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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: app.h | |
3 | // Purpose: wxAppBase class and macros used for declaration of wxApp | |
4 | // derived class in the user code | |
5 | // Author: Julian Smart | |
6 | // Modified by: | |
7 | // Created: 01/02/97 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart and Markus Holzem | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_APP_H_BASE_ | |
14 | #define _WX_APP_H_BASE_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "appbase.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // typedefs | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #if defined(__WXMSW__) || defined (__WXPM__) | |
25 | class WXDLLEXPORT wxApp; | |
26 | typedef wxApp* (*wxAppInitializerFunction)(); | |
27 | #else | |
28 | // returning wxApp* won't work with gcc | |
29 | #include "wx/object.h" | |
30 | ||
31 | typedef wxObject* (*wxAppInitializerFunction)(); | |
32 | #endif | |
33 | ||
34 | // ---------------------------------------------------------------------------- | |
35 | // headers we have to include here | |
36 | // ---------------------------------------------------------------------------- | |
37 | ||
38 | #include "wx/event.h" // for the base class | |
39 | ||
40 | #if wxUSE_GUI | |
41 | #include "wx/window.h" // for wxTopLevelWindows | |
42 | #endif // wxUSE_GUI | |
43 | ||
44 | #if wxUSE_LOG | |
45 | #include "wx/log.h" | |
46 | #endif | |
47 | ||
48 | // ---------------------------------------------------------------------------- | |
49 | // constants | |
50 | // ---------------------------------------------------------------------------- | |
51 | ||
52 | static const int wxPRINT_WINDOWS = 1; | |
53 | static const int wxPRINT_POSTSCRIPT = 2; | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // the common part of wxApp implementations for all platforms | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | class WXDLLEXPORT wxAppBase : public wxEvtHandler | |
60 | { | |
61 | public: | |
62 | // the virtual functions which may/must be overridden in the derived class | |
63 | // ----------------------------------------------------------------------- | |
64 | #ifdef __WXMAC_X__ | |
65 | virtual ~wxAppBase() {} // Added min for Mac X | |
66 | #endif | |
67 | // called during the program initialization, returning FALSE from here | |
68 | // prevents the program from continuing - it's a good place to create | |
69 | // the top level program window and return TRUE. | |
70 | // | |
71 | // Override: always in GUI application, rarely in console ones. | |
72 | #if wxUSE_GUI | |
73 | virtual bool OnInit() { return FALSE; }; | |
74 | #else // !GUI | |
75 | virtual bool OnInit() { return TRUE; }; | |
76 | #endif // wxUSE_GUI | |
77 | ||
78 | #if wxUSE_GUI | |
79 | // a platform-dependent version of OnInit(): the code here is likely to | |
80 | // depend on the toolkit. default version does nothing. | |
81 | // | |
82 | // Override: rarely. | |
83 | virtual bool OnInitGui() { return TRUE; } | |
84 | #endif // wxUSE_GUI | |
85 | ||
86 | // called to start program execution - the default version just enters | |
87 | // the main GUI loop in which events are received and processed until | |
88 | // the last window is not deleted (if GetExitOnFrameDelete) or | |
89 | // ExitMainLoop() is called. In console mode programs, the execution | |
90 | // of the program really starts here | |
91 | // | |
92 | // Override: rarely in GUI applications, always in console ones. | |
93 | #if wxUSE_GUI | |
94 | virtual int OnRun() { return MainLoop(); }; | |
95 | #else // !GUI | |
96 | virtual int OnRun() = 0; | |
97 | #endif // wxUSE_GUI | |
98 | ||
99 | // called after the main loop termination. This is a good place for | |
100 | // cleaning up (it may be too late in dtor) and is also useful if you | |
101 | // want to return some non-default exit code - this is just the return | |
102 | // value of this method. | |
103 | // | |
104 | // Override: often. | |
105 | virtual int OnExit(); | |
106 | ||
107 | // called when a fatal exception occurs, this function should take care | |
108 | // not to do anything which might provoke a nested exception! It may be | |
109 | // overridden if you wish to react somehow in non-default way (core | |
