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1 | \chapter{Images and bitmaps}\label{chapimages} | |
2 | \pagenumbering{arabic}% | |
3 | \setheader{{\it CHAPTER \thechapter: IMAGES AND BITMAPS}}{}{}{}{}{{\it CHAPTER \thechapter: IMAGES AND BITMAPS}}% | |
4 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
5 | ||
6 | \section{The basics of images and bitmaps} | |
7 | ||
8 | Both wxImage and wxBitmap represent what would commonly be referred as | |
9 | a photo with a given number of pixels - in contrast to a drawing consisting | |
10 | of a collection of lines, curves, circles, squares etc. | |
11 | ||
12 | The difference between a wxImage and a wxBitmap is that wxImage is a | |
13 | platform and screen independent representation of an image - every | |
14 | pixel is always represented by three bytes, one for red, one for green | |
15 | and one for blue, thus yielding the classical RGB acronym. Due to the | |
16 | simplicity of wxImage, you will do all kinds of image manipulation | |
17 | with this class, this includes loading images in various formats | |
18 | such as GIF, TIFF or JPEG (these and some more are supported by wxWindows | |
19 | without further work), analyizing the image in terms of colour usage etc | |
20 | and applying filters to the image for higher-level manipulation, such | |
21 | as blurring, sharpening etc. | |
22 | ||
23 | The problem with wxImage is that you cannot draw it, i.e. its destiny | |
24 | is to live its shadow life in memory, without ever being seen by man. | |
25 | If you ever want to draw an image to screen, you have to convert it | |
26 | to a wxBitmap first, typically, this will look like this: | |
27 | ||
28 | \begin{verbatim} | |
29 | wxImage image( 200, 200 ); | |
30 | wxBitmap bitmap( image.ConvertToBitmap() ); | |
31 | ||
32 | wxClientDC dc( this ) | |
33 | dc.DrawBitmap( bitmap ); | |
34 | \end{verbatim} | |
35 | ||
36 | Note, that such as image conversion is an extremely expensive operation | |
37 | and you are very well advised to avoid having to call this routine | |
38 | more than absolutely required. In practice, you should not do this | |
39 | in a paint event handler, for instance. | |
40 | ||
41 | There is one more thing you can do with a wxBitmap: you can draw into | |
42 | it like you would do with a window. All you need to do is set up a | |
43 | proper device context (DC) for it and ensure that you clean up the | |
44 | DC correctly afterwards: | |
45 | ||
46 | \begin{verbatim} | |
47 | wxBitmap bitmap( 200, 200 ); | |
48 | ||
49 | wxMemoryDC dc; | |
50 | dc.SelectObject( bitmap ); | |
51 | ||
52 | dc.SetPen( *wxBLACK_PEN ); | |
53 | dc.DrawLine( 0, 0, 199, 199 ); | |
54 | ||
55 | dc.SelectObject( wxNullBitmap ); | |
56 | \end{verbatim} | |
57 | ||
58 | \section{wxImage built-in features} | |
59 | ||
60 | You can save it, load it, get access to it, assign it a mask colour, | |
61 | turn it around, mirror it. | |
62 |