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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/thread.cpp
3// Purpose: wxThread Implementation
4// Author: Original from Wolfram Gloger/Guilhem Lavaux
5// Modified by: Vadim Zeitlin to make it work :-)
6// Created: 04/22/98
7// RCS-ID: $Id$
8// Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
9// Vadim Zeitlin (1999-2002)
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
14 #pragma implementation "thread.h"
15#endif
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21// For compilers that support precompilation, includes "wx.h".
22#include "wx/wxprec.h"
23
24#if defined(__BORLANDC__)
25 #pragma hdrstop
26#endif
27
28#ifndef WX_PRECOMP
29 #include "wx/intl.h"
30 #include "wx/app.h"
31#endif
32
33#if wxUSE_THREADS
34
35#include "wx/apptrait.h"
36
37#include "wx/msw/private.h"
38#include "wx/msw/missing.h"
39
40#include "wx/module.h"
41#include "wx/thread.h"
42
43// must have this symbol defined to get _beginthread/_endthread declarations
44#ifndef _MT
45 #define _MT
46#endif
47
48#if defined(__BORLANDC__)
49 #if !defined(__MT__)
50 // I can't set -tWM in the IDE (anyone?) so have to do this
51 #define __MT__
52 #endif
53
54 #if !defined(__MFC_COMPAT__)
55 // Needed to know about _beginthreadex etc..
56 #define __MFC_COMPAT__
57 #endif
58#endif // BC++
59
60// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
61// which should be used instead of Win32 ::CreateThread() if possible
62#if defined(__VISUALC__) || \
63 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
64 (defined(__GNUG__) && defined(__MSVCRT__)) || \
65 defined(__WATCOMC__) || defined(__MWERKS__)
66
67#ifndef __WXWINCE__
68 #undef wxUSE_BEGIN_THREAD
69 #define wxUSE_BEGIN_THREAD
70#endif
71
72#endif
73
74#ifdef wxUSE_BEGIN_THREAD
75 // this is where _beginthreadex() is declared
76 #include <process.h>
77
78 // the return type of the thread function entry point
79 typedef unsigned THREAD_RETVAL;
80
81 // the calling convention of the thread function entry point
82 #define THREAD_CALLCONV __stdcall
83#else
84 // the settings for CreateThread()
85 typedef DWORD THREAD_RETVAL;
86 #define THREAD_CALLCONV WINAPI
87#endif
88
89// ----------------------------------------------------------------------------
90// constants
91// ----------------------------------------------------------------------------
92
93// the possible states of the thread ("=>" shows all possible transitions from
94// this state)
95enum wxThreadState
96{
97 STATE_NEW, // didn't start execution yet (=> RUNNING)
98 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
99 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
100 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
101 STATE_EXITED // thread is terminating
102};
103
104// ----------------------------------------------------------------------------
105// this module globals
106// ----------------------------------------------------------------------------
107
108// TLS index of the slot where we store the pointer to the current thread
109static DWORD gs_tlsThisThread = 0xFFFFFFFF;
110
111// id of the main thread - the one which can call GUI functions without first
112// calling wxMutexGuiEnter()
113static DWORD gs_idMainThread = 0;
114
115// if it's false, some secondary thread is holding the GUI lock
116static bool gs_bGuiOwnedByMainThread = true;
117
118// critical section which controls access to all GUI functions: any secondary
119// thread (i.e. except the main one) must enter this crit section before doing
120// any GUI calls
121static wxCriticalSection *gs_critsectGui = NULL;
122
123// critical section which protects gs_nWaitingForGui variable
124static wxCriticalSection *gs_critsectWaitingForGui = NULL;
125
126// critical section which serializes WinThreadStart() and WaitForTerminate()
127// (this is a potential bottleneck, we use a single crit sect for all threads
128// in the system, but normally time spent inside it should be quite short)
129static wxCriticalSection *gs_critsectThreadDelete = NULL;
130
131// number of threads waiting for GUI in wxMutexGuiEnter()
132static size_t gs_nWaitingForGui = 0;
133
134// are we waiting for a thread termination?
