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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: app.h | |
3 | // Purpose: wxAppBase class and macros used for declaration of wxApp | |
4 | // derived class in the user code | |
5 | // Author: Julian Smart | |
6 | // Modified by: | |
7 | // Created: 01/02/97 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart and Markus Holzem | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_APP_H_BASE_ | |
14 | #define _WX_APP_H_BASE_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "appbase.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // typedefs | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #ifdef __WXMSW__ | |
25 | class WXDLLEXPORT wxApp; | |
26 | typedef wxApp* (*wxAppInitializerFunction)(); | |
27 | #else | |
28 | // returning wxApp* won't work with gcc | |
29 | #include "wx/object.h" | |
30 | ||
31 | typedef wxObject* (*wxAppInitializerFunction)(); | |
32 | #endif | |
33 | ||
34 | // ---------------------------------------------------------------------------- | |
35 | // headers we have to include here | |
36 | // ---------------------------------------------------------------------------- | |
37 | ||
38 | #include "wx/event.h" // for the base class | |
39 | ||
40 | #include "wx/window.h" // for wxTopLevelWindows | |
41 | ||
42 | #if wxUSE_LOG | |
43 | #include "wx/log.h" | |
44 | #endif | |
45 | ||
46 | // ---------------------------------------------------------------------------- | |
47 | // constants | |
48 | // ---------------------------------------------------------------------------- | |
49 | ||
50 | static const int wxPRINT_WINDOWS = 1; | |
51 | static const int wxPRINT_POSTSCRIPT = 2; | |
52 | ||
53 | // ---------------------------------------------------------------------------- | |
54 | // the common part of wxApp implementations for all platforms | |
55 | // ---------------------------------------------------------------------------- | |
56 | ||
57 | class WXDLLEXPORT wxAppBase : public wxEvtHandler | |
58 | { | |
59 | public: | |
60 | // the virtual functions which may/must be overridden in the derived class | |
61 | // ----------------------------------------------------------------------- | |
62 | ||
63 | // called during the program initialization, returning FALSE from here | |
64 | // prevents the program from continuing - it's a good place to create | |
65 | // the top level program window and return TRUE. | |
66 | // | |
67 | // Override: always. | |
68 | virtual bool OnInit() { return FALSE; }; | |
69 | ||
70 | // a platform-dependent version of OnInit(): the code here is likely to | |
71 | // depend on the toolkit. default version does nothing. | |
72 | // | |
73 | // Override: rarely. | |
74 | virtual bool OnInitGui() { return TRUE; } | |
75 | ||
76 | // called to start program execution - the default version just enters | |
77 | // the main GUI loop in which events are received and processed until | |
78 | // the last window is not deleted (if GetExitOnFrameDelete) or | |
79 | // ExitMainLoop() is called. | |
80 | // | |
81 | // Override: rarely. | |
82 | virtual int OnRun() { return MainLoop(); }; | |
83 | ||
84 | // called after the main loop termination. This is a good place for | |
85 | // cleaning up (it may be too late in dtor) and is also useful if you | |
86 | // want to return some non-default exit code - this is just the return | |
87 | // value of this method. | |
88 | // | |
89 | // Override: often. | |
90 | virtual int OnExit() { return 0; } | |
91 | ||
92 | // called when a fatal exception occurs, this function should take care | |
93 | // not to do anything which might provoke a nested exception! It may be | |
94 | // overridden if you wish to react somehow in non-default way (core | |
95 | // dump under Unix, application crash under Windows) to fatal program | |
96 | // errors, however extreme care should be taken if you don't want this | |
97 | // function to crash. | |
98 | // | |
99 | // Override: rarely. | |
100 | virtual void OnFatalException() { } | |
101 | ||
102 | // the worker functions - usually not used directly by the user code | |
103 | // ----------------------------------------------------------------- | |
104 | ||
105 | // execute the main GUI loop, the function returns when the loop ends | |
106 | virtual int MainLoop() = 0; | |
107 | ||
108 | // exit the main GUI loop during the next iteration (i.e. it does not | |
109 | // stop the program immediately!) | |
110 | virtual void ExitMainLoop() = 0; | |
111 | ||
