]> git.saurik.com Git - wxWidgets.git/blame_incremental - src/univ/menu.cpp
I don't think wxX11 and wxMGL support EVT_CONTEXT_MENU yet
[wxWidgets.git] / src / univ / menu.cpp
... / ...
CommitLineData
1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/menu.cpp
3// Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 25.08.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
23#endif
24
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
34 #include "wx/menu.h"
35 #include "wx/settings.h"
36 #include "wx/accel.h"
37 #include "wx/log.h"
38#endif // WX_PRECOMP
39
40#if wxUSE_MENUS
41
42#include "wx/popupwin.h"
43#include "wx/evtloop.h"
44#include "wx/dcclient.h"
45#include "wx/frame.h"
46
47#include "wx/univ/renderer.h"
48
49#ifdef __WXMSW__
50 #include "wx/msw/private.h"
51#endif // __WXMSW__
52
53// ----------------------------------------------------------------------------
54// wxMenuInfo contains all extra information about top level menus we need
55// ----------------------------------------------------------------------------
56
57class WXDLLEXPORT wxMenuInfo
58{
59public:
60 // ctor
61 wxMenuInfo(const wxString& text)
62 {
63 SetLabel(text);
64 SetEnabled();
65 }
66
67 // modifiers
68
69 void SetLabel(const wxString& text)
70 {
71 // remember the accel char (may be -1 if none)
72 m_indexAccel = wxControl::FindAccelIndex(text, &m_label);
73
74 // calculate the width later, after the menu bar is created
75 m_width = 0;
76 }
77
78 void SetEnabled(bool enabled = true) { m_isEnabled = enabled; }
79
80 // accessors
81
82 const wxString& GetLabel() const { return m_label; }
83 bool IsEnabled() const { return m_isEnabled; }
84 wxCoord GetWidth(wxMenuBar *menubar) const
85 {
86 if ( !m_width )
87 {
88 wxConstCast(this, wxMenuInfo)->CalcWidth(menubar);
89 }
90
91 return m_width;
92 }
93
94 int GetAccelIndex() const { return m_indexAccel; }
95
96private:
97 void CalcWidth(wxMenuBar *menubar)
98 {
99 wxSize size;
100 wxClientDC dc(menubar);
101 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
102 dc.GetTextExtent(m_label, &size.x, &size.y);
103
104 // adjust for the renderer we use and store the width
105 m_width = menubar->GetRenderer()->GetMenuBarItemSize(size).x;
106 }
107
108 wxString m_label;
109 wxCoord m_width;
110 int m_indexAccel;
111 bool m_isEnabled;
112};
113
114#include "wx/arrimpl.cpp"
115
116WX_DEFINE_OBJARRAY(wxMenuInfoArray);
117
118// ----------------------------------------------------------------------------
119// wxPopupMenuWindow: a popup window showing a menu
120// ----------------------------------------------------------------------------
121
122class wxPopupMenuWindow : public wxPopupTransientWindow
123{
124public:
125 wxPopupMenuWindow(wxWindow *parent, wxMenu *menu);
126
127 ~wxPopupMenuWindow();
128
129 // override the base class version to select the first item initially
130 virtual void Popup(wxWindow *focus = NULL);
131
132 // override the base class version to dismiss any open submenus
133 virtual void Dismiss();
134
135 // notify the menu when the window disappears from screen
136 virtual void OnDismiss();
137
138 // called when a submenu is dismissed
139 void OnSubmenuDismiss(bool dismissParent);
140
141 // the default wxMSW wxPopupTransientWindow::OnIdle disables the capture
142 // when the cursor is inside the popup, which dsables the menu tracking
143 // so override it to do nothing
144#ifdef __WXMSW__
145 void OnIdle(wxIdleEvent& WXUNUSED(event)) { }
146#endif
147
148 // get the currently selected item (may be NULL)
149 wxMenuItem *GetCurrentItem() const
150 {
151 return m_nodeCurrent ? m_nodeCurrent->GetData() : NULL;
152 }
153
154 // find the menu item at given position
155 wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const;
156
157 // refresh the given item
158 void RefreshItem(wxMenuItem *item);
159
160 // preselect the first item
161 void SelectFirst() { SetCurrent(m_menu->GetMenuItems().GetFirst()); }
162
163 // process the key event, return true if done
164 bool ProcessKeyDown(int key);
165
166 // process mouse move event
167 void ProcessMouseMove(const wxPoint& pt);
168
169 // don't dismiss the popup window if the parent menu was clicked
170 virtual bool ProcessLeftDown(wxMouseEvent& event);
171
172protected:
173 // how did we perform this operation?
174 enum InputMethod
175 {
176 WithKeyboard,
177 WithMouse
178 };
179
180 // draw the menu inside this window
181 virtual void DoDraw(wxControlRenderer *renderer);
182
183 // event handlers
184 void OnLeftUp(wxMouseEvent& event);
185 void OnMouseMove(wxMouseEvent& event);
186 void OnMouseLeave(wxMouseEvent& event);
187 void OnKeyDown(wxKeyEvent& event);
188
189 // reset the current item and node
190 void ResetCurrent();
191
192 // set the current node and item withotu refreshing anything
193 void SetCurrent(wxMenuItemList::compatibility_iterator node);
194 virtual bool SetCurrent(bool doit = true){return wxPopupTransientWindow::SetCurrent(doit);};
195
196 // change the current item refreshing the old and new items
197 void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
198
199 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
200 // on what it is, return true if something was done (i.e. it's not a
201 // separator...)
202 bool ActivateItem(wxMenuItem *item, InputMethod how = WithKeyboard);
203
204 // send the event about the item click
205 void ClickItem(wxMenuItem *item);
206
207 // show the submenu for this item
208 void OpenSubmenu(wxMenuItem *item, InputMethod how = WithKeyboard);
209
210 // can this tiem be opened?
211 bool CanOpen(wxMenuItem *item)
212 {
213 return item && item->IsEnabled() && item->IsSubMenu();
214 }
215
216 // dismiss the menu and all parent menus too
217 void DismissAndNotify();
218
219 // react to dimissing this menu and also dismiss the parent if
220 // dismissParent
221 void HandleDismiss(bool dismissParent);
222
223 // do we have an open submenu?
224 bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
225
226 // get previous node after the current one
227 wxMenuItemList::compatibility_iterator GetPrevNode() const;
228
229 // get previous node before the given one, wrapping if it's the first one
230 wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const;
231
232 // get next node after the current one
233 wxMenuItemList::compatibility_iterator GetNextNode() const;
234
235 // get next node after the given one, wrapping if it's the last one
236 wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const;
237
238private:
239 // the menu we show
240 wxMenu *m_menu;
241
242 // the menu node corresponding to the current item
243 wxMenuItemList::compatibility_iterator m_nodeCurrent;
244
245 // do we currently have an opened submenu?
246 bool m_hasOpenSubMenu;
247
248 DECLARE_EVENT_TABLE()
249};
250
251// ----------------------------------------------------------------------------
252// wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
253// ----------------------------------------------------------------------------
254
255class wxMenuKbdRedirector : public wxEvtHandler
256{
257public:
258 wxMenuKbdRedirector(wxMenu *menu) { m_menu = menu; }
259
260 virtual bool ProcessEvent(wxEvent& event)
261 {
262 if ( event.GetEventType() == wxEVT_KEY_DOWN )
263 {
264 return m_menu->ProcessKeyDown(((wxKeyEvent &)event).GetKeyCode());
265 }
266 else
267 {
268 // return false;
269
270 return wxEvtHandler::ProcessEvent(event);
271 }
272 }
273
274private:
275 wxMenu *m_menu;
276};
277
278// ----------------------------------------------------------------------------
279// wxWin macros
280// ----------------------------------------------------------------------------
281
282IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
283IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxWindow)
284IMPLEMENT_DYNAMIC_CLASS(wxMenuItem, wxObject)
285
286BEGIN_EVENT_TABLE(wxPopupMenuWindow, wxPopupTransientWindow)
287 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown)
288
289 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp)
290 EVT_MOTION(wxPopupMenuWindow::OnMouseMove)
291 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave)
292#ifdef __WXMSW__
293 EVT_IDLE(wxPopupMenuWindow::OnIdle)
294#endif
295END_EVENT_TABLE()
296
297BEGIN_EVENT_TABLE(wxMenuBar, wxMenuBarBase)
298 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus)
299
300 EVT_KEY_DOWN(wxMenuBar::OnKeyDown)
301
302 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown)
303 EVT_MOTION(wxMenuBar::OnMouseMove)
304END_EVENT_TABLE()
305
306// ============================================================================
307// implementation
308// ============================================================================
309
310// ----------------------------------------------------------------------------
311// wxPopupMenuWindow
312// ----------------------------------------------------------------------------
313
314wxPopupMenuWindow::wxPopupMenuWindow(wxWindow *parent, wxMenu *menu)
315{
316 m_menu = menu;
317 m_hasOpenSubMenu = false;
318
319 ResetCurrent();
320
321 (void)Create(parent, wxBORDER_RAISED);
322
323 SetCursor(wxCURSOR_ARROW);
324}
325
326wxPopupMenuWindow::~wxPopupMenuWindow()
327{
328 // When m_popupMenu in wxMenu is deleted because it
329 // is a child of an old menu bar being deleted (note: it does
330 // not get destroyed by the wxMenu destructor, but
331 // by DestroyChildren()), m_popupMenu should be reset to NULL.
