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fix the bug which prevented the same wxFile/DirDialog object from being used twice...
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/window.h
3// Purpose: wxWindowBase class - the interface of wxWindow
4// Author: Vadim Zeitlin
5// Modified by: Ron Lee
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zeitlin
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_WINDOW_H_BASE_
13#define _WX_WINDOW_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers which we must include here
17// ----------------------------------------------------------------------------
18
19#include "wx/event.h" // the base class
20
21#include "wx/list.h" // defines wxWindowList
22
23#include "wx/cursor.h" // we have member variables of these classes
24#include "wx/font.h" // so we can't do without them
25#include "wx/colour.h"
26#include "wx/region.h"
27#include "wx/utils.h"
28
29#include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31#if wxUSE_PALETTE
32 #include "wx/palette.h"
33#endif // wxUSE_PALETTE
34
35#if wxUSE_ACCEL
36 #include "wx/accel.h"
37#endif // wxUSE_ACCEL
38
39#if wxUSE_ACCESSIBILITY
40#include "wx/access.h"
41#endif
42
43// when building wxUniv/Foo we don't want the code for native menu use to be
44// compiled in - it should only be used when building real wxFoo
45#ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47#else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51// ----------------------------------------------------------------------------
52// forward declarations
53// ----------------------------------------------------------------------------
54
55class WXDLLEXPORT wxCaret;
56class WXDLLEXPORT wxControl;
57class WXDLLEXPORT wxCursor;
58class WXDLLEXPORT wxDC;
59class WXDLLEXPORT wxDropTarget;
60class WXDLLEXPORT wxItemResource;
61class WXDLLEXPORT wxLayoutConstraints;
62class WXDLLEXPORT wxResourceTable;
63class WXDLLEXPORT wxSizer;
64class WXDLLEXPORT wxToolTip;
65class WXDLLEXPORT wxWindowBase;
66class WXDLLEXPORT wxWindow;
67
68#if wxUSE_ACCESSIBILITY
69class WXDLLEXPORT wxAccessible;
70#endif
71
72// ----------------------------------------------------------------------------
73// helper stuff used by wxWindow
74// ----------------------------------------------------------------------------
75
76// struct containing all the visual attributes of a control
77struct WXDLLEXPORT wxVisualAttributes
78{
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88};
89
90// different window variants, on platforms like eg mac uses different
91// rendering sizes
92enum wxWindowVariant
93{
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99};
100
101#if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103#endif
104
105// ----------------------------------------------------------------------------
106// (pseudo)template list classes
107// ----------------------------------------------------------------------------
108
109WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111// ----------------------------------------------------------------------------
112// global variables
113// ----------------------------------------------------------------------------
114
115extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
117
118// ----------------------------------------------------------------------------
119// wxWindowBase is the base class for all GUI controls/widgets, this is the public
120// interface of this class.
121//
122// Event handler: windows have themselves as their event handlers by default,
123// but their event handlers could be set to another object entirely. This
124// separation can reduce the amount of derivation required, and allow
125// alteration of a window's functionality (e.g. by a resource editor that
126// temporarily switches event handlers).
127// ----------------------------------------------------------------------------
128
129class WXDLLEXPORT wxWindowBase : public wxEvtHandler
130{
131public:
132 // creating the window
133 // -------------------
134
135 // default ctor, initializes everything which can be initialized before
136 // Create()
137 wxWindowBase() ;
138
139 // pseudo ctor (can't be virtual, called from ctor)
140 bool CreateBase(wxWindowBase *parent,
141 wxWindowID winid,
142 const wxPoint& pos = wxDefaultPosition,
143 const wxSize& size = wxDefaultSize,
144 long style = 0,
145 const wxValidator& validator = wxDefaultValidator,
146 const wxString& name = wxPanelNameStr);
147
148 virtual ~wxWindowBase();
149
150 // deleting the window
151 // -------------------
152
153 // ask the window to close itself, return true if the event handler
154 // honoured our request
155 bool Close( bool force = false );
156
157 // the following functions delete the C++ objects (the window itself
158 // or its children) as well as the GUI windows and normally should
159 // never be used directly
160
161 // delete window unconditionally (dangerous!), returns true if ok
162 virtual bool Destroy();
163 // delete all children of this window, returns true if ok
164 bool DestroyChildren();
165
166 // is the window being deleted?
167 bool IsBeingDeleted() const { return m_isBeingDeleted; }
168
169 // window attributes
170 // -----------------
171
172 // label is just the same as the title (but for, e.g., buttons it
173 // makes more sense to speak about labels), title access
174 // is available from wxTLW classes only (frames, dialogs)
175 virtual void SetLabel(const wxString& label) = 0;
176 virtual wxString GetLabel() const = 0;
177
178 // the window name is used for ressource setting in X, it is not the
179 // same as the window title/label
180 virtual void SetName( const wxString &name ) { m_windowName = name; }
181 virtual wxString GetName() const { return m_windowName; }
182
183 // sets the window variant, calls internally DoSetVariant if variant has changed
184 void SetWindowVariant( wxWindowVariant variant ) ;
185 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
186
187
188 // window id uniquely identifies the window among its siblings unless
189 // it is wxID_ANY which means "don't care"
190 void SetId( wxWindowID winid ) { m_windowId = winid; }
191 wxWindowID GetId() const { return m_windowId; }
192
193 // generate a control id for the controls which were not given one by
194 // user
195 static int NewControlId() { return --ms_lastControlId; }
196 // get the id of the control following the one with the given
197 // (autogenerated) id
198 static int NextControlId(int winid) { return winid - 1; }
199 // get the id of the control preceding the one with the given
200 // (autogenerated) id
201 static int PrevControlId(int winid) { return winid + 1; }
202
203 // moving/resizing
204 // ---------------
205
206 // set the window size and/or position
207 void SetSize( int x, int y, int width, int height,
208 int sizeFlags = wxSIZE_AUTO )
209 { DoSetSize(x, y, width, height, sizeFlags); }
210
211 void SetSize( int width, int height )
212 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
213
214 void SetSize( const wxSize& size )
215 { SetSize( size.x, size.y); }
216
