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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | * implementation of the methods DrawField and OnEvent of the | |
14 | * class BombsCanvas | |
15 | */ | |
16 | ||
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | # pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #ifndef WX_PRECOMP | |
24 | # include "wx/wx.h" | |
25 | #endif //precompiled headers | |
26 | ||
27 | #include "bombs.h" | |
28 | ||
29 | // Draws the field on the device context dc | |
30 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
31 | // expressed in cells. | |
32 | void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) | |
33 | { | |
34 | wxString buf; | |
35 | long chw, chh; | |
36 | ||
37 | wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW")); | |
38 | wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY")); | |
39 | ||
40 | wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID); | |
41 | ||
42 | wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID); | |
43 | wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID); | |
44 | ||
45 | dc->SetPen(*wxBLACK_PEN); | |
46 | ||
47 | int x, y; | |
48 | int xMax = this->GetGridSizeInPixels().GetWidth(); | |
49 | int yMax = this->GetGridSizeInPixels().GetHeight(); | |
50 | for(x=xc1; x<=xc2; x++) | |
51 | dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax); | |
52 | for(y=xc1; y<=yc2; y++) | |
53 | dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT); | |
54 | ||
55 | ||
56 | wxFont font= BOMBS_FONT; | |
57 | dc->SetFont(font); | |
58 | ||
59 | for(x=xc1; x<=xc2; x++) | |
60 | for(y=yc1; y<=yc2; y++) | |
61 | { | |
62 | if (m_game->IsMarked(x,y)) | |
63 | { | |
64 | dc->SetPen(*wxBLACK_PEN); | |
65 | ||
66 | if (m_game->IsFocussed(x, y)) | |
67 | dc->SetBrush(*focusedBrush); | |
68 | else | |
69 | dc->SetBrush(*wxLIGHT_GREY_BRUSH); | |
70 | ||
71 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
72 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
73 | buf = wxT("M"); | |
74 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
75 | dc->SetTextForeground(*wxBLUE); | |
76 | else | |
77 | dc->SetTextForeground(*wxRED); | |
78 | ||
79 | dc->SetTextBackground(*wxLIGHT_GREY); | |
80 | dc->GetTextExtent(buf, &chw, &chh); | |
81 | dc->DrawText( buf, | |
82 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
83 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 ); | |
84 | ||
85 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
86 | { | |
87 | dc->SetPen(*wxRED_PEN); | |
88 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
89 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
90 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
91 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
92 | } | |
93 | } | |
94 | else if (m_game->IsHidden(x,y)) | |
95 | { | |
96 | dc->SetPen(*wxBLACK_PEN); | |
97 | if (m_game->IsFocussed(x, y)) | |
98 | dc->SetBrush(*focusedBrush); | |
99 | else | |
100 | dc->SetBrush(*wxLIGHT_GREY_BRUSH); | |
101 | ||
102 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
103 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
104 | } | |
105 | else if (m_game->IsBomb(x,y)) | |
106 | { | |
107 | dc->SetPen(*wxBLACK_PEN); | |
108 | dc->SetBrush(*wxRED_BRUSH); | |
109 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
110 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
111 | buf = wxT("B"); | |
112 | dc->SetTextForeground(*wxBLACK); | |
113 | dc->SetTextBackground(*wxRED); | |
114 | dc->GetTextExtent(buf, &chw, &chh); | |
115 | dc->DrawText( buf, | |
116 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
117 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
118 | if (m_game->IsExploded(x,y)) | |
119 | { | |
120 | dc->SetPen(*bluePen); | |
121 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