332
333 m_menu->m_popupMenu = NULL;
334}
335
336// ----------------------------------------------------------------------------
337// wxPopupMenuWindow current item/node handling
338// ----------------------------------------------------------------------------
339
340void wxPopupMenuWindow::ResetCurrent()
341{
342#if wxUSE_STL
343 SetCurrent(wxMenuItemList::compatibility_iterator());
344#else
345 SetCurrent((wxwxMenuItemListNode *)NULL);
346#endif
347}
348
349void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node)
350{
351 m_nodeCurrent = node;
352}
353
354void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node)
355{
356 if ( node != m_nodeCurrent )
357 {
358 wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent;
359
360 m_nodeCurrent = node;
361
362 if ( nodeOldCurrent )
363 {
364 wxMenuItem *item = nodeOldCurrent->GetData();
365 wxCHECK_RET( item, _T("no current item?") );
366
367 // if it was the currently opened menu, close it
368 if ( item->IsSubMenu() && item->GetSubMenu()->IsShown() )
369 {
370 item->GetSubMenu()->Dismiss();
371 OnSubmenuDismiss( false );
372 }
373
374 RefreshItem(item);
375 }
376
377 if ( m_nodeCurrent )
378 RefreshItem(m_nodeCurrent->GetData());
379 }
380}
381
382wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const
383{
384 // return the last node if there had been no previously selected one
385 return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
386 : m_menu->GetMenuItems().GetLast();
387}
388
389wxMenuItemList::compatibility_iterator
390wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const
391{
392 if ( node )
393 {
394 node = node->GetPrevious();
395 if ( !node )
396 {
397 node = m_menu->GetMenuItems().GetLast();
398 }
399 }
400 //else: the menu is empty
401
402 return node;
403}
404
405wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const
406{
407 // return the first node if there had been no previously selected one
408 return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
409 : m_menu->GetMenuItems().GetFirst();
410}
411
412wxMenuItemList::compatibility_iterator
413wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const
414{
415 if ( node )
416 {
417 node = node->GetNext();
418 if ( !node )
419 {
420 node = m_menu->GetMenuItems().GetFirst();
421 }
422 }
423 //else: the menu is empty
424
425 return node;
426}
427
428// ----------------------------------------------------------------------------
429// wxPopupMenuWindow popup/dismiss
430// ----------------------------------------------------------------------------
431
432void wxPopupMenuWindow::Popup(wxWindow *focus)
433{
434 // check that the current item had been properly reset before
435 wxASSERT_MSG( !m_nodeCurrent ||
436 m_nodeCurrent == m_menu->GetMenuItems().GetFirst(),
437 _T("menu current item preselected incorrectly") );
438
439 wxPopupTransientWindow::Popup(focus);
440
441 // the base class no-longer captures the mouse automatically when Popup
442 // is called, so do it here to allow the menu tracking to work
443 if ( !HasCapture() )
444 CaptureMouse();
445
446#ifdef __WXMSW__
447 // ensure that this window is really on top of everything: without using
448 // SetWindowPos() it can be covered by its parent menu which is not
449 // really what we want
450 wxMenu *menuParent = m_menu->GetParent();
451 if ( menuParent )
452 {
453 wxPopupMenuWindow *win = menuParent->m_popupMenu;
454
455 // if we're shown, the parent menu must be also shown
456 wxCHECK_RET( win, _T("parent menu is not shown?") );
457
458 if ( !::SetWindowPos(GetHwndOf(win), GetHwnd(),
459 0, 0, 0, 0,
460 SWP_NOMOVE | SWP_NOSIZE | SWP_NOREDRAW) )
461 {
462 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
463 }
464
465 Refresh();
466 }
467#endif // __WXMSW__
468}
469
470void wxPopupMenuWindow::Dismiss()
471{
472 if ( HasOpenSubmenu() )
473 {
474 wxMenuItem *item = GetCurrentItem();
475 wxCHECK_RET( item && item->IsSubMenu(), _T("where is our open submenu?") );
476
477 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
478 wxCHECK_RET( win, _T("opened submenu is not opened?") );
479
480 win->Dismiss();
481 OnSubmenuDismiss( false );
482 }
483
484 wxPopupTransientWindow::Dismiss();
485}
486
487void wxPopupMenuWindow::OnDismiss()
488{
489 // when we are dismissed because the user clicked elsewhere or we lost
490 // focus in any other way, hide the parent menu as well
491 HandleDismiss(true);
492}
493
494void wxPopupMenuWindow::OnSubmenuDismiss(bool dismissParent)
495{
496 m_hasOpenSubMenu = false;
497
498 // we are closing whole menu so remove current highlight
499 if ( dismissParent )
500 ResetCurrent();
501}
502
503void wxPopupMenuWindow::HandleDismiss(bool dismissParent)
504{
505 ResetCurrent();
506
507 m_menu->OnDismiss(dismissParent);
508}
509
510void wxPopupMenuWindow::DismissAndNotify()
511{
512 Dismiss();
513 HandleDismiss(true);
514}
515
516// ----------------------------------------------------------------------------
517// wxPopupMenuWindow geometry
518// ----------------------------------------------------------------------------
519
520wxMenuItemList::compatibility_iterator
521wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
522{
523 // we only use the y coord normally, but still check x in case the point is
524 // outside the window completely
525 if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
526 {
527 wxCoord y = 0;
528 for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
529 node;
530 node = node->GetNext() )
531 {
532 wxMenuItem *item = node->GetData();
533 y += item->GetHeight();
534 if ( y > pt.y )
535 {
536 // found
537 return node;
538 }
539 }
540 }
541
542#if wxUSE_STL
543 return wxMenuItemList::compatibility_iterator();
544#else
545 return NULL;
546#endif
547}
548
549// ----------------------------------------------------------------------------
550// wxPopupMenuWindow drawing
551// ----------------------------------------------------------------------------
552
553void wxPopupMenuWindow::RefreshItem(wxMenuItem *item)
554{
555 wxCHECK_RET( item, _T("can't refresh NULL item") );
556
557 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
558
559 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
560 RefreshRect(wxRect(0, item->GetPosition() - 1,
561 m_menu->GetGeometryInfo().GetSize().x, item->GetHeight()));
562}
563
564void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
565{
566 // no clipping so far - do we need it? I don't think so as the menu is
567 // never partially covered as it is always on top of everything
568
569 wxDC& dc = renderer->GetDC();
570 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
571
572 // FIXME: this should be done in the renderer, however when it is fixed
573 // wxPopupMenuWindow::RefreshItem() should be changed too!
