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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | #ifdef __GNUG__ | |
20 | #pragma implementation "minimal.cpp" | |
21 | #pragma interface "minimal.cpp" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx/wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | // for all others, include the necessary headers (this file is usually all you | |
32 | // need because it includes almost all "standard" wxWindows headers | |
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/wx.h" | |
35 | #endif | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // ressources | |
39 | // ---------------------------------------------------------------------------- | |
40 | // the application icon | |
41 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
42 | #include "mondrian.xpm" | |
43 | #endif | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // private classes | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // Define a new application type, each program should derive a class from wxApp | |
50 | class MyApp : public wxApp | |
51 | { | |
52 | public: | |
53 | // override base class virtuals | |
54 | // ---------------------------- | |
55 | ||
56 | // this one is called on application startup and is a good place for the app | |
57 | // initialization (doing it here and not in the ctor allows to have an error | |
58 | // return: if OnInit() returns false, the application terminates) | |
59 | virtual bool OnInit(); | |
60 | }; | |
61 | ||
62 | // Define a new frame type: this is going to be our main frame | |
63 | class MyFrame : public wxFrame | |
64 | { | |
65 | public: | |
66 | // ctor(s) | |
67 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
68 | ||
69 | // event handlers (these functions should _not_ be virtual) | |
70 | void OnQuit(wxCommandEvent& event); | |
71 | void OnAbout(wxCommandEvent& event); | |
72 | ||
73 | private: | |
74 | // any class wishing to process wxWindows events must use this macro | |
75 | DECLARE_EVENT_TABLE() | |
76 | }; | |
77 | ||
78 | // ---------------------------------------------------------------------------- | |
79 | // constants | |
80 | // ---------------------------------------------------------------------------- | |
81 | ||
82 | // IDs for the controls and the menu commands | |
83 | enum | |
84 | { | |
85 | // menu items | |
86 | Minimal_Quit = 1, | |
87 | Minimal_About | |
88 | }; | |
89 | ||
90 | // ---------------------------------------------------------------------------- | |
91 | // event tables and other macros for wxWindows | |
92 | // ---------------------------------------------------------------------------- | |
93 | ||
94 | // the event tables connect the wxWindows events with the functions (event | |
95 | // handlers) which process them. It can be also done at run-time, but for the | |
96 | // simple menu events like this the static method is much simpler. | |
97 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
98 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
99 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
100 | END_EVENT_TABLE() | |
101 | ||
102 | // Create a new application object: this macro will allow wxWindows to create | |
103 | // the application object during program execution (it's better than using a | |
104 | // static object for many reasons) and also declares the accessor function | |
105 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
106 | // not wxApp) | |
107 | IMPLEMENT_APP(MyApp) | |
108 | ||
109 | // ============================================================================ | |
110 | // implementation | |
111 | // ============================================================================ | |
112 | ||
113 | // ---------------------------------------------------------------------------- | |
114 | // the application class | |
115 | // ---------------------------------------------------------------------------- | |
116 | ||
117 | // `Main program' equivalent: the program execution "starts" here | |
118 | bool MyApp::OnInit() | |
119 | { | |
120 | // create the main application window | |
121 | MyFrame *frame = new MyFrame("Minimal wxWindows App", | |
122 | wxPoint(50, 50), wxSize(450, 340)); | |
123 | ||
124 | // and show it (the frames, unlike simple controls, are not shown when | |
125 | // created initially) | |
126 | frame->Show(TRUE); | |
127 | ||
128 | // success: wxApp::OnRun() will be called which will enter the main message | |
129 | // loop and the application will run. If we returned FALSE here, the | |
130 | // application would exit immediately. | |
131 | return TRUE; | |
132 | } | |
133 | ||
134 | // ---------------------------------------------------------------------------- | |
135 | // main frame | |
136 | // ---------------------------------------------------------------------------- | |
137 | ||
138 | // frame constructor | |
139 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
140 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
141 | { | |
142 | #ifdef __WXMAC__ | |
143 | // we need this in order to allow the about menu relocation, since ABOUT is | |
144 | // not the default id of the about menu | |
145 | wxApp::s_macAboutMenuItemId = Minimal_About; | |
146 | #endif | |
147 | ||
148 | // set the frame icon | |
149 | SetIcon(wxICON(mondrian)); | |
150 | ||
151 | // create a menu bar | |
152 | wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); | |
153 | ||
154 | // the "About" item should be in the help menu | |
155 | wxMenu *helpMenu = new wxMenu; | |
156 | helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); | |
157 | ||
158 | menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); | |
159 | ||
160 | // now append the freshly created menu to the menu bar... | |
161 | wxMenuBar *menuBar = new wxMenuBar(); | |
162 | menuBar->Append(menuFile, "&File"); | |
163 | menuBar->Append(helpMenu, "&Help"); | |
164 | ||
165 | // ... and attach this menu bar to the frame | |
166 | SetMenuBar(menuBar); | |
167 | ||
168 | #if wxUSE_STATUSBAR | |
169 | // create a status bar just for fun (by default with 1 pane only) | |
170 | CreateStatusBar(2); | |
171 | SetStatusText("Welcome to wxWindows!"); | |
172 | #endif // wxUSE_STATUSBAR | |
173 | } | |
174 | ||
175 | ||
176 | // event handlers | |
177 | ||
178 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
179 | { | |
180 | // TRUE is to force the frame to close | |
181 | Close(TRUE); | |
182 | } | |
183 | ||
184 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
185 | { | |
186 | wxString msg; | |
187 | msg.Printf( _T("This is the about dialog of minimal sample.\n") | |
188 | _T("Welcome to %s"), wxVERSION_STRING); | |
189 | ||
190 | wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); | |
191 | } |