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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: brush.tex | |
3 | %% Purpose: wxPen docs | |
4 | %% Author: | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxBrush}}\label{wxbrush} | |
13 | ||
14 | A brush is a drawing tool for filling in areas. It is used for painting | |
15 | the background of rectangles, ellipses, etc. It has a colour and a | |
16 | style. | |
17 | ||
18 | \wxheading{Derived from} | |
19 | ||
20 | \helpref{wxGDIObject}{wxgdiobject}\\ | |
21 | \helpref{wxObject}{wxobject} | |
22 | ||
23 | \wxheading{Include files} | |
24 | ||
25 | <wx/brush.h> | |
26 | ||
27 | \wxheading{Library} | |
28 | ||
29 | \helpref{wxCore}{librarieslist} | |
30 | ||
31 | \wxheading{Predefined objects} | |
32 | ||
33 | Objects: | |
34 | ||
35 | {\bf wxNullBrush} | |
36 | ||
37 | Pointers: | |
38 | ||
39 | {\bf wxBLUE\_BRUSH\\ | |
40 | wxGREEN\_BRUSH\\ | |
41 | wxWHITE\_BRUSH\\ | |
42 | wxBLACK\_BRUSH\\ | |
43 | wxGREY\_BRUSH\\ | |
44 | wxMEDIUM\_GREY\_BRUSH\\ | |
45 | wxLIGHT\_GREY\_BRUSH\\ | |
46 | wxTRANSPARENT\_BRUSH\\ | |
47 | wxCYAN\_BRUSH\\ | |
48 | wxRED\_BRUSH} | |
49 | ||
50 | \wxheading{Remarks} | |
51 | ||
52 | On a monochrome display, wxWidgets shows | |
53 | all brushes as white unless the colour is really black. | |
54 | ||
55 | Do not initialize objects on the stack before the program commences, | |
56 | since other required structures may not have been set up yet. Instead, | |
57 | define global pointers to objects and create them in \helpref{wxApp::OnInit}{wxapponinit} or | |
58 | when required. | |
59 | ||
60 | An application may wish to create brushes with different | |
61 | characteristics dynamically, and there is the consequent danger that a | |
62 | large number of duplicate brushes will be created. Therefore an | |
63 | application may wish to get a pointer to a brush by using the global | |
64 | list of brushes {\bf wxTheBrushList}, and calling the member function | |
65 | \rtfsp{\bf FindOrCreateBrush}. | |
66 | ||
67 | This class uses \helpref{reference counting and copy-on-write}{trefcount} | |
68 | internally so that assignments between two instances of this class are very | |
69 | cheap. You can therefore use actual objects instead of pointers without | |
70 | efficiency problems. If an instance of this class is changed it will create | |
71 | its own data internally so that other instances, which previously shared the | |
72 | data using the reference counting, are not affected. | |
73 | ||
74 | %TODO: an overview for wxBrush. | |
75 | \wxheading{See also} | |
76 | ||
77 | \helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush} | |
78 | ||
79 | \latexignore{\rtfignore{\wxheading{Members}}} | |
80 | ||
81 | ||
82 | \membersection{wxBrush::wxBrush}\label{wxbrushctor} | |
83 | ||
84 | \func{}{wxBrush}{\void} | |
85 | ||
86 | Default constructor. The brush will be uninitialised, and \helpref{wxBrush:IsOk}{wxbrushisok} will | |
87 | return false. | |
88 | ||
89 | \func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}} | |
90 | ||
91 | Constructs a brush from a colour object and style. | |
92 | ||
93 | \func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}} | |
94 | ||
95 | Constructs a brush from a colour name and style. | |
96 | ||
97 | \func{}{wxBrush}{\param{const wxBitmap\& }{stippleBitmap}} | |
98 | ||
99 | Constructs a stippled brush using a bitmap. | |
100 | ||
101 | \func{}{wxBrush}{\param{const wxBrush\&}{ brush}} | |
102 | ||
103 | Copy constructor, uses \helpref{reference counting}{trefcount}. | |
104 | ||
105 | \wxheading{Parameters} | |
106 | ||
107 | \docparam{colour}{Colour object.} | |
108 | ||
109 | \docparam{colourName}{Colour name. The name will be looked up in the colour database.} | |
110 | ||