574 dc.SetLogicalOrigin(1, 1);
575
576 wxRenderer *rend = renderer->GetRenderer();
577
578 wxCoord y = 0;
579 const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
580 for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
581 node;
582 node = node->GetNext() )
583 {
584 wxMenuItem *item = node->GetData();
585
586 if ( item->IsSeparator() )
587 {
588 rend->DrawMenuSeparator(dc, y, gi);
589 }
590 else // not a separator
591 {
592 int flags = 0;
593 if ( item->IsCheckable() )
594 {
595 flags |= wxCONTROL_CHECKABLE;
596
597 if ( item->IsChecked() )
598 {
599 flags |= wxCONTROL_CHECKED;
600 }
601 }
602
603 if ( !item->IsEnabled() )
604 flags |= wxCONTROL_DISABLED;
605
606 if ( item->IsSubMenu() )
607 flags |= wxCONTROL_ISSUBMENU;
608
609 if ( item == GetCurrentItem() )
610 flags |= wxCONTROL_SELECTED;
611
612 wxBitmap bmp;
613
614 if ( !item->IsEnabled() )
615 {
616 bmp = item->GetDisabledBitmap();
617 }
618
619 if ( !bmp.Ok() )
620 {
621 // strangely enough, for unchecked item we use the
622 // "checked" bitmap because this is the default one - this
623 // explains this strange boolean expression
624 bmp = item->GetBitmap(!item->IsCheckable() || item->IsChecked());
625 }
626
627 rend->DrawMenuItem
628 (
629 dc,
630 y,
631 gi,
632 item->GetLabel(),
633 item->GetAccelString(),
634 bmp,
635 flags,
636 item->GetAccelIndex()
637 );
638 }
639
640 y += item->GetHeight();
641 }
642}
643
644// ----------------------------------------------------------------------------
645// wxPopupMenuWindow actions
646// ----------------------------------------------------------------------------
647
648void wxPopupMenuWindow::ClickItem(wxMenuItem *item)
649{
650 wxCHECK_RET( item, _T("can't click NULL item") );
651
652 wxASSERT_MSG( !item->IsSeparator() && !item->IsSubMenu(),
653 _T("can't click this item") );
654
655 wxMenu* menu = m_menu;
656
657 // close all menus
658 DismissAndNotify();
659
660 menu->ClickItem(item);
661}
662
663void wxPopupMenuWindow::OpenSubmenu(wxMenuItem *item, InputMethod how)
664{
665 wxCHECK_RET( item, _T("can't open NULL submenu") );
666
667 wxMenu *submenu = item->GetSubMenu();
668 wxCHECK_RET( submenu, _T("can only open submenus!") );
669
670 // FIXME: should take into account the border width
671 submenu->Popup(ClientToScreen(wxPoint(0, item->GetPosition())),
672 wxSize(m_menu->GetGeometryInfo().GetSize().x, 0),
673 how == WithKeyboard /* preselect first item then */);
674
675 m_hasOpenSubMenu = true;
676}
677
678bool wxPopupMenuWindow::ActivateItem(wxMenuItem *item, InputMethod how)
679{
680 // don't activate disabled items
681 if ( !item || !item->IsEnabled() )
682 {
683 return false;
684 }
685
686 // normal menu items generate commands, submenus can be opened and
687 // the separators don't do anything
688 if ( item->IsSubMenu() )
689 {
690 OpenSubmenu(item, how);
691 }
692 else if ( !item->IsSeparator() )
693 {
694 ClickItem(item);
695 }
696 else // separator, can't activate
697 {
698 return false;
699 }
700
701 return true;
702}
703
704// ----------------------------------------------------------------------------
705// wxPopupMenuWindow input handling
706// ----------------------------------------------------------------------------
707
708bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
709{
710 // wxPopupWindowHandler dismisses the window when the mouse is clicked
711 // outside it which is usually just fine, but there is one case when we
712 // don't want to do it: if the mouse was clicked on the parent submenu item
713 // which opens this menu, so check for it
714
715 wxPoint pos = event.GetPosition();
716 if ( HitTest(pos.x, pos.y) == wxHT_WINDOW_OUTSIDE )
717 {
718 wxMenu *menu = m_menu->GetParent();
719 if ( menu )
720 {
721 wxPopupMenuWindow *win = menu->m_popupMenu;
722
723 wxCHECK_MSG( win, false, _T("parent menu not shown?") );
724
725 pos = ClientToScreen(pos);
726 if ( win->GetMenuItemFromPoint(win->ScreenToClient(pos)) )
727 {
728 // eat the event
729 return true;
730 }
731 //else: it is outside the parent menu as well, do dismiss this one
732 }
733 }
734
735 return false;
736}
737
738void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
739{
740 wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition());
741 if ( node )
742 {
743 ActivateItem(node->GetData(), WithMouse);
744 }
745}
746
747void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
748{
749 const wxPoint pt = event.GetPosition();
750
751 // we need to ignore extra mouse events: example when this happens is when
752 // the mouse is on the menu and we open a submenu from keyboard - Windows
753 // then sends us a dummy mouse move event, we (correctly) determine that it
754 // happens in the parent menu and so immediately close the just opened
755 // submenu!
756#ifdef __WXMSW__
757 static wxPoint s_ptLast;
758 wxPoint ptCur = ClientToScreen(pt);
759 if ( ptCur == s_ptLast )
760 {
761 return;
762 }
763
764 s_ptLast = ptCur;
765#endif // __WXMSW__
766
767 ProcessMouseMove(pt);
768
769 event.Skip();
770}
771
772void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
773{
774 wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt);
775
776 // don't reset current to NULL here, we only do it when the mouse leaves
777 // the window (see below)
778 if ( node )
779 {
780 if ( node != m_nodeCurrent )
781 {
782 ChangeCurrent(node);
783
784 wxMenuItem *item = GetCurrentItem();
785 if ( CanOpen(item) )
786 {
787 OpenSubmenu(item, WithMouse);
788 }
789 }
790 //else: same item, nothing to do
791 }
792 else // not on an item
793 {
794 // the last open submenu forwards the mouse move messages to its
795 // parent, so if the mouse moves to another item of the parent menu,
796 // this menu is closed and this other item is selected - in the similar
797 // manner, the top menu forwards the mouse moves to the menubar which
798 // allows to select another top level menu by just moving the mouse
799
800 // we need to translate our client coords to the client coords of the
801 // window we forward this event to
802 wxPoint ptScreen = ClientToScreen(pt);
803
804 // if the mouse is outside this menu, let the parent one to
805 // process it
806 wxMenu *menuParent = m_menu->GetParent();
807 if ( menuParent )
808 {
809 wxPopupMenuWindow *win = menuParent->m_popupMenu;
810
811 // if we're shown, the parent menu must be also shown
812 wxCHECK_RET( win, _T("parent menu is not shown?") );
813
814 win->ProcessMouseMove(win->ScreenToClient(ptScreen));
815 }
816 else // no parent menu
817 {
818 wxMenuBar *menubar = m_menu->GetMenuBar();
819 if ( menubar )
820 {
821 if ( menubar->ProcessMouseEvent(
822 menubar->ScreenToClient(ptScreen)) )
823 {
824 // menubar has closed this menu and opened another one, probably
825 return;
826 }
827 }
828 }
829 //else: top level popup menu, no other processing to do
830 }
831}
832
833void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
834{
835 // due to the artefact of mouse events generation under MSW, we actually
836 // may get the mouse leave event after the menu had been already dismissed
837 // and calling ChangeCurrent() would then assert, so don't do it
838 if ( IsShown() )
839 {
840 // we shouldn't change the current them if our submenu is opened and
841 // mouse moved there, in this case the submenu is responsable for
842 // handling it
843 bool resetCurrent;
844 if ( HasOpenSubmenu() )
845 {
846 wxMenuItem *item = GetCurrentItem();
847 wxCHECK_RET( CanOpen(item), _T("where is our open submenu?") );
848
849 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
850 wxCHECK_RET( win, _T("submenu is opened but not shown?") );
851
852 // only handle this event if the mouse is not inside the submenu
853 wxPoint pt = ClientToScreen(event.GetPosition());
854 resetCurrent =
855 win->HitTest(win->ScreenToClient(pt)) == wxHT_WINDOW_OUTSIDE;
856 }
857 else
858 {
859 // this menu is the last opened
860 resetCurrent = true;
861 }
862
863 if ( resetCurrent )
864 {
865#if wxUSE_STL
866 ChangeCurrent(wxMenuItemList::compatibility_iterator());
867#else
868 ChangeCurrent(NULL);
869#endif
870 }
871 }
872
873 event.Skip();
874}
875
876void wxPopupMenuWindow::OnKeyDown(wxKeyEvent& event)
877{
878 if ( !ProcessKeyDown(event.GetKeyCode()) )
879 {
880 event.Skip();
881 }
882}
883
884bool wxPopupMenuWindow::ProcessKeyDown(int key)
885{
886 wxMenuItem *item = GetCurrentItem();
887
888 // first let the opened submenu to have it (no test for IsEnabled() here,
889 // the keys navigate even in a disabled submenu if we had somehow managed
890 // to open it inspit of this)
891 if ( HasOpenSubmenu() )
892 {
893 wxCHECK_MSG( CanOpen(item), false,
894 _T("has open submenu but another item selected?") );
895
896 if ( item->GetSubMenu()->ProcessKeyDown(key) )
897 return true;
898 }
899
900 bool processed = true;
901
902 // handle the up/down arrows, home, end, esc and return here, pass the
903 // left/right arrows to the menu bar except when the right arrow can be
904 // used to open a submenu
905 switch ( key )
906 {
907 case WXK_LEFT:
908 // if we're not a top level menu, close us, else leave this to the
909 // menubar
910 if ( !m_menu->GetParent() )
911 {
912 processed = false;
913 break;
914 }
915
916 // fall through
917
918 case WXK_ESCAPE:
919 // close just this menu
920 Dismiss();
921 HandleDismiss(false);
922 break;
923
924 case WXK_RETURN:
925 processed = ActivateItem(item);
926 break;
927
928 case WXK_HOME:
929 ChangeCurrent(m_menu->GetMenuItems().GetFirst());
930 break;
931
932 case WXK_END:
933 ChangeCurrent(m_menu->GetMenuItems().GetLast());
934 break;
935
936 case WXK_UP:
937 case WXK_DOWN:
938 {
939 bool up = key == WXK_UP;
940
941 wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode()
942 : GetNextNode(),
943 node = nodeStart;
944 while ( node && node->GetData()->IsSeparator() )
945 {
946 node = up ? GetPrevNode(node) : GetNextNode(node);
947
948 if ( node == nodeStart )
949 {
950 // nothing but separators and disabled items in this
951 // menu, break out
952#if wxUSE_STL
953 node = wxMenuItemList::compatibility_iterator();
954#else
955 node = NULL;
956#endif
957 }
958 }
959
960 if ( node )
961 {
962 ChangeCurrent(node);
963 }
964 else
965 {
966 processed = false;
967 }
968 }
969 break;
970
971 case WXK_RIGHT:
972 // don't try to reopen an already opened menu
973 if ( !HasOpenSubmenu() && CanOpen(item) )
974 {
975 OpenSubmenu(item);
976 }
977 else
978 {
979 processed = false;
980 }
981 break;
982
983 default:
984 // look for the menu item starting with this letter
985 if ( wxIsalnum((wxChar)key) )
986 {
987 // we want to start from the item after this one because
988 // if we're already on the item with the given accel we want to
989 // go to the next one, not to stay in place
990 wxMenuItemList::compatibility_iterator nodeStart = GetNextNode();
991
992 // do we have more than one item with this accel?
