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Applied #10858: wxListCtrl on Mac does not route Freeze/Thaw/Update to m_genericImpl
[wxWidgets.git] / src / osx / carbon / dcscreen.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/carbon/dcscreen.cpp
3// Purpose: wxScreenDC class
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// RCS-ID: $Id$
8// Copyright: (c) Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wxprec.h"
13
14#include "wx/dcscreen.h"
15#include "wx/osx/dcscreen.h"
16
17#include "wx/osx/private.h"
18#include "wx/graphics.h"
19#if wxOSX_USE_COCOA_OR_CARBON
20#include "wx/osx/private/glgrab.h"
21#endif
22
23IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
24
25// TODO : for the Screenshot use case, which doesn't work in Quartz
26// we should do a GetAsBitmap using something like
27// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
28
29// Create a DC representing the whole screen
30wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
31 wxWindowDCImpl( owner )
32{
33#if wxOSX_USE_COCOA_OR_CARBON
34 CGRect cgbounds ;
35 cgbounds = CGDisplayBounds(CGMainDisplayID());
36 m_width = (wxCoord)cgbounds.size.width;
37 m_height = (wxCoord)cgbounds.size.height;
38#else
39 wxDisplaySize( &m_width, &m_height );
40#endif
41#if wxOSX_USE_COCOA_OR_IPHONE
42 SetGraphicsContext( wxGraphicsContext::Create() );
43#else
44 Rect bounds;
45 bounds.top = (short)cgbounds.origin.y;
46 bounds.left = (short)cgbounds.origin.x;
47 bounds.bottom = bounds.top + (short)cgbounds.size.height;
48 bounds.right = bounds.left + (short)cgbounds.size.width;
49 WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
50 CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
51 ShowWindow((WindowRef)m_overlayWindow);
52 SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
53#endif
54 m_ok = true ;
55}
56
57wxScreenDCImpl::~wxScreenDCImpl()
58{
59 delete m_graphicContext;
60 m_graphicContext = NULL;
61#if wxOSX_USE_COCOA_OR_IPHONE
62#else
63 DisposeWindow((WindowRef) m_overlayWindow );
64#endif
65}
66
67// TODO Switch to CGWindowListCreateImage for 10.5 and above
68
69wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
70{
71 wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height);
72
73 wxBitmap bmp(rect.GetSize(), 32);
74
75#if !wxOSX_USE_IPHONE
76 CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
77
78 CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
79
80 CGContextSaveGState(context);
81
82 CGContextTranslateCTM( context, 0, m_height );
83 CGContextScaleCTM( context, 1, -1 );
84
85 if ( subrect )
86 srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
87
88 CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
89
90 wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
91
92 CGContextDrawImage(context, srcRect, image);
93
94 CGContextRestoreGState(context);
95#endif
96 return bmp;
97}