217 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
218 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
219
220 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
221 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
222
223 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
224 { Move(pt.x, pt.y, flags); }
225
226 void SetPosition(const wxPoint& pt) { Move(pt); }
227
228 // Z-order
229 virtual void Raise() = 0;
230 virtual void Lower() = 0;
231
232 // client size is the size of area available for subwindows
233 void SetClientSize( int width, int height )
234 { DoSetClientSize(width, height); }
235
236 void SetClientSize( const wxSize& size )
237 { DoSetClientSize(size.x, size.y); }
238
239 void SetClientSize(const wxRect& rect)
240 { SetClientSize( rect.width, rect.height ); }
241
242 // get the window position (pointers may be NULL): notice that it is in
243 // client coordinates for child windows and screen coordinates for the
244 // top level ones, use GetScreenPosition() if you need screen
245 // coordinates for all kinds of windows
246 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
247 wxPoint GetPosition() const
248 {
249 int x, y;
250 DoGetPosition(&x, &y);
251
252 return wxPoint(x, y);
253 }
254
255 // get the window position in screen coordinates
256 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
257 wxPoint GetScreenPosition() const
258 {
259 int x, y;
260 DoGetScreenPosition(&x, &y);
261
262 return wxPoint(x, y);
263 }
264
265 // get the window size (pointers may be NULL)
266 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
267 wxSize GetSize() const
268 {
269 int w, h;
270 DoGetSize(& w, & h);
271 return wxSize(w, h);
272 }
273
274 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
275 wxSize GetClientSize() const
276 {
277 int w, h;
278 DoGetClientSize(&w, &h);
279
280 return wxSize(w, h);
281 }
282
283 // get the position and size at once
284 wxRect GetRect() const
285 {
286 int x, y, w, h;
287 GetPosition(&x, &y);
288 GetSize(&w, &h);
289
290 return wxRect(x, y, w, h);
291 }
292
293 wxRect GetScreenRect() const
294 {
295 int x, y, w, h;
296 GetScreenPosition(&x, &y);
297 GetSize(&w, &h);
298
299 return wxRect(x, y, w, h);
300 }
301
302 // get the origin of the client area of the window relative to the
303 // window top left corner (the client area may be shifted because of
304 // the borders, scrollbars, other decorations...)
305 virtual wxPoint GetClientAreaOrigin() const;
306
307 // get the client rectangle in window (i.e. client) coordinates
308 wxRect GetClientRect() const
309 {
310 return wxRect(GetClientAreaOrigin(), GetClientSize());
311 }
312
313 // get the size best suited for the window (in fact, minimal
314 // acceptable size using which it will still look "nice" in
315 // most situations)
316 wxSize GetBestSize() const
317 {
318 if (m_bestSizeCache.IsFullySpecified())
319 return m_bestSizeCache;
320 return DoGetBestSize();
321 }
322 void GetBestSize(int *w, int *h) const
323 {
324 wxSize s = GetBestSize();
325 if ( w )
326 *w = s.x;
327 if ( h )
328 *h = s.y;
329 }
330
331 // reset the cached best size value so it will be recalculated the
332 // next time it is needed.
333 void InvalidateBestSize();
334 void CacheBestSize(const wxSize& size) const
335 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
336
337 // There are times (and windows) where 'Best' size and 'Min' size
338 // are vastly out of sync. This should be remedied somehow, but in
339 // the meantime, this method will return the larger of BestSize
340 // (the window's smallest legible size), and any user specified
341 // MinSize hint.
342 wxSize GetAdjustedBestSize() const
343 {
344 wxSize s( GetBestSize() );
345 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
346 }
347
348 // This function will merge the window's best size into the window's
349 // minimum size, giving priority to the min size components, and
350 // returns the results.
351 wxSize GetBestFittingSize() const;
352
353 // A 'Smart' SetSize that will fill in default size values with 'best'
354 // size. Sets the minsize to what was passed in.
355 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
356
357 // the generic centre function - centers the window on parent by`
358 // default or on screen if it doesn't have parent or
359 // wxCENTER_ON_SCREEN flag is given
360 void Centre(int dir = wxBOTH) { DoCentre(dir); }
361 void Center(int dir = wxBOTH) { DoCentre(dir); }
362
363 // centre with respect to the the parent window
364 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
365 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
366
367 // set window size to wrap around its children
368 virtual void Fit();
369
370 // set virtual size to satisfy children
371 virtual void FitInside();
372
373 // set min/max size of the window
374 virtual void SetSizeHints( int minW, int minH,
375 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
376 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
377 {
378 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
379 }
380
381 void SetSizeHints( const wxSize& minSize,
382 const wxSize& maxSize=wxDefaultSize,
383 const wxSize& incSize=wxDefaultSize)
384 {
385 DoSetSizeHints(minSize.x, minSize.y,
386 maxSize.x, maxSize.y,
387 incSize.x, incSize.y);
388 }
389
390 virtual void DoSetSizeHints(int minW, int minH,
391 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
392 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
393
394 virtual void SetVirtualSizeHints( int minW, int minH,
395 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
396 void SetVirtualSizeHints( const wxSize& minSize,
397 const wxSize& maxSize=wxDefaultSize)
398 {
399 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
400 }
401
402 virtual int GetMinWidth() const { return m_minWidth; }
403 virtual int GetMinHeight() const { return m_minHeight; }
404 int GetMaxWidth() const { return m_maxWidth; }
405 int GetMaxHeight() const { return m_maxHeight; }
406
407 // Override this method to control the values given to Sizers etc.
408 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
409 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
410
411 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
412 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
413
414 // Methods for accessing the virtual size of a window. For most
415 // windows this is just the client area of the window, but for
416 // some like scrolled windows it is more or less independent of
417 // the screen window size. You may override the DoXXXVirtual
418 // methods below for classes where that is is the case.
419
420 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
421 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
422
423 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
424 void GetVirtualSize( int *x, int *y ) const
425 {
426 wxSize s( DoGetVirtualSize() );
427
428 if( x )
429 *x = s.GetWidth();
430 if( y )
431 *y = s.GetHeight();
432 }
433
434 // Override these methods for windows that have a virtual size
435 // independent of their client size. eg. the virtual area of a
436 // wxScrolledWindow.