993 bool notUnique = false;
994
995 // translate everything to lower case before comparing
996 wxChar chAccel = (wxChar)wxTolower(key);
997
998 // loop through all items searching for the item with this
999 // accel
1000 wxMenuItemList::compatibility_iterator node = nodeStart,
1001#if wxUSE_STL
1002 nodeFound = wxMenuItemList::compatibility_iterator();
1003#else
1004 nodeFound = NULL;
1005#endif
1006 for ( ;; )
1007 {
1008 item = node->GetData();
1009
1010 int idxAccel = item->GetAccelIndex();
1011 if ( idxAccel != -1 &&
1012 wxTolower(item->GetLabel()[(size_t)idxAccel])
1013 == chAccel )
1014 {
1015 // ok, found an item with this accel
1016 if ( !nodeFound )
1017 {
1018 // store it but continue searching as we need to
1019 // know if it's the only item with this accel or if
1020 // there are more
1021 nodeFound = node;
1022 }
1023 else // we already had found such item
1024 {
1025 notUnique = true;
1026
1027 // no need to continue further, we won't find
1028 // anything we don't already know
1029 break;
1030 }
1031 }
1032
1033 // we want to iterate over all items wrapping around if
1034 // necessary
1035 node = GetNextNode(node);
1036 if ( node == nodeStart )
1037 {
1038 // we've seen all nodes
1039 break;
1040 }
1041 }
1042
1043 if ( nodeFound )
1044 {
1045 item = nodeFound->GetData();
1046
1047 // go to this item anyhow
1048 ChangeCurrent(nodeFound);
1049
1050 if ( !notUnique && item->IsEnabled() )
1051 {
1052 // unique item with this accel - activate it
1053 processed = ActivateItem(item);
1054 }
1055 //else: just select it but don't activate as the user might
1056 // have wanted to activate another item
1057
1058 // skip "processed = false" below
1059 break;
1060 }
1061 }
1062
1063 processed = false;
1064 }
1065
1066 return processed;
1067}
1068
1069// ----------------------------------------------------------------------------
1070// wxMenu
1071// ----------------------------------------------------------------------------
1072
1073void wxMenu::Init()
1074{
1075 m_geometry = NULL;
1076
1077 m_popupMenu = NULL;
1078
1079 m_startRadioGroup = -1;
1080}
1081
1082wxMenu::~wxMenu()
1083{
1084 delete m_geometry;
1085 delete m_popupMenu;
1086}
1087
1088// ----------------------------------------------------------------------------
1089// wxMenu and wxMenuGeometryInfo
1090// ----------------------------------------------------------------------------
1091
1092wxMenuGeometryInfo::~wxMenuGeometryInfo()
1093{
1094}
1095
1096const wxMenuGeometryInfo& wxMenu::GetGeometryInfo() const
1097{
1098 if ( !m_geometry )
1099 {
1100 if ( m_popupMenu )
1101 {
1102 wxConstCast(this, wxMenu)->m_geometry =
1103 m_popupMenu->GetRenderer()->GetMenuGeometry(m_popupMenu, *this);
1104 }
1105 else
1106 {
1107 wxFAIL_MSG( _T("can't get geometry without window") );
1108 }
1109 }
1110
1111 return *m_geometry;
1112}
1113
1114void wxMenu::InvalidateGeometryInfo()
1115{
1116 if ( m_geometry )
1117 {
1118 delete m_geometry;
1119 m_geometry = NULL;
1120 }
1121}
1122
1123// ----------------------------------------------------------------------------
1124// wxMenu adding/removing items
1125// ----------------------------------------------------------------------------
1126
1127void wxMenu::OnItemAdded(wxMenuItem *item)
1128{
1129 InvalidateGeometryInfo();
1130
1131#if wxUSE_ACCEL
1132 AddAccelFor(item);
1133#endif // wxUSE_ACCEL
1134
1135 // the submenus of a popup menu should have the same invoking window as it
1136 // has
1137 if ( m_invokingWindow && item->IsSubMenu() )
1138 {
1139 item->GetSubMenu()->SetInvokingWindow(m_invokingWindow);
1140 }
1141}
1142
1143void wxMenu::EndRadioGroup()
1144{
1145 // we're not inside a radio group any longer
1146 m_startRadioGroup = -1;
1147}
1148
1149wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
1150{
1151 if ( item->GetKind() == wxITEM_RADIO )
1152 {
1153 int count = GetMenuItemCount();
1154
1155 if ( m_startRadioGroup == -1 )
1156 {
1157 // start a new radio group
1158 m_startRadioGroup = count;
1159
1160 // for now it has just one element
1161 item->SetAsRadioGroupStart();
1162 item->SetRadioGroupEnd(m_startRadioGroup);
1163 }
1164 else // extend the current radio group
1165 {
1166 // we need to update its end item
1167 item->SetRadioGroupStart(m_startRadioGroup);
1168 wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup);
1169
1170 if ( node )
1171 {
1172 node->GetData()->SetRadioGroupEnd(count);
1173 }
1174 else
1175 {
1176 wxFAIL_MSG( _T("where is the radio group start item?") );
1177 }
1178 }
1179 }
1180 else // not a radio item
1181 {
1182 EndRadioGroup();
1183 }
1184
1185 if ( !wxMenuBase::DoAppend(item) )
1186 return NULL;
1187
1188 OnItemAdded(item);
1189
1190 return item;
1191}
1192
1193wxMenuItem* wxMenu::DoInsert(size_t pos, wxMenuItem *item)
1194{
1195 if ( !wxMenuBase::DoInsert(pos, item) )
1196 return NULL;
1197
1198 OnItemAdded(item);
1199
1200 return item;
1201}
1202
1203wxMenuItem *wxMenu::DoRemove(wxMenuItem *item)
1204{
1205 wxMenuItem *itemOld = wxMenuBase::DoRemove(item);
1206
1207 if ( itemOld )
1208 {
1209 InvalidateGeometryInfo();
1210
1211#if wxUSE_ACCEL
1212 RemoveAccelFor(item);
1213#endif // wxUSE_ACCEL
1214 }
1215
1216 return itemOld;
1217}
1218
1219// ----------------------------------------------------------------------------
1220// wxMenu attaching/detaching
1221// ----------------------------------------------------------------------------
1222
1223void wxMenu::Attach(wxMenuBarBase *menubar)
1224{
1225 wxMenuBase::Attach(menubar);
1226
1227 wxCHECK_RET( m_menuBar, _T("menubar can't be NULL after attaching") );
1228
1229 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1230 // if the menubar is currently showing a menu, its event handler is a
1231 // temporary one installed by wxPopupWindow and so will disappear soon any
1232 // any attempts to use it from the newly attached menu would result in a
1233 // crash
1234 //
1235 // so we use the menubar itself, even if it's a pity as it means we can't
1236 // redirect all menu events by changing the menubar handler (FIXME)
1237 SetNextHandler(m_menuBar);
1238}
1239
1240void wxMenu::Detach()
1241{
1242 wxMenuBase::Detach();
1243}
1244
1245// ----------------------------------------------------------------------------
1246// wxMenu misc functions
1247// ----------------------------------------------------------------------------
1248
1249wxWindow *wxMenu::GetRootWindow() const
1250{
1251 if ( GetMenuBar() )
1252 {
1253 // simple case - a normal menu attached to the menubar
1254 return GetMenuBar();
1255 }
1256
1257 // we're a popup menu but the trouble is that only the top level popup menu
1258 // has a pointer to the invoking window, so we must walk up the menu chain
1259 // if needed
1260 wxWindow *win = GetInvokingWindow();
1261 if ( win )
1262 {
1263 // we already have it
1264 return win;
1265 }
1266
1267 wxMenu *menu = GetParent();
1268 while ( menu )
1269 {
1270 // We are a submenu of a menu of a menubar
1271 if (menu->GetMenuBar())
1272 return menu->GetMenuBar();
1273
1274 win = menu->GetInvokingWindow();
1275 if ( win )
1276 break;
1277
1278 menu = menu->GetParent();
1279 }
1280
1281 // we're probably going to crash in the caller anyhow, but try to detect
1282 // this error as soon as possible
1283 wxASSERT_MSG( win, _T("menu without any associated window?") );
1284
1285 // also remember it in this menu so that we don't have to search for it the
1286 // next time
1287 wxConstCast(this, wxMenu)->m_invokingWindow = win;
1288
1289 return win;
1290}
1291
1292wxRenderer *wxMenu::GetRenderer() const
1293{
1294 // we're going to crash without renderer!
