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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_BUTTON | |
27 | ||
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/dcclient.h" | |
30 | #include "wx/dcscreen.h" | |
31 | #include "wx/button.h" | |
32 | #include "wx/validate.h" | |
33 | #include "wx/settings.h" | |
34 | #endif | |
35 | ||
36 | #include "wx/univ/renderer.h" | |
37 | #include "wx/univ/inphand.h" | |
38 | #include "wx/univ/theme.h" | |
39 | #include "wx/univ/colschem.h" | |
40 | #include "wx/stockitem.h" | |
41 | ||
42 | // ---------------------------------------------------------------------------- | |
43 | // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse | |
44 | // click into button press/release actions | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler | |
48 | { | |
49 | public: | |
50 | wxStdButtonInputHandler(wxInputHandler *inphand); | |
51 | ||
52 | virtual bool HandleKey(wxInputConsumer *consumer, | |
53 | const wxKeyEvent& event, | |
54 | bool pressed); | |
55 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
56 | const wxMouseEvent& event); | |
57 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
58 | const wxMouseEvent& event); | |
59 | virtual bool HandleFocus(wxInputConsumer *consumer, | |
60 | const wxFocusEvent& event); | |
61 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); | |
62 | ||
63 | private: | |
64 | // the window (button) which has capture or NULL and the flag telling if | |
65 | // the mouse is inside the button which captured it or not | |
66 | wxWindow *m_winCapture; | |
67 | bool m_winHasMouse; | |
68 | }; | |
69 | ||
70 | // ---------------------------------------------------------------------------- | |
71 | // constants | |
72 | // ---------------------------------------------------------------------------- | |
73 | ||
74 | // default margins around the image | |
75 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
76 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
77 | ||
78 | // ============================================================================ | |
79 | // implementation | |
80 | // ============================================================================ | |
81 | ||
82 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
83 | ||
84 | // ---------------------------------------------------------------------------- | |
85 | // creation | |
86 | // ---------------------------------------------------------------------------- | |
87 | ||
88 | void wxButton::Init() | |
89 | { | |
90 | m_isPressed = | |
91 | m_isDefault = false; | |
92 | } | |
93 | ||
94 | bool wxButton::Create(wxWindow *parent, | |
95 | wxWindowID id, | |
96 | const wxBitmap& bitmap, | |
97 | const wxString &lbl, | |
98 | const wxPoint &pos, | |
99 | const wxSize &size, | |
100 | long style, | |
101 | const wxValidator& validator, | |
102 | const wxString &name) | |
103 | { | |
104 | wxString label(lbl); | |
105 | if (label.empty() && wxIsStockID(id)) | |
106 | label = wxGetStockLabel(id); | |
107 | ||
108 | long ctrl_style = style & ~wxBU_ALIGN_MASK; | |
109 | ctrl_style = ctrl_style & ~wxALIGN_MASK; | |
110 | ||
111 | if((style & wxBU_RIGHT) == wxBU_RIGHT) | |
112 | ctrl_style |= wxALIGN_RIGHT; | |
113 | else if((style & wxBU_LEFT) == wxBU_LEFT) | |
114 | ctrl_style |= wxALIGN_LEFT; | |
115 | else | |
116 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; | |
117 | ||
118 | if((style & wxBU_TOP) == wxBU_TOP) | |
119 | ctrl_style |= wxALIGN_TOP; | |
120 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) | |
121 | ctrl_style |= wxALIGN_BOTTOM; | |
122 | else | |
123 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; | |
124 | ||
125 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) | |
126 | return false; | |
127 | ||
128 | SetLabel(label); | |
129 | SetImageLabel(bitmap); | |
130 | // SetBestSize(size); -- called by SetImageLabel() | |
131 | ||
132 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
133 | ||
134 | return true; | |
135 | } | |
136 | ||
137 | wxButton::~wxButton() | |
138 | { | |
139 | } | |
140 | ||
141 | // ---------------------------------------------------------------------------- | |
142 | // size management | |
143 | // ---------------------------------------------------------------------------- | |
144 | ||
145 | /* static */ | |
146 | wxSize wxButtonBase::GetDefaultSize() | |
147 | { | |
148 | static wxSize s_sizeBtn; | |
149 | ||
150 | if ( s_sizeBtn.x == 0 ) | |
151 | { | |
152 | wxScreenDC dc; | |
153 | ||
154 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
155 | // wxWin32Renderer::AdjustSize()) | |
156 | // s_sizeBtn.x = 8*dc.GetCharWidth(); | |
157 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
158 | // Otto Wyss, Patch 664399 | |