437
438 virtual void DoSetVirtualSize( int x, int y );
439 virtual wxSize DoGetVirtualSize() const;
440
441 // Return the largest of ClientSize and BestSize (as determined
442 // by a sizer, interior children, or other means)
443
444 virtual wxSize GetBestVirtualSize() const
445 {
446 wxSize client( GetClientSize() );
447 wxSize best( GetBestSize() );
448
449 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
450 }
451
452 // window state
453 // ------------
454
455 // returns true if window was shown/hidden, false if the nothing was
456 // done (window was already shown/hidden)
457 virtual bool Show( bool show = true );
458 bool Hide() { return Show(false); }
459
460 // returns true if window was enabled/disabled, false if nothing done
461 virtual bool Enable( bool enable = true );
462 bool Disable() { return Enable(false); }
463
464 virtual bool IsShown() const { return m_isShown; }
465 virtual bool IsEnabled() const { return m_isEnabled; }
466
467 // get/set window style (setting style won't update the window and so
468 // is only useful for internal usage)
469 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
470 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
471
472 // just some (somewhat shorter) synonims
473 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
474 long GetWindowStyle() const { return GetWindowStyleFlag(); }
475
476 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
477 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
478
479 // extra style: the less often used style bits which can't be set with
480 // SetWindowStyleFlag()
481 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
482 long GetExtraStyle() const { return m_exStyle; }
483
484 // make the window modal (all other windows unresponsive)
485 virtual void MakeModal(bool modal = true);
486
487
488 // (primitive) theming support
489 // ---------------------------
490
491 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
492 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
493
494
495 // focus and keyboard handling
496 // ---------------------------
497
498 // set focus to this window
499 virtual void SetFocus() = 0;
500
501 // set focus to this window as the result of a keyboard action
502 virtual void SetFocusFromKbd() { SetFocus(); }
503
504 // return the window which currently has the focus or NULL
505 static wxWindow *FindFocus();
506
507 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
508
509 // can this window have focus?
510 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
511
512 // can this window be given focus by keyboard navigation? if not, the
513 // only way to give it focus (provided it accepts it at all) is to
514 // click it
515 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
516
517 // NB: these methods really don't belong here but with the current
518 // class hierarchy there is no other place for them :-(
519
520 // get the default child of this parent, i.e. the one which is
521 // activated by pressing <Enter>
522 virtual wxWindow *GetDefaultItem() const { return NULL; }
523
524 // set this child as default, return the old default
525 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
526 { return NULL; }
527
528 // set this child as temporary default
529 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
530
531 // navigates in the specified direction by sending a wxNavigationKeyEvent
532 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
533
534 // move this window just before/after the specified one in tab order
535 // (the other window must be our sibling!)
536 void MoveBeforeInTabOrder(wxWindow *win)
537 { DoMoveInTabOrder(win, MoveBefore); }
538 void MoveAfterInTabOrder(wxWindow *win)
539 { DoMoveInTabOrder(win, MoveAfter); }
540
541
542 // parent/children relations
543 // -------------------------
544
545 // get the list of children
546 const wxWindowList& GetChildren() const { return m_children; }
547 wxWindowList& GetChildren() { return m_children; }
548
549 // needed just for extended runtime
550 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
551
552 // get the parent or the parent of the parent
553 wxWindow *GetParent() const { return m_parent; }
554 inline wxWindow *GetGrandParent() const;
555
556 // is this window a top level one?
557 virtual bool IsTopLevel() const;
558
559 // it doesn't really change parent, use Reparent() instead
560 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
561 // change the real parent of this window, return true if the parent
562 // was changed, false otherwise (error or newParent == oldParent)
563 virtual bool Reparent( wxWindowBase *newParent );
564
565 // implementation mostly
566 virtual void AddChild( wxWindowBase *child );
567 virtual void RemoveChild( wxWindowBase *child );
568
569 // looking for windows
570 // -------------------
571
572 // find window among the descendants of this one either by id or by
573 // name (return NULL if not found)
574 wxWindow *FindWindow(long winid) const;
575 wxWindow *FindWindow(const wxString& name) const;
576
577 // Find a window among any window (all return NULL if not found)
578 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
579 static wxWindow *FindWindowByName( const wxString& name,
580 const wxWindow *parent = NULL );
581 static wxWindow *FindWindowByLabel( const wxString& label,
582 const wxWindow *parent = NULL );
583
584 // event handler stuff
585 // -------------------
586
587 // get the current event handler
588 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
589
590 // replace the event handler (allows to completely subclass the
591 // window)
592 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
593
594 // push/pop event handler: allows to chain a custom event handler to
595 // alreasy existing ones
596 void PushEventHandler( wxEvtHandler *handler );
597 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
598
599 // find the given handler in the event handler chain and remove (but
600 // not delete) it from the event handler chain, return true if it was
601 // found and false otherwise (this also results in an assert failure so
602 // this function should only be called when the handler is supposed to
603 // be there)
604 bool RemoveEventHandler(wxEvtHandler *handler);
605
606 // validators
607 // ----------
608
609#if wxUSE_VALIDATORS
610 // a window may have an associated validator which is used to control
611 // user input
612 virtual void SetValidator( const wxValidator &validator );
613 virtual wxValidator *GetValidator() { return m_windowValidator; }
614#endif // wxUSE_VALIDATORS
615
616
617 // dialog oriented functions
618 // -------------------------
619
620 // validate the correctness of input, return true if ok
621 virtual bool Validate();
622
623 // transfer data between internal and GUI representations
624 virtual bool TransferDataToWindow();
625 virtual bool TransferDataFromWindow();
626
627 virtual void InitDialog();
628
629#if wxUSE_ACCEL
630 // accelerators
631 // ------------
632 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
633 { m_acceleratorTable = accel; }
634 wxAcceleratorTable *GetAcceleratorTable()
635 { return &m_acceleratorTable; }
636
637#endif // wxUSE_ACCEL
638
639#if wxUSE_HOTKEY
640 // hot keys (system wide accelerators)
641 // -----------------------------------
642
643 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
644 virtual bool UnregisterHotKey(int hotkeyId);
645#endif // wxUSE_HOTKEY
646
647
648 // dialog units translations
649 // -------------------------
650
651 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
652 wxPoint ConvertDialogToPixels( const wxPoint& pt );
653 wxSize ConvertPixelsToDialog( const wxSize& sz )
654 {
655 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
656
657 return wxSize(pt.x, pt.y);
658 }
659
660 wxSize ConvertDialogToPixels( const wxSize& sz )
661 {
662 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
663
664 return wxSize(pt.x, pt.y);
665 }
666
667 // mouse functions
668 // ---------------
669
670 // move the mouse to the specified position
671 virtual void WarpPointer(int x, int y) = 0;
672
673 // start or end mouse capture, these functions maintain the stack of
674 // windows having captured the mouse and after calling ReleaseMouse()
675 // the mouse is not released but returns to the window which had had
676 // captured it previously (if any)
677 void CaptureMouse();
678 void ReleaseMouse();
679
680 // get the window which currently captures the mouse or NULL
681 static wxWindow *GetCapture();
682
683 // does this window have the capture?
