end result of a lot of experimentation, and
60several Windows compilers to use precompilation which is largely automatic for
61compilers with necessary support. Currently it is used for Visual C++
62(including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
63and newer versions of GCC. Some compilers might need extra work from the
64application developer to set the build environment up as necessary for the
65support.
66
67
68
69@section page_multiplatform_libraries Libraries
70
71All ports of wxWidgets can create either a @b static library or a @b shared
72library.
73
74When a program is linked against a @e static library, the machine code from the
75object files for any external functions used by the program is copied from the
76library into the final executable.
77
78@e Shared libraries are handled with a more advanced form of linking, which
79makes the executable file smaller. They use the extension @c ".so" (Shared
80Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows.
81
82An executable file linked against a shared library contains only a small table
83of the functions it requires, instead of the complete machine code from the
84object files for the external functions. Before the executable file starts
85running, the machine code for the external functions is copied into memory from
86the shared library file on disk by the operating system - a process referred to
87as @e dynamic linking.
88
89Dynamic linking makes executable files smaller and saves disk space, because
90one copy of a library can be shared between multiple programs. Most operating
91systems also provide a virtual memory mechanism which allows one copy of a
92shared library in physical memory to be used by all running programs, saving
93memory as well as disk space.
94
95Furthermore, shared libraries make it possible to update a library without
96recompiling the programs which use it (provided the interface to the library
97does not change).
98
99wxWidgets can also be built in @b multilib and @b monolithic variants. See the
100@ref page_libs for more information on these.
101
102
103
104@section page_multiplatform_configuration Configuration
105
106When using project files and makefiles directly to build wxWidgets, options are
107configurable in the file @c "wx/XXX/setup.h" where XXX is the required
108platform (such as @c msw, @c motif, @c gtk, @c mac).
109
110Some settings are a matter of taste, some help with platform-specific problems,
111and others can be set to minimize the size of the library. Please see the
112@c "setup.h" file and @c "install.txt" files for details on configuration.
113
114When using the @c "configure" script to configure wxWidgets (on Unix and other
115platforms where configure is available), the corresponding @c "setup.h" files
116are generated automatically along with suitable makefiles.
117
118When using the RPM packages (or DEB or other forms of @e binaries) for
119installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package
120and this must not be changed.
121
122
123
124@section page_multiplatform_makefiles Makefiles
125
126On Microsoft Windows, wxWidgets has a different set of makefiles for each
127compiler, because each compiler's @c 'make' tool is slightly different. Popular
128Windows compilers that we cater for, and the corresponding makefile extensions,
129include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat)
130and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library
131itself, samples, demos, and utilities.
132
133On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
134necessary makefiles. You should also use this method when building with
135MinGW/Cygwin on Windows.
136
137We also provide project files for some compilers, such as Microsoft VC++.
138However, we recommend using makefiles to build the wxWidgets library itself,
139because makefiles can be more powerful and less manual intervention is
140required.
141
142On Windows using a compiler other than MinGW/Cygwin, you would build the
143wxWidgets library from the @c "build/msw" directory which contains the relevant
144makefiles.
145
146On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
147'configure' (found in the top-level of the wxWidgets source hierarchy), from
148within a suitable empty directory for containing makefiles, object files and
149libraries.
150
151For details on using makefiles, configure, and project files, please see
152@c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
153of interest, such as @c msw, @c gtk, @c x11, @c mac.
154
155All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
156wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
157wxWidgets bakefile presets. These files allow you to create bakefiles for your
158own wxWidgets-based applications very easily.
159
160
161
162@section page_multiplatform_winresources Windows Resource Files
163
164wxWidgets application compilation under MS Windows requires at least one extra
165file: a resource file.
166
167The least that must be defined in the Windows resource file (extension RC) is
168the following statement:
169
170@verbatim
171#include "wx/msw/wx.rc"
172@endverbatim
173
174which includes essential internal wxWidgets definitions. The resource script
175may also contain references to icons, cursors, etc., for example:
176
177@verbatim
178wxicon icon wx.ico
179@endverbatim
180
181The icon can then be referenced by name when creating a frame icon. See the
182Microsoft Windows SDK documentation.
183
184@note Include "wx.rc" @e after any ICON statements so programs that search your
185 executable for icons (such as the Program Manager) find your application
186 icon first.