135static bool gs_waitingForThread = false;
136
137// ============================================================================
138// Windows implementation of thread and related classes
139// ============================================================================
140
141// ----------------------------------------------------------------------------
142// wxCriticalSection
143// ----------------------------------------------------------------------------
144
145wxCriticalSection::wxCriticalSection()
146{
147 wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
148 wxCriticalSectionBufferTooSmall );
149
150 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
151}
152
153wxCriticalSection::~wxCriticalSection()
154{
155 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
156}
157
158void wxCriticalSection::Enter()
159{
160 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
161}
162
163void wxCriticalSection::Leave()
164{
165 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
166}
167
168// ----------------------------------------------------------------------------
169// wxMutex
170// ----------------------------------------------------------------------------
171
172class wxMutexInternal
173{
174public:
175 wxMutexInternal(wxMutexType mutexType);
176 ~wxMutexInternal();
177
178 bool IsOk() const { return m_mutex != NULL; }
179
180 wxMutexError Lock() { return LockTimeout(INFINITE); }
181 wxMutexError TryLock() { return LockTimeout(0); }
182 wxMutexError Unlock();
183
184private:
185 wxMutexError LockTimeout(DWORD milliseconds);
186
187 HANDLE m_mutex;
188
189 DECLARE_NO_COPY_CLASS(wxMutexInternal)
190};
191
192// all mutexes are recursive under Win32 so we don't use mutexType
193wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
194{
195 // create a nameless (hence intra process and always private) mutex
196 m_mutex = ::CreateMutex
197 (
198 NULL, // default secutiry attributes
199 false, // not initially locked
200 NULL // no name
201 );
202
203 if ( !m_mutex )
204 {
205 wxLogLastError(_T("CreateMutex()"));
206 }
207}
208
209wxMutexInternal::~wxMutexInternal()
210{
211 if ( m_mutex )
212 {
213 if ( !::CloseHandle(m_mutex) )
214 {
215 wxLogLastError(_T("CloseHandle(mutex)"));
216 }
217 }
218}
219
220wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
221{
222 DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
223 if ( rc == WAIT_ABANDONED )
224 {
225 // the previous caller died without releasing the mutex, but now we can
226 // really lock it
227 wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
228
229 // use 0 timeout, normally we should always get it
230 rc = ::WaitForSingleObject(m_mutex, 0);
231 }
232
233 switch ( rc )
234 {
235 case WAIT_OBJECT_0:
236 // ok
237 break;
238
239 case WAIT_TIMEOUT:
240 return wxMUTEX_BUSY;
241
242 case WAIT_ABANDONED: // checked for above
243 default:
244 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
245 // fall through
246
247 case WAIT_FAILED:
248 wxLogLastError(_T("WaitForSingleObject(mutex)"));
249 return wxMUTEX_MISC_ERROR;
250 }
251
252 return wxMUTEX_NO_ERROR;
253}
254
255wxMutexError wxMutexInternal::Unlock()
256{
257 if ( !::ReleaseMutex(m_mutex) )
258 {
259 wxLogLastError(_T("ReleaseMutex()"));
260
261 return wxMUTEX_MISC_ERROR;
262 }
263
264 return wxMUTEX_NO_ERROR;
265}
266
267// --------------------------------------------------------------------------
268// wxSemaphore
269// --------------------------------------------------------------------------
270
271// a trivial wrapper around Win32 semaphore
272class wxSemaphoreInternal
273{
274public:
275 wxSemaphoreInternal(int initialcount, int maxcount);
276 ~wxSemaphoreInternal();
277
278 bool IsOk() const { return m_semaphore != NULL; }
279
280 wxSemaError Wait() { return WaitTimeout(INFINITE); }
281
282 wxSemaError TryWait()
283 {
284 wxSemaError rc = WaitTimeout(0);
285 if ( rc == wxSEMA_TIMEOUT )
286 rc = wxSEMA_BUSY;
287
288 return rc;
289 }
290
291 wxSemaError WaitTimeout(unsigned long milliseconds);
292
293 wxSemaError Post();
294
295private:
296 HANDLE m_semaphore;
297
298 DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
299};
300
301wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
302{
303#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
304 if ( maxcount == 0 )
305 {
306 // make it practically infinite
307 maxcount = INT_MAX;
308 }
309
310 m_semaphore = ::CreateSemaphore
311 (
312 NULL, // default security attributes
313 initialcount,
314 maxcount,
315 NULL // no name
316 );
317#endif
318 if ( !m_semaphore )
319 {
320 wxLogLastError(_T("CreateSemaphore()"));