684 virtual bool HasCapture() const
685 { return (wxWindow *)this == GetCapture(); }
686
687 // painting the window
688 // -------------------
689
690 // mark the specified rectangle (or the whole window) as "dirty" so it
691 // will be repainted
692 virtual void Refresh( bool eraseBackground = true,
693 const wxRect *rect = (const wxRect *) NULL ) = 0;
694
695 // a less awkward wrapper for Refresh
696 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
697 {
698 Refresh(eraseBackground, &rect);
699 }
700
701 // repaint all invalid areas of the window immediately
702 virtual void Update() { }
703
704 // clear the window background
705 virtual void ClearBackground();
706
707 // freeze the window: don't redraw it until it is thawed
708 virtual void Freeze() { }
709
710 // thaw the window: redraw it after it had been frozen
711 virtual void Thaw() { }
712
713 // adjust DC for drawing on this window
714 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
715
716 // the update region of the window contains the areas which must be
717 // repainted by the program
718 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
719 wxRegion& GetUpdateRegion() { return m_updateRegion; }
720
721 // get the update rectangleregion bounding box in client coords
722 wxRect GetUpdateClientRect() const;
723
724 // these functions verify whether the given point/rectangle belongs to
725 // (or at least intersects with) the update region
726 bool IsExposed( int x, int y ) const;
727 bool IsExposed( int x, int y, int w, int h ) const;
728
729 bool IsExposed( const wxPoint& pt ) const
730 { return IsExposed(pt.x, pt.y); }
731 bool IsExposed( const wxRect& rect ) const
732 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
733
734 // colours, fonts and cursors
735 // --------------------------
736
737 // get the default attributes for the controls of this class: we
738 // provide a virtual function which can be used to query the default
739 // attributes of an existing control and a static function which can
740 // be used even when no existing object of the given class is
741 // available, but which won't return any styles specific to this
742 // particular control, of course (e.g. "Ok" button might have
743 // different -- bold for example -- font)
744 virtual wxVisualAttributes GetDefaultAttributes() const
745 {
746 return GetClassDefaultAttributes(GetWindowVariant());
747 }
748
749 static wxVisualAttributes
750 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
751
752 // set/retrieve the window colours (system defaults are used by
753 // default): SetXXX() functions return true if colour was changed,
754 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
755 // value to prevent it from being inherited by our children
756 virtual bool SetBackgroundColour(const wxColour& colour);
757 void SetOwnBackgroundColour(const wxColour& colour)
758 {
759 if ( SetBackgroundColour(colour) )
760 m_inheritBgCol = false;
761 }
762 wxColour GetBackgroundColour() const;
763 bool InheritsBackgroundColour() const
764 {
765 return m_inheritBgCol;
766 }
767 bool UseBgCol() const
768 {
769 return m_hasBgCol;
770 }
771
772 virtual bool SetForegroundColour(const wxColour& colour);
773 void SetOwnForegroundColour(const wxColour& colour)
774 {
775 if ( SetForegroundColour(colour) )
776 m_inheritFgCol = false;
777 }
778 wxColour GetForegroundColour() const;
779
780 // Set/get the background style.
781 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
782 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
783 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
784
785 // returns true if the control has "transparent" areas such as a
786 // wxStaticText and wxCheckBox and the background should be adapted
787 // from a parent window
788 virtual bool HasTransparentBackground() { return false; }
789
790 // set/retrieve the font for the window (SetFont() returns true if the
791 // font really changed)
792 virtual bool SetFont(const wxFont& font) = 0;
793 void SetOwnFont(const wxFont& font)
794 {
795 if ( SetFont(font) )
796 m_inheritFont = false;
797 }
798 wxFont GetFont() const;
799
800 // set/retrieve the cursor for this window (SetCursor() returns true
801 // if the cursor was really changed)
802 virtual bool SetCursor( const wxCursor &cursor );
803 const wxCursor& GetCursor() const { return m_cursor; }
804
805#if wxUSE_CARET
806 // associate a caret with the window
807 void SetCaret(wxCaret *caret);
808 // get the current caret (may be NULL)
809 wxCaret *GetCaret() const { return m_caret; }
810#endif // wxUSE_CARET
811
812 // get the (average) character size for the current font
813 virtual int GetCharHeight() const = 0;
814 virtual int GetCharWidth() const = 0;
815
816 // get the width/height/... of the text using current or specified
817 // font
818 virtual void GetTextExtent(const wxString& string,
819 int *x, int *y,
820 int *descent = (int *) NULL,
821 int *externalLeading = (int *) NULL,
822 const wxFont *theFont = (const wxFont *) NULL)
823 const = 0;
824
825 // client <-> screen coords
826 // ------------------------
827
828 // translate to/from screen/client coordinates (pointers may be NULL)
829 void ClientToScreen( int *x, int *y ) const
830 { DoClientToScreen(x, y); }
831 void ScreenToClient( int *x, int *y ) const
832 { DoScreenToClient(x, y); }
833
834 // wxPoint interface to do the same thing
835 wxPoint ClientToScreen(const wxPoint& pt) const
836 {
837 int x = pt.x, y = pt.y;
838 DoClientToScreen(&x, &y);
839
840 return wxPoint(x, y);
841 }
842
843 wxPoint ScreenToClient(const wxPoint& pt) const
844 {
845 int x = pt.x, y = pt.y;
846 DoScreenToClient(&x, &y);
847
848 return wxPoint(x, y);
849 }
850
851 // test where the given (in client coords) point lies
852 wxHitTest HitTest(wxCoord x, wxCoord y) const
853 { return DoHitTest(x, y); }
854
855 wxHitTest HitTest(const wxPoint& pt) const
856 { return DoHitTest(pt.x, pt.y); }
857
858 // misc
859 // ----
860
861 // get the window border style from the given flags: this is different from
862 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
863 // translate wxBORDER_DEFAULT to something reasonable
864 wxBorder GetBorder(long flags) const;
865
866 // get border for the flags of this window
867 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
868
869 // send wxUpdateUIEvents to this window, and children if recurse is true
870 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
871
872 // do the window-specific processing after processing the update event
873 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
874
875#if wxUSE_MENUS
876 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
877 { return DoPopupMenu(menu, pos.x, pos.y); }
878 bool PopupMenu(wxMenu *menu, int x, int y)
879 { return DoPopupMenu(menu, x, y); }
880#endif // wxUSE_MENUS
881
882 // scrollbars
883 // ----------
884
885 // does the window have the scrollbar for this orientation?