187
188
189
190@section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects
191
192In general, classes derived from wxWindow must dynamically allocated with
193@e new and deleted with @e delete. If you delete a window, all of its children
194and descendants will be automatically deleted, so you don't need to delete
195these descendants explicitly.
196
197When deleting a frame or dialog, use @b Destroy rather than @b delete so that
198the wxWidgets delayed deletion can take effect. This waits until idle time
199(when all messages have been processed) to actually delete the window, to avoid
200problems associated with the GUI sending events to deleted windows.
201
202Don't create a window on the stack, because this will interfere with delayed
203deletion.
204
205If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
206cleaned up by wxWidgets, make sure you delete the array explicitly before
207wxWidgets has a chance to do so on exit, since calling @e delete on array
208members will cause memory problems.
209
210wxColour can be created statically: it is not automatically cleaned
211up and is unlikely to be shared between other objects; it is lightweight
212enough for copies to be made.
213
214Beware of deleting objects such as a wxPen or wxBitmap if they are still in
215use. Windows is particularly sensitive to this, so make sure you make calls
216like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before
217deleting a drawing object that may be in use. Code that doesn't do this will
218probably work fine on some platforms, and then fail under Windows.
219
220
221
222@section page_multiplatform_architecturedependency Architecture Dependency
223
224A problem which sometimes arises from writing multi-platform programs is that
225the basic C types are not defined the same on all platforms. This holds true
226for both the length in bits of the standard types (such as int and long) as
227well as their byte order, which might be little endian (typically on Intel
228computers) or big endian (typically on some Unix workstations). wxWidgets
229defines types and macros that make it easy to write architecture independent
230code. The types are:
231
232wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
233
234where wxInt32 stands for a 32-bit signed integer type etc. You can also check
235which architecture the program is compiled on using the wxBYTE_ORDER define
236which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe
237wxPDP_ENDIAN as well).
238
239The macros handling bit-swapping with respect to the applications endianness
240are described in the @ref group_funcmacro_byteorder section.
241
242
243
244@section page_multiplatform_conditionalcompilation Conditional Compilation
245
246One of the purposes of wxWidgets is to reduce the need for conditional
247compilation in source code, which can be messy and confusing to follow.
248However, sometimes it is necessary to incorporate platform-specific features
249(such as metafile use under MS Windows). The @ref page_wxusedef symbols listed
250in the file @c setup.h may be used for this purpose, along with any
251user-supplied ones.
252
253
254
255@section page_multiplatform_cpp C++ Issues
256
257The following documents some miscellaneous C++ issues.
258
259@subsection page_multiplatform_cpp_templates Templates
260
261wxWidgets does not use templates (except for some advanced features that are
262switched off by default) since it is a notoriously unportable feature.
263
264@subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI)
265
266wxWidgets does not use C++ run-time type information since wxWidgets provides
267its own run-time type information system, implemented using macros.
268
269@subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers
270
271Some compilers, such as Borland C++ and Microsoft C++, support precompiled
272headers. This can save a great deal of compiling time. The recommended approach
273is to precompile @c "wx.h", using this precompiled header for compiling both
274wxWidgets itself and any wxWidgets applications. For Windows compilers, two
275dummy source files are provided (one for normal applications and one for
276creating DLLs) to allow initial creation of the precompiled header.
277
278However, there are several downsides to using precompiled headers. One is that
279to take advantage of the facility, you often need to include more header files
280than would normally be the case. This means that changing a header file will
281cause more recompilations (in the case of wxWidgets, everything needs to be
282recompiled since everything includes @c "wx.h").
283
284A related problem is that for compilers that don't have precompiled headers,
285including a lot of header files slows down compilation considerably. For this
286reason, you will find (in the common X and Windows parts of the library)
287conditional compilation that under Unix, includes a minimal set of headers; and
288when using Visual C++, includes @c "wx.h". This should help provide the optimal
289compilation for each compiler, although it is biased towards the precompiled
290headers facility available in Microsoft C++.
291
292
293
294@section page_multiplatform_filehandling File Handling
295
296When building an application which may be used under different environments,
297one difficulty is coping with documents which may be moved to different
298directories on other machines. Saving a file which has pointers to full
299pathnames is going to be inherently unportable.
300
301One approach is to store filenames on their own, with no directory information.
302The application then searches into a list of standard paths (platform-specific)
303through the use of wxStandardPaths.
304
305Eventually you may want to use also the wxPathList class.
