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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: editors.h | |
3 | // Purpose: interface of wxPropertyGrid editors | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** | |
11 | @class wxPGEditor | |
12 | ||
13 | Base class for custom wxPropertyGrid editors. | |
14 | ||
15 | @remarks | |
16 | - Names of built-in property editors are: TextCtrl, Choice, | |
17 | ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional | |
18 | editors include SpinCtrl and DatePickerCtrl, but using them requires | |
19 | calling wxPropertyGrid::RegisterAdditionalEditors() prior use. | |
20 | ||
21 | - Pointer to built-in editor is available as wxPGEditor_EditorName | |
22 | (eg. wxPGEditor_TextCtrl). | |
23 | ||
24 | - Before you start using new editor you just created, you need to register | |
25 | it using static function | |
26 | wxPropertyGrid::RegisterEditorClass(), with code like this: | |
27 | @code | |
28 | wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor"); | |
29 | @endcode | |
30 | After that, wxPropertyGrid will take ownership of the given object, but | |
31 | you should still store editorPointer somewhere, so you can pass it to | |
32 | wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass(). | |
33 | ||
34 | @library{wxpropgrid} | |
35 | @category{propgrid} | |
36 | */ | |
37 | class wxPGEditor : public wxObject | |
38 | { | |
39 | public: | |
40 | ||
41 | /** Constructor. */ | |
42 | wxPGEditor(); | |
43 | ||
44 | /** Destructor. */ | |
45 | virtual ~wxPGEditor(); | |
46 | ||
47 | /** | |
48 | Returns pointer to the name of the editor. For example, | |
49 | wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access | |
50 | your custom editor by string name, then you do not need to implement | |
51 | this function. | |
52 | */ | |
53 | virtual wxString GetName() const; | |
54 | ||
55 | /** | |
56 | Instantiates editor controls. | |
57 | ||
58 | @param propgrid | |
59 | wxPropertyGrid to which the property belongs (use as parent for control). | |
60 | ||
61 | @param property | |
62 | Property for which this method is called. | |
63 | ||
64 | @param pos | |
65 | Position, inside wxPropertyGrid, to create control(s) to. | |
66 | ||
67 | @param size | |
68 | Initial size for control(s). | |
69 | ||
70 | @remarks | |
71 | - Primary control shall use id wxPG_SUBID1, and secondary (button) control | |
72 | shall use wxPG_SUBID2. | |
73 | - Unlike in previous version of wxPropertyGrid, it is no longer | |
74 | necessary to call wxEvtHandler::Connect() for interesting editor | |
75 | events. Instead, all events from control are now automatically | |
76 | forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent(). | |
77 | */ | |
78 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid, | |
79 | wxPGProperty* property, | |
80 | const wxPoint& pos, | |
81 | const wxSize& size ) const = 0; | |
82 | ||
83 | /** Loads value from property to the control. */ | |
84 | virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0; | |
85 | ||
86 | /** | |
87 | Draws value for given property. | |
88 | */ | |
89 | virtual void DrawValue( wxDC& dc, const wxRect& rect, | |
90 | wxPGProperty* property, const wxString& text ) const; | |
91 | ||
92 | /** | |
93 | Handles events. Returns @true if value in control was modified | |
94 | (see wxPGProperty::OnEvent() for more information). | |
95 | ||
96 | @remarks wxPropertyGrid will automatically unfocus the editor when | |
97 | wxEVT_COMMAND_TEXT_ENTER is received and when it results in | |
98 | property value being modified. This happens regardless of | |
99 | editor type (ie. behavior is same for any wxTextCtrl and | |
100 | wxComboBox based editor). | |
101 | */ | |
102 | virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property, | |
103 | wxWindow* wnd_primary, wxEvent& event ) const = 0; | |
104 | ||
105 | /** | |
106 | Returns value from control, via parameter 'variant'. | |
107 | Usually ends up calling property's StringToValue() or IntToValue(). | |
108 | Returns @true if value was different. | |
109 | */ | |
110 | virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property, | |
111 | wxWindow* ctrl ) const; | |
112 | ||
113 | /** Sets value in control to unspecified. */ | |
114 | virtual void SetValueToUnspecified( wxPGProperty* property, | |
115 | wxWindow* ctrl ) const = 0; | |
116 | ||
117 | /** Sets control's value specifically from string. */ | |
118 | virtual void SetControlStringValue( wxPGProperty* property, | |
119 | wxWindow* ctrl, const wxString& txt ) const; | |
120 | ||
121 | /** Sets control's value specifically from int (applies to choice etc.). */ | |
122 | virtual void SetControlIntValue( wxPGProperty* property, | |
123 | wxWindow* ctrl, int value ) const; | |
124 | ||
125 | /** | |
126 | Inserts item to existing control. Index -1 means end of list. | |
127 | Default implementation does nothing. Returns index of item added. | |
128 | */ | |
129 | virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const; | |
130 | ||
131 | /** | |
132 | Deletes item from existing control. | |
133 | Default implementation does nothing. | |
134 | */ | |
135 | virtual void DeleteItem( wxWindow* ctrl, int index ) const; | |
136 | ||
137 | /** | |
138 | Extra processing when control gains focus. | |
139 | For example, wxTextCtrl based controls should select all text. | |
140 | */ | |
141 | virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const; | |
142 | ||
143 | /** | |
144 | Returns @true if control itself can contain the custom image. | |
145 | Default implementation returns @false. | |
146 | */ | |
