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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: wxmsw.tex | |
3 | %% Purpose: wxMSW and wxWinCE platform specific informations | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{wxMSW port}\label{wxmswport} | |
13 | ||
14 | wxMSW is a port of wxWidgets for the Windows platforms | |
15 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and | |
16 | Unicode mode (for Windows 95 through the MSLU extension | |
17 | library). wxMSW ensures native look and feel for XP | |
18 | as well when using wxWidgets version 2.3.3 or higher. | |
19 | wxMSW can be compile with a great variety of compilers | |
20 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
21 | Watcom as well as cross-compilation with a Linux hosted | |
22 | MinGW32 tool chain. | |
23 | ||
24 | For further information, please see the files in docs/msw | |
25 | in the distribution. | |
26 | ||
27 | \subsection{wxWinCE}\label{wxwince} | |
28 | ||
29 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
30 | most of wxMSW is common to Win32 and Windows CE but there are | |
31 | some simplifications, enhancements, and differences in | |
32 | behaviour. | |
33 | ||
34 | For building instructions, see docs/msw/wince in the | |
35 | distribution, also the section about Visual Studio 2005 project | |
36 | files below. The rest of this section documents issues you | |
37 | need to be aware of when programming for Windows CE devices. | |
38 | ||
39 | \subsubsection{General issues for wxWinCE programming} | |
40 | ||
41 | Mobile applications generally have fewer features and | |
42 | simpler user interfaces. Simply omit whole sizers, static | |
43 | lines and controls in your dialogs, and use comboboxes instead | |
44 | of listboxes where appropriate. You also need to reduce | |
45 | the amount of spacing used by sizers, for which you can | |
46 | use a macro such as this: | |
47 | ||
48 | \begin{verbatim} | |
49 | #if defined(__WXWINCE__) | |
50 | #define wxLARGESMALL(large,small) small | |
51 | #else | |
52 | #define wxLARGESMALL(large,small) large | |
53 | #endif | |
54 | ||
55 | // Usage | |
56 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
57 | \end{verbatim} | |
58 | ||
59 | There is only ever one instance of a Windows CE application running, | |
60 | and wxWidgets will take care of showing the current instance and | |
61 | shutting down the second instance if necessary. | |
62 | ||
63 | You can test the return value of wxSystemSettings::GetScreenType() | |
64 | for a qualitative assessment of what kind of display is available, | |
65 | or use wxGetDisplaySize() if you need more information. | |
66 | ||
67 | You can also use wxGetOsVersion to test for a version of Windows CE at | |
68 | run-time (see the next section). However, because different builds | |
69 | are currently required to target different kinds of device, these | |
70 | values are hard-wired according to the build, and you cannot | |
71 | dynamically adapt the same executable for different major Windows CE | |
72 | platforms. This would require a different approach to the way | |
73 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
74 | style of device. | |
75 | ||
76 | See the "Life!" example (demos/life) for an example of | |
77 | an application that has been tailored for PocketPC and Smartphone use. | |
78 | ||
79 | {\bf Note:} don't forget to have this line in your .rc file, as for | |
80 | desktop Windows applications: | |
81 | ||
82 | \begin{verbatim} | |
83 | #include "wx/msw/wx.rc" | |
84 | \end{verbatim} | |
85 | ||
86 | \subsubsection{Testing for WinCE SDKs} | |
87 | ||
88 | Use these preprocessor symbols to test for the different types of device or SDK: | |
89 | ||
90 | \begin{twocollist}\itemsep=0pt | |
91 | \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} | |
92 | \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} | |
93 | \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} | |
94 | \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} | |
95 | \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} | |
96 | \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} | |
97 | \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} | |
98 | \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} | |
99 | \end{twocollist} | |
100 | ||
101 | wxGetOsVersion will return these values: | |
102 | ||
103 | \begin{twocollist}\itemsep=0pt | |
104 | \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.} | |
105 | \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.} | |
106 | \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).} | |
107 | \end{twocollist} | |
108 | ||
109 | \subsubsection{Window sizing in wxWinCE} | |
110 | ||
111 | Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top | |
112 | level windows but instead will scale window content. | |
113 | ||
114 | If the screen orientation changes, the windows will automatically be resized | |
115 | so no further action needs to be taken (unless you want to change the layout | |
116 | according to the orientation, which you could detect in idle time, for example). | |