1295 wxCHECK_MSG( m_popupMenu, NULL, _T("neither popup nor menubar menu?") );
1296
1297 return m_popupMenu->GetRenderer();
1298}
1299
1300void wxMenu::RefreshItem(wxMenuItem *item)
1301{
1302 // the item geometry changed, so our might have changed as well
1303 InvalidateGeometryInfo();
1304
1305 if ( IsShown() )
1306 {
1307 // this would be a bug in IsShown()
1308 wxCHECK_RET( m_popupMenu, _T("must have popup window if shown!") );
1309
1310 // recalc geometry to update the item height and such
1311 (void)GetGeometryInfo();
1312
1313 m_popupMenu->RefreshItem(item);
1314 }
1315}
1316
1317// ----------------------------------------------------------------------------
1318// wxMenu showing and hiding
1319// ----------------------------------------------------------------------------
1320
1321bool wxMenu::IsShown() const
1322{
1323 return m_popupMenu && m_popupMenu->IsShown();
1324}
1325
1326void wxMenu::OnDismiss(bool dismissParent)
1327{
1328 if ( m_menuParent )
1329 {
1330 // always notify the parent about submenu disappearance
1331 wxPopupMenuWindow *win = m_menuParent->m_popupMenu;
1332 if ( win )
1333 {
1334 win->OnSubmenuDismiss( true );
1335 }
1336 else
1337 {
1338 wxFAIL_MSG( _T("parent menu not shown?") );
1339 }
1340
1341 // and if we dismiss everything, propagate to parent
1342 if ( dismissParent )
1343 {
1344 // dismissParent is recursive
1345 m_menuParent->Dismiss();
1346 m_menuParent->OnDismiss(true);
1347 }
1348 }
1349 else // no parent menu
1350 {
1351 // notify the menu bar if we're a top level menu
1352 if ( m_menuBar )
1353 {
1354 m_menuBar->OnDismissMenu(dismissParent);
1355 }
1356 else // popup menu
1357 {
1358 wxCHECK_RET( m_invokingWindow, _T("what kind of menu is this?") );
1359
1360 m_invokingWindow->DismissPopupMenu();
1361
1362 // Why reset it here? We need it for sending the event to...
1363 // SetInvokingWindow(NULL);
1364 }
1365 }
1366}
1367
1368void wxMenu::Popup(const wxPoint& pos, const wxSize& size, bool selectFirst)
1369{
1370 // create the popup window if not done yet
1371 if ( !m_popupMenu )
1372 {
1373 m_popupMenu = new wxPopupMenuWindow(GetRootWindow(), this);
1374 }
1375
1376 // select the first item unless disabled
1377 if ( selectFirst )
1378 {
1379 m_popupMenu->SelectFirst();
1380 }
1381
1382 // the geometry might have changed since the last time we were shown, so
1383 // always resize
1384 m_popupMenu->SetClientSize(GetGeometryInfo().GetSize());
1385
1386 // position it as specified
1387 m_popupMenu->Position(pos, size);
1388
1389 // the menu can't have the focus itself (it is a Windows limitation), so
1390 // always keep the focus at the originating window
1391 wxWindow *focus = GetRootWindow();
1392
1393 wxASSERT_MSG( focus, _T("no window to keep focus on?") );
1394
1395 // and show it
1396 m_popupMenu->Popup(focus);
1397}
1398
1399void wxMenu::Dismiss()
1400{
1401 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1402
1403 m_popupMenu->Dismiss();
1404}
1405
1406// ----------------------------------------------------------------------------
1407// wxMenu event processing
1408// ----------------------------------------------------------------------------
1409
1410bool wxMenu::ProcessKeyDown(int key)
1411{
1412 wxCHECK_MSG( m_popupMenu, false,
1413 _T("can't process key events if not shown") );
1414
1415 return m_popupMenu->ProcessKeyDown(key);
1416}
1417
1418bool wxMenu::ClickItem(wxMenuItem *item)
1419{
1420 int isChecked;
1421 if ( item->IsCheckable() )
1422 {
1423 // update the item state
1424 isChecked = !item->IsChecked();
1425
1426 item->Check(isChecked != 0);
1427 }
1428 else
1429 {
1430 // not applicabled
1431 isChecked = -1;
1432 }
1433
1434 return SendEvent(item->GetId(), isChecked);
1435}
1436
1437// ----------------------------------------------------------------------------
1438// wxMenu accel support
1439// ----------------------------------------------------------------------------
1440
1441#if wxUSE_ACCEL
1442
1443bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
1444{
1445 // do we have an item for this accel?
1446 wxMenuItem *item = m_accelTable.GetMenuItem(event);
1447 if ( item && item->IsEnabled() )
1448 {
1449 return ClickItem(item);
1450 }
1451
1452 // try our submenus
1453 for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
1454 node;
1455 node = node->GetNext() )
1456 {
1457 const wxMenuItem *item = node->GetData();
1458 if ( item->IsSubMenu() && item->IsEnabled() )
1459 {
1460 // try its elements
1461 if ( item->GetSubMenu()->ProcessAccelEvent(event) )
1462 {
1463 return true;
1464 }
1465 }
1466 }
1467
1468 return false;
1469}
1470
1471void wxMenu::AddAccelFor(wxMenuItem *item)
1472{
1473 wxAcceleratorEntry *accel = item->GetAccel();
1474 if ( accel )
1475 {
1476 accel->SetMenuItem(item);
1477
1478 m_accelTable.Add(*accel);
1479
1480 delete accel;
1481 }
1482}
1483
1484void wxMenu::RemoveAccelFor(wxMenuItem *item)
1485{
1486 wxAcceleratorEntry *accel = item->GetAccel();
1487 if ( accel )
1488 {
1489 m_accelTable.Remove(*accel);
1490
1491 delete accel;
1492 }
1493}
1494
1495#endif // wxUSE_ACCEL
1496
1497// ----------------------------------------------------------------------------
1498// wxMenuItem construction
1499// ----------------------------------------------------------------------------
1500
1501wxMenuItem::wxMenuItem(wxMenu *parentMenu,
1502 int id,
1503 const wxString& text,
1504 const wxString& help,
1505 wxItemKind kind,
1506 wxMenu *subMenu)
1507 : wxMenuItemBase(parentMenu, id, text, help, kind, subMenu)
1508{
1509 m_posY =
1510 m_height = wxDefaultCoord;
1511
1512 m_radioGroup.start = -1;
1513 m_isRadioGroupStart = false;
1514
1515 m_bmpDisabled = wxNullBitmap;
1516
1517 UpdateAccelInfo();
1518}
1519
1520wxMenuItem::~wxMenuItem()
1521{
1522}
1523
1524// ----------------------------------------------------------------------------
1525// wxMenuItemBase methods implemented here
1526// ----------------------------------------------------------------------------
1527
1528/* static */
1529wxMenuItem *wxMenuItemBase::New(wxMenu *parentMenu,
1530 int id,
1531 const wxString& name,
1532 const wxString& help,
1533 wxItemKind kind,
1534 wxMenu *subMenu)
1535{
1536 return new wxMenuItem(parentMenu, id, name, help, kind, subMenu);
1537}
1538
1539/* static */
1540wxString wxMenuItemBase::GetLabelFromText(const wxString& text)
1541{
1542 return wxStripMenuCodes(text);
1543}
1544
1545// ----------------------------------------------------------------------------
1546// wxMenuItem operations
1547// ----------------------------------------------------------------------------
1548
1549void wxMenuItem::NotifyMenu()
1550{
1551 m_parentMenu->RefreshItem(this);
1552}
1553
1554void wxMenuItem::UpdateAccelInfo()
1555{
1556 m_indexAccel = wxControl::FindAccelIndex(m_text);
1557
1558 // will be empty if the text contains no TABs - ok
1559 m_strAccel = m_text.AfterFirst(_T('\t'));
1560}
1561
1562void wxMenuItem::SetText(const wxString& text)
1563{
1564 if ( text != m_text )
1565 {
1566 // first call the base class version to change m_text
1567 wxMenuItemBase::SetText(text);
1568
1569 UpdateAccelInfo();
1570
1571 NotifyMenu();
1572 }
1573}
1574
1575void wxMenuItem::SetCheckable(bool checkable)
1576{
1577 if ( checkable != IsCheckable() )
1578 {
1579 wxMenuItemBase::SetCheckable(checkable);
1580
1581 NotifyMenu();
1582 }
1583}
1584
1585void wxMenuItem::SetBitmaps(const wxBitmap& bmpChecked,
1586 const wxBitmap& bmpUnchecked)
1587{
1588 m_bmpChecked = bmpChecked;
1589 m_bmpUnchecked = bmpUnchecked;
1590
1591 NotifyMenu();
1592}
1593
1594void wxMenuItem::Enable(bool enable)
1595{
1596 if ( enable != m_isEnabled )
1597 {
1598 wxMenuItemBase::Enable(enable);
1599
1600 NotifyMenu();
1601 }
1602}
1603
1604void wxMenuItem::Check(bool check)
1605{
1606 wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") );
1607
1608 if ( m_isChecked == check )
1609 return;
1610
1611 if ( GetKind() == wxITEM_RADIO )
1612 {
1613 // it doesn't make sense to uncheck a radio item - what would this do?
