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4 | <TITLE>wxWindows 2 FAQ: General</TITLE> | |
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15 | wxWindows 2 FAQ: General | |
16 | </font> | |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
25 | ||
26 | <H3><a name="whatis">What is wxWindows?</a></H3> | |
27 | ||
28 | wxWindows is a class library that allows you to compile graphical C++ programs on a range of | |
29 | different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, | |
30 | so your program will take on the native 'look and feel' that users are familiar with.<P> | |
31 | ||
32 | Although GUI applications are mostly built programmatically, there is a dialog editor to help | |
33 | build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a> | |
34 | makes light work of resizable, portable dialogs.<P> | |
35 | ||
36 | You don't have to use C++ to use wxWindows: wxWindows 1 has been interfaced to several interpreted languages, | |
37 | such as CLIPS, Python, Scheme, XLisp and Perl, and there is a <a href="http://wxpython.org">Python interface</a> for wxWindows 2. | |
38 | <P> | |
39 | ||
40 | <h3>Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?</h3> | |
41 | ||
42 | Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically | |
43 | you can distribute proprietary binaries without distributing any source code, and neither will wxWindows | |
44 | conflict with GPL code you may be using or developing with it. | |
45 | <P> | |
46 | The conditions for using wxWindows 2 are the same whether you are a personal, academic | |
47 | or commercial developer. | |
48 | <P> | |
49 | ||
50 | <h3>Is there support?</h3> | |
51 | ||
52 | No official support, but the mailing list is very helpful and some people say that | |
53 | wxWindows support is better than for much commercial software. The developers are | |
54 | keen to fix bugs as soon as possible, though obviously there are no guarantees. | |
55 | <P> | |
56 | ||
57 | <H3><a name="users">Who uses wxWindows?</a></H3> | |
58 | ||
59 | Many organisations - commercial, government, and academic - across the | |
60 | world. It's impossible to estimate the true number of users, since | |
61 | wxWindows is obtained by many different means, and we cannot monitor | |
62 | distribution. The mailing list contains around 300-400 entries which is | |
63 | quite large for a list of this type.<P> | |
64 | ||
65 | See <a href="users.htm">Users</a> for a list of some users and their applications, and | |
66 | also <A href="feedback.htm">Feedback</a> for comments.<P> | |
67 | ||
68 | <H3>How much has the API changed since 1.xx?</H3> | |
69 | ||
70 | It's difficult to summarize, but some aspects haven't changed very much. For example, if you have some | |
71 | complex drawing code, you will mostly need to make sure it's parameterised with a device | |
72 | context (instead of obtaining one from a window or storing it). You won't have | |
73 | to completely rewrite the drawing code.<P> | |
74 | ||
75 | The way that events are handled has changed, so for example, where you overrode | |
76 | OnSize before, you now have a non-virtual OnSize with a single event class argument. | |
77 | To make this function known to wxWindows, you add an entry in an 'event table' using macros. Addition of these macros | |
78 | will eventually be made easier by a tool which will allow selection from a list | |
79 | and copy-and-paste into your editor. This is extended to button presses, listbox selection | |
80 | etc. so callbacks have gone (they may be added back for limited backward compatibility).<P> | |
81 | ||
82 | The class hierarchy has changed to allow greater flexibility but it probably won't affect your | |
83 | existing application. One exception to this is MDI applications which now use separate MDI classes instead of style | |
84 | flags. As a result, it won't be possible to switch between MDI and SDI operation at run-time | |
85 | without further coding, but a benefit is less interdependence between areas of code, | |
86 | and therefore smaller executable size.<P> | |
87 | ||
88 | Panel items (now called controls) no longer have labels associated with most of them, | |
89 | and default panel layout has been removed. The idea is that you make greater use | |
90 | of dialog resources, for better-looking dialogs.<P> | |
91 | ||
92 | <H3>What classes have disappeared?</H3> | |
93 | ||
94 | wxForm, wxTextWindow (subsumed into wxTextCtrl). | |
95 | ||
96 | <H3>Does wxWindows 2 mean that wxWindows 1.xx is dead?</H3> | |
97 | ||
98 | While wxWindows 2 is being developed, there will be further patches to wxWindows 1.xx. | |
99 | Obviously we are investing most of our energy into the new code, but we're also trying | |
100 | to fix bugs in the current version.<P> | |
101 | ||
102 | <H3>What platforms are supported by wxWindows 2?</H3> | |
103 | ||
104 | <ul> | |
105 | <li>Windows 3.1, Windows 95/98, Windows NT; | |
106 | <li>Linux and other Unix platforms with GTK+; | |
107 | <li>Unix with Motif or the free Motif clone Lesstif; | |
108 | <li>Mac; | |
109 | <li>A BeOS port is being investigated. | |
110 | <li>A Windows CE port is being investigated. | |
111 | <li>An OS/2 port is in progress, and you can also compile wxWindows for GTK+ or Motif | |
112 | on OS/2. | |
113 | </ul> | |
114 | <P> | |
115 | ||
116 | <H3>How does wxWindows 2 support platform-specific features?</H3> | |
117 | ||
118 | This is a hotly-debated topic amongst the developers. My own philosophy | |
119 | is to make wxWindows as platform-independent as possible, but allow in a | |
120 | few classes (functions, window styles) that are platform-specific. | |
121 | For example, Windows metafiles and Windows 95 taskbar icons have | |
122 | their own classes on Windows, but nowhere else. Because these classes | |