117 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize | |
118 | accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}). | |
119 | ||
120 | \subsubsection{Closing top-level windows in wxWinCE} | |
121 | ||
122 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar | |
123 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the | |
124 | event to force the application to close down. | |
125 | ||
126 | \subsubsection{Hibernation in wxWinCE} | |
127 | ||
128 | Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low | |
129 | memory conditions. Your application should release memory and close dialogs, | |
130 | and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received. | |
131 | (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received | |
132 | in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.) | |
133 | ||
134 | \subsubsection{Hardware buttons in wxWinCE} | |
135 | ||
136 | Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event | |
137 | under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}, | |
138 | and unregister the button when you're done with it. For example: | |
139 | ||
140 | \begin{verbatim} | |
141 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); | |
142 | win->UnregisterHotKey(0); | |
143 | \end{verbatim} | |
144 | ||
145 | You may have to register the buttons in a wxEVT\_ACTIVATE event handler | |
146 | since other applications will grab the buttons. | |
147 | ||
148 | There is currently no method of finding out the names of the special | |
149 | buttons or how many there are. | |
150 | ||
151 | \subsubsection{Dialogs in wxWinCE} | |
152 | ||
153 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
154 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
155 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
156 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
157 | a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid} | |
158 | with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to | |
159 | have wxWidgets simply call Close to dismiss the dialog). | |
160 | ||
161 | Smartphone dialogs do {\it not} have an OK button on the caption, and are closed | |
162 | using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu} | |
163 | and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example: | |
164 | ||
165 | \begin{verbatim} | |
166 | #ifdef __SMARTPHONE__ | |
167 | SetLeftMenu(wxID_OK); | |
168 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
169 | #elif defined(__POCKETPC__) | |
170 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
171 | #else | |
172 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
173 | #endif | |
174 | \end{verbatim} | |
175 | ||
176 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM | |
177 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
178 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
179 | sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is | |
180 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
181 | ||
182 | Notifications (bubble HTML text with optional buttons and links) will also be | |
183 | implemented in the future for PocketPC. | |
184 | ||
185 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since | |
186 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
187 | intended to co-exist with the main application frame. | |
188 | ||
189 | \subsubsection{Menubars and toolbars in wxWinCE} | |
190 | ||
191 | \wxheading{Menubars and toolbars in PocketPC} | |
192 | ||
193 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
194 | An empty menubar/toolbar is automatically provided for dialogs, to hide | |
195 | any existing menubar for the duration of the dialog. | |
196 | ||
197 | Menubars and toolbars are implemented using a combined control, | |
198 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
199 | and toolbar. However, there are some restrictions: | |
200 | ||
201 | \itemsep=0pt | |
202 | \begin{itemize} | |
203 | \item You must create the frame's primary toolbar with wxFrame::CreateToolBar, | |
204 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
205 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
206 | using the wxToolBar class as usual, for example to implement an optional | |
207 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
208 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
209 | for the main frame toolbar. | |
210 | \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. | |
211 | \item For speed, colours are not remapped to the system colours as they are | |
212 | in wxMSW. Provide the tool bitmaps either with the correct system button background, | |
213 | or with transparency (for example, using XPMs). | |
214 | \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports | |
215 | controls. | |
216 | \end{itemize} | |
217 | ||
218 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created | |
219 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar | |
220 | and add buttons, then calling wxToolBar::Realize. You cannot set or recreate | |
221 | the toolbar. | |
222 | ||
223 | \wxheading{Menubars and toolbars in Smartphone} | |
224 | ||
225 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