1614 if ( !check )
1615 return;
1616
1617 // get the index of this item in the menu
1618 const wxMenuItemList& items = m_parentMenu->GetMenuItems();
1619 int pos = items.IndexOf(this);
1620 wxCHECK_RET( pos != wxNOT_FOUND,
1621 _T("menuitem not found in the menu items list?") );
1622
1623 // get the radio group range
1624 int start,
1625 end;
1626
1627 if ( m_isRadioGroupStart )
1628 {
1629 // we already have all information we need
1630 start = pos;
1631 end = m_radioGroup.end;
1632 }
1633 else // next radio group item
1634 {
1635 // get the radio group end from the start item
1636 start = m_radioGroup.start;
1637 end = items.Item(start)->GetData()->m_radioGroup.end;
1638 }
1639
1640 // also uncheck all the other items in this radio group
1641 wxMenuItemList::compatibility_iterator node = items.Item(start);
1642 for ( int n = start; n <= end && node; n++ )
1643 {
1644 if ( n != pos )
1645 {
1646 node->GetData()->m_isChecked = false;
1647 }
1648 node = node->GetNext();
1649 }
1650 }
1651
1652 wxMenuItemBase::Check(check);
1653
1654 NotifyMenu();
1655}
1656
1657// radio group stuff
1658// -----------------
1659
1660void wxMenuItem::SetAsRadioGroupStart()
1661{
1662 m_isRadioGroupStart = true;
1663}
1664
1665void wxMenuItem::SetRadioGroupStart(int start)
1666{
1667 wxASSERT_MSG( !m_isRadioGroupStart,
1668 _T("should only be called for the next radio items") );
1669
1670 m_radioGroup.start = start;
1671}
1672
1673void wxMenuItem::SetRadioGroupEnd(int end)
1674{
1675 wxASSERT_MSG( m_isRadioGroupStart,
1676 _T("should only be called for the first radio item") );
1677
1678 m_radioGroup.end = end;
1679}
1680
1681// ----------------------------------------------------------------------------
1682// wxMenuBar creation
1683// ----------------------------------------------------------------------------
1684
1685void wxMenuBar::Init()
1686{
1687 m_frameLast = NULL;
1688
1689 m_current = -1;
1690
1691 m_menuShown = NULL;
1692
1693 m_shouldShowMenu = false;
1694}
1695
1696wxMenuBar::wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long WXUNUSED(style))
1697{
1698 Init();
1699
1700 for (size_t i = 0; i < n; ++i )
1701 Append(menus[i], titles[i]);
1702}
1703
1704void wxMenuBar::Attach(wxFrame *frame)
1705{
1706 // maybe you really wanted to call Detach()?
1707 wxCHECK_RET( frame, _T("wxMenuBar::Attach(NULL) called") );
1708
1709 wxMenuBarBase::Attach(frame);
1710
1711 if ( IsCreated() )
1712 {
1713 // reparent if necessary
1714 if ( m_frameLast != frame )
1715 {
1716 Reparent(frame);
1717 }
1718
1719 // show it back - was hidden by Detach()
1720 Show();
1721 }
1722 else // not created yet, do it now
1723 {
1724 // we have no way to return the error from here anyhow :-(
1725 (void)Create(frame, wxID_ANY);
1726
1727 SetCursor(wxCURSOR_ARROW);
1728
1729 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT));
1730
1731 // calculate and set our height (it won't be changed any more)
1732 SetSize(wxDefaultCoord, GetBestSize().y);
1733 }
1734
1735 // remember the last frame which had us to avoid unnecessarily reparenting
1736 // above
1737 m_frameLast = frame;
1738}
1739
1740void wxMenuBar::Detach()
1741{
1742 // don't delete the window because we may be reattached later, just hide it
1743 if ( m_frameLast )
1744 {
1745 Hide();
1746 }
1747
1748 wxMenuBarBase::Detach();
1749}
1750
1751wxMenuBar::~wxMenuBar()
1752{
1753}
1754
1755// ----------------------------------------------------------------------------
1756// wxMenuBar adding/removing items
1757// ----------------------------------------------------------------------------
1758
1759bool wxMenuBar::Append(wxMenu *menu, const wxString& title)
1760{
1761 return Insert(GetCount(), menu, title);
1762}
1763
1764bool wxMenuBar::Insert(size_t pos, wxMenu *menu, const wxString& title)
1765{
1766 if ( !wxMenuBarBase::Insert(pos, menu, title) )
1767 return false;
1768
1769 wxMenuInfo *info = new wxMenuInfo(title);
1770 m_menuInfos.Insert(info, pos);
1771
1772 RefreshAllItemsAfter(pos);
1773
1774 return true;
1775}
1776
1777wxMenu *wxMenuBar::Replace(size_t pos, wxMenu *menu, const wxString& title)
1778{
1779 wxMenu *menuOld = wxMenuBarBase::Replace(pos, menu, title);
1780
1781 if ( menuOld )
1782 {
1783 wxMenuInfo& info = m_menuInfos[pos];
1784
1785 info.SetLabel(title);
1786
1787 // even if the old menu was disabled, the new one is not any more
1788 info.SetEnabled();
1789
1790 // even if we change only this one, the new label has different width,
1791 // so we need to refresh everything beyond this item as well
1792 RefreshAllItemsAfter(pos);
1793 }
1794
1795 return menuOld;
1796}
1797
1798wxMenu *wxMenuBar::Remove(size_t pos)
1799{
1800 wxMenu *menuOld = wxMenuBarBase::Remove(pos);
1801
1802 if ( menuOld )
1803 {
1804 m_menuInfos.RemoveAt(pos);
1805
1806 // this doesn't happen too often, so don't try to be too smart - just
1807 // refresh everything
1808 Refresh();
1809 }
1810
1811 return menuOld;
1812}
1813
1814// ----------------------------------------------------------------------------
1815// wxMenuBar top level menus access
1816// ----------------------------------------------------------------------------
1817
1818wxCoord wxMenuBar::GetItemWidth(size_t pos) const
1819{
1820 return m_menuInfos[pos].GetWidth(wxConstCast(this, wxMenuBar));
1821}
1822
1823void wxMenuBar::EnableTop(size_t pos, bool enable)
1824{
1825 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1826
1827 if ( enable != m_menuInfos[pos].IsEnabled() )
1828 {
1829 m_menuInfos[pos].SetEnabled(enable);
1830
1831 RefreshItem(pos);
1832 }
1833 //else: nothing to do
1834}
1835
1836bool wxMenuBar::IsEnabledTop(size_t pos) const
1837{
1838 wxCHECK_MSG( pos < GetCount(), false, _T("invalid index in IsEnabledTop") );
1839
1840 return m_menuInfos[pos].IsEnabled();
1841}
1842
1843void wxMenuBar::SetLabelTop(size_t pos, const wxString& label)
1844{
1845 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1846
1847 if ( label != m_menuInfos[pos].GetLabel() )
1848 {
1849 m_menuInfos[pos].SetLabel(label);
1850
1851 RefreshItem(pos);
1852 }
1853 //else: nothing to do
1854}
1855
1856wxString wxMenuBar::GetLabelTop(size_t pos) const
1857{
1858 wxCHECK_MSG( pos < GetCount(), wxEmptyString, _T("invalid index in GetLabelTop") );
1859
1860 return m_menuInfos[pos].GetLabel();
1861}
1862
1863// ----------------------------------------------------------------------------
1864// wxMenuBar drawing
1865// ----------------------------------------------------------------------------
1866
1867void wxMenuBar::RefreshAllItemsAfter(size_t pos)
1868{
1869 if ( !IsCreated() )
1870 {
1871 // no need to refresh if nothing is shown yet
1872 return;
1873 }
1874
1875 wxRect rect = GetItemRect(pos);
1876 rect.width = GetClientSize().x - rect.x;
1877 RefreshRect(rect);
1878}
1879
1880void wxMenuBar::RefreshItem(size_t pos)
1881{
1882 wxCHECK_RET( pos != (size_t)-1,
1883 _T("invalid item in wxMenuBar::RefreshItem") );
1884
1885 if ( !IsCreated() )
1886 {
1887 // no need to refresh if nothing is shown yet
1888 return;
1889 }
1890
1891 RefreshRect(GetItemRect(pos));
1892}
1893
1894void wxMenuBar::DoDraw(wxControlRenderer *renderer)
1895{
1896 wxDC& dc = renderer->GetDC();
1897 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1898
1899 // redraw only the items which must be redrawn
1900
1901 // we don't have to use GetUpdateClientRect() here because our client rect
1902 // is the same as total one
1903 wxRect rectUpdate = GetUpdateRegion().GetBox();
1904
1905 int flagsMenubar = GetStateFlags();
1906
1907 wxRect rect;
1908 rect.y = 0;
1909 rect.height = GetClientSize().y;
1910
1911 wxCoord x = 0;
1912 size_t count = GetCount();
1913 for ( size_t n = 0; n < count; n++ )
1914 {
1915 if ( x > rectUpdate.GetRight() )
1916 {
1917 // all remaining items are to the right of rectUpdate
1918 break;
1919 }
1920
1921 rect.x = x;
1922 rect.width = GetItemWidth(n);
1923 x += rect.width;
1924 if ( x < rectUpdate.x )
1925 {
1926 // this item is still to the left of rectUpdate
1927 continue;
1928 }
1929
1930 int flags = flagsMenubar;
1931 if ( m_current != -1 && n == (size_t)m_current )
1932 {
1933 flags |= wxCONTROL_SELECTED;
1934 }
1935
1936 if ( !IsEnabledTop(n) )
1937 {
1938 flags |= wxCONTROL_DISABLED;
1939 }
1940
1941 GetRenderer()->DrawMenuBarItem
1942 (
1943 dc,
1944 rect,
1945 m_menuInfos[n].GetLabel(),
1946 flags,
1947 m_menuInfos[n].GetAccelIndex()
1948 );
1949 }
1950}
1951
1952// ----------------------------------------------------------------------------
1953// wxMenuBar geometry
1954// ----------------------------------------------------------------------------
1955
1956wxRect wxMenuBar::GetItemRect(size_t pos) const
1957{
1958 wxASSERT_MSG( pos < GetCount(), _T("invalid menu bar item index") );
1959 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1960