111 | \docparam{style}{One of: | |
112 | ||
113 | \begin{twocollist}\itemsep=0pt | |
114 | \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).} | |
115 | \twocolitem{{\bf wxSOLID}}{Solid.} | |
116 | \twocolitem{{\bf wxSTIPPLE}}{Uses a bitmap as a stipple.} | |
117 | \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.} | |
118 | \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.} | |
119 | \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.} | |
120 | \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.} | |
121 | \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.} | |
122 | \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.} | |
123 | \end{twocollist}} | |
124 | ||
125 | \docparam{brush}{Pointer or reference to a brush to copy.} | |
126 | ||
127 | \docparam{stippleBitmap}{A bitmap to use for stippling.} | |
128 | ||
129 | \wxheading{Remarks} | |
130 | ||
131 | If a stipple brush is created, the brush style will be set to wxSTIPPLE. | |
132 | ||
133 | \wxheading{See also} | |
134 | ||
135 | \helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase} | |
136 | ||
137 | ||
138 | \membersection{wxBrush::\destruct{wxBrush}}\label{wxbrushdtor} | |
139 | ||
140 | \func{}{\destruct{wxBrush}}{\void} | |
141 | ||
142 | Destructor. | |
143 | See \helpref{reference-counted object destruction}{refcountdestruct} for more info. | |
144 | ||
145 | \wxheading{Remarks} | |
146 | ||
147 | Although all remaining brushes are deleted when the application exits, | |
148 | the application should try to clean up all brushes itself. This is because | |
149 | wxWidgets cannot know if a pointer to the brush object is stored in an | |
150 | application data structure, and there is a risk of double deletion. | |
151 | ||
152 | ||
153 | \membersection{wxBrush::GetColour}\label{wxbrushgetcolour} | |
154 | ||
155 | \constfunc{wxColour\&}{GetColour}{\void} | |
156 | ||
157 | Returns a reference to the brush colour. | |
158 | ||
159 | \wxheading{See also} | |
160 | ||
161 | \helpref{wxBrush::SetColour}{wxbrushsetcolour} | |
162 | ||
163 | ||
164 | \membersection{wxBrush::GetStipple}\label{wxbrushgetstipple} | |
165 | ||
166 | \constfunc{wxBitmap *}{GetStipple}{\void} | |
167 | ||
168 | Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style, | |
169 | this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap:IsOk}{wxbitmapisok} returns false). | |
170 | ||
171 | \wxheading{See also} | |
172 | ||
173 | \helpref{wxBrush::SetStipple}{wxbrushsetstipple} | |
174 | ||
175 | ||
176 | \membersection{wxBrush::GetStyle}\label{wxbrushgetstyle} | |
177 | ||
178 | \constfunc{int}{GetStyle}{\void} | |
179 | ||
180 | Returns the brush style, one of: | |
181 | ||
182 | \begin{twocollist}\itemsep=0pt | |
183 | \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).} | |
184 | \twocolitem{{\bf wxSOLID}}{Solid.} | |
185 | \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.} | |
186 | \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.} | |
187 | \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.} | |
188 | \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.} | |
189 | \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.} | |
190 | \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.} | |
191 | \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.} | |
192 | \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.} | |
193 | \end{twocollist} | |
194 | ||
195 | \wxheading{See also} | |
196 | ||
197 | \helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp | |
198 | \helpref{wxBrush::SetStipple}{wxbrushsetstipple} | |
199 | ||
200 | ||
201 | \membersection{wxBrush::IsHatch}\label{wxbrushishatch} | |
202 | ||
203 | \constfunc{bool}{IsHatch}{\void} | |
204 | ||
205 | Returns true if the style of the brush is any of hatched fills. | |