226 | using a nested menu on the right menu button. Any toolbars are simply ignored on | |
227 | Smartphone. | |
228 | ||
229 | \subsubsection{Closing windows in wxWinCE} | |
230 | ||
231 | The guidelines state that applications should not have a Quit menu item, | |
232 | since the user should not have to know whether an application is in memory | |
233 | or not. The close button on a window does not call the window's | |
234 | close handler; it simply hides the window. However, the guidelines say that | |
235 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
236 | defines this accelerator by default and if your application handles | |
237 | wxID\_EXIT, it will do the right thing. | |
238 | ||
239 | \subsubsection{Context menus in wxWinCE} | |
240 | ||
241 | To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu, | |
242 | a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will | |
243 | never be sent. This API is subject to change. | |
244 | ||
245 | Context menus are not supported in Smartphone. | |
246 | ||
247 | \subsubsection{Control differences on wxWinCE} | |
248 | ||
249 | These controls and styles are specific to wxWinCE: | |
250 | ||
251 | \itemsep=0pt | |
252 | \begin{itemize} | |
253 | \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to | |
254 | be created, which capitalizes the first letter. | |
255 | \end{itemize} | |
256 | ||
257 | These controls are missing from wxWinCE: | |
258 | ||
259 | \itemsep=0pt | |
260 | \begin{itemize} | |
261 | \item {\bf MDI classes} MDI is not supported under Windows CE. | |
262 | \item {\bf wxMiniFrame} Not supported under Windows CE. | |
263 | \end{itemize} | |
264 | ||
265 | Tooltips are not currently supported for controls, since on PocketPC controls with | |
266 | tooltips are distinct controls, and it will be hard to add dynamic | |
267 | tooltip support. | |
268 | ||
269 | Control borders on PocketPC and Smartphone should normally be specified with | |
270 | wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt | |
271 | appropriately by virtue of their GetDefaultBorder() function, but if you | |
272 | wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER | |
273 | which will give a simple border on PocketPC and Smartphone, and the sunken border on | |
274 | other platforms. | |
275 | ||
276 | \subsubsection{Online help in wxWinCE} | |
277 | ||
278 | You can use the help controller wxWinceHelpController which controls | |
279 | simple {\tt .htm} files, usually installed in the Windows directory. | |
280 | See the Windows CE reference for how to format the HTML files. | |
281 | ||
282 | \subsubsection{Installing your PocketPC and Smartphone applications} | |
283 | ||
284 | To install your application, you need to build a CAB file using | |
285 | the parameters defined in a special .inf file. The CabWiz program | |
286 | in your SDK will compile the CAB file from the .inf file and | |
287 | files that it specifies. | |
288 | ||
289 | For delivery, you can simply ask the user to copy the CAB file to the | |
290 | device and execute the CAB file using File Explorer. Or, you can | |
291 | write a program for the desktop PC that will find the ActiveSync | |
292 | Application Manager and install the CAB file on the device, | |
293 | which is obviously much easier for the user. | |
294 | ||
295 | Here are some links that may help. | |
296 | ||
297 | \itemsep=0pt | |
298 | \begin{itemize} | |
299 | \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}. | |
300 | \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}. | |
301 | \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}. | |
302 | \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}. | |
303 | \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}. | |
304 | \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}. | |
305 | \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007} | |
306 | \end{itemize} | |
307 | ||
308 | You may also check out {\tt demos/life/setup/wince} which contains | |
309 | scripts to create a PocketPC installation for ARM-based | |
310 | devices. In particular, {\tt build.bat} builds the distribution and | |
311 | copies it to a directory called {\tt Deliver}. | |
312 | ||
313 | \subsubsection{wxFileDialog in PocketPC} | |
314 | ||
315 | Allowing the user to access files on memory cards, or on arbitrary | |
316 | parts of the filesystem, is a pain; the standard file dialog only | |
317 | shows folders under My Documents or folders on memory cards | |
318 | (not the system or card root directory, for example). This is | |
319 | a known problem for PocketPC developers. | |
320 | ||
321 | If you need a file dialog that allows access to all folders, | |
322 | you can use wxGenericFileDialog instead. You will need to include | |
323 | {\tt wx/generic/filedlgg.h}. | |
324 | ||
325 | \subsubsection{Embedded Visual C++ Issues} | |
326 | ||
327 | \wxheading{Run-time type information} | |
328 | ||
329 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download | |
330 | an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of | |
331 | writing you can get it from here: | |
332 | ||
333 | \begin{verbatim} | |