123 | are provided and are wxWindows-compatible, it doesn't take much | |
124 | coding effort for an application programmer to add support for | |
125 | some functionality that the user on a particular platform might otherwise | |
126 | miss. Also, some classes that started off as platform-specific, such | |
127 | as the MDI classes, have been emulated on other platforms. I can imagine | |
128 | that even wxTaskBarIcon may be implemented for Unix desktops one day. | |
129 | <P> | |
130 | ||
131 | In other words, wxWindows is not a 'lowest common denominator' approach, | |
132 | but it will still be possible to write portable programs using the | |
133 | core API. Forbidding some platform-specific classes would be a stupid | |
134 | approach that would alienate many potential users, and encourage | |
135 | the perception that toolkits such as wxWindows are not up to the demands | |
136 | of today's sophisticated applications.<P> | |
137 | ||
138 | Currently resources such as bitmaps and icons are handled in a platform-specific | |
139 | way, but it is hoped to reduce this dependence in due course.<P> | |
140 | ||
141 | Another reason why wxWindows 2 is not a 'lowest common denominator' toolkit is that | |
142 | some functionality missing on some platform has been provided using generic, | |
143 | platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P> | |
144 | ||
145 | <H3>Does wxWindows use STL? or the standard string class?</H3> | |
146 | ||
147 | No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in | |
148 | wxWindows' best interests to avoid use of templates. Not all compilers can handle | |
149 | templates adequately so it would dramatically reduce the number of compilers | |
150 | and platforms that could be supported. It would also be undersirable to make | |
151 | wxWindows dependent on another large library that may have to be downloaded and installed. | |
152 | In addition, use of templates can lead to executable bloat, which is something | |
153 | wxWindows 2 is strenously trying to avoid.<P> | |
154 | ||
155 | The standard C++ string class is not used, again because it is not available to all compilers, | |
156 | and it is not necessarily a very efficient implementation. Also, we retain more flexibility | |
157 | by being able to modify our own string class. Some compatibility with the string class | |
158 | has been built into wxString.<P> | |
159 | ||
160 | There is nothing to stop an application using templates or the string class for its own | |
161 | purposes.<P> | |
162 | ||
163 | <H3>Is there a rich edit/markup widget for wxWindows 2?</H3> | |
164 | ||
165 | These are the possibilities so far:<P> | |
166 | ||
167 | <ul> | |
168 | <li>The richedit sample has a text editor that does markup. | |
169 | <li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for | |
170 | a very nice syntax-highlighting editor widget. Robin Dunn is writing a wxWindows wrapper | |
171 | for this widget. | |
172 | <li>If you only need to display marked-up information, rather than edit it, | |
173 | then wxHTML will suit your needs. wxHTML is built into wxWindows - please see the reference | |
174 | manual for details, and samples/html. | |
175 | <li>There are rich edit widgets in both WIN32 and GTK+, but there is currently | |
176 | no wxWindows wrapper for these. | |
177 | </ul> | |
178 | ||
179 | <P> | |
180 | ||
181 | <H3>How is wxWindows 2 being developed?</H3> | |
182 | ||
183 | We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWindows. This allows | |
184 | us to make alterations and upload them instantly to the SourceForge server, from | |
185 | which others can update their source.<P> | |
186 | ||
187 | To build source from CVS, see the file BuildCVS.txt in the top-level wxWindows distribution | |
188 | directory.<P> | |
189 | ||
190 | <H3>How is wxWindows 2 distributed?</H3> | |
191 | ||
192 | By ftp, and via the <a href="cdrom2.htm">wxWindows CD-ROM</a>.<P> | |
193 | ||
194 | <H3>What are the plans for the future?</H3> | |
195 | ||
196 | Currently we're working too hard on getting wxWindows 2 finished (are GUI toolkits ever | |
197 | finished?) to think very far ahead. However, we know we want to make wxWindows as robust | |
198 | and well-publicised as possible. We also want to aim for better platform-independence of | |
199 | resources such as icons and bitmaps, standardising on the PNG for all platforms.<P> | |
200 | ||
201 | Other possibilities include: DCOM/CORBA compatibility; a wxWindows book; | |
202 | <a href="http://wxstudio.linuxbox.com/">wxStudio</a>, an IDE; | |
203 | other platforms; other interface abilities such as speech output.<P> | |
204 | ||
205 | We will investigate the possibility of compiler or operating system vendors bundling wxWindows with | |
206 | their product.<P> | |
207 | ||
208 | The high-level goal of wxWindows is to be thought of as the number one C++ framework, | |
209 | for virtually any platform. Move over, MFC!<P> | |
210 | ||
211 | <H3>What about Java?</H3> | |
212 | ||
213 | The Java honeymoon period is over :-) and people are realising that it cannot | |
214 | meet all their cross-platform development needs. We don't anticipate a major threat | |
215 | from Java, and the level of interest in wxWindows is as high as ever.<P> | |
216 | ||
217 | <H3>How can I help the project?</H3> | |
218 | ||
219 | Please check out the <a href="http://www.wxwindows.org/develop.htm" target=main>Backroom</a> pages, | |
220 | in particular the <a href="http://www.wxwindows.org/projects.htm">suggested projects</a>, and | |
221 | mail <a href="mailto:julian.smart@ukonline.co.uk">Julian Smart</a> or the developers' mailing list with your own suggestions.<P> | |
222 | ||
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