112 | // returns TRUE if the program is initialized | |
113 | virtual bool Initialized() = 0; | |
114 | ||
115 | // returns TRUE if there are unprocessed events in the event queue | |
116 | virtual bool Pending() = 0; | |
117 | ||
118 | // process the first event in the event queue (blocks until an event | |
119 | // apperas if there are none currently) | |
120 | virtual void Dispatch() = 0; | |
121 | ||
122 | // application info: name, description, vendor | |
123 | // ------------------------------------------- | |
124 | ||
125 | // NB: all these should be set by the application itself, there are no | |
126 | // reasonable default except for the application name which is taken to | |
127 | // be argv[0] | |
128 | ||
129 | // set/get the application name | |
130 | wxString GetAppName() const | |
131 | { | |
132 | if ( !m_appName ) | |
133 | return m_className; | |
134 | else | |
135 | return m_appName; | |
136 | } | |
137 | void SetAppName(const wxString& name) { m_appName = name; } | |
138 | ||
139 | // set/get the app class name | |
140 | wxString GetClassName() const { return m_className; } | |
141 | void SetClassName(const wxString& name) { m_className = name; } | |
142 | ||
143 | // set/get the vendor name | |
144 | const wxString& GetVendorName() const { return m_vendorName; } | |
145 | void SetVendorName(const wxString& name) { m_vendorName = name; } | |
146 | ||
147 | // top level window functions | |
148 | // -------------------------- | |
149 | ||
150 | // set the "main" top level window | |
151 | void SetTopWindow(wxWindow *win) { m_topWindow = win; } | |
152 | ||
153 | // return the "main" top level window (if it hadn't been set previously | |
154 | // with SetTopWindow(), will return just some top level window and, if | |
155 | // there are none, will return NULL) | |
156 | wxWindow *GetTopWindow() const | |
157 | { | |
158 | if (m_topWindow) | |
159 | return m_topWindow; | |
160 | else if (wxTopLevelWindows.GetCount() > 0) | |
161 | return wxTopLevelWindows.GetFirst()->GetData(); | |
162 | else | |
163 | return (wxWindow *)NULL; | |
164 | } | |
165 | ||
166 | // control the exit behaviour: by default, the program will exit the | |
167 | // main loop (and so, usually, terminate) when the last top-level | |
168 | // program window is deleted. Beware that if you disabel this (with | |
169 | // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop() | |
170 | // explicitly from somewhere. | |
171 | void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; } | |
172 | bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; } | |
173 | ||
174 | // miscellaneous customization functions | |
175 | // ------------------------------------- | |
176 | ||
177 | #if wxUSE_LOG | |
178 | // override this function to create default log target of arbitrary | |
179 | // user-defined class (default implementation creates a wxLogGui | |
180 | // object) - this log object is used by default by all wxLogXXX() | |
181 | // functions. | |
182 | virtual wxLog *CreateLogTarget() { return new wxLogGui; } | |
183 | #endif // wxUSE_LOG | |
184 | ||
185 | ||
186 | // get the standard icon used by wxWin dialogs - this allows the user | |
187 | // to customize the standard dialogs. The 'which' parameter is one of | |
188 | // wxICON_XXX values | |
189 | virtual wxIcon GetStdIcon(int which) const = 0; | |
190 | ||
191 | // VZ: what does this do exactly? | |
192 | void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } | |
193 | bool GetWantDebugOutput() const { return m_wantDebugOutput; } | |
194 | ||
195 | // set/get printing mode: see wxPRINT_XXX constants. | |
196 | // | |
197 | // default behaviour is the normal one for Unix: always use PostScript | |
198 | // printing. | |
199 | virtual void SetPrintMode(int WXUNUSED(mode)) { } | |
200 | int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } | |
201 | ||
202 | // implementation only from now on | |
203 | // ------------------------------- | |
204 | ||
205 | // helpers for dynamic wxApp construction | |
206 | static void SetInitializerFunction(wxAppInitializerFunction fn) | |
207 | { m_appInitFn = fn; } | |
208 | static wxAppInitializerFunction GetInitializerFunction() | |
209 | { return m_appInitFn; } | |
210 | ||
211 | // access to the command line arguments | |
212 | int argc; | |
213 | wxChar **argv; | |
214 | ||
215 | //private: | |
216 | protected: | |
217 | // function used for dynamic wxApp creation | |
218 | static wxAppInitializerFunction m_appInitFn; | |
219 | ||
220 | // application info (must be set from the user code) | |
