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removed the fudge from GetViewRect(), it isn't needed
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/cocoa/dcclient.mm
3// Purpose: wxWindowDC, wxPaintDC, and wxClientDC classes
4// Author: David Elliott
5// Modified by:
6// Created: 2003/04/01
7// RCS-ID: $Id$
8// Copyright: (c) 2003 David Elliott
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wxprec.h"
13#ifndef WX_PRECOMP
14 #include "wx/log.h"
15 #include "wx/window.h"
16 #include "wx/dcclient.h"
17#endif //WX_PRECOMP
18
19#import <AppKit/NSView.h>
20#import <AppKit/NSAffineTransform.h>
21#import <AppKit/NSColor.h>
22#import <AppKit/NSGraphicsContext.h>
23#import <AppKit/NSBezierPath.h>
24#import <AppKit/NSWindow.h>
25
26/*
27 * wxWindowDC
28 */
29IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
30
31wxWindowDC::wxWindowDC(void)
32: m_window(NULL)
33, m_lockedNSView(NULL)
34{
35};
36
37wxWindowDC::wxWindowDC( wxWindow *window )
38: m_window(window)
39, m_lockedNSView(NULL)
40{
41 wxLogDebug("non-client window DC's are not supported, oh well");
42};
43
44wxWindowDC::~wxWindowDC(void)
45{
46 CocoaUnwindStackAndLoseFocus();
47};
48
49bool wxWindowDC::CocoaLockFocusOnNSView(WX_NSView nsview)
50{
51 if([nsview lockFocusIfCanDraw])
52 {
53 sm_cocoaDCStack.Insert(this);
54 m_cocoaFlipped = [nsview isFlipped];
55 m_cocoaHeight = [nsview bounds].size.height;
56 CocoaApplyTransformations();
57 m_lockedNSView = nsview;
58 return true;
59 }
60 wxLogDebug("focus lock failed!");
61 return false;
62}
63
64bool wxWindowDC::CocoaUnlockFocusOnNSView()
65{
66 [[m_lockedNSView window] flushWindow];
67 [m_lockedNSView unlockFocus];
68 m_lockedNSView = NULL;
69 return true;
70}
71
72bool wxWindowDC::CocoaLockFocus()
73{
74 wxLogDebug("Locking focus on wxWindowDC=%p, NSView=%p",this, m_window->GetNonClientNSView());
75 return CocoaLockFocusOnNSView(m_window->GetNonClientNSView());
76}
77
78bool wxWindowDC::CocoaUnlockFocus()
79{
80 wxLogDebug("Unlocking focus on wxWindowDC=%p, NSView=%p",this, m_window->GetNonClientNSView());
81 return CocoaUnlockFocusOnNSView();
82}
83
84void wxWindowDC::Clear()
85{
86 if(!CocoaTakeFocus()) return;
87
88 NSGraphicsContext *context = [NSGraphicsContext currentContext];
89 [context saveGraphicsState];
90
91 [m_backgroundBrush.GetNSColor() set];
92 [NSBezierPath fillRect:[m_lockedNSView bounds]];
93
94 [context restoreGraphicsState];
95}
96
97/*
98 * wxClientDC
99 */
100IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
101
102wxClientDC::wxClientDC(void)
103{
104};
105
106wxClientDC::wxClientDC( wxWindow *window )
107{
108 m_window = window;
109};
110
111wxClientDC::~wxClientDC(void)
112{
113 CocoaUnwindStackAndLoseFocus();
114};
115
116bool wxClientDC::CocoaLockFocus()
117{
118 wxLogDebug("Locking focus on wxClientDC=%p, NSView=%p",this, m_window->GetNSView());
119 return CocoaLockFocusOnNSView(m_window->GetNSView());
120}
121
122bool wxClientDC::CocoaUnlockFocus()
123{
124 wxLogDebug("Unlocking focus on wxClientDC=%p, NSView=%p",this, m_window->GetNSView());
125 return CocoaUnlockFocusOnNSView();
126}
127
128/*
129 * wxPaintDC
130 */
131IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
132
133wxPaintDC::wxPaintDC(void)
134{
135};
136
137wxPaintDC::wxPaintDC( wxWindow *window )
138{
139 m_window = window;
140 wxASSERT_MSG([NSView focusView]==window->GetNSView(), "PaintDC's NSView does not have focus. Please use wxPaintDC only as the first DC created in a paint handler");
141 sm_cocoaDCStack.Insert(this);
142 m_lockedNSView = window->GetNSView();
143 m_cocoaFlipped = [window->GetNSView() isFlipped];
144 m_cocoaHeight = [window->GetNSView() bounds].size.height;
145 CocoaApplyTransformations();
146};
147
148wxPaintDC::~wxPaintDC(void)
149{
150 CocoaUnwindStackAndLoseFocus();
151};
152
153bool wxPaintDC::CocoaLockFocus()
154{
155 wxFAIL_MSG("wxPaintDC cannot be asked to lock focus!");
156 return false;
157}
158
159bool wxPaintDC::CocoaUnlockFocus()
160{
161 // wxPaintDC focus can never be unlocked.
162 return false;
163}
164