334 | http://support.microsoft.com/kb/830482/en-us | |
335 | \end{verbatim} | |
336 | ||
337 | Otherwise you will get linker errors similar to this: | |
338 | ||
339 | \begin{verbatim} | |
340 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) | |
341 | \end{verbatim} | |
342 | ||
343 | \wxheading{Windows Mobile 5.0 emulator} | |
344 | ||
345 | Note that there is no separate emulator configuration for Windows Mobile 5.0: the | |
346 | emulator runs the ARM code directly. | |
347 | ||
348 | \wxheading{Visual Studio 2005 project files} | |
349 | ||
350 | Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, | |
351 | doesn't do a perfect job of converting the project files from eVC++ format. | |
352 | ||
353 | When you have converted the wxWidgets workspace, edit the configuration properties | |
354 | for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to | |
355 | each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}. | |
356 | ||
357 | Then, for a sample you want to compile, edit the configuration properties | |
358 | and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional | |
359 | Library Directories property. Also change the Linker/Input/Additional Dependencies | |
360 | property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp | |
361 | (since the library names in the wxWidgets workspace were changed by VS 2005). | |
362 | ||
363 | Alternately, you could could edit all the names to be identical to the original eVC++ | |
364 | names, but this will probably be more fiddly. | |
365 | ||
366 | \subsubsection{Remaining issues} | |
367 | ||
368 | These are some of the remaining problems to be sorted out, and features | |
369 | to be supported. | |
370 | ||
371 | \itemsep=0pt | |
372 | \begin{itemize} | |
373 | \item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for | |
374 | the command bar on Mobile 5, so the menubar functions need to be rewritten | |
375 | to get the individual menus without use of a menubar handle. Also the | |
376 | new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be | |
377 | considered. | |
378 | \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, | |
379 | layout seems slow. Some analysis is required. | |
380 | \item {\bf Notification boxes.} The balloon-like notification messages, and their | |
381 | icons, should be implemented. This will be quite straightforward. | |
382 | \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), | |
383 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
384 | the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in | |
385 | the {\it Programming Windows CE} guide for more on this, and how to have dialogs | |
386 | show the SIP automatically using the WC\_SIPREF control. | |
387 | \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is | |
388 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
389 | \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that | |
390 | missing styles are implemented with WM\_PAINT. | |
391 | \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing | |
392 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this | |
393 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow. | |
394 | \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding | |
395 | tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip. | |
396 | (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may | |
397 | be required.) | |
398 | \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate | |
399 | between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp, | |
400 | and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog. | |
401 | \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps | |
402 | by using wxCLOSE\_BOX to indicate when the OK button should be displayed. | |
403 | \item {\bf Dynamic adaptation.} We should probably be using run-time tests more | |
404 | than preprocessor tests, so that the same WinCE application can run on different | |
405 | versions of the operating system. | |
406 | \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the | |
407 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored | |
408 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are | |
409 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar | |
410 | on deactivation and activation. | |
411 | \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets | |
412 | applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). | |
413 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
414 | a generic plugin that takes registry information from a given application, with | |
415 | options to display information in a particular way using icons and text from | |
416 | a specified location. | |
417 | \item {\bf Further abstraction.} We should be able to abstract away more of the differences | |
418 | between desktop and mobile applications, in particular for sizer layout. | |
419 | \item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button - | |
420 | should be catered for, either by hard-wiring the capability into all dialogs and panels, | |
421 | or by providing a standard component and sizer. | |
422 | \end{itemize} | |
423 |