1961 wxRect rect;
1962 rect.x =
1963 rect.y = 0;
1964 rect.height = GetClientSize().y;
1965
1966 for ( size_t n = 0; n < pos; n++ )
1967 {
1968 rect.x += GetItemWidth(n);
1969 }
1970
1971 rect.width = GetItemWidth(pos);
1972
1973 return rect;
1974}
1975
1976wxSize wxMenuBar::DoGetBestClientSize() const
1977{
1978 wxSize size;
1979 if ( GetMenuCount() > 0 )
1980 {
1981 wxClientDC dc(wxConstCast(this, wxMenuBar));
1982 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1983 dc.GetTextExtent(GetLabelTop(0), &size.x, &size.y);
1984
1985 // adjust for the renderer we use
1986 size = GetRenderer()->GetMenuBarItemSize(size);
1987 }
1988 else // empty menubar
1989 {
1990 size.x =
1991 size.y = 0;
1992 }
1993
1994 // the width is arbitrary, of course, for horizontal menubar
1995 size.x = 100;
1996
1997 return size;
1998}
1999
2000int wxMenuBar::GetMenuFromPoint(const wxPoint& pos) const
2001{
2002 if ( pos.x < 0 || pos.y < 0 || pos.y > GetClientSize().y )
2003 return -1;
2004
2005 // do find it
2006 wxCoord x = 0;
2007 size_t count = GetCount();
2008 for ( size_t item = 0; item < count; item++ )
2009 {
2010 x += GetItemWidth(item);
2011
2012 if ( x > pos.x )
2013 {
2014 return item;
2015 }
2016 }
2017
2018 // to the right of the last menu item
2019 return -1;
2020}
2021
2022// ----------------------------------------------------------------------------
2023// wxMenuBar menu operations
2024// ----------------------------------------------------------------------------
2025
2026void wxMenuBar::SelectMenu(size_t pos)
2027{
2028 SetFocus();
2029 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
2030 CaptureMouse();
2031
2032 DoSelectMenu(pos);
2033}
2034
2035void wxMenuBar::DoSelectMenu(size_t pos)
2036{
2037 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in DoSelectMenu") );
2038
2039 int posOld = m_current;
2040
2041 m_current = pos;
2042
2043 if ( posOld != -1 )
2044 {
2045 // close the previous menu
2046 if ( IsShowingMenu() )
2047 {
2048 // restore m_shouldShowMenu flag after DismissMenu() which resets
2049 // it to false
2050 bool old = m_shouldShowMenu;
2051
2052 DismissMenu();
2053
2054 m_shouldShowMenu = old;
2055 }
2056
2057 RefreshItem((size_t)posOld);
2058 }
2059
2060 RefreshItem(pos);
2061}
2062
2063void wxMenuBar::PopupMenu(size_t pos)
2064{
2065 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in PopupCurrentMenu") );
2066
2067 SetFocus();
2068 DoSelectMenu(pos);
2069 PopupCurrentMenu();
2070}
2071
2072// ----------------------------------------------------------------------------
2073// wxMenuBar input handing
2074// ----------------------------------------------------------------------------
2075
2076/*
2077 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
2078 mouse in the same way under all platforms. This is because it doesn't derive
2079 from wxControl (which works with input handlers) but directly from wxWindow.
2080
2081 Also, menu bar input handling is rather simple, so maybe it's not really
2082 worth making it themeable - at least I've decided against doing it now as it
2083 would merging the changes back into trunk more difficult. But it still could
2084 be done later if really needed.
2085 */
2086
2087void wxMenuBar::OnKillFocus(wxFocusEvent& event)
2088{
2089 if ( m_current != -1 )
2090 {
2091 RefreshItem((size_t)m_current);
2092
2093 m_current = -1;
2094 }
2095
2096 event.Skip();
2097}
2098
2099void wxMenuBar::OnLeftDown(wxMouseEvent& event)
2100{
2101 if ( HasCapture() )
2102 {
2103 OnDismiss();
2104
2105 event.Skip();
2106 }
2107 else // we didn't have mouse capture, capture it now
2108 {
2109 m_current = GetMenuFromPoint(event.GetPosition());
2110 if ( m_current == -1 )
2111 {
2112 // unfortunately, we can't prevent wxMSW from giving us the focus,
2113 // so we can only give it back
2114 GiveAwayFocus();
2115 }
2116 else // on item
2117 {
2118 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
2119 CaptureMouse();
2120
2121 // show it as selected
2122 RefreshItem((size_t)m_current);
2123
2124 // show the menu
2125 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2126 }
2127 }
2128}
2129
2130void wxMenuBar::OnMouseMove(wxMouseEvent& event)
2131{
2132 if ( HasCapture() )
2133 {
2134 (void)ProcessMouseEvent(event.GetPosition());
2135 }
2136 else
2137 {
2138 event.Skip();
2139 }
2140}
2141
2142bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt)
2143{
2144 // a hack to ignore the extra mouse events MSW sends us: this is similar to
2145 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
2146 // we get the messages from different windows (old and new popup menus for
2147 // example)
2148#ifdef __WXMSW__
2149 static wxPoint s_ptLast;
2150 if ( pt == s_ptLast )
2151 {
2152 return false;
2153 }
2154
2155 s_ptLast = pt;
2156#endif // __WXMSW__
2157
2158 int currentNew = GetMenuFromPoint(pt);
2159 if ( (currentNew == -1) || (currentNew == m_current) )
2160 {
2161 return false;
2162 }
2163
2164 // select the new active item
2165 DoSelectMenu(currentNew);
2166
2167 // show the menu if we know that we should, even if we hadn't been showing
2168 // it before (this may happen if the previous menu was disabled)
2169 if ( m_shouldShowMenu && !m_menuShown)
2170 {
2171 // open the new menu if the old one we closed had been opened
2172 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2173 }
2174
2175 return true;
2176}
2177
2178void wxMenuBar::OnKeyDown(wxKeyEvent& event)
2179{
2180 // ensure that we have a current item - we might not have it if we're
2181 // given the focus with Alt or F10 press (and under GTK+ the menubar
2182 // somehow gets the keyboard events even when it doesn't have focus...)
2183 if ( m_current == -1 )
2184 {
2185 if ( !HasCapture() )
2186 {
2187 SelectMenu(0);
2188 }
2189 else // we do have capture
2190 {
2191 // we always maintain a valid current item while we're in modal
2192 // state (i.e. have the capture)
2193 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2194
2195 return;
2196 }
2197 }
2198
2199 int key = event.GetKeyCode();
2200
2201 // first let the menu have it
2202 if ( IsShowingMenu() && m_menuShown->ProcessKeyDown(key) )
2203 {
2204 return;
2205 }
2206
2207 // cycle through the menu items when left/right arrows are pressed and open
2208 // the menu when up/down one is
2209 switch ( key )
2210 {
2211 case WXK_ALT:
2212 // Alt must be processed at wxWindow level too
2213 event.Skip();
2214 // fall through
2215
2216 case WXK_ESCAPE:
2217 // remove the selection and give the focus away
2218 if ( m_current != -1 )
2219 {
2220 if ( IsShowingMenu() )
2221 {
2222 DismissMenu();
2223 }
2224
2225 OnDismiss();
2226 }
2227 break;
2228
2229 case WXK_LEFT:
2230 case WXK_RIGHT:
2231 {
2232 size_t count = GetCount();
2233 if ( count == 1 )
2234 {
2235 // the item won't change anyhow
2236 break;
2237 }
2238 //else: otherwise, it will
2239
2240 // remember if we were showing a menu - if we did, we should
2241 // show the new menu after changing the item
2242 bool wasMenuOpened = IsShowingMenu();
2243 if ( wasMenuOpened )
2244 {
2245 DismissMenu();
2246 }
2247
2248 // cast is safe as we tested for -1 above
2249 size_t currentNew = (size_t)m_current;
2250
2251 if ( key == WXK_LEFT )
2252 {
2253 if ( currentNew-- == 0 )
2254 currentNew = count - 1;
2255 }
2256 else // right
2257 {
2258 if ( ++currentNew == count )
2259 currentNew = 0;
2260 }
2261
2262 DoSelectMenu(currentNew);
2263
2264 if ( wasMenuOpened )
2265 {
2266 PopupCurrentMenu();
2267 }
2268 }
2269 break;
2270
2271 case WXK_DOWN:
2272 case WXK_UP:
2273 case WXK_RETURN:
2274 // open the menu
2275 PopupCurrentMenu();
2276 break;
2277
2278 default:
2279 // letters open the corresponding menu
2280 {
2281 bool unique;
2282 int idxFound = FindNextItemForAccel(m_current, key, &unique);
2283
2284 if ( idxFound != -1 )
2285 {
2286 if ( IsShowingMenu() )
2287 {
2288 DismissMenu();
2289 }
2290
2291 DoSelectMenu((size_t)idxFound);
2292
2293 // if the item is not unique, just select it but don't
2294 // activate as the user might have wanted to activate
2295 // another item
2296 //
2297 // also, don't try to open a disabled menu
2298 if ( unique && IsEnabledTop((size_t)idxFound) )
2299 {
2300 // open the menu
2301 PopupCurrentMenu();
2302 }
2303
2304 // skip the "event.Skip()" below
2305 break;
2306 }
2307 }
2308
2309 event.Skip();
2310 }
2311}
2312
2313// ----------------------------------------------------------------------------
2314// wxMenuBar accel handling
2315// ----------------------------------------------------------------------------
2316
2317int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const
2318{
2319 if ( !wxIsalnum((wxChar)key) )
2320 {
2321 // we only support letters/digits as accels
2322 return -1;
2323 }
2324
2325 // do we have more than one item with this accel?