159 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
160 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
161 | } | |
162 | ||
163 | return s_sizeBtn; | |
164 | } | |
165 | ||
166 | wxSize wxButton::DoGetBestClientSize() const | |
167 | { | |
168 | wxClientDC dc(wxConstCast(this, wxButton)); | |
169 | wxCoord width, height; | |
170 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
171 | ||
172 | if ( m_bitmap.Ok() ) | |
173 | { | |
174 | // allocate extra space for the bitmap | |
175 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
176 | if ( height < heightBmp ) | |
177 | height = heightBmp; | |
178 | ||
179 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
180 | } | |
181 | ||
182 | // The default size should not be adjusted, so the code is moved into the | |
183 | // renderer. This is conceptual wrong but currently the only solution. | |
184 | // (Otto Wyss, Patch 664399) | |
185 | ||
186 | /* | |
187 | // for compatibility with other ports, the buttons default size is never | |
188 | // less than the standard one, but not when display not PDAs. | |
189 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) | |
190 | { | |
191 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
192 | { | |
193 | wxSize szDef = GetDefaultSize(); | |
194 | if ( width < szDef.x ) | |
195 | width = szDef.x; | |
196 | } | |
197 | } | |
198 | */ | |
199 | return wxSize(width, height); | |
200 | } | |
201 | ||
202 | // ---------------------------------------------------------------------------- | |
203 | // drawing | |
204 | // ---------------------------------------------------------------------------- | |
205 | ||
206 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
207 | { | |
208 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
209 | { | |
210 | renderer->DrawButtonBorder(); | |
211 | } | |
212 | ||
213 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
214 | } | |
215 | ||
216 | bool wxButton::DoDrawBackground(wxDC& dc) | |
217 | { | |
218 | wxRect rect; | |
219 | wxSize size = GetSize(); | |
220 | rect.width = size.x; | |
221 | rect.height = size.y; | |
222 | ||
223 | if ( GetBackgroundBitmap().Ok() ) | |
224 | { | |
225 | // get the bitmap and the flags | |
226 | int alignment; | |
227 | wxStretch stretch; | |
228 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
229 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
230 | } | |
231 | else | |
232 | { | |
233 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
234 | rect, GetStateFlags()); | |
235 | } | |
236 | ||
237 | return true; | |
238 | } | |
239 | ||
240 | // ---------------------------------------------------------------------------- | |
241 | // input processing | |
242 | // ---------------------------------------------------------------------------- | |
243 | ||
244 | void wxButton::Press() | |
245 | { | |
246 | if ( !m_isPressed ) | |
247 | { | |
248 | m_isPressed = true; | |
249 | ||
250 | Refresh(); | |
251 | } | |
252 | } | |
253 | ||
254 | void wxButton::Release() | |
255 | { | |
256 | if ( m_isPressed ) | |
257 | { | |
258 | m_isPressed = false; | |
259 | ||
260 | Refresh(); | |
261 | } | |
262 | } | |
263 | ||
264 | void wxButton::Toggle() | |
265 | { | |
266 | if ( m_isPressed ) | |
267 | Release(); | |
268 | else | |
269 | Press(); | |
270 | ||
271 | if ( !m_isPressed ) | |
272 | { | |
273 | // releasing button after it had been pressed generates a click event | |
274 | Click(); | |
275 | } | |
276 | } | |
277 | ||
278 | void wxButton::Click() | |
279 | { | |
280 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
281 | InitCommandEvent(event); | |
282 | Command(event); | |
283 | } | |
284 | ||
285 | bool wxButton::PerformAction(const wxControlAction& action, | |
286 | long numArg, | |
287 | const wxString& strArg) | |
288 | { | |
289 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
290 | Toggle(); | |
291 | else if ( action == wxACTION_BUTTON_CLICK ) | |
292 | Click(); | |
293 | else if ( action == wxACTION_BUTTON_PRESS ) | |
294 | Press(); | |
295 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
296 | Release(); | |
297 | else | |
298 | return wxControl::PerformAction(action, numArg, strArg); | |
299 | ||
300 | return true; | |
301 | } | |
302 | ||
303 | /* static */ | |
304 | wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef) | |
305 | { | |
306 | static wxStdButtonInputHandler s_handlerBtn(handlerDef); | |
307 | ||
308 | return &s_handlerBtn; | |
309 | } | |
310 | ||
311 | // ---------------------------------------------------------------------------- | |
312 | // misc | |
313 | // ---------------------------------------------------------------------------- | |
314 | ||
315 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
