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Commit | Line | Data |
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1 | ||
2 | from wxPython.wx import * | |
3 | try: | |
4 | from wxPython.glcanvas import * | |
5 | haveGLCanvas = true | |
6 | except ImportError: | |
7 | haveGLCanvas = false | |
8 | ||
9 | try: | |
10 | # The Python OpenGL package can be found at | |
11 | # http://PyOpenGL.sourceforge.net/ | |
12 | from OpenGL.GL import * | |
13 | from OpenGL.GLUT import * | |
14 | haveOpenGL = true | |
15 | except ImportError: | |
16 | haveOpenGL = false | |
17 | ||
18 | #---------------------------------------------------------------------- | |
19 | ||
20 | if not haveGLCanvas: | |
21 | def runTest(frame, nb, log): | |
22 | dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!', | |
23 | 'Sorry', wxOK | wxICON_INFORMATION) | |
24 | dlg.ShowModal() | |
25 | dlg.Destroy() | |
26 | ||
27 | elif not haveOpenGL: | |
28 | def runTest(frame, nb, log): | |
29 | dlg = wxMessageDialog(frame, | |
30 | 'The OpenGL package was not found. You can get it at\n' | |
31 | 'http://PyOpenGL.sourceforge.net/', | |
32 | 'Sorry', wxOK | wxICON_INFORMATION) | |
33 | dlg.ShowModal() | |
34 | dlg.Destroy() | |
35 | ||
36 | ||
37 | ||
38 | ||
39 | else: | |
40 | buttonDefs = { | |
41 | wxNewId() : ('CubeCanvas', 'Cube'), | |
42 | wxNewId() : ('ConeCanvas', 'Cone'), | |
43 | } | |
44 | ||
45 | class ButtonPanel(wxPanel): | |
46 | def __init__(self, parent, log): | |
47 | wxPanel.__init__(self, parent, -1) | |
48 | self.log = log | |
49 | ||
50 | box = wxBoxSizer(wxVERTICAL) | |
51 | box.Add(20, 30) | |
52 | keys = buttonDefs.keys() | |
53 | keys.sort() | |
54 | for k in keys: | |
55 | text = buttonDefs[k][1] | |
56 | btn = wxButton(self, k, text) | |
57 | box.Add(btn, 0, wxALIGN_CENTER|wxALL, 15) | |
58 | EVT_BUTTON(self, k, self.OnButton) | |
59 | ||
60 | self.SetAutoLayout(true) | |
61 | self.SetSizer(box) | |
62 | ||
63 | def OnButton(self, evt): | |
64 | canvasClassName = buttonDefs[evt.GetId()][0] | |
65 | canvasClass = eval(canvasClassName) | |
66 | frame = wxFrame(None, -1, canvasClassName, size=(400,400)) | |
67 | canvas = canvasClass(frame) | |
68 | frame.Show(true) | |
69 | ||
70 | ||
71 | ||
72 | def runTest(frame, nb, log): | |
73 | win = ButtonPanel(nb, log) | |
74 | return win | |
75 | ||
76 | ||
77 | ||
78 | class MyCanvasBase(wxGLCanvas): | |
79 | def __init__(self, parent): | |
80 | wxGLCanvas.__init__(self, parent, -1) | |
81 | self.init = false | |
82 | # initial mouse position | |
83 | self.lastx = self.x = 30 | |
84 | self.lasty = self.y = 30 | |
85 | EVT_ERASE_BACKGROUND(self, self.OnEraseBackground) | |
86 | EVT_SIZE(self, self.OnSize) | |
87 | EVT_PAINT(self, self.OnPaint) | |
88 | #EVT_LEFT_DOWN(self, self.OnMouseDown) # needs fixing... | |
89 | #EVT_LEFT_UP(self, self.OnMouseUp) | |
90 | #EVT_MOTION(self, self.OnMouseMotion) | |
91 | ||
92 | def OnEraseBackground(self, event): | |
93 | pass # Do nothing, to avoid flashing on MSW. | |
94 | ||
95 | def OnSize(self, event): | |
96 | size = self.GetClientSize() | |
97 | if self.GetContext(): | |
98 | self.SetCurrent() | |
99 | glViewport(0, 0, size.width, size.height) | |
100 | ||
101 | def OnPaint(self, event): | |
102 | dc = wxPaintDC(self) | |
103 | self.SetCurrent() | |
104 | if not self.init: | |
105 | self.InitGL() | |
106 | self.init = true | |
107 | self.OnDraw() | |
108 | ||
109 | def OnMouseDown(self, evt): | |
110 | self.CaptureMouse() | |
111 | ||
112 | def OnMouseUp(self, evt): | |
113 | self.ReleaseMouse() | |
114 | ||
115 | def OnMouseMotion(self, evt): | |
116 | if evt.Dragging() and evt.LeftIsDown(): | |
117 | self.x, self.y = self.lastx, self.lasty | |
118 | self.x, self.y = evt.GetPosition() | |
119 | self.Refresh() | |
120 | ||
121 | ||
122 | ||
123 | ||
124 | class CubeCanvas(MyCanvasBase): | |
125 | def InitGL(self): | |
126 | # set viewing projection | |
127 | glMatrixMode(GL_PROJECTION); | |
128 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); | |
129 | ||
130 | # position viewer | |
131 | glMatrixMode(GL_MODELVIEW); | |
132 | glTranslatef(0.0, 0.0, -2.0); | |
133 | ||
134 | # position object | |