321 }
322}
323
324wxSemaphoreInternal::~wxSemaphoreInternal()
325{
326 if ( m_semaphore )
327 {
328 if ( !::CloseHandle(m_semaphore) )
329 {
330 wxLogLastError(_T("CloseHandle(semaphore)"));
331 }
332 }
333}
334
335wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
336{
337 DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
338
339 switch ( rc )
340 {
341 case WAIT_OBJECT_0:
342 return wxSEMA_NO_ERROR;
343
344 case WAIT_TIMEOUT:
345 return wxSEMA_TIMEOUT;
346
347 default:
348 wxLogLastError(_T("WaitForSingleObject(semaphore)"));
349 }
350
351 return wxSEMA_MISC_ERROR;
352}
353
354wxSemaError wxSemaphoreInternal::Post()
355{
356#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
357 if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
358#endif
359 {
360 wxLogLastError(_T("ReleaseSemaphore"));
361
362 return wxSEMA_MISC_ERROR;
363 }
364
365 return wxSEMA_NO_ERROR;
366}
367
368// ----------------------------------------------------------------------------
369// wxThread implementation
370// ----------------------------------------------------------------------------
371
372// wxThreadInternal class
373// ----------------------
374
375class wxThreadInternal
376{
377public:
378 wxThreadInternal(wxThread *thread)
379 {
380 m_thread = thread;
381 m_hThread = 0;
382 m_state = STATE_NEW;
383 m_priority = WXTHREAD_DEFAULT_PRIORITY;
384 m_nRef = 1;
385 }
386
387 ~wxThreadInternal()
388 {
389 Free();
390 }
391
392 void Free()
393 {
394 if ( m_hThread )
395 {
396 if ( !::CloseHandle(m_hThread) )
397 {
398 wxLogLastError(wxT("CloseHandle(thread)"));
399 }
400
401 m_hThread = 0;
402 }
403 }
404
405 // create a new (suspended) thread (for the given thread object)
406 bool Create(wxThread *thread, unsigned int stackSize);
407
408 // wait for the thread to terminate, either by itself, or by asking it
409 // (politely, this is not Kill()!) to do it
410 wxThreadError WaitForTerminate(wxCriticalSection& cs,
411 wxThread::ExitCode *pRc,
412 wxThread *threadToDelete = NULL);
413
414 // kill the thread unconditionally
415 wxThreadError Kill();
416
417 // suspend/resume/terminate
418 bool Suspend();
419 bool Resume();
420 void Cancel() { m_state = STATE_CANCELED; }
421
422 // thread state
423 void SetState(wxThreadState state) { m_state = state; }
424 wxThreadState GetState() const { return m_state; }
425
426 // thread priority
427 void SetPriority(unsigned int priority);
428 unsigned int GetPriority() const { return m_priority; }
429
430 // thread handle and id
431 HANDLE GetHandle() const { return m_hThread; }
432 DWORD GetId() const { return m_tid; }
433
434 // thread function
435 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
436
437 void KeepAlive()
438 {
439 if ( m_thread->IsDetached() )
440 ::InterlockedIncrement(&m_nRef);
441 }
442
443 void LetDie()
444 {
445 if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) )
446 delete m_thread;
447 }
448
449private:
450 // the thread we're associated with
451 wxThread *m_thread;
452
453 HANDLE m_hThread; // handle of the thread
454 wxThreadState m_state; // state, see wxThreadState enum
455 unsigned int m_priority; // thread priority in "wx" units
456 DWORD m_tid; // thread id
457
458 // number of threads which need this thread to remain alive, when the count
459 // reaches 0 we kill the owning wxThread -- and die ourselves with it
460 LONG m_nRef;
461
462 DECLARE_NO_COPY_CLASS(wxThreadInternal)
463};
464
465// small class which keeps a thread alive during its lifetime
466class wxThreadKeepAlive
467{
468public:
469 wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl)
470 { m_thrImpl.KeepAlive(); }
471 ~wxThreadKeepAlive()
472 { m_thrImpl.LetDie(); }
473
474private:
475 wxThreadInternal& m_thrImpl;
476};
477
478
479THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
480{
481 THREAD_RETVAL rc;
482
483 wxThread * const thread = (wxThread *)param;
484
485 // first of all, check whether we hadn't been cancelled already and don't
486 // start the user code at all then
487 const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
488
489 if ( hasExited )
490 {
491 rc = (THREAD_RETVAL)-1;
492 }
493 else // do run thread
494 {
495 // store the thread object in the TLS
496 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
497 {
498 wxLogSysError(_("Can not start thread: error writing TLS."));
499
500 return (DWORD)-1;
501 }
502
503 rc = (THREAD_RETVAL)thread->Entry();
504 }
505
506 thread->OnExit();
507
508 // save IsDetached because thread object can be deleted by joinable
509 // threads after state is changed to STATE_EXITED.