110 | // dump under Unix, application crash under Windows) to fatal program | |
111 | // errors, however extreme care should be taken if you don't want this | |
112 | // function to crash. | |
113 | // | |
114 | // Override: rarely. | |
115 | virtual void OnFatalException() { } | |
116 | ||
117 | // the worker functions - usually not used directly by the user code | |
118 | // ----------------------------------------------------------------- | |
119 | ||
120 | #if wxUSE_GUI | |
121 | // execute the main GUI loop, the function returns when the loop ends | |
122 | virtual int MainLoop() = 0; | |
123 | ||
124 | // exit the main GUI loop during the next iteration (i.e. it does not | |
125 | // stop the program immediately!) | |
126 | virtual void ExitMainLoop() = 0; | |
127 | ||
128 | // returns TRUE if the program is initialized | |
129 | virtual bool Initialized() = 0; | |
130 | ||
131 | // returns TRUE if there are unprocessed events in the event queue | |
132 | virtual bool Pending() = 0; | |
133 | ||
134 | // process the first event in the event queue (blocks until an event | |
135 | // apperas if there are none currently) | |
136 | virtual void Dispatch() = 0; | |
137 | #endif // wxUSE_GUI | |
138 | ||
139 | // application info: name, description, vendor | |
140 | // ------------------------------------------- | |
141 | ||
142 | // NB: all these should be set by the application itself, there are no | |
143 | // reasonable default except for the application name which is taken to | |
144 | // be argv[0] | |
145 | ||
146 | // set/get the application name | |
147 | wxString GetAppName() const | |
148 | { | |
149 | if ( !m_appName ) | |
150 | return m_className; | |
151 | else | |
152 | return m_appName; | |
153 | } | |
154 | void SetAppName(const wxString& name) { m_appName = name; } | |
155 | ||
156 | // set/get the app class name | |
157 | wxString GetClassName() const { return m_className; } | |
158 | void SetClassName(const wxString& name) { m_className = name; } | |
159 | ||
160 | // set/get the vendor name | |
161 | const wxString& GetVendorName() const { return m_vendorName; } | |
162 | void SetVendorName(const wxString& name) { m_vendorName = name; } | |
163 | ||
164 | #if wxUSE_GUI | |
165 | // top level window functions | |
166 | // -------------------------- | |
167 | ||
168 | // set the "main" top level window | |
169 | void SetTopWindow(wxWindow *win) { m_topWindow = win; } | |
170 | ||
171 | // return the "main" top level window (if it hadn't been set previously | |
172 | // with SetTopWindow(), will return just some top level window and, if | |
173 | // there are none, will return NULL) | |
174 | virtual wxWindow *GetTopWindow() const | |
175 | { | |
176 | if (m_topWindow) | |
177 | return m_topWindow; | |
178 | else if (wxTopLevelWindows.GetCount() > 0) | |
179 | return wxTopLevelWindows.GetFirst()->GetData(); | |
180 | else | |
181 | return (wxWindow *)NULL; | |
182 | } | |
183 | ||
184 | // control the exit behaviour: by default, the program will exit the | |
185 | // main loop (and so, usually, terminate) when the last top-level | |
186 | // program window is deleted. Beware that if you disabel this (with | |
187 | // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop() | |
188 | // explicitly from somewhere. | |
189 | void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; } | |
190 | bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; } | |
191 | ||
192 | #endif // wxUSE_GUI | |
193 | ||
194 | // miscellaneous customization functions | |
195 | // ------------------------------------- | |
196 | ||
197 | #if wxUSE_LOG | |
198 | // override this function to create default log target of arbitrary | |
199 | // user-defined class (default implementation creates a wxLogGui | |
200 | // object) - this log object is used by default by all wxLogXXX() | |
201 | // functions. | |
202 | virtual wxLog *CreateLogTarget() | |
203 | #if wxUSE_GUI | |
204 | { return new wxLogGui; } | |
205 | #else // !GUI | |
206 | { return new wxLogStderr; } | |
207 | #endif // wxUSE_GUI | |
208 | #endif // wxUSE_LOG | |
209 | ||
210 | #if wxUSE_GUI | |
211 | // get the standard icon used by wxWin dialogs - this allows the user | |
212 | // to customize the standard dialogs. The 'which' parameter is one of | |