306
307Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most
308modern operating systems allow at least 255 characters in the filename; the
309exact maximum length, as well as the characters allowed in the filenames, are
310OS-specific so you should try to avoid extremely long (> 255 chars) filenames
311and/or filenames with non-ANSI characters.
312
313Another thing you need to keep in mind is that all Windows operating systems
314are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
315case-sensitive.
316
317Also, for text files, different OSes use different End Of Lines (EOL). Windows
318uses CR+LF convention, Linux uses LF only, Mac CR only.
319
320The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract
321from these differences. Of course, there are also 3rd party utilities such as
322@c dos2unix and @c unix2dos which do the EOL conversions.
323
324See also the @ref group_funcmacro_file section of the reference manual for the
325description of miscellaneous file handling functions.
326
327
328
329@section page_multiplatform_reducingerr Reducing Programming Errors
330
331@subsection page_multiplatform_reducingerr_useassert Use ASSERT
332
333It is good practice to use ASSERT statements liberally, that check for
334conditions that should or should not hold, and print out appropriate error
335messages.
336
337These can be compiled out of a non-debugging version of wxWidgets and your
338application. Using ASSERT is an example of `defensive programming': it can
339alert you to problems later on.
340
341See wxASSERT() for more info.
342
343@subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays
344
345Using wxString can be much safer and more convenient than using @c wxChar*.
346
347You can reduce the possibility of memory leaks substantially, and it is much
348more convenient to use the overloaded operators than functions such as
349@c strcmp. wxString won't add a significant overhead to your program; the
350overhead is compensated for by easier manipulation (which means less code).
351
352The same goes for other data types: use classes wherever possible.
353
354
355
356@section page_multiplatform_gui GUI Design
357
358@li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can
359 avoid it. Every platform's native controls have very different sizes.
360 Consider using the @ref overview_sizer instead.
361@li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files)
362 where possible, because they can be easily changed independently of source
363 code. See the @ref overview_xrc for more info.
364
365
366
367@section page_multiplatform_debug Debugging
368
369@subsection page_multiplatform_debug_positivethinking Positive Thinking
370
371It is common to blow up the problem in one's imagination, so that it seems to
372threaten weeks, months or even years of work. The problem you face may seem
373insurmountable: but almost never is. Once you have been programming for some
374time, you will be able to remember similar incidents that threw you into the
375depths of despair. But remember, you always solved the problem, somehow!
376
377Perseverance is often the key, even though a seemingly trivial problem can take
378an apparently inordinate amount of time to solve. In the end, you will probably
379wonder why you worried so much. That's not to say it isn't painful at the time.
380Try not to worry -- there are many more important things in life.
381
382@subsection page_multiplatform_debug_simplifyproblem Simplify the Problem
383
384Reduce the code exhibiting the problem to the smallest program possible that
385exhibits the problem. If it is not possible to reduce a large and complex
386program to a very small program, then try to ensure your code doesn't hide the
387problem (you may have attempted to minimize the problem in some way: but now
388you want to expose it).
389
390With luck, you can add a small amount of code that causes the program to go
391from functioning to non-functioning state. This should give a clue to the
392problem. In some cases though, such as memory leaks or wrong deallocation, this
393can still give totally spurious results!
394
395@subsection page_multiplatform_debug_usedebugger Use a Debugger
396
397This sounds like facetious advice, but it is surprising how often people don't
398use a debugger. Often it is an overhead to install or learn how to use a
399debugger, but it really is essential for anything but the most trivial
400programs.
401
402@subsection page_multiplatform_debug_uselogging Use Logging Functions
403
404There is a variety of logging functions that you can use in your program: see
405@ref group_funcmacro_log.
406
407Using tracing statements may be more convenient than using the debugger in some
408circumstances (such as when your debugger doesn't support a lot of debugging
409code, or you wish to print a bunch of variables).
410
411@subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities
412
413You can use wxDebugContext to check for memory leaks and corrupt memory: in
414fact in debugging mode, wxWidgets will automatically check for memory leaks at
415the end of the program if wxWidgets is suitably configured. Depending on the
416operating system and compiler, more or less specific information about the
417problem will be logged.
418
419You should also use @ref group_funcmacro_debug as part of a "defensive
420programming" strategy, scattering wxASSERT()s liberally to test for problems in
421your code as early as possible. Forward thinking will save a surprising amount
422of time in the long run.
423
424See the @ref overview_debugging for further information.
425
426*/
427