122 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
123 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
124 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
125 | } | |
126 | } | |
127 | else // Display a digit | |
128 | { | |
129 | dc->SetPen(*wxBLACK_PEN); | |
130 | if (m_game->IsFocussed(x, y)) | |
131 | dc->SetBrush(*focusedBrush); | |
132 | else if (m_game->IsSelected(x,y)) | |
133 | dc->SetBrush(*wxWHITE_BRUSH); | |
134 | else | |
135 | dc->SetBrush(*yellowBrush); | |
136 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
137 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
138 | ||
139 | int digit_value = m_game->Get(x,y) & BG_MASK; | |
140 | switch(digit_value) | |
141 | { | |
142 | case 0: | |
143 | buf = wxT("0"); | |
144 | dc->SetTextForeground(*wxGREEN); | |
145 | break; | |
146 | case 1: | |
147 | buf = wxT("1"); | |
148 | dc->SetTextForeground(*wxBLUE); | |
149 | break; | |
150 | default: | |
151 | buf.Printf(wxT("%d"),digit_value); | |
152 | dc->SetTextForeground(*wxBLACK); | |
153 | break; | |
154 | } | |
155 | dc->GetTextExtent(buf, &chw, &chh); | |
156 | dc->SetTextBackground(*wxWHITE); | |
157 | dc->DrawText( buf, | |
158 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
159 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
160 | } | |
161 | } | |
162 | dc->SetFont(wxNullFont); | |
163 | ||
164 | wxString msg; | |
165 | msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"), | |
166 | m_game->GetNumBombs(), m_game->GetNumMarkedCells(), | |
167 | m_game->GetNumRemainingCells() ); | |
168 | ||
169 | #if wxUSE_LOG && wxUSE_STATUSBAR | |
170 | wxLogStatus(msg); | |
171 | #else | |
172 | this->GetParent()->SetTitle(msg); | |
173 | #endif | |
174 | } | |
175 | ||
176 | // Refreshes the field image | |
177 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
178 | // expressed in cells. | |
179 | void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2) | |
180 | { | |
181 | wxClientDC dc(this); | |
182 | DrawField(& dc, xc1, yc1, xc2, yc2); | |
183 | if (m_bmp) | |
184 | { | |
185 | wxMemoryDC memDC; | |
186 | memDC.SelectObject(*m_bmp); | |
187 | DrawField(&memDC, xc1, yc1, xc2, yc2); | |
188 | memDC.SelectObject(wxNullBitmap); | |
189 | } | |
190 | } | |
191 | ||
192 | // Called when uncovering a cell. | |
193 | void BombsCanvas::Uncover(int x, int y) | |
194 | { | |
195 | m_game->Unhide(x,y,true); | |
196 | RefreshField(x, y, x, y); | |
197 | ||
198 | const int gridWidth = m_game->GetWidth(); | |
199 | const int gridHeight = m_game->GetHeight(); | |
200 | ||
201 | const bool hasWon = m_game->GetNumRemainingCells() == 0; | |
202 | if (m_game->IsBomb(x,y) || hasWon) | |
203 | { | |
204 | wxBell(); | |
205 | if (hasWon) | |
206 | { | |
207 | wxMessageBox(wxT("Nice! You found all the bombs!"), | |
208 | wxT("wxWin Bombs"), wxOK|wxCENTRE); | |
209 | } | |
210 | else // x,y is a bomb | |
211 | { | |
212 | m_game->Explode(x, y); | |
213 | } | |
214 | ||
215 | for(x=0; x<gridWidth; x++) | |
216 | for(y=0; y<gridHeight; y++) | |
217 | m_game->Unhide(x,y,false); | |
218 | ||
219 | RefreshField(0, 0, gridWidth-1, gridHeight-1); | |
220 | } | |
221 | else if (0 == (m_game->Get(x, y) & BG_MASK)) | |
222 | { | |
223 | int left = ( x > 0 ) ? x-1 : 0; | |
224 | int right = ( x < gridWidth - 1 ) | |
225 | ? x+1 | |
226 | : gridWidth - 1; | |
227 | int top = ( y > 0 ) ? y-1 : 0; | |
228 | int bottom = ( y < gridHeight - 1 ) | |
229 | ? y+1 | |
230 | : gridHeight - 1; | |
231 | ||
232 | int i, j; | |
233 | for (j=top; j<=bottom; j++) | |
234 | for (i=left; i<=right; i++) | |
235 | if ( (i != x || j != y) && m_game->IsHidden(i, j) | |
236 | && !m_game->IsMarked(i, j) ) | |
237 | { | |
238 | Uncover(i, j); | |
239 | } | |
240 | } | |
241 | } | |
242 | ||