316 | { | |
317 | m_bitmap = bitmap; | |
318 | ||
319 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
320 | } | |
321 | ||
322 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
323 | { | |
324 | m_marginBmpX = x + 2; | |
325 | m_marginBmpY = y + 2; | |
326 | ||
327 | SetBestSize(wxDefaultSize); | |
328 | } | |
329 | ||
330 | void wxButton::SetDefault() | |
331 | { | |
332 | m_isDefault = true; | |
333 | } | |
334 | ||
335 | // ============================================================================ | |
336 | // wxStdButtonInputHandler | |
337 | // ============================================================================ | |
338 | ||
339 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
340 | : wxStdInputHandler(handler) | |
341 | { | |
342 | m_winCapture = NULL; | |
343 | m_winHasMouse = false; | |
344 | } | |
345 | ||
346 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
347 | const wxKeyEvent& event, | |
348 | bool pressed) | |
349 | { | |
350 | int keycode = event.GetKeyCode(); | |
351 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
352 | { | |
353 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
354 | ||
355 | return true; | |
356 | } | |
357 | ||
358 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
359 | } | |
360 | ||
361 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
362 | const wxMouseEvent& event) | |
363 | { | |
364 | // the button has 2 states: pressed and normal with the following | |
365 | // transitions between them: | |
366 | // | |
367 | // normal -> left down -> capture mouse and go to pressed state | |
368 | // pressed -> left up inside -> generate click -> go to normal | |
369 | // outside ------------------> | |
370 | // | |
371 | // the other mouse buttons are ignored | |
372 | if ( event.Button(1) ) | |
373 | { | |
374 | if ( event.LeftDown() || event.LeftDClick() ) | |
375 | { | |
376 | m_winCapture = consumer->GetInputWindow(); | |
377 | m_winCapture->CaptureMouse(); | |
378 | m_winHasMouse = true; | |
379 | ||
380 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
381 | ||
382 | return true; | |
383 | } | |
384 | else if ( event.LeftUp() ) | |
385 | { | |
386 | if ( m_winCapture ) | |
387 | { | |
388 | m_winCapture->ReleaseMouse(); | |
389 | m_winCapture = NULL; | |
390 | } | |
391 | ||
392 | if ( m_winHasMouse ) | |
393 | { | |
394 | // this will generate a click event | |
395 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
396 | ||
397 | return true; | |
398 | } | |
399 | //else: the mouse was released outside the window, this doesn't | |
400 | // count as a click | |
401 | } | |
402 | //else: don't do anything special about the double click | |
403 | } | |
404 | ||
405 | return wxStdInputHandler::HandleMouse(consumer, event); | |
406 | } | |
407 | ||
408 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
409 | const wxMouseEvent& event) | |
410 | { | |
411 | // we only have to do something when the mouse leaves/enters the pressed | |
412 | // button and don't care about the other ones | |
413 | if ( event.GetEventObject() == m_winCapture ) | |
414 | { | |
415 | // leaving the button should remove its pressed state | |
416 | if ( event.Leaving() ) | |
417 | { | |
418 | // remember that the mouse is now outside | |
419 | m_winHasMouse = false; | |
420 | ||
421 | // we do have a pressed button, so release it | |
422 | consumer->GetInputWindow()->SetCurrent(false); | |
423 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
424 | ||
425 | return true; | |
426 | } | |
427 | // and entering it back should make it pressed again if it had been | |
428 | // pressed | |
429 | else if ( event.Entering() ) | |
430 | { | |
431 | // the mouse is (back) inside the button | |
432 | m_winHasMouse = true; | |
433 | ||
434 | // we did have a pressed button which we released when leaving the | |
435 | // window, press it again | |
436 | consumer->GetInputWindow()->SetCurrent(true); | |
437 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
438 | ||
439 | return true; | |
440 | } | |
441 | } | |
442 | ||
443 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
444 | } | |
445 | ||
446 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), | |
447 | const wxFocusEvent& WXUNUSED(event)) | |
448 | { | |
449 | // buttons change appearance when they get/lose focus, so return true to | |
450 | // refresh | |
451 | return true; | |
452 | } | |
453 | ||
454 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
455 | bool WXUNUSED(activated)) | |
456 | { | |
457 | // the default button changes appearance when the app is [de]activated, so | |
458 | // return true to refresh | |
459 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
460 | } | |
461 | ||
462 | #endif // wxUSE_BUTTON | |
463 |