206 | ||
207 | \wxheading{See also} | |
208 | ||
209 | \helpref{wxBrush::GetStyle}{wxbrushgetstyle} | |
210 | ||
211 | ||
212 | \membersection{wxBrush::IsOk}\label{wxbrushisok} | |
213 | ||
214 | \constfunc{bool}{IsOk}{\void} | |
215 | ||
216 | Returns true if the brush is initialised. It will return false if the default | |
217 | constructor has been used (for example, the brush is a member of a class, or | |
218 | NULL has been assigned to it). | |
219 | ||
220 | ||
221 | \membersection{wxBrush::SetColour}\label{wxbrushsetcolour} | |
222 | ||
223 | \func{void}{SetColour}{\param{wxColour\& }{colour}} | |
224 | ||
225 | Sets the brush colour using a reference to a colour object. | |
226 | ||
227 | \func{void}{SetColour}{\param{const wxString\& }{colourName}} | |
228 | ||
229 | Sets the brush colour using a colour name from the colour database. | |
230 | ||
231 | \func{void}{SetColour}{\param{unsigned char}{ red}, \param{unsigned char}{ green}, \param{unsigned char}{ blue}} | |
232 | ||
233 | Sets the brush colour using red, green and blue values. | |
234 | ||
235 | \wxheading{See also} | |
236 | ||
237 | \helpref{wxBrush::GetColour}{wxbrushgetcolour} | |
238 | ||
239 | ||
240 | \membersection{wxBrush::SetStipple}\label{wxbrushsetstipple} | |
241 | ||
242 | \func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}} | |
243 | ||
244 | Sets the stipple bitmap. | |
245 | ||
246 | \wxheading{Parameters} | |
247 | ||
248 | \docparam{bitmap}{The bitmap to use for stippling.} | |
249 | ||
250 | \wxheading{Remarks} | |
251 | ||
252 | The style will be set to wxSTIPPLE, unless the bitmap has a mask associated | |
253 | to it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE. | |
254 | ||
255 | If the wxSTIPPLE variant is used, the bitmap will be used to fill out the | |
256 | area to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the current | |
257 | text foreground and text background determine what colours are used for | |
258 | displaying and the bits in the mask (which is a mono-bitmap actually) | |
259 | determine where to draw what. | |
260 | ||
261 | Note that under Windows 95, only 8x8 pixel large stipple bitmaps are | |
262 | supported, Windows 98 and NT as well as GTK support arbitrary bitmaps. | |
263 | ||
264 | \wxheading{See also} | |
265 | ||
266 | \helpref{wxBitmap}{wxbitmap} | |
267 | ||
268 | ||
269 | \membersection{wxBrush::SetStyle}\label{wxbrushsetstyle} | |
270 | ||
271 | \func{void}{SetStyle}{\param{int}{ style}} | |
272 | ||
273 | Sets the brush style. | |
274 | ||
275 | \docparam{style}{One of: | |
276 | ||
277 | \begin{twocollist}\itemsep=0pt | |
278 | \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).} | |
279 | \twocolitem{{\bf wxSOLID}}{Solid.} | |
280 | \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.} | |
281 | \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.} | |
282 | \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.} | |
283 | \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.} | |
284 | \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.} | |
285 | \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.} | |
286 | \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.} | |
287 | \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.} | |
288 | \end{twocollist}} | |
289 | ||
290 | \wxheading{See also} | |
291 | ||
292 | \helpref{wxBrush::GetStyle}{wxbrushgetstyle} | |
293 | ||
294 | ||
295 | \membersection{wxBrush::operator $=$}\label{wxbrushassignment} | |
296 | ||
297 | \func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}} | |
298 | ||
299 | Assignment operator, using \helpref{reference counting}{trefcount}. | |
300 | ||
301 | ||
302 | \membersection{wxBrush::operator $==$}\label{wxbrushequals} | |
303 | ||