510 bool isDetached = thread->IsDetached();
511
512 if ( !hasExited )
513 {
514 // enter m_critsect before changing the thread state
515 wxCriticalSectionLocker lock(thread->m_critsect);
516 thread->m_internal->SetState(STATE_EXITED);
517 }
518
519 // the thread may delete itself now if it wants, we don't need it any more
520 if ( isDetached )
521 thread->m_internal->LetDie();
522
523 return rc;
524}
525
526void wxThreadInternal::SetPriority(unsigned int priority)
527{
528 m_priority = priority;
529
530 // translate wxWidgets priority to the Windows one
531 int win_priority;
532 if (m_priority <= 20)
533 win_priority = THREAD_PRIORITY_LOWEST;
534 else if (m_priority <= 40)
535 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
536 else if (m_priority <= 60)
537 win_priority = THREAD_PRIORITY_NORMAL;
538 else if (m_priority <= 80)
539 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
540 else if (m_priority <= 100)
541 win_priority = THREAD_PRIORITY_HIGHEST;
542 else
543 {
544 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
545 win_priority = THREAD_PRIORITY_NORMAL;
546 }
547
548 if ( !::SetThreadPriority(m_hThread, win_priority) )
549 {
550 wxLogSysError(_("Can't set thread priority"));
551 }
552}
553
554bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
555{
556 wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
557 _T("Create()ing thread twice?") );
558
559 // for compilers which have it, we should use C RTL function for thread
560 // creation instead of Win32 API one because otherwise we will have memory
561 // leaks if the thread uses C RTL (and most threads do)
562#ifdef wxUSE_BEGIN_THREAD
563
564 // Watcom is reported to not like 0 stack size (which means "use default"
565 // for the other compilers and is also the default value for stackSize)
566#ifdef __WATCOMC__
567 if ( !stackSize )
568 stackSize = 10240;
569#endif // __WATCOMC__
570
571 m_hThread = (HANDLE)_beginthreadex
572 (
573 NULL, // default security
574 stackSize,
575 wxThreadInternal::WinThreadStart, // entry point
576 thread,
577 CREATE_SUSPENDED,
578 (unsigned int *)&m_tid
579 );
580#else // compiler doesn't have _beginthreadex
581 m_hThread = ::CreateThread
582 (
583 NULL, // default security
584 stackSize, // stack size
585 wxThreadInternal::WinThreadStart, // thread entry point
586 (LPVOID)thread, // parameter
587 CREATE_SUSPENDED, // flags
588 &m_tid // [out] thread id
589 );
590#endif // _beginthreadex/CreateThread
591
592 if ( m_hThread == NULL )
593 {
594 wxLogSysError(_("Can't create thread"));
595
596 return false;
597 }
598
599 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
600 {
601 SetPriority(m_priority);
602 }
603
604 return true;
605}
606
607wxThreadError wxThreadInternal::Kill()
608{
609 if ( !::TerminateThread(m_hThread, (DWORD)-1) )
610 {
611 wxLogSysError(_("Couldn't terminate thread"));
612
613 return wxTHREAD_MISC_ERROR;
614 }
615
616 Free();
617
618 return wxTHREAD_NO_ERROR;
619}
620
621wxThreadError
622wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
623 wxThread::ExitCode *pRc,
624 wxThread *threadToDelete)
625{
626 // prevent the thread C++ object from disappearing as long as we are using
627 // it here
628 wxThreadKeepAlive keepAlive(*this);
629
630
631 // we may either wait passively for the thread to terminate (when called
632 // from Wait()) or ask it to terminate (when called from Delete())
633 bool shouldDelete = threadToDelete != NULL;
634
635 wxThread::ExitCode rc = 0;
636
637 // we might need to resume the thread if it's currently stopped
638 bool shouldResume = false;
639
640 // as Delete() (which calls us) is always safe to call we need to consider
641 // all possible states
642 {
643 wxCriticalSectionLocker lock(cs);
644
645 if ( m_state == STATE_NEW )
646 {
647 if ( shouldDelete )
648 {
649 // WinThreadStart() will see it and terminate immediately, no
650 // need to cancel the thread -- but we still need to resume it
651 // to let it run
652 m_state = STATE_EXITED;
653
654 // we must call Resume() as the thread hasn't been initially
655 // resumed yet (and as Resume() it knows about STATE_EXITED
656 // special case, it won't touch it and WinThreadStart() will
657 // just exit immediately)
658 shouldResume = true;
659 shouldDelete = false;
660 }
661 //else: shouldResume is correctly set to false here, wait until
662 // someone else runs the thread and it finishes
663 }
664 else // running, paused, cancelled or even exited
665 {
666 shouldResume = m_state == STATE_PAUSED;
667 }
668 }
669
670 // resume the thread if it is paused
671 if ( shouldResume )
672 Resume();
673
674 // ask the thread to terminate
675 if ( shouldDelete )
676 {
677 wxCriticalSectionLocker lock(cs);
678
679 Cancel();
680 }
681
682
683 // now wait for thread to finish
684 if ( wxThread::IsMain() )
685 {
686 // set flag for wxIsWaitingForThread()
687 gs_waitingForThread = true;
688 }
689
690 // we can't just wait for the thread to terminate because it might be
691 // calling some GUI functions and so it will never terminate before we
692 // process the Windows messages that result from these functions
693 // (note that even in console applications we might have to process
694 // messages if we use wxExecute() or timers or ...)
