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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/generic/animate.h | |
3 | // Purpose: wxAnimation and wxAnimationCtrl | |
4 | // Author: Julian Smart and Guillermo Rodriguez Garcia | |
5 | // Modified by: Francesco Montorsi | |
6 | // Created: 13/8/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GENERIC_ANIMATEH__ | |
13 | #define _WX_GENERIC_ANIMATEH__ | |
14 | ||
15 | #include "wx/bitmap.h" | |
16 | ||
17 | // ---------------------------------------------------------------------------- | |
18 | // wxAnimation | |
19 | // ---------------------------------------------------------------------------- | |
20 | ||
21 | WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV); | |
22 | ||
23 | class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase | |
24 | { | |
25 | public: | |
26 | virtual bool IsOk() const | |
27 | { return m_refData != NULL; } | |
28 | ||
29 | virtual size_t GetFrameCount() const; | |
30 | virtual int GetDelay(size_t i) const; | |
31 | virtual wxImage GetFrame(size_t i) const; | |
32 | virtual wxSize GetSize() const; | |
33 | ||
34 | virtual bool LoadFile(const wxString& filename, | |
35 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
36 | virtual bool Load(wxInputStream& stream, | |
37 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
38 | ||
39 | public: // extended interface used by the generic implementation of wxAnimationCtrl | |
40 | ||
41 | wxPoint GetFramePosition(size_t frame) const; | |
42 | wxSize GetFrameSize(size_t frame) const; | |
43 | wxAnimationDisposal GetDisposalMethod(size_t frame) const; | |
44 | wxColour GetTransparentColour(size_t frame) const; | |
45 | wxColour GetBackgroundColour() const; | |
46 | ||
47 | protected: | |
48 | static wxAnimationDecoderList sm_handlers; | |
49 | ||
50 | public: | |
51 | static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; } | |
52 | static void AddHandler(wxAnimationDecoder *handler); | |
53 | static void InsertHandler(wxAnimationDecoder *handler); | |
54 | static const wxAnimationDecoder *FindHandler( wxAnimationType animType ); | |
55 | ||
56 | static void CleanUpHandlers(); | |
57 | static void InitStandardHandlers(); | |
58 | ||
59 | DECLARE_DYNAMIC_CLASS(wxAnimation) | |
60 | }; | |
61 | ||
62 | ||
63 | // ---------------------------------------------------------------------------- | |
64 | // wxAnimationCtrl | |
65 | // ---------------------------------------------------------------------------- | |
66 | ||
67 | class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase | |
68 | { | |
69 | public: | |
70 | wxAnimationCtrl() { Init(); } | |
71 | wxAnimationCtrl(wxWindow *parent, | |
72 | wxWindowID id, | |
73 | const wxAnimation& anim = wxNullAnimation, | |
74 | const wxPoint& pos = wxDefaultPosition, | |
75 | const wxSize& size = wxDefaultSize, | |
76 | long style = wxAC_DEFAULT_STYLE, | |
77 | const wxString& name = wxAnimationCtrlNameStr) | |
78 | { | |
79 | Init(); | |
80 | ||
81 | Create(parent, id, anim, pos, size, style, name); | |
82 | } | |
83 | ||
84 | void Init(); | |
85 | ||
86 | bool Create(wxWindow *parent, wxWindowID id, | |
87 | const wxAnimation& anim = wxNullAnimation, | |
88 | const wxPoint& pos = wxDefaultPosition, | |
89 | const wxSize& size = wxDefaultSize, | |
90 | long style = wxAC_DEFAULT_STYLE, | |
91 | const wxString& name = wxAnimationCtrlNameStr); | |
92 | ||
93 | ~wxAnimationCtrl(); | |
94 | ||
95 | public: | |
96 | virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY); | |
97 | ||
98 | virtual void Stop(); | |
99 | virtual bool Play() | |
100 | { return Play(true /* looped */); } | |
101 | virtual bool IsPlaying() const | |
102 | { return m_isPlaying; } | |
103 | ||
104 | void SetAnimation(const wxAnimation &animation); | |
105 | wxAnimation GetAnimation() const | |
106 | { return m_animation; } | |
107 | ||
108 | void SetInactiveBitmap(const wxBitmap &bmp); | |
109 | ||
110 | public: // event handlers | |
111 | ||
112 | void OnPaint(wxPaintEvent& event); | |
113 | void OnTimer(wxTimerEvent& event); | |
114 | void OnSize(wxSizeEvent& event); | |
115 | ||
116 | public: // extended API specific to this implementation of wxAnimateCtrl | |
117 | ||
118 | // Specify whether the animation's background colour is to be shown (the default), | |
119 | // or whether the window background should show through | |
120 | void SetUseWindowBackgroundColour(bool useWinBackground = true) | |
121 | { m_useWinBackgroundColour = useWinBackground; } | |
122 | bool IsUsingWindowBackgroundColour() const | |
123 | { return m_useWinBackgroundColour; } | |
124 | ||
125 | // This overload of Play() lets you specify if the animation must loop or not | |
126 | bool Play(bool looped); | |
127 | ||
128 | // Draw the current frame of the animation into given DC. | |
129 | // This is fast as current frame is always cached. | |
130 | void DrawCurrentFrame(wxDC& dc); | |
131 | ||
132 | // Returns a wxBitmap with the current frame drawn in it | |
133 | wxBitmap& GetBackingStore() | |
134 | { return m_backingStore; } | |
135 | ||
136 | protected: // internal utilities | |
137 | ||
138 | // resize this control to fit m_animation | |
139 | void FitToAnimation(); | |
140 | ||
141 | // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal. | |
142 | void DisposeToBackground(); | |
143 | void DisposeToBackground(wxDC& dc); | |
144 | void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz); | |
145 | ||
146 | void UpdateBackingStoreWithStaticImage(); | |
147 | void IncrementalUpdateBackingStore(); | |
148 | bool RebuildBackingStoreUpToFrame(size_t); | |
149 | void DrawFrame(wxDC &dc, size_t); | |
150 | ||
151 | virtual wxSize DoGetBestSize() const; | |
152 | ||
153 | protected: | |
154 | size_t m_currentFrame; // Current frame | |
155 | bool m_looped; // Looped, or not | |
156 | wxTimer m_timer; // The timer | |
157 | wxAnimation m_animation; // The animation | |
158 | ||
159 | bool m_isPlaying; // Is the animation playing? | |
160 | bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour? | |
161 | ||
162 | wxBitmap m_backingStore; // The frames are drawn here and then blitted | |
163 | // on the screen | |
164 | ||
165 | private: | |
166 | typedef wxAnimationCtrlBase base_type; | |
167 | DECLARE_DYNAMIC_CLASS(wxAnimationCtrl) | |
168 | DECLARE_EVENT_TABLE() | |
169 | }; | |
170 | ||
171 | #endif // _WX_GENERIC_ANIMATEH__ |