2326 if ( unique )
2327 *unique = true;
2328
2329 // translate everything to lower case before comparing
2330 wxChar chAccel = (wxChar)wxTolower(key);
2331
2332 // the index of the item with this accel
2333 int idxFound = -1;
2334
2335 // loop through all items searching for the item with this
2336 // accel starting at the item after the current one
2337 int count = GetCount();
2338 int n = idxStart == -1 ? 0 : idxStart + 1;
2339
2340 if ( n == count )
2341 {
2342 // wrap
2343 n = 0;
2344 }
2345
2346 idxStart = n;
2347 for ( ;; )
2348 {
2349 const wxMenuInfo& info = m_menuInfos[n];
2350
2351 int idxAccel = info.GetAccelIndex();
2352 if ( idxAccel != -1 &&
2353 wxTolower(info.GetLabel()[(size_t)idxAccel])
2354 == chAccel )
2355 {
2356 // ok, found an item with this accel
2357 if ( idxFound == -1 )
2358 {
2359 // store it but continue searching as we need to
2360 // know if it's the only item with this accel or if
2361 // there are more
2362 idxFound = n;
2363 }
2364 else // we already had found such item
2365 {
2366 if ( unique )
2367 *unique = false;
2368
2369 // no need to continue further, we won't find
2370 // anything we don't already know
2371 break;
2372 }
2373 }
2374
2375 // we want to iterate over all items wrapping around if
2376 // necessary
2377 if ( ++n == count )
2378 {
2379 // wrap
2380 n = 0;
2381 }
2382
2383 if ( n == idxStart )
2384 {
2385 // we've seen all items
2386 break;
2387 }
2388 }
2389
2390 return idxFound;
2391}
2392
2393#if wxUSE_ACCEL
2394
2395bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event)
2396{
2397 size_t n = 0;
2398 for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst();
2399 node;
2400 node = node->GetNext(), n++ )
2401 {
2402 // accels of the items in the disabled menus shouldn't work
2403 if ( m_menuInfos[n].IsEnabled() )
2404 {
2405 if ( node->GetData()->ProcessAccelEvent(event) )
2406 {
2407 // menu processed it
2408 return true;
2409 }
2410 }
2411 }
2412
2413 // not found
2414 return false;
2415}
2416
2417#endif // wxUSE_ACCEL
2418
2419// ----------------------------------------------------------------------------
2420// wxMenuBar menus showing
2421// ----------------------------------------------------------------------------
2422
2423void wxMenuBar::PopupCurrentMenu(bool selectFirst)
2424{
2425 wxCHECK_RET( m_current != -1, _T("no menu to popup") );
2426
2427 // forgot to call DismissMenu()?
2428 wxASSERT_MSG( !m_menuShown, _T("shouldn't show two menus at once!") );
2429
2430 // in any case, we should show it - even if we won't
2431 m_shouldShowMenu = true;
2432
2433 if ( IsEnabledTop(m_current) )
2434 {
2435 // remember the menu we show
2436 m_menuShown = GetMenu(m_current);
2437
2438 // we don't show the menu at all if it has no items
2439 if ( !m_menuShown->IsEmpty() )
2440 {
2441 // position it correctly: note that we must use screen coords and
2442 // that we pass 0 as width to position the menu exactly below the
2443 // item, not to the right of it
2444 wxRect rectItem = GetItemRect(m_current);
2445
2446 m_menuShown->SetInvokingWindow(m_frameLast);
2447
2448 m_menuShown->Popup(ClientToScreen(rectItem.GetPosition()),
2449 wxSize(0, rectItem.GetHeight()),
2450 selectFirst);
2451 }
2452 else
2453 {
2454 // reset it back as no menu is shown
2455 m_menuShown = NULL;
2456 }
2457 }
2458 //else: don't show disabled menu
2459}
2460
2461void wxMenuBar::DismissMenu()
2462{
2463 wxCHECK_RET( m_menuShown, _T("can't dismiss menu if none is shown") );
2464
2465 m_menuShown->Dismiss();
2466 OnDismissMenu();
2467}
2468
2469void wxMenuBar::OnDismissMenu(bool dismissMenuBar)
2470{
2471 m_shouldShowMenu = false;
2472 m_menuShown = NULL;
2473 if ( dismissMenuBar )
2474 {
2475 OnDismiss();
2476 }
2477}
2478
2479void wxMenuBar::OnDismiss()
2480{
2481 if ( ReleaseMouseCapture() )
2482 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2483
2484 if ( m_current != -1 )
2485 {
2486 size_t current = m_current;
2487 m_current = -1;
2488
2489 RefreshItem(current);
2490 }
2491
2492 GiveAwayFocus();
2493}
2494
2495bool wxMenuBar::ReleaseMouseCapture()
2496{
2497#if __WXX11__
2498 // With wxX11, when a menu is closed by clicking away from it, a control
2499 // under the click will still get an event, even though the menu has the
2500 // capture (bug?). So that control may already have taken the capture by
2501 // this point, preventing us from releasing the menu's capture. So to work
2502 // around this, we release both captures, then put back the control's
2503 // capture.
2504 wxWindow *capture = GetCapture();
2505 if ( capture )
2506 {
2507 capture->ReleaseMouse();
2508
2509 if ( capture == this )
2510 return true;
2511
2512 bool had = HasCapture();
2513
2514 if ( had )
2515 ReleaseMouse();
2516
2517 capture->CaptureMouse();
2518
2519 return had;
2520 }
2521#else
2522 if ( HasCapture() )
2523 {
2524 ReleaseMouse();
2525 return true;
2526 }
2527#endif
2528 return false;
2529}
2530
2531void wxMenuBar::GiveAwayFocus()
2532{
2533 GetFrame()->SetFocus();
2534}
2535
2536// ----------------------------------------------------------------------------
2537// popup menu support
2538// ----------------------------------------------------------------------------
2539
2540wxEventLoop *wxWindow::ms_evtLoopPopup = NULL;
2541
2542bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
2543{
2544 wxCHECK_MSG( !ms_evtLoopPopup, false,
2545 _T("can't show more than one popup menu at a time") );
2546
2547#ifdef __WXMSW__
2548 // we need to change the cursor before showing the menu as, apparently, no
2549 // cursor changes took place while the mouse is captured
2550 wxCursor cursorOld = GetCursor();
2551 SetCursor(wxCURSOR_ARROW);
2552#endif // __WXMSW__
2553
2554#if 0
2555 // flash any delayed log messages before showing the menu, otherwise it
2556 // could be dismissed (because it would lose focus) immediately after being
2557 // shown
2558 wxLog::FlushActive();
2559
2560 // some controls update themselves from OnIdle() call - let them do it
2561 wxTheApp->ProcessIdle();
2562
2563 // if the window hadn't been refreshed yet, the menu can adversely affect
2564 // its next OnPaint() handler execution - i.e. scrolled window refresh
2565 // logic breaks then as it scrolls part of the menu which hadn't been there
2566 // when the update event was generated into view
2567 Update();
2568#endif // 0
2569
2570 menu->SetInvokingWindow(this);
2571
2572 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2573
2574 menu->Popup(ClientToScreen(wxPoint(x, y)), wxSize(0,0));
2575
2576 // this is not very useful if the menu was popped up because of the mouse
2577 // click but I think it is nice to do when it appears because of a key
2578 // press (i.e. Windows menu key)
2579 //
2580 // Windows itself doesn't do it, but IMHO this is nice
2581 WarpPointer(x, y);
2582
2583 // we have to redirect all keyboard input to the menu temporarily
2584 PushEventHandler(new wxMenuKbdRedirector(menu));
2585
2586 // enter the local modal loop
2587 ms_evtLoopPopup = new wxEventLoop;
2588 ms_evtLoopPopup->Run();
2589
2590 delete ms_evtLoopPopup;
2591 ms_evtLoopPopup = NULL;
2592
2593 // remove the handler
2594 PopEventHandler(true /* delete it */);
2595
2596 menu->SetInvokingWindow(NULL);
2597
2598#ifdef __WXMSW__
2599 SetCursor(cursorOld);
2600#endif // __WXMSW__
2601
2602 return true;
2603}
2604
2605void wxWindow::DismissPopupMenu()
2606{
2607 wxCHECK_RET( ms_evtLoopPopup, _T("no popup menu shown") );
2608
2609 ms_evtLoopPopup->Exit();
2610}
2611
2612#endif // wxUSE_MENUS
2613