695 DWORD result wxDUMMY_INITIALIZE(0);
696 do
697 {
698 if ( wxThread::IsMain() )
699 {
700 // give the thread we're waiting for chance to do the GUI call
701 // it might be in
702 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
703 {
704 wxMutexGuiLeave();
705 }
706 }
707
708#if !defined(QS_ALLPOSTMESSAGE)
709#define QS_ALLPOSTMESSAGE 0
710#endif
711
712 result = ::MsgWaitForMultipleObjects
713 (
714 1, // number of objects to wait for
715 &m_hThread, // the objects
716 false, // don't wait for all objects
717 INFINITE, // no timeout
718 QS_ALLINPUT|QS_ALLPOSTMESSAGE // return as soon as there are any events
719 );
720
721 switch ( result )
722 {
723 case 0xFFFFFFFF:
724 // error
725 wxLogSysError(_("Can not wait for thread termination"));
726 Kill();
727 return wxTHREAD_KILLED;
728
729 case WAIT_OBJECT_0:
730 // thread we're waiting for terminated
731 break;
732
733 case WAIT_OBJECT_0 + 1:
734 // new message arrived, process it -- but only if we're the
735 // main thread as we don't support processing messages in
736 // the other ones
737 //
738 // NB: we still must include QS_ALLINPUT even when waiting
739 // in a secondary thread because if it had created some
740 // window somehow (possible not even using wxWidgets)
741 // the system might dead lock then
742 if ( wxThread::IsMain() )
743 {
744 // it looks that sometimes WAIT_OBJECT_0 + 1 is
745 // returned but there are no messages in the thread
746 // queue -- prevent DoMessageFromThreadWait() from
747 // blocking inside ::GetMessage() forever in this case
748 ::PostMessage(NULL, WM_NULL, 0, 0);
749
750 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
751 : NULL;
752
753 if ( traits && !traits->DoMessageFromThreadWait() )
754 {
755 // WM_QUIT received: kill the thread
756 Kill();
757
758 return wxTHREAD_KILLED;
759 }
760 }
761 break;
762
763 default:
764 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
765 }
766 } while ( result != WAIT_OBJECT_0 );
767
768 if ( wxThread::IsMain() )
769 {
770 gs_waitingForThread = false;
771 }
772
773
774 // although the thread might be already in the EXITED state it might not
775 // have terminated yet and so we are not sure that it has actually
776 // terminated if the "if" above hadn't been taken
777 for ( ;; )
778 {
779 if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
780 {
781 wxLogLastError(wxT("GetExitCodeThread"));
782
783 rc = (wxThread::ExitCode)-1;
784
785 break;
786 }
787
788 if ( (DWORD)rc != STILL_ACTIVE )
789 break;
790
791 // give the other thread some time to terminate, otherwise we may be
792 // starving it
793 ::Sleep(1);
794 }
795
796 if ( pRc )
797 *pRc = rc;
798
799 // we don't need the thread handle any more in any case
800 Free();
801
802
803 return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
804 : wxTHREAD_NO_ERROR;
805}
806
807bool wxThreadInternal::Suspend()
808{
809 DWORD nSuspendCount = ::SuspendThread(m_hThread);
810 if ( nSuspendCount == (DWORD)-1 )
811 {
812 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
813
814 return false;
815 }
816
817 m_state = STATE_PAUSED;
818
819 return true;
820}
821
822bool wxThreadInternal::Resume()
823{
824 DWORD nSuspendCount = ::ResumeThread(m_hThread);
825 if ( nSuspendCount == (DWORD)-1 )
826 {
827 wxLogSysError(_("Can not resume thread %x"), m_hThread);
828
829 return false;
830 }
831
832 // don't change the state from STATE_EXITED because it's special and means
833 // we are going to terminate without running any user code - if we did it,
834 // the code in WaitForTerminate() wouldn't work
835 if ( m_state != STATE_EXITED )
836 {
837 m_state = STATE_RUNNING;
838 }
839
840 return true;
841}
842
843// static functions
844// ----------------
845
846wxThread *wxThread::This()
847{
848 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
849
850 // be careful, 0 may be a valid return value as well
851 if ( !thread && (::GetLastError() != NO_ERROR) )
852 {
853 wxLogSysError(_("Couldn't get the current thread pointer"));
854
855 // return NULL...
