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3% encconv.h at 30/Dec/99 18:45:16
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6\section{\class{wxEncodingConverter}}\label{wxencodingconverter}
7
8This class is capable of converting strings between any two
98-bit encodings/charsets. It can also convert from/to Unicode (but only
10if you compiled wxWindows with wxUSE\_WCHAR\_T set to 1).
11
12\wxheading{Derived from}
13
14\helpref{wxObject}{wxobject}
15
16\wxheading{Include files}
17
18<wx/encconv.h>
19
20\wxheading{See also}
21
22\helpref{wxFontMapper}{wxfontmapper},
23\helpref{wxMBConv}{wxmbconv},
24\helpref{Writing non-English applications}{nonenglishoverview}
25
26
27\latexignore{\rtfignore{\wxheading{Members}}}
28
29\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
30
31\func{}{wxEncodingConverter}{\void}
32
33Constructor.
34
35\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
36
37\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
38
39Initialize convertion. Both output or input encoding may
40be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1.
41All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert}
42will interpret its argument
43as a string in {\it input\_enc} encoding and will output string in
44{\it output\_enc} encoding.
45You must call this method before calling Convert. You may call
46it more than once in order to switch to another conversion.
47{\it Method} affects behaviour of Convert() in case input character
48cannot be converted because it does not exist in output encoding:
49
50\begin{twocollist}\itemsep=0pt
51\twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode -
52just copy unconvertible characters to output and don't change them
53(its integer value will stay the same)}
54\twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions
55- e.g. replace unconvertible latin capitals with acute by ordinary
56capitals, replace en-dash or em-dash by '-' etc.}
57\end{twocollist}
58
59Both modes guarantee that output string will have same length
60as input string.
61
62\wxheading{Return value}
63
64FALSE if given conversion is impossible, TRUE otherwise
65(conversion may be impossible either if you try to convert
66to Unicode with non-Unicode build of wxWindows or if input
67or output encoding is not supported.)
68
69\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
70
71\func{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
72
73\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
74
75\func{void}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
76
77\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
78
79Convert input string according to settings passed to
80\helpref{Init}{wxencodingconverterinit} and writes the result to {\it output}.
81
82\func{void}{Convert}{\param{char* }{str}}
83
84\func{void}{Convert}{\param{wchar\_t* }{str}}
85
86Convert input string according to settings passed to
87\helpref{Init}{wxencodingconverterinit} in-place, i.e. write the result to the
88same memory area.
89
90\func{wxString}{Convert}{\param{const wxString\& }{input}}
91
92Convert wxString and return new wxString object.
93
94\wxheading{Notes}
95
96You must call \helpref{Init}{wxencodingconverterinit} before using this method!
97
98{\tt wchar\_t} versions of the method are not available if wxWindows was compiled
99with {\tt wxUSE\_WCHAR\_T} set to 0.
100
101\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
102
103\func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
104
105Return equivalents for given font that are used
106under given platform. Supported platforms:
107
108\begin{itemize}\itemsep=0pt
109\item wxPLATFORM\_UNIX
110\item wxPLATFORM\_WINDOWS
111\item wxPLATFORM\_OS2
112\item wxPLATFORM\_MAC
113\item wxPLATFORM\_CURRENT
114\end{itemize}
115
116wxPLATFORM\_CURRENT means the plaform this binary was compiled for.
117
118Examples:
119
120\begin{verbatim}
121current platform enc returned value
122----------------------------------------------
123unix CP1250 {ISO8859_2}
124unix ISO8859_2 {ISO8859_2}
125windows ISO8859_2 {CP1250}
126unix CP1252 {ISO8859_1,ISO8859_15}
127\end{verbatim}
128
129Equivalence is defined in terms of convertibility:
130two encodings are equivalent if you can convert text between
131then without losing information (it may - and will - happen
132that you lose special chars like quotation marks or em-dashes
133but you shouldn't lose any diacritics and language-specific
134characters when converting between equivalent encodings).
135
136Remember that this function does {\bf NOT} check for presence of
137fonts in system. It only tells you what are most suitable
138encodings. (It usually returns only one encoding.)
139
140\wxheading{Notes}
141
142\begin{itemize}\itemsep=0pt
143\item Note that argument {\it enc} itself may be present in the returned array,
144so that you can, as a side-effect, detect whether the
145encoding is native for this platform or not.
146\item \helpref{Convert}{wxencodingconverterconvert} is not limited to
147converting between equivalent encodings, it can convert between two arbitrary
148encodings.
149\item If {\it enc} is present in the returned array, then it is {\bf always} the first
150item of it.
151\item Please note that the returned array may contain no items at all.
152\end{itemize}
153
154\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
155
156\func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
157
158Similar to
159\helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents},
160but this one will return ALL
161equivalent encodings, regardless of the platform, and including itself.
162
163This platform's encodings are before others in the array. And again, if {\it enc} is in the array,
164it is the very first item in it.
165