221 | wxString m_vendorName, // vendor name (ACME Inc) | |
222 | m_appName, // app name | |
223 | m_className; // class name | |
224 | ||
225 | // if TRUE, exit the main loop when the last top level window is deleted | |
226 | bool m_exitOnFrameDelete; | |
227 | ||
228 | // TRUE if the application wants to get debug output | |
229 | bool m_wantDebugOutput; | |
230 | ||
231 | // the main top level window - may be NULL | |
232 | wxWindow *m_topWindow; | |
233 | }; | |
234 | ||
235 | // ---------------------------------------------------------------------------- | |
236 | // now include the declaration of the real class | |
237 | // ---------------------------------------------------------------------------- | |
238 | ||
239 | #if defined(__WXMSW__) | |
240 | #include "wx/msw/app.h" | |
241 | #elif defined(__WXMOTIF__) | |
242 | #include "wx/motif/app.h" | |
243 | #elif defined(__WXQT__) | |
244 | #include "wx/qt/app.h" | |
245 | #elif defined(__WXGTK__) | |
246 | #include "wx/gtk/app.h" | |
247 | #elif defined(__WXMAC__) | |
248 | #include "wx/mac/app.h" | |
249 | #elif defined(__WXPM__) | |
250 | #include "wx/os2/app.h" | |
251 | #elif defined(__WXSTUBS__) | |
252 | #include "wx/stubs/app.h" | |
253 | #endif | |
254 | ||
255 | // ---------------------------------------------------------------------------- | |
256 | // the global data | |
257 | // ---------------------------------------------------------------------------- | |
258 | ||
259 | // the one and only application object - use of wxTheApp in application code | |
260 | // is discouraged, consider using DECLARE_APP() after which you may call | |
261 | // wxGetApp() which will return the object of the correct type (i.e. MyApp and | |
262 | // not wxApp) | |
263 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
264 | ||
265 | // ---------------------------------------------------------------------------- | |
266 | // global functions | |
267 | // ---------------------------------------------------------------------------- | |
268 | ||
269 | // Force an exit from main loop | |
270 | void WXDLLEXPORT wxExit(); | |
271 | ||
272 | // Yield to other apps/messages | |
273 | bool WXDLLEXPORT wxYield(); | |
274 | ||
275 | // ---------------------------------------------------------------------------- | |
276 | // macros for dynamic creation of the application object | |
277 | // ---------------------------------------------------------------------------- | |
278 | ||
279 | // Having a global instance of this class allows wxApp to be aware of the app | |
280 | // creator function. wxApp can then call this function to create a new app | |
281 | // object. Convoluted, but necessary. | |
282 | ||
283 | class WXDLLEXPORT wxAppInitializer | |
284 | { | |
285 | public: | |
286 | wxAppInitializer(wxAppInitializerFunction fn) | |
287 | { wxApp::SetInitializerFunction(fn); } | |
288 | }; | |
289 | ||
290 | // Here's a macro you can use if your compiler really, really wants main() to | |
291 | // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this | |
292 | // code if required. | |
293 | ||
294 | #if defined(__AIX__) || defined(__HPUX__) | |
295 | #define IMPLEMENT_WXWIN_MAIN \ | |
296 | extern int wxEntry( int argc, char *argv[] ); \ | |
297 | int main(int argc, char *argv[]) { return wxEntry(argc, argv); } | |
298 | #elif defined(__WXMSW__) && defined(WXUSINGDLL) | |
299 | // NT defines APIENTRY, 3.x not | |
300 | #if !defined(WXAPIENTRY) | |
301 | #ifdef __WATCOMC__ | |
302 | #define WXAPIENTRY PASCAL | |
303 | #else | |
304 | #define WXAPIENTRY FAR PASCAL | |
305 | #endif | |
306 | #endif | |
307 | ||
308 | #define IMPLEMENT_WXWIN_MAIN \ | |
309 | int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\ | |
310 | LPSTR m_lpCmdLine, int nCmdShow )\ | |
311 | {\ | |
312 | return wxEntry((WXHINSTANCE) hInstance, \ | |
313 | (WXHINSTANCE) hPrevInstance,\ | |
314 | m_lpCmdLine, nCmdShow);\ | |
315 | } | |
316 | ||
317 | #else | |
318 | #define IMPLEMENT_WXWIN_MAIN | |
319 | #endif | |
320 | ||
321 | // use this macro exactly once, the argument is the name of the wxApp-derived | |
322 | // class which is the class of your application | |
323 | #define IMPLEMENT_APP(appname) \ | |
324 | wxApp *wxCreateApp() { return new appname; } \ | |
325 | wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ | |
326 | appname& wxGetApp() { return *(appname *)wxTheApp; } \ | |
327 | IMPLEMENT_WXWIN_MAIN | |
328 | ||
329 | #define DECLARE_APP(appname) extern appname& wxGetApp(); | |
330 | ||
331 | #endif | |
332 | // _WX_APP_H_BASE_ |