856 }
857
858 return thread;
859}
860
861bool wxThread::IsMain()
862{
863 return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
864}
865
866void wxThread::Yield()
867{
868 // 0 argument to Sleep() is special and means to just give away the rest of
869 // our timeslice
870 ::Sleep(0);
871}
872
873void wxThread::Sleep(unsigned long milliseconds)
874{
875 ::Sleep(milliseconds);
876}
877
878int wxThread::GetCPUCount()
879{
880 SYSTEM_INFO si;
881 GetSystemInfo(&si);
882
883 return si.dwNumberOfProcessors;
884}
885
886unsigned long wxThread::GetCurrentId()
887{
888 return (unsigned long)::GetCurrentThreadId();
889}
890
891bool wxThread::SetConcurrency(size_t level)
892{
893#ifdef __WXWINCE__
894 wxUnusedVar(level);
895 return false;
896#else
897 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
898
899 // ok only for the default one
900 if ( level == 0 )
901 return 0;
902
903 // get system affinity mask first
904 HANDLE hProcess = ::GetCurrentProcess();
905 DWORD_PTR dwProcMask, dwSysMask;
906 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
907 {
908 wxLogLastError(_T("GetProcessAffinityMask"));
909
910 return false;
911 }
912
913 // how many CPUs have we got?
914 if ( dwSysMask == 1 )
915 {
916 // don't bother with all this complicated stuff - on a single
917 // processor system it doesn't make much sense anyhow
918 return level == 1;
919 }
920
921 // calculate the process mask: it's a bit vector with one bit per
922 // processor; we want to schedule the process to run on first level
923 // CPUs
924 DWORD bit = 1;
925 while ( bit )
926 {
927 if ( dwSysMask & bit )
928 {
929 // ok, we can set this bit
930 dwProcMask |= bit;
931
932 // another process added
933 if ( !--level )
934 {
935 // and that's enough
936 break;
937 }
938 }
939
940 // next bit
941 bit <<= 1;
942 }
943
944 // could we set all bits?
945 if ( level != 0 )
946 {
947 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
948
949 return false;
950 }
951
952 // set it: we can't link to SetProcessAffinityMask() because it doesn't
953 // exist in Win9x, use RT binding instead
954
955 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
956
957 // can use static var because we're always in the main thread here
958 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
959
960 if ( !pfnSetProcessAffinityMask )
961 {
962 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
963 if ( hModKernel )
964 {
965 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
966 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
967 }
968
969 // we've discovered a MT version of Win9x!