886 bool HasScrollbar(int orient) const
887 {
888 return (m_windowStyle &
889 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
890 }
891
892 // configure the window scrollbars
893 virtual void SetScrollbar( int orient,
894 int pos,
895 int thumbvisible,
896 int range,
897 bool refresh = true ) = 0;
898 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
899 virtual int GetScrollPos( int orient ) const = 0;
900 virtual int GetScrollThumb( int orient ) const = 0;
901 virtual int GetScrollRange( int orient ) const = 0;
902
903 // scroll window to the specified position
904 virtual void ScrollWindow( int dx, int dy,
905 const wxRect* rect = (wxRect *) NULL ) = 0;
906
907 // scrolls window by line/page: note that not all controls support this
908 //
909 // return true if the position changed, false otherwise
910 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
911 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
912
913 // convenient wrappers for ScrollLines/Pages
914 bool LineUp() { return ScrollLines(-1); }
915 bool LineDown() { return ScrollLines(1); }
916 bool PageUp() { return ScrollPages(-1); }
917 bool PageDown() { return ScrollPages(1); }
918
919 // context-sensitive help
920 // ----------------------
921
922 // these are the convenience functions wrapping wxHelpProvider methods
923
924#if wxUSE_HELP
925 // associate this help text with this window
926 void SetHelpText(const wxString& text);
927 // associate this help text with all windows with the same id as this
928 // one
929 void SetHelpTextForId(const wxString& text);
930 // get the help string associated with this window (may be empty)
931 wxString GetHelpText() const;
932#else
933 // silently ignore SetHelpText() calls
934 void SetHelpText(const wxString& WXUNUSED(text)) { }
935 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
936#endif // wxUSE_HELP
937
938 // tooltips
939 // --------
940
941#if wxUSE_TOOLTIPS
942 // the easiest way to set a tooltip for a window is to use this method
943 void SetToolTip( const wxString &tip );
944 // attach a tooltip to the window
945 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
946 // get the associated tooltip or NULL if none
947 wxToolTip* GetToolTip() const { return m_tooltip; }
948 wxString GetToolTipText() const ;
949#else
950 // make it much easier to compile apps in an environment
951 // that doesn't support tooltips, such as PocketPC
952 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
953#endif // wxUSE_TOOLTIPS
954
955 // drag and drop
956 // -------------
957#if wxUSE_DRAG_AND_DROP
958 // set/retrieve the drop target associated with this window (may be
959 // NULL; it's owned by the window and will be deleted by it)
960 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
961 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
962#endif // wxUSE_DRAG_AND_DROP
963
964 // constraints and sizers
965 // ----------------------
966#if wxUSE_CONSTRAINTS
967 // set the constraints for this window or retrieve them (may be NULL)
968 void SetConstraints( wxLayoutConstraints *constraints );
969 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
970
971 // implementation only
972 void UnsetConstraints(wxLayoutConstraints *c);
973 wxWindowList *GetConstraintsInvolvedIn() const
974 { return m_constraintsInvolvedIn; }
975 void AddConstraintReference(wxWindowBase *otherWin);
976 void RemoveConstraintReference(wxWindowBase *otherWin);
977 void DeleteRelatedConstraints();
978 void ResetConstraints();
979
980 // these methods may be overridden for special layout algorithms
981 virtual void SetConstraintSizes(bool recurse = true);
982 virtual bool LayoutPhase1(int *noChanges);
983 virtual bool LayoutPhase2(int *noChanges);
984 virtual bool DoPhase(int phase);
985
986 // these methods are virtual but normally won't be overridden
987 virtual void SetSizeConstraint(int x, int y, int w, int h);
988 virtual void MoveConstraint(int x, int y);
989 virtual void GetSizeConstraint(int *w, int *h) const ;
990 virtual void GetClientSizeConstraint(int *w, int *h) const ;
991 virtual void GetPositionConstraint(int *x, int *y) const ;
992
993#endif // wxUSE_CONSTRAINTS
994
995 // when using constraints or sizers, it makes sense to update
996 // children positions automatically whenever the window is resized
997 // - this is done if autoLayout is on
998 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
999 bool GetAutoLayout() const { return m_autoLayout; }
1000
1001 // lay out the window and its children
1002 virtual bool Layout();
1003
1004 // sizers
1005 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1006 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1007
1008 wxSizer *GetSizer() const { return m_windowSizer; }
1009
1010 // Track if this window is a member of a sizer
1011 void SetContainingSizer(wxSizer* sizer);
1012 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1013
1014 // accessibility
1015 // ----------------------
1016#if wxUSE_ACCESSIBILITY
1017 // Override to create a specific accessible object.
1018 virtual wxAccessible* CreateAccessible();
1019
1020 // Sets the accessible object.
1021 void SetAccessible(wxAccessible* accessible) ;
1022
1023 // Returns the accessible object.
1024 wxAccessible* GetAccessible() { return m_accessible; };
1025
1026 // Returns the accessible object, creating if necessary.
