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1 | # this is the project file for the opengl/penguin wxWindows sample | |
2 | ||
3 | # we generate the VC++ IDE project file, comment this line | |
4 | # to generate a makefile for (n)make | |
5 | TEMPLATE = vc6app | |
6 | ||
7 | # wx is mandatory for wxWindows projects | |
8 | CONFIG = wx | |
9 | ||
10 | # the configurations of wxWindows we want to use: the value below is the | |
11 | # default one; possible other values are {Debug|Release}Unicode[Dll] | |
12 | #WXCONFIGS = Debug Release DebugDll ReleaseDll | |
13 | ||
14 | # we need to explicitly specify the wxWindows root dir location because it is | |
15 | # not the default "../.." for this sample | |
16 | WXDIR=../../.. | |
17 | ||
18 | # need to link against OpenGL libs, of course | |
19 | win32:LIBS=opengl32.lib glu32.lib | |
20 | ||
21 | # project files | |
22 | SOURCES = penguin.cpp lw.cpp trackball.c | |
23 | RC_FILE = penguin.rc | |
24 | TARGET = glpenguin |