243 | // Called when the canvas receives a mouse event. | |
244 | void BombsCanvas::OnMouseEvent(wxMouseEvent& event) | |
245 | { | |
246 | const int gridWidth = m_game->GetWidth(); | |
247 | const int gridHeight = m_game->GetHeight(); | |
248 | ||
249 | wxCoord fx, fy; | |
250 | event.GetPosition(&fx, &fy); | |
251 | int x = fx/(m_cellWidth*X_UNIT); | |
252 | int y = fy/(m_cellHeight*Y_UNIT); | |
253 | if (x<gridWidth && y<gridHeight) | |
254 | { | |
255 | if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown())) | |
256 | && (m_game->IsHidden(x,y) | |
257 | || !m_game->GetNumRemainingCells() ) ) | |
258 | { | |
259 | // store previous and current field | |
260 | int prevFocusX = m_game->m_gridFocusX; | |
261 | int prevFocusY = m_game->m_gridFocusY; | |
262 | m_game->m_gridFocusX = x; | |
263 | m_game->m_gridFocusY = y; | |
264 | RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY); | |
265 | m_game->Mark(x, y); | |
266 | RefreshField(x, y, x, y); | |
267 | return; | |
268 | } | |
269 | else if (event.LeftDown() && m_game->IsHidden(x,y) | |
270 | && !m_game->IsMarked(x,y)) | |
271 | { | |
272 | // store previous and current field | |
273 | int prevGridFocusX = m_game->m_gridFocusX; | |
274 | int prevGridFocusY = m_game->m_gridFocusY; | |
275 | m_game->m_gridFocusX = x; | |
276 | m_game->m_gridFocusY = y; | |
277 | RefreshField(prevGridFocusX, prevGridFocusY, | |
278 | prevGridFocusX, prevGridFocusY); | |
279 | Uncover(x, y); | |
280 | return; | |
281 | } | |
282 | } | |
283 | } | |
284 | ||
285 | void BombsCanvas::OnChar(wxKeyEvent& event) | |
286 | { | |
287 | int keyCode = event.GetKeyCode(); | |
288 | int prevGridFocusX = m_game->m_gridFocusX; | |
289 | int prevGridFocusY = m_game->m_gridFocusY; | |
290 | ||
291 | const int gridWidth = m_game->GetWidth(); | |
292 | const int gridHeight = m_game->GetHeight(); | |
293 | ||
294 | switch(keyCode) | |
295 | { | |
296 | ||
297 | case WXK_RIGHT: | |
298 | m_game->m_gridFocusX++; | |
299 | if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0; | |
300 | break; | |
301 | ||
302 | case WXK_LEFT: | |
303 | m_game->m_gridFocusX--; | |
304 | if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1; | |
305 | break; | |
306 | ||
307 | case WXK_DOWN: | |
308 | m_game->m_gridFocusY++; | |
309 | if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0; | |
310 | break; | |
311 | ||
312 | case WXK_UP: | |
313 | m_game->m_gridFocusY--; | |
314 | if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1; | |
315 | break; | |
316 | ||
317 | case WXK_RETURN: | |
318 | if ( (prevGridFocusX == m_game->m_gridFocusX) | |
319 | && (prevGridFocusY == m_game->m_gridFocusY) | |
320 | && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) ) | |
321 | { | |
322 | m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
323 | if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY)) | |
324 | { | |
325 | Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
326 | } | |
327 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
328 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
329 | } | |
330 | break; | |
331 | ||
332 | default: | |
333 | event.Skip(); | |
334 | ||
335 | } | |
336 | ||
337 | if ((prevGridFocusX != m_game->m_gridFocusX) | |
338 | || (prevGridFocusY != m_game->m_gridFocusY)) | |
339 | { | |
340 | // cause focused field to be visible after first key hit after launching new game | |
341 | if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0; | |
342 | if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0; | |
343 | ||
344 | // refresh previous field and focused field | |
345 | RefreshField(prevGridFocusX, prevGridFocusY, | |
346 | prevGridFocusX, prevGridFocusY); | |
347 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
348 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
349 | } | |
350 | } |