147 | virtual bool CanContainCustomImage() const; | |
148 | }; | |
149 | ||
150 | ||
151 | ||
152 | /** | |
153 | @class wxPGMultiButton | |
154 | ||
155 | This class can be used to have multiple buttons in a property editor. | |
156 | You will need to create a new property editor class, override CreateControls, | |
157 | and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary(). | |
158 | ||
159 | For instance, here we add three buttons to a TextCtrl editor: | |
160 | ||
161 | @code | |
162 | #include <wx/propgrid/editors.h> | |
163 | ||
164 | class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor | |
165 | { | |
166 | DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor) | |
167 | public: | |
168 | wxSampleMultiButtonEditor() {} | |
169 | virtual ~wxSampleMultiButtonEditor() {} | |
170 | ||
171 | virtual wxString GetName() const { return "SampleMultiButtonEditor"; } | |
172 | ||
173 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid, | |
174 | wxPGProperty* property, | |
175 | const wxPoint& pos, | |
176 | const wxSize& sz ) const; | |
177 | virtual bool OnEvent( wxPropertyGrid* propGrid, | |
178 | wxPGProperty* property, | |
179 | wxWindow* ctrl, | |
180 | wxEvent& event ) const; | |
181 | }; | |
182 | ||
183 | IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor) | |
184 | ||
185 | wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid, | |
186 | wxPGProperty* property, | |
187 | const wxPoint& pos, | |
188 | const wxSize& sz ) const | |
189 | { | |
190 | // Create and populate buttons-subwindow | |
191 | wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz ); | |
192 | ||
193 | // Add two regular buttons | |
194 | buttons->Add( "..." ); | |
195 | buttons->Add( "A" ); | |
196 | // Add a bitmap button | |
197 | buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) ); | |
198 | ||
199 | // Create the 'primary' editor control (textctrl in this case) | |
200 | wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls | |
201 | ( propGrid, property, pos, | |
202 | buttons->GetPrimarySize() ); | |
203 | ||
204 | // Finally, move buttons-subwindow to correct position and make sure | |
205 | // returned wxPGWindowList contains our custom button list. | |
206 | buttons->Finalize(propGrid, pos); | |
207 | ||
208 | wndList.SetSecondary( buttons ); | |
209 | return wndList; | |
210 | } | |
211 | ||
212 | bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid, | |
213 | wxPGProperty* property, | |
214 | wxWindow* ctrl, | |
215 | wxEvent& event ) const | |
216 | { | |
217 | if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED ) | |
218 | { | |
219 | wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary(); | |
220 | ||
221 | if ( event.GetId() == buttons->GetButtonId(0) ) | |
222 | { | |
223 | // Do something when first button is pressed | |
224 | return true; | |
225 | } | |
226 | if ( event.GetId() == buttons->GetButtonId(1) ) | |
227 | { | |
228 | // Do something when second button is pressed | |
229 | return true; | |
230 | } | |
231 | if ( event.GetId() == buttons->GetButtonId(2) ) | |
232 | { | |
233 | // Do something when third button is pressed | |
234 | return true; | |
235 | } | |
236 | } | |
237 | return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event); | |
238 | } | |
239 | @endcode | |
240 | ||
241 | Further to use this editor, code like this can be used: | |
242 | ||
243 | @code | |
244 | // Register editor class - needs only to be called once | |
245 | wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor(); | |
246 | wxPropertyGrid::RegisterEditorClass( multiButtonEditor ); | |
247 | ||
248 | // Insert the property that will have multiple buttons | |
249 | propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) ); | |
250 | ||
251 | // Change property to use editor created in the previous code segment | |
252 | propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor ); | |
253 | @endcode | |
254 | ||
255 | @library{wxpropgrid} | |
256 | @category{propgrid} | |
257 | */ | |
258 | class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow | |
259 | { | |
260 | public: | |
261 | /** | |
262 | Constructor. | |
263 | */ | |
264 | wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz ); | |
265 | ||
266 | /** | |
267 | Destructor. | |
268 | */ | |
269 | virtual ~wxPGMultiButton() { } | |
270 | ||
271 | /** | |
272 | Adds new button, with given label. | |
273 | */ | |
274 | void Add( const wxString& label, int id = -2 ); | |
275 | ||
276 | /** | |
277 | Adds new bitmap button. | |
278 | */ | |
279 | void Add( const wxBitmap& bitmap, int id = -2 ); | |
280 | ||
281 | /** | |
282 | Call this in CreateControls() of your custom editor class | |
283 | after all buttons have been added. | |
284 | ||
285 | @param propGrid | |
286 | wxPropertyGrid given in CreateControls(). | |
287 | ||
288 | @param pos | |
289 | wxPoint given in CreateControls(). | |
290 | */ | |
291 | void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos ); | |
292 | ||
293 | /** | |
294 | Returns pointer to one of the buttons. | |
295 | */ | |
296 | wxWindow* GetButton( unsigned int i ); | |
297 | ||
298 | /** | |
299 | Returns Id of one of the buttons. | |
300 | This is utility function to be used in event handlers. | |
301 | */ | |
302 | int GetButtonId( unsigned int i ) const; | |
303 | ||
304 | /** | |
305 | Returns number of buttons. | |
306 | */ | |
307 | unsigned int GetCount(); | |
308 | ||
309 | /** | |
310 | Returns size of primary editor control, as appropriately | |
311 | reduced by number of buttons present. | |
312 | */ | |
313 | wxSize GetPrimarySize() const; | |
314 | }; | |
315 |