970 wxASSERT_MSG( pfnSetProcessAffinityMask,
971 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
972 }
973
974 if ( !pfnSetProcessAffinityMask )
975 {
976 // msg given above - do it only once
977 return false;
978 }
979
980 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
981 {
982 wxLogLastError(_T("SetProcessAffinityMask"));
983
984 return false;
985 }
986
987 return true;
988#endif // __WXWINCE__/!__WXWINCE__
989}
990
991// ctor and dtor
992// -------------
993
994wxThread::wxThread(wxThreadKind kind)
995{
996 m_internal = new wxThreadInternal(this);
997
998 m_isDetached = kind == wxTHREAD_DETACHED;
999}
1000
1001wxThread::~wxThread()
1002{
1003 delete m_internal;
1004}
1005
1006// create/start thread
1007// -------------------
1008
1009wxThreadError wxThread::Create(unsigned int stackSize)
1010{
1011 wxCriticalSectionLocker lock(m_critsect);
1012
1013 if ( !m_internal->Create(this, stackSize) )
1014 return wxTHREAD_NO_RESOURCE;
1015
1016 return wxTHREAD_NO_ERROR;
1017}
1018
1019wxThreadError wxThread::Run()
1020{
1021 wxCriticalSectionLocker lock(m_critsect);
1022
1023 if ( m_internal->GetState() != STATE_NEW )
1024 {
1025 // actually, it may be almost any state at all, not only STATE_RUNNING
1026 return wxTHREAD_RUNNING;
1027 }
1028
1029 // the thread has just been created and is still suspended - let it run
1030 return Resume();
1031}
1032
1033// suspend/resume thread
1034// ---------------------
1035
1036wxThreadError wxThread::Pause()
1037{
1038 wxCriticalSectionLocker lock(m_critsect);
1039
1040 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
1041}
1042
1043wxThreadError wxThread::Resume()
1044{
1045 wxCriticalSectionLocker lock(m_critsect);
1046
1047 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
1048}
1049
1050// stopping thread
1051// ---------------
1052
1053wxThread::ExitCode wxThread::Wait()
1054{
1055 // although under Windows we can wait for any thread, it's an error to
1056 // wait for a detached one in wxWin API
1057 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
1058 _T("wxThread::Wait(): can't wait for detached thread") );
1059
1060 ExitCode rc = (ExitCode)-1;
1061
1062 (void)m_internal->WaitForTerminate(m_critsect, &rc);
1063
1064 return rc;
1065}
1066
1067wxThreadError wxThread::Delete(ExitCode *pRc)
1068{
1069 return m_internal->WaitForTerminate(m_critsect, pRc, this);
1070}
1071
1072wxThreadError wxThread::Kill()
1073{
1074 if ( !IsRunning() )
1075 return wxTHREAD_NOT_RUNNING;
1076
1077 wxThreadError rc = m_internal->Kill();
1078
1079 if ( IsDetached() )
1080 {
1081 delete this;
1082 }
1083 else // joinable
1084 {
1085 // update the status of the joinable thread
1086 wxCriticalSectionLocker lock(m_critsect);
1087 m_internal->SetState(STATE_EXITED);
1088 }
1089
1090 return rc;
1091}
1092
1093void wxThread::Exit(ExitCode status)
1094{
1095 m_internal->Free();
1096
1097 if ( IsDetached() )
1098 {
1099 delete this;
1100 }
1101 else // joinable
1102 {
1103 // update the status of the joinable thread
1104 wxCriticalSectionLocker lock(m_critsect);
1105 m_internal->SetState(STATE_EXITED);
1106 }
1107
1108#ifdef wxUSE_BEGIN_THREAD
1109 _endthreadex((unsigned)status);
1110#else // !VC++
1111 ::ExitThread((DWORD)status);
1112#endif // VC++/!VC++
1113
1114 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1115}
1116
1117// priority setting
1118// ----------------
1119
1120void wxThread::SetPriority(unsigned int prio)
1121{
1122 wxCriticalSectionLocker lock(m_critsect);
1123
1124 m_internal->SetPriority(prio);
1125}
1126
1127unsigned int wxThread::GetPriority() const
1128{
1129 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1130
1131 return m_internal->GetPriority();
1132}
1133
1134unsigned long wxThread::GetId() const
1135{
1136 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1137
1138 return (unsigned long)m_internal->GetId();
1139}
1140
1141bool wxThread::IsRunning() const
1142{
1143 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1144
1145 return m_internal->GetState() == STATE_RUNNING;
1146}
1147
1148bool wxThread::IsAlive() const
1149{
1150 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1151
1152 return (m_internal->GetState() == STATE_RUNNING) ||
1153 (m_internal->GetState() == STATE_PAUSED);
1154}
1155
1156bool wxThread::IsPaused() const
1157{
1158 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1159
1160 return m_internal->GetState() == STATE_PAUSED;
1161}
1162
1163bool wxThread::TestDestroy()
1164{
1165 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1166
1167 return m_internal->GetState() == STATE_CANCELED;
1168}
1169
1170// ----------------------------------------------------------------------------
1171// Automatic initialization for thread module
1172// ----------------------------------------------------------------------------
1173
1174class wxThreadModule : public wxModule
1175{
1176public:
1177 virtual bool OnInit();