1027 wxAccessible* GetOrCreateAccessible() ;
1028#endif
1029
1030 // implementation
1031 // --------------
1032
1033 // event handlers
1034 void OnSysColourChanged( wxSysColourChangedEvent& event );
1035 void OnInitDialog( wxInitDialogEvent &event );
1036 void OnMiddleClick( wxMouseEvent& event );
1037#if wxUSE_HELP
1038 void OnHelp(wxHelpEvent& event);
1039#endif // wxUSE_HELP
1040
1041 // virtual function for implementing internal idle
1042 // behaviour
1043 virtual void OnInternalIdle() {}
1044
1045 // call internal idle recursively
1046// void ProcessInternalIdle() ;
1047
1048 // get the handle of the window for the underlying window system: this
1049 // is only used for wxWin itself or for user code which wants to call
1050 // platform-specific APIs
1051 virtual WXWidget GetHandle() const = 0;
1052 // associate the window with a new native handle
1053 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1054 // dissociate the current native handle from the window
1055 virtual void DissociateHandle() { }
1056
1057#if wxUSE_PALETTE
1058 // Store the palette used by DCs in wxWindow so that the dcs can share
1059 // a palette. And we can respond to palette messages.
1060 wxPalette GetPalette() const { return m_palette; }
1061
1062 // When palette is changed tell the DC to set the system palette to the
1063 // new one.
1064 void SetPalette(const wxPalette& pal);
1065
1066 // return true if we have a specific palette
1067 bool HasCustomPalette() const { return m_hasCustomPalette; }
1068
1069 // return the first parent window with a custom palette or NULL
1070 wxWindow *GetAncestorWithCustomPalette() const;
1071#endif // wxUSE_PALETTE
1072
1073 // inherit the parents visual attributes if they had been explicitly set
1074 // by the user (i.e. we don't inherit default attributes) and if we don't
1075 // have our own explicitly set
1076 virtual void InheritAttributes();
1077
1078 // returns false from here if this window doesn't want to inherit the
1079 // parents colours even if InheritAttributes() would normally do it
1080 //
1081 // this just provides a simple way to customize InheritAttributes()
1082 // behaviour in the most common case
1083 virtual bool ShouldInheritColours() const { return false; }
1084
1085protected:
1086 // event handling specific to wxWindow
1087 virtual bool TryValidator(wxEvent& event);
1088 virtual bool TryParent(wxEvent& event);
1089
1090 // common part of MoveBefore/AfterInTabOrder()
1091 enum MoveKind
1092 {
1093 MoveBefore, // insert before the given window
1094 MoveAfter // insert after the given window
1095 };
1096 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1097
1098#if wxUSE_CONSTRAINTS
1099 // satisfy the constraints for the windows but don't set the window sizes
1100 void SatisfyConstraints();
1101#endif // wxUSE_CONSTRAINTS
1102
1103 // Send the wxWindowDestroyEvent
1104 void SendDestroyEvent();
1105
1106 // returns the main window of composite control; this is the window
1107 // that FindFocus returns if the focus is in one of composite control's
1108 // windows
1109 virtual wxWindow *GetMainWindowOfCompositeControl()
1110 { return (wxWindow*)this; }
1111
1112 // the window id - a number which uniquely identifies a window among
1113 // its siblings unless it is wxID_ANY
1114 wxWindowID m_windowId;
1115
1116 // the parent window of this window (or NULL) and the list of the children
1117 // of this window
1118 wxWindow *m_parent;
1119 wxWindowList m_children;
1120
1121 // the minimal allowed size for the window (no minimal size if variable(s)
1122 // contain(s) wxDefaultCoord)
1123 int m_minWidth,
1124 m_minHeight,
1125 m_maxWidth,
1126 m_maxHeight;
1127
1128 // event handler for this window: usually is just 'this' but may be
1129 // changed with SetEventHandler()
1130 wxEvtHandler *m_eventHandler;
1131
1132#if wxUSE_VALIDATORS
1133 // associated validator or NULL if none
1134 wxValidator *m_windowValidator;
1135#endif // wxUSE_VALIDATORS
1136
1137#if wxUSE_DRAG_AND_DROP
1138 wxDropTarget *m_dropTarget;
1139#endif // wxUSE_DRAG_AND_DROP
1140
1141 // visual window attributes
1142 wxCursor m_cursor;
1143 wxFont m_font; // see m_hasFont
1144 wxColour m_backgroundColour, // m_hasBgCol
1145 m_foregroundColour; // m_hasFgCol
1146
1147#if wxUSE_CARET
1148 wxCaret *m_caret;
1149#endif // wxUSE_CARET
1150
1151 // the region which should be repainted in response to paint event
1152 wxRegion m_updateRegion;
1153
1154#if wxUSE_ACCEL
1155 // the accelerator table for the window which translates key strokes into
1156 // command events
1157 wxAcceleratorTable m_acceleratorTable;
1158#endif // wxUSE_ACCEL
1159
1160 // the tooltip for this window (may be NULL)
1161#if wxUSE_TOOLTIPS
1162 wxToolTip *m_tooltip;
1163#endif // wxUSE_TOOLTIPS
1164
1165 // constraints and sizers
1166#if wxUSE_CONSTRAINTS
1167 // the constraints for this window or NULL
1168 wxLayoutConstraints *m_constraints;
1169
1170 // constraints this window is involved in
1171 wxWindowList *m_constraintsInvolvedIn;
1172#endif // wxUSE_CONSTRAINTS
1173
1174 // this window's sizer
1175 wxSizer *m_windowSizer;
1176
1177 // The sizer this window is a member of, if any
1178 wxSizer *m_containingSizer;
1179
1180 // Layout() window automatically when its size changes?
1181 bool m_autoLayout:1;
1182
1183 // window state
1184 bool m_isShown:1;
1185 bool m_isEnabled:1;
1186 bool m_isBeingDeleted:1;
1187
1188 // was the window colours/font explicitly changed by user?
1189 bool m_hasBgCol:1;
1190 bool m_hasFgCol:1;
1191 bool m_hasFont:1;
1192
1193 // and should it be inherited by children?
