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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: card.h | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
9 | // Licence: wxWindows licence | |
10 | //--------------------------------------------------------------------------- | |
11 | // Last modified: 22nd July 1998 - ported to wxWindows 2.0 | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | //+-------------------------------------------------------------+ | |
14 | //| Description: | | |
15 | //| A class for drawing playing cards. | | |
16 | //| InitCards() must be called before using the Card class, | | |
17 | //| otherwise the card bitmaps will not be loaded. | | |
18 | //| CloseCards() must be called before terminating the | | |
19 | //| program so that the bitmaps are deleted and the memory | | |
20 | //| given back to Windows. | | |
21 | //+-------------------------------------------------------------+ | |
22 | #ifndef _CARD_H_ | |
23 | #define _CARD_H_ | |
24 | ||
25 | // Constants | |
26 | const int PackSize = 52; | |
27 | const int CardWidth = 50; | |
28 | const int CardHeight = 70; | |
29 | ||
30 | // Data types | |
31 | enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 }; | |
32 | enum SuitColour { red = 0, black = 1 }; | |
33 | enum WayUp { faceup, facedown }; | |
34 | ||
35 | ||
36 | //--------------------------------// | |
37 | // A class defining a single card // | |
38 | //--------------------------------// | |
39 | class Card { | |
40 | public: | |
41 | Card(int value, WayUp way_up = facedown); | |
42 | virtual ~Card(); | |
43 | ||
44 | void Draw(wxDC& pDC, int x, int y); | |
45 | static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder | |
46 | void Erase(wxDC& pDC, int x, int y); | |
47 | ||
48 | void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; } | |
49 | WayUp GetWayUp() const { return m_wayUp; } | |
50 | int GetPipValue() const { return m_pipValue; } | |
51 | Suit GetSuit() const { return m_suit; } | |
52 | SuitColour GetColour() const { return m_colour; } | |
53 | ||
54 | private: | |
55 | Suit m_suit; | |
56 | int m_pipValue; // in the range 1 (Ace) to 13 (King) | |
57 | SuitColour m_colour; // red or black | |
58 | bool m_status; | |
59 | WayUp m_wayUp; | |
60 | ||
61 | static wxBitmap* m_symbolBmap; | |
62 | static wxBitmap* m_pictureBmap; | |
63 | }; | |
64 | ||
65 | #endif // _CARD_H_ |