213 | // wxICON_XXX values | |
214 | virtual wxIcon GetStdIcon(int which) const = 0; | |
215 | ||
216 | // VZ: what does this do exactly? | |
217 | void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } | |
218 | bool GetWantDebugOutput() const { return m_wantDebugOutput; } | |
219 | ||
220 | // set use of best visual flag (see below) | |
221 | void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } | |
222 | bool GetUseBestVisual() const { return m_useBestVisual; } | |
223 | ||
224 | // set/get printing mode: see wxPRINT_XXX constants. | |
225 | // | |
226 | // default behaviour is the normal one for Unix: always use PostScript | |
227 | // printing. | |
228 | virtual void SetPrintMode(int WXUNUSED(mode)) { } | |
229 | int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } | |
230 | #endif // wxUSE_GUI | |
231 | ||
232 | // implementation only from now on | |
233 | // ------------------------------- | |
234 | ||
235 | // helpers for dynamic wxApp construction | |
236 | static void SetInitializerFunction(wxAppInitializerFunction fn) | |
237 | { m_appInitFn = fn; } | |
238 | static wxAppInitializerFunction GetInitializerFunction() | |
239 | { return m_appInitFn; } | |
240 | ||
241 | // process all events in the wxPendingEvents list | |
242 | virtual void ProcessPendingEvents(); | |
243 | ||
244 | // access to the command line arguments | |
245 | int argc; | |
246 | wxChar **argv; | |
247 | ||
248 | //private: | |
249 | protected: | |
250 | // function used for dynamic wxApp creation | |
251 | static wxAppInitializerFunction m_appInitFn; | |
252 | ||
253 | // application info (must be set from the user code) | |
254 | wxString m_vendorName, // vendor name (ACME Inc) | |
255 | m_appName, // app name | |
256 | m_className; // class name | |
257 | ||
258 | // if TRUE, exit the main loop when the last top level window is deleted | |
259 | bool m_exitOnFrameDelete; | |
260 | ||
261 | // TRUE if the application wants to get debug output | |
262 | bool m_wantDebugOutput; | |
263 | ||
264 | // TRUE if the apps whats to use the best visual on systems where | |
265 | // more than one are available (Sun, SGI, XFree86 4.0 ?) | |
266 | bool m_useBestVisual; | |
267 | ||
268 | #if wxUSE_GUI | |
269 | // the main top level window - may be NULL | |
270 | wxWindow *m_topWindow; | |
271 | #endif // wxUSE_GUI | |
272 | }; | |
273 | ||
274 | // ---------------------------------------------------------------------------- | |
275 | // now include the declaration of the real class | |
276 | // ---------------------------------------------------------------------------- | |
277 | ||
278 | #if wxUSE_GUI | |
279 | #if defined(__WXMSW__) | |
280 | #include "wx/msw/app.h" | |
281 | #elif defined(__WXMOTIF__) | |
282 | #include "wx/motif/app.h" | |
283 | #elif defined(__WXQT__) | |
284 | #include "wx/qt/app.h" | |
285 | #elif defined(__WXGTK__) | |
286 | #include "wx/gtk/app.h" | |
287 | #elif defined(__WXMAC__) | |
288 | #include "wx/mac/app.h" | |
289 | #elif defined(__WXPM__) | |
290 | #include "wx/os2/app.h" | |
291 | #elif defined(__WXSTUBS__) | |
292 | #include "wx/stubs/app.h" | |
293 | #endif | |
294 | #else // !GUI | |
295 | // can't use typedef because wxApp forward declared as a class | |
296 | class WXDLLEXPORT wxApp : public wxAppBase | |
297 | { | |
298 | }; | |
299 | #endif // GUI/!GUI | |
300 | ||
301 | // ---------------------------------------------------------------------------- | |
302 | // the global data | |
303 | // ---------------------------------------------------------------------------- | |
304 | ||
305 | // the one and only application object - use of wxTheApp in application code | |
306 | // is discouraged, consider using DECLARE_APP() after which you may call | |
307 | // wxGetApp() which will return the object of the correct type (i.e. MyApp and | |
308 | // not wxApp) | |
309 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
310 | ||
311 | // ---------------------------------------------------------------------------- | |
312 | // global functions | |
313 | // ---------------------------------------------------------------------------- | |
314 | ||
315 | // event loop related functions only work in GUI programs | |
316 | // ------------------------------------------------------ | |