135 | glRotatef(self.y, 1.0, 0.0, 0.0); | |
136 | glRotatef(self.x, 0.0, 1.0, 0.0); | |
137 | ||
138 | glEnable(GL_DEPTH_TEST); | |
139 | glEnable(GL_LIGHTING); | |
140 | glEnable(GL_LIGHT0); | |
141 | ||
142 | ||
143 | def OnDraw(self): | |
144 | # clear color and depth buffers | |
145 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
146 | ||
147 | # draw six faces of a cube | |
148 | glBegin(GL_QUADS) | |
149 | glNormal3f( 0.0, 0.0, 1.0) | |
150 | glVertex3f( 0.5, 0.5, 0.5) | |
151 | glVertex3f(-0.5, 0.5, 0.5) | |
152 | glVertex3f(-0.5,-0.5, 0.5) | |
153 | glVertex3f( 0.5,-0.5, 0.5) | |
154 | ||
155 | glNormal3f( 0.0, 0.0,-1.0) | |
156 | glVertex3f(-0.5,-0.5,-0.5) | |
157 | glVertex3f(-0.5, 0.5,-0.5) | |
158 | glVertex3f( 0.5, 0.5,-0.5) | |
159 | glVertex3f( 0.5,-0.5,-0.5) | |
160 | ||
161 | glNormal3f( 0.0, 1.0, 0.0) | |
162 | glVertex3f( 0.5, 0.5, 0.5) | |
163 | glVertex3f( 0.5, 0.5,-0.5) | |
164 | glVertex3f(-0.5, 0.5,-0.5) | |
165 | glVertex3f(-0.5, 0.5, 0.5) | |
166 | ||
167 | glNormal3f( 0.0,-1.0, 0.0) | |
168 | glVertex3f(-0.5,-0.5,-0.5) | |
169 | glVertex3f( 0.5,-0.5,-0.5) | |
170 | glVertex3f( 0.5,-0.5, 0.5) | |
171 | glVertex3f(-0.5,-0.5, 0.5) | |
172 | ||
173 | glNormal3f( 1.0, 0.0, 0.0) | |
174 | glVertex3f( 0.5, 0.5, 0.5) | |
175 | glVertex3f( 0.5,-0.5, 0.5) | |
176 | glVertex3f( 0.5,-0.5,-0.5) | |
177 | glVertex3f( 0.5, 0.5,-0.5) | |
178 | ||
179 | glNormal3f(-1.0, 0.0, 0.0) | |
180 | glVertex3f(-0.5,-0.5,-0.5) | |
181 | glVertex3f(-0.5,-0.5, 0.5) | |
182 | glVertex3f(-0.5, 0.5, 0.5) | |
183 | glVertex3f(-0.5, 0.5,-0.5) | |
184 | glEnd() | |
185 | ||
186 | glRotatef(self.lasty - self.y, 1.0, 0.0, 0.0); | |
187 | glRotatef(self.lastx - self.x, 0.0, 1.0, 0.0); | |
188 | ||
189 | self.SwapBuffers() | |
190 | ||
191 | ||
192 | ||
193 | ||
194 | ||
195 | class ConeCanvas(MyCanvasBase): | |
196 | def InitGL( self ): | |
197 | glMatrixMode(GL_PROJECTION); | |
198 | # camera frustrum setup | |
199 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); | |
200 | glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
201 | glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]) | |
202 | glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0]) | |
203 | glMaterial(GL_FRONT, GL_SHININESS, 50.0) | |
204 | glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0]) | |
205 | glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) | |
206 | glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) | |
207 | glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]); | |
208 | glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
209 | glEnable(GL_LIGHTING) | |
210 | glEnable(GL_LIGHT0) | |
211 | glDepthFunc(GL_LESS) | |
212 | glEnable(GL_DEPTH_TEST) | |
213 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
214 | ||
215 | ||
216 | def OnDraw(self): | |
217 | # clear color and depth buffers | |
218 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
219 | # position viewer | |
220 | glMatrixMode(GL_MODELVIEW); | |
221 | # use a fresh transformation matrix | |
222 | glPushMatrix() | |
223 | # position object | |
224 | glTranslate(0.0, 0.0, -2.0); | |
225 | glRotate(30.0, 1.0, 0.0, 0.0); | |
226 | glRotate(30.0, 0.0, 1.0, 0.0); | |
227 | ||
228 | glTranslate(0, -1, 0) | |
229 | glRotate(250, 1, 0, 0) | |
230 | glutSolidCone(1, 2, 50, 10) | |
231 | glPopMatrix() | |
232 | # push into visible buffer | |
233 | self.SwapBuffers() | |
234 | ||
235 | ||
236 | ||
237 | ||
238 | #---------------------------------------------------------------------- | |
239 | ||
240 | ||
241 | ||
242 | ||
243 | ||
244 | ||
245 | ||
246 | ||
247 | overview = """\ | |
248 | """ | |
249 | ||
250 | ||
251 | ||
252 | ||
253 | ||
254 | #---------------------------------------------------------------------- | |
255 | ||
256 | def _test(): | |
257 | class MyApp(wxApp): | |
258 | def OnInit(self): | |
259 | frame = wxFrame(None, -1, "GL Demos", wxDefaultPosition, wxSize(600,300)) | |
260 | #win = ConeCanvas(frame) | |
261 | MySplitter(frame) | |
262 | frame.Show(TRUE) | |
263 | self.SetTopWindow(frame) | |
264 | return TRUE | |
265 | ||
266 | app = MyApp(0) | |
267 | app.MainLoop() | |
268 | ||
269 | if __name__ == '__main__': | |
270 | _test() |