1194 bool m_inheritBgCol:1;
1195 bool m_inheritFgCol:1;
1196 bool m_inheritFont:1;
1197
1198 // window attributes
1199 long m_windowStyle,
1200 m_exStyle;
1201 wxString m_windowName;
1202 bool m_themeEnabled;
1203 wxBackgroundStyle m_backgroundStyle;
1204#if wxUSE_PALETTE
1205 wxPalette m_palette;
1206 bool m_hasCustomPalette;
1207#endif // wxUSE_PALETTE
1208
1209#if wxUSE_ACCESSIBILITY
1210 wxAccessible* m_accessible;
1211#endif
1212
1213 // Virtual size (scrolling)
1214 wxSize m_virtualSize;
1215
1216 int m_minVirtualWidth; // VirtualSizeHints
1217 int m_minVirtualHeight;
1218 int m_maxVirtualWidth;
1219 int m_maxVirtualHeight;
1220
1221 wxWindowVariant m_windowVariant ;
1222
1223 // override this to change the default (i.e. used when no style is
1224 // specified) border for the window class
1225 virtual wxBorder GetDefaultBorder() const;
1226
1227 // Get the default size for the new window if no explicit size given. TLWs
1228 // have their own default size so this is just for non top-level windows.
1229 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1230 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1231
1232
1233 // Used to save the results of DoGetBestSize so it doesn't need to be
1234 // recalculated each time the value is needed.
1235 wxSize m_bestSizeCache;
1236
1237 // keep the old name for compatibility, at least until all the internal
1238 // usages of it are changed to SetBestFittingSize
1239 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1240
1241 // set the initial window size if none is given (i.e. at least one of the
1242 // components of the size passed to ctor/Create() is wxDefaultCoord)
1243 //
1244 // normally just calls SetBestSize() for controls, but can be overridden
1245 // not to do it for the controls which have to do some additional
1246 // initialization (e.g. add strings to list box) before their best size
1247 // can be accurately calculated
1248 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1249
1250
1251
1252 // more pure virtual functions
1253 // ---------------------------
1254
1255 // NB: we must have DoSomething() function when Something() is an overloaded
1256 // method: indeed, we can't just have "virtual Something()" in case when
1257 // the function is overloaded because then we'd have to make virtual all
1258 // the variants (otherwise only the virtual function may be called on a
1259 // pointer to derived class according to C++ rules) which is, in
1260 // general, absolutely not needed. So instead we implement all
1261 // overloaded Something()s in terms of DoSomething() which will be the
1262 // only one to be virtual.
1263
1264 // coordinates translation
1265 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1266 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1267
1268 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1269
1270 // capture/release the mouse, used by Capture/ReleaseMouse()
1271 virtual void DoCaptureMouse() = 0;
1272 virtual void DoReleaseMouse() = 0;
1273
1274 // retrieve the position/size of the window
1275 virtual void DoGetPosition(int *x, int *y) const = 0;
1276 virtual void DoGetScreenPosition(int *x, int *y) const;
1277 virtual void DoGetSize(int *width, int *height) const = 0;
1278 virtual void DoGetClientSize(int *width, int *height) const = 0;
1279
1280 // get the size which best suits the window: for a control, it would be
1281 // the minimal size which doesn't truncate the control, for a panel - the
1282 // same size as it would have after a call to Fit()
1283 virtual wxSize DoGetBestSize() const;
1284
1285 // called from DoGetBestSize() to convert best virtual size (returned by
1286 // the window sizer) to the best size for the window itself; this is
1287 // overridden at wxScrolledWindow level to clump down virtual size to real
1288 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1289 {
1290 return size;
1291 }
1292
1293 // this is the virtual function to be overriden in any derived class which
1294 // wants to change how SetSize() or Move() works - it is called by all
1295 // versions of these functions in the base class
1296 virtual void DoSetSize(int x, int y,
1297 int width, int height,
1298 int sizeFlags = wxSIZE_AUTO) = 0;
1299
1300 // same as DoSetSize() for the client size
1301 virtual void DoSetClientSize(int width, int height) = 0;
1302
1303 // move the window to the specified location and resize it: this is called
1304 // from both DoSetSize() and DoSetClientSize() and would usually just
1305 // reposition this window except for composite controls which will want to
1306 // arrange themselves inside the given rectangle
1307 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1308
1309 // centre the window in the specified direction on parent, note that
1310 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1311 // TLWs
1312 virtual void DoCentre(int dir);
1313
1314#if wxUSE_TOOLTIPS
1315 virtual void DoSetToolTip( wxToolTip *tip );
1316#endif // wxUSE_TOOLTIPS
1317
1318#if wxUSE_MENUS
1319 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1320#endif // wxUSE_MENUS
1321
1322 // Makes an adjustment to the window position to make it relative to the
1323 // parents client area, e.g. if the parent is a frame with a toolbar, its
1324 // (0, 0) is just below the toolbar
1325 virtual void AdjustForParentClientOrigin(int& x, int& y,
1326 int sizeFlags = 0) const;
1327
1328 // implements the window variants
1329 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1330
1331private:
1332 // contains the last id generated by NewControlId
1333 static int ms_lastControlId;
1334
1335 // the stack of windows which have captured the mouse
1336 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1337
1338 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1339 DECLARE_NO_COPY_CLASS(wxWindowBase)
1340 DECLARE_EVENT_TABLE()
1341};
1342
1343// ----------------------------------------------------------------------------
1344// now include the declaration of wxWindow class
1345// ----------------------------------------------------------------------------
1346
1347// include the declaration of the platform-specific class
1348#if defined(__WXPALMOS__)
1349 #ifdef __WXUNIVERSAL__
1350 #define wxWindowNative wxWindowPalm
1351 #else // !wxUniv
1352 #define wxWindowPalm wxWindow
1353 #endif // wxUniv/!wxUniv
1354 #include "wx/palmos/window.h"
1355#elif defined(__WXMSW__)
1356 #ifdef __WXUNIVERSAL__
1357 #define wxWindowNative wxWindowMSW
1358 #else // !wxUniv
1359 #define wxWindowMSW wxWindow
1360 #endif // wxUniv/!wxUniv
1361 #include "wx/msw/window.h"
1362#elif defined(__WXMOTIF__)
1363 #include "wx/motif/window.h"
1364#elif defined(__WXGTK20__)
1365 #ifdef __WXUNIVERSAL__
1366 #define wxWindowNative wxWindowGTK
1367 #else // !wxUniv
1368 #define wxWindowGTK wxWindow
1369 #endif // wxUniv
1370 #include "wx/gtk/window.h"