317 | ||
318 | // Force an exit from main loop | |
319 | extern void WXDLLEXPORT wxExit(); | |
320 | ||
321 | // Yield to other apps/messages | |
322 | extern bool WXDLLEXPORT wxYield(); | |
323 | ||
324 | // Yield to other apps/messages | |
325 | extern void WXDLLEXPORT wxWakeUpIdle(); | |
326 | ||
327 | // Post a message to the given eventhandler which will be processed during the | |
328 | // next event loop iteration | |
329 | inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event) | |
330 | { | |
331 | wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") ); | |
332 | ||
333 | #if wxUSE_GUI | |
334 | dest->AddPendingEvent(event); | |
335 | #else | |
336 | dest->ProcessEvent(event); | |
337 | #endif // wxUSE_GUI | |
338 | } | |
339 | ||
340 | // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros | |
341 | // and call these functions instead at the program startup and termination | |
342 | // ------------------------------------------------------------------------- | |
343 | ||
344 | #if !wxUSE_GUI | |
345 | ||
346 | // initialize the library (may be called as many times as needed, but each | |
347 | // call to wxInitialize() must be matched by wxUninitialize()) | |
348 | extern bool WXDLLEXPORT wxInitialize(); | |
349 | ||
350 | // clean up - the library can't be used any more after the last call to | |
351 | // wxUninitialize() | |
352 | extern void WXDLLEXPORT wxUninitialize(); | |
353 | ||
354 | #endif // !wxUSE_GUI | |
355 | ||
356 | // ---------------------------------------------------------------------------- | |
357 | // macros for dynamic creation of the application object | |
358 | // ---------------------------------------------------------------------------- | |
359 | ||
360 | // Having a global instance of this class allows wxApp to be aware of the app | |
361 | // creator function. wxApp can then call this function to create a new app | |
362 | // object. Convoluted, but necessary. | |
363 | ||
364 | class WXDLLEXPORT wxAppInitializer | |
365 | { | |
366 | public: | |
367 | wxAppInitializer(wxAppInitializerFunction fn) | |
368 | { wxApp::SetInitializerFunction(fn); } | |
369 | }; | |
370 | ||
371 | // Here's a macro you can use if your compiler really, really wants main() to | |
372 | // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this | |
373 | // code if required. | |
374 | ||
375 | #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || (defined(__WXMAC__) && defined(__UNIX__)) | |
376 | #define IMPLEMENT_WXWIN_MAIN \ | |
377 | extern int wxEntry( int argc, char *argv[] ); \ | |
378 | int main(int argc, char *argv[]) { return wxEntry(argc, argv); } | |
379 | #elif defined(__WXMSW__) && defined(WXUSINGDLL) | |
380 | // NT defines APIENTRY, 3.x not | |
381 | #if !defined(WXAPIENTRY) | |
382 | #define WXAPIENTRY WXFAR wxSTDCALL | |
383 | #endif | |
384 | ||
385 | #include <windows.h> | |
386 | #include "wx/msw/winundef.h" | |
387 | ||
388 | #define IMPLEMENT_WXWIN_MAIN \ | |
389 | extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\ | |
390 | HINSTANCE hPrevInstance,\ | |
391 | LPSTR m_lpCmdLine, int nCmdShow)\ | |
392 | {\ | |
393 | return wxEntry((WXHINSTANCE) hInstance,\ | |
394 | (WXHINSTANCE) hPrevInstance,\ | |
395 | m_lpCmdLine, nCmdShow);\ | |
396 | } | |
397 | #else | |
398 | #define IMPLEMENT_WXWIN_MAIN | |
399 | #endif | |
400 | ||
401 | // Use this macro exactly once, the argument is the name of the wxApp-derived | |
402 | // class which is the class of your application. | |
403 | #define IMPLEMENT_APP(appname) \ | |
404 | wxApp *wxCreateApp() { return new appname; } \ | |
405 | wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ | |
406 | appname& wxGetApp() { return *(appname *)wxTheApp; } \ | |
407 | IMPLEMENT_WXWIN_MAIN | |
408 | ||
409 | // Use this macro if you want to define your own main() or WinMain() function | |
410 | // and call wxEntry() from there. | |
411 | #define IMPLEMENT_APP_NO_MAIN(appname) \ | |
412 | wxApp *wxCreateApp() { return new appname; } \ | |
413 | wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ | |
414 | appname& wxGetApp() { return *(appname *)wxTheApp; } | |
415 | ||
416 | #define DECLARE_APP(appname) extern appname& wxGetApp(); | |
417 | ||
418 | #endif | |
419 | // _WX_APP_H_BASE_ |