304 | \func{bool}{operator $==$}{\param{const wxBrush\& }{brush}} | |
305 | ||
306 | Equality operator. | |
307 | See \helpref{reference-counted object comparison}{refcountequality} for more info. | |
308 | ||
309 | ||
310 | \membersection{wxBrush::operator $!=$}\label{wxbrushnotequals} | |
311 | ||
312 | \func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}} | |
313 | ||
314 | Inequality operator. | |
315 | See \helpref{reference-counted object comparison}{refcountequality} for more info. | |
316 | ||
317 | ||
318 | \section{\class{wxBrushList}}\label{wxbrushlist} | |
319 | ||
320 | A brush list is a list containing all brushes which have been created. | |
321 | ||
322 | \wxheading{Derived from} | |
323 | ||
324 | \helpref{wxList}{wxlist}\\ | |
325 | \helpref{wxObject}{wxobject} | |
326 | ||
327 | \wxheading{Include files} | |
328 | ||
329 | <wx/gdicmn.h> | |
330 | ||
331 | \wxheading{Library} | |
332 | ||
333 | \helpref{wxCore}{librarieslist} | |
334 | ||
335 | \wxheading{Remarks} | |
336 | ||
337 | There is only one instance of this class: {\bf wxTheBrushList}. Use | |
338 | this object to search for a previously created brush of the desired | |
339 | type and create it if not already found. In some windowing systems, | |
340 | the brush may be a scarce resource, so it can pay to reuse old | |
341 | resources if possible. When an application finishes, all brushes will | |
342 | be deleted and their resources freed, eliminating the possibility of | |
343 | `memory leaks'. However, it is best not to rely on this automatic | |
344 | cleanup because it can lead to double deletion in some circumstances. | |
345 | ||
346 | There are two mechanisms in recent versions of wxWidgets which make the | |
347 | brush list less useful than it once was. Under Windows, scarce resources | |
348 | are cleaned up internally if they are not being used. Also, a reference | |
349 | counting mechanism applied to all GDI objects means that some sharing | |
350 | of underlying resources is possible. You don't have to keep track of pointers, | |
351 | working out when it is safe delete a brush, because the reference counting does | |
352 | it for you. For example, you can set a brush in a device context, and then | |
353 | immediately delete the brush you passed, because the brush is `copied'. | |
354 | ||
355 | So you may find it easier to ignore the brush list, and instead create | |
356 | and copy brushes as you see fit. If your Windows resource meter suggests | |
357 | your application is using too many resources, you can resort to using | |
358 | GDI lists to share objects explicitly. | |
359 | ||
360 | The only compelling use for the brush list is for wxWidgets to keep | |
361 | track of brushes in order to clean them up on exit. It is also kept for | |
362 | backward compatibility with earlier versions of wxWidgets. | |
363 | ||
364 | \wxheading{See also} | |
365 | ||
366 | \helpref{wxBrush}{wxbrush} | |
367 | ||
368 | \latexignore{\rtfignore{\wxheading{Members}}} | |
369 | ||
370 | ||
371 | \membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr} | |
372 | ||
373 | \func{void}{wxBrushList}{\void} | |
374 | ||
375 | Constructor. The application should not construct its own brush list: | |
376 | use the object pointer {\bf wxTheBrushList}. | |
377 | ||
378 | ||
379 | \membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush} | |
380 | ||
381 | \func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style = wxSOLID}} | |
382 | ||
383 | Finds a brush with the specified attributes and returns it, else creates a new brush, adds it | |
384 | to the brush list, and returns it. | |
385 | ||
386 | \wxheading{Parameters} | |
387 | ||
388 | \docparam{colour}{Colour object.} | |
389 | ||
390 | \docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.} | |
391 | ||
392 |