1371#elif defined(__WXGTK__)
1372 #ifdef __WXUNIVERSAL__
1373 #define wxWindowNative wxWindowGTK
1374 #else // !wxUniv
1375 #define wxWindowGTK wxWindow
1376 #endif // wxUniv
1377 #include "wx/gtk1/window.h"
1378#elif defined(__WXX11__)
1379 #ifdef __WXUNIVERSAL__
1380 #define wxWindowNative wxWindowX11
1381 #else // !wxUniv
1382 #define wxWindowX11 wxWindow
1383 #endif // wxUniv
1384 #include "wx/x11/window.h"
1385#elif defined(__WXMGL__)
1386 #ifdef __WXUNIVERSAL__
1387 #define wxWindowNative wxWindowMGL
1388 #else // !wxUniv
1389 #define wxWindowMGL wxWindow
1390 #endif // wxUniv
1391 #include "wx/mgl/window.h"
1392#elif defined(__WXMAC__)
1393 #ifdef __WXUNIVERSAL__
1394 #define wxWindowNative wxWindowMac
1395 #else // !wxUniv
1396 #define wxWindowMac wxWindow
1397 #endif // wxUniv
1398 #include "wx/mac/window.h"
1399#elif defined(__WXCOCOA__)
1400 #ifdef __WXUNIVERSAL__
1401 #define wxWindowNative wxWindowCocoa
1402 #else // !wxUniv
1403 #define wxWindowCocoa wxWindow
1404 #endif // wxUniv
1405 #include "wx/cocoa/window.h"
1406#elif defined(__WXPM__)
1407 #ifdef __WXUNIVERSAL__
1408 #define wxWindowNative wxWindowOS2
1409 #else // !wxUniv
1410 #define wxWindowOS2 wxWindow
1411 #endif // wxUniv/!wxUniv
1412 #include "wx/os2/window.h"
1413#endif
1414
1415// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1416// for the native ports we already have defined it above
1417#if defined(__WXUNIVERSAL__)
1418 #ifndef wxWindowNative
1419 #error "wxWindowNative must be defined above!"
1420 #endif
1421
1422 #include "wx/univ/window.h"
1423#endif // wxUniv
1424
1425// ----------------------------------------------------------------------------
1426// inline functions which couldn't be declared in the class body because of
1427// forward dependencies
1428// ----------------------------------------------------------------------------
1429
1430inline wxWindow *wxWindowBase::GetGrandParent() const
1431{
1432 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1433}
1434
1435// ----------------------------------------------------------------------------
1436// global functions
1437// ----------------------------------------------------------------------------
1438
1439// Find the wxWindow at the current mouse position, also returning the mouse
1440// position.
1441extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1442
1443// Get the current mouse position.
1444extern WXDLLEXPORT wxPoint wxGetMousePosition();
1445
1446// get the currently active window of this application or NULL
1447extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1448
1449// get the (first) top level parent window
1450WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1451
1452#if WXWIN_COMPATIBILITY_2_6
1453 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1454 wxDEPRECATED( int NewControlId() );
1455 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1456#endif // WXWIN_COMPATIBILITY_2_6
1457
1458#if wxUSE_ACCESSIBILITY
1459// ----------------------------------------------------------------------------
1460// accessible object for windows
1461// ----------------------------------------------------------------------------
1462
1463class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1464{
1465public:
1466 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1467 virtual ~wxWindowAccessible() {}
1468
1469// Overridables
1470
1471 // Can return either a child object, or an integer
1472 // representing the child element, starting from 1.
1473 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1474
1475 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1476 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1477
1478 // Navigates from fromId to toId/toObject.
1479 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1480 int* toId, wxAccessible** toObject);
1481
1482 // Gets the name of the specified object.
1483 virtual wxAccStatus GetName(int childId, wxString* name);
1484
1485 // Gets the number of children.
1486 virtual wxAccStatus GetChildCount(int* childCount);
1487
1488 // Gets the specified child (starting from 1).
1489 // If *child is NULL and return value is wxACC_OK,
1490 // this means that the child is a simple element and
1491 // not an accessible object.
1492 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1493
1494 // Gets the parent, or NULL.
1495 virtual wxAccStatus GetParent(wxAccessible** parent);
1496
1497 // Performs the default action. childId is 0 (the action for this object)
1498 // or > 0 (the action for a child).
1499 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1500 // window (e.g. an edit control).
1501 virtual wxAccStatus DoDefaultAction(int childId);
1502
1503 // Gets the default action for this object (0) or > 0 (the action for a child).
1504 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1505 // string if there is no action.
1506 // The retrieved string describes the action that is performed on an object,
1507 // not what the object does as a result. For example, a toolbar button that prints
1508 // a document has a default action of "Press" rather than "Prints the current document."
1509 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1510
1511 // Returns the description for this object or a child.
1512 virtual wxAccStatus GetDescription(int childId, wxString* description);
1513
1514 // Returns help text for this object or a child, similar to tooltip text.
1515 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1516
1517 // Returns the keyboard shortcut for this object or child.
1518 // Return e.g. ALT+K
1519 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1520
1521 // Returns a role constant.
1522 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1523
1524 // Returns a state constant.
1525 virtual wxAccStatus GetState(int childId, long* state);
1526
1527 // Returns a localized string representing the value for the object
1528 // or child.
1529 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1530
1531 // Selects the object or child.
1532 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1533
1534 // Gets the window with the keyboard focus.
1535 // If childId is 0 and child is NULL, no object in
1536 // this subhierarchy has the focus.
1537 // If this object has the focus, child should be 'this'.
1538 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1539
1540 // Gets a variant representing the selected children
1541 // of this object.
1542 // Acceptable values:
1543 // - a null variant (IsNull() returns true)
1544 // - a list variant (GetType() == wxT("list")
1545 // - an integer representing the selected child element,
1546 // or 0 if this object is selected (GetType() == wxT("long")
1547 // - a "void*" pointer to a wxAccessible child object
1548 virtual wxAccStatus GetSelections(wxVariant* selections);
1549};
1550
1551#endif // wxUSE_ACCESSIBILITY
1552
1553
1554#endif // _WX_WINDOW_H_BASE_