1178 virtual void OnExit();
1179
1180private:
1181 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1182};
1183
1184IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1185
1186bool wxThreadModule::OnInit()
1187{
1188 // allocate TLS index for storing the pointer to the current thread
1189 gs_tlsThisThread = ::TlsAlloc();
1190 if ( gs_tlsThisThread == 0xFFFFFFFF )
1191 {
1192 // in normal circumstances it will only happen if all other
1193 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1194 // words, this should never happen
1195 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1196
1197 return false;
1198 }
1199
1200 // main thread doesn't have associated wxThread object, so store 0 in the
1201 // TLS instead
1202 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1203 {
1204 ::TlsFree(gs_tlsThisThread);
1205 gs_tlsThisThread = 0xFFFFFFFF;
1206
1207 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1208
1209 return false;
1210 }
1211
1212 gs_critsectWaitingForGui = new wxCriticalSection();
1213
1214 gs_critsectGui = new wxCriticalSection();
1215 gs_critsectGui->Enter();
1216
1217 gs_critsectThreadDelete = new wxCriticalSection;
1218
1219 // no error return for GetCurrentThreadId()
1220 gs_idMainThread = ::GetCurrentThreadId();
1221
1222 return true;
1223}
1224
1225void wxThreadModule::OnExit()
1226{
1227 if ( !::TlsFree(gs_tlsThisThread) )
1228 {
1229 wxLogLastError(wxT("TlsFree failed."));
1230 }
1231
1232 delete gs_critsectThreadDelete;
1233 gs_critsectThreadDelete = NULL;
1234
1235 if ( gs_critsectGui )
1236 {
1237 gs_critsectGui->Leave();
1238 delete gs_critsectGui;
1239 gs_critsectGui = NULL;
1240 }
1241
1242 delete gs_critsectWaitingForGui;
1243 gs_critsectWaitingForGui = NULL;
1244}
1245
1246// ----------------------------------------------------------------------------
1247// under Windows, these functions are implemented using a critical section and
1248// not a mutex, so the names are a bit confusing
1249// ----------------------------------------------------------------------------
1250
1251void WXDLLIMPEXP_BASE wxMutexGuiEnter()
1252{
1253 // this would dead lock everything...
1254 wxASSERT_MSG( !wxThread::IsMain(),
1255 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1256
1257 // the order in which we enter the critical sections here is crucial!!
1258
1259 // set the flag telling to the main thread that we want to do some GUI
1260 {
1261 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1262
1263 gs_nWaitingForGui++;
1264 }
1265
1266 wxWakeUpMainThread();
1267
1268 // now we may block here because the main thread will soon let us in
1269 // (during the next iteration of OnIdle())
1270 gs_critsectGui->Enter();
1271}
1272
1273void WXDLLIMPEXP_BASE wxMutexGuiLeave()
1274{
1275 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1276
1277 if ( wxThread::IsMain() )
1278 {
1279 gs_bGuiOwnedByMainThread = false;
1280 }
1281 else
1282 {
1283 // decrement the number of threads waiting for GUI access now
1284 wxASSERT_MSG( gs_nWaitingForGui > 0,
1285 wxT("calling wxMutexGuiLeave() without entering it first?") );
1286
1287 gs_nWaitingForGui--;
1288
1289 wxWakeUpMainThread();
1290 }
1291
1292 gs_critsectGui->Leave();
1293}
1294
1295void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
1296{
1297 wxASSERT_MSG( wxThread::IsMain(),
1298 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1299
1300 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1301
1302 if ( gs_nWaitingForGui == 0 )
1303 {
1304 // no threads are waiting for GUI - so we may acquire the lock without
1305 // any danger (but only if we don't already have it)
1306 if ( !wxGuiOwnedByMainThread() )
1307 {
1308 gs_critsectGui->Enter();
1309
1310 gs_bGuiOwnedByMainThread = true;
1311 }
1312 //else: already have it, nothing to do
1313 }
1314 else
1315 {
1316 // some threads are waiting, release the GUI lock if we have it
1317 if ( wxGuiOwnedByMainThread() )
1318 {
1319 wxMutexGuiLeave();
1320 }
1321 //else: some other worker thread is doing GUI
1322 }
1323}
1324
1325bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
1326{
1327 return gs_bGuiOwnedByMainThread;
1328}
1329
1330// wake up the main thread if it's in ::GetMessage()
1331void WXDLLIMPEXP_BASE wxWakeUpMainThread()
1332{
1333 // sending any message would do - hopefully WM_NULL is harmless enough
1334 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1335 {
1336 // should never happen
1337 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1338 }
1339}
1340
1341bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
1342{
1343 return gs_waitingForThread;
1344}
1345
1346// ----------------------------------------------------------------------------
1347// include common implementation code
1348// ----------------------------------------------------------------------------
1349
1350#include "wx/thrimpl.cpp"
1351
1352#endif // wxUSE_THREADS
1353