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applied (slightly modified) wxGLApp patch for MSW
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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/toplvcmn.cpp
3// Purpose: common (for all platforms) wxTopLevelWindow functions
4// Author: Julian Smart, Vadim Zeitlin
5// Created: 01/02/97
6// Id: $Id$
7// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#ifdef __GNUG__
20 #pragma implementation "toplevelbase.h"
21#endif
22
23// For compilers that support precompilation, includes "wx.h".
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#ifndef WX_PRECOMP
31 #include "wx/toplevel.h"
32 #include "wx/dcclient.h"
33#endif // WX_PRECOMP
34
35// ----------------------------------------------------------------------------
36// event table
37// ----------------------------------------------------------------------------
38
39BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42END_EVENT_TABLE()
43
44// ============================================================================
45// implementation
46// ============================================================================
47
48// FIXME: some platforms don't have wxTopLevelWindow yet
49#ifdef wxTopLevelWindowNative
50 IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
51#endif
52
53// ----------------------------------------------------------------------------
54// construction/destruction
55// ----------------------------------------------------------------------------
56
57wxTopLevelWindowBase::wxTopLevelWindowBase()
58{
59}
60
61bool wxTopLevelWindowBase::Destroy()
62{
63 // delayed destruction: the frame will be deleted during the next idle
64 // loop iteration
65 if ( !wxPendingDelete.Member(this) )
66 wxPendingDelete.Append(this);
67
68 return TRUE;
69}
70
71// ----------------------------------------------------------------------------
72// wxTopLevelWindow size management: we exclude the areas taken by
73// menu/status/toolbars from the client area, so the client area is what's
74// really available for the frame contents
75// ----------------------------------------------------------------------------
76
77void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
78{
79 wxWindow::DoScreenToClient(x, y);
80
81 // translate the wxWindow client coords to our client coords
82 wxPoint pt(GetClientAreaOrigin());
83 if ( x )
84 *x -= pt.x;
85 if ( y )
86 *y -= pt.y;
87}
88
89void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
90{
91 // our client area origin (0, 0) may be really something like (0, 30) for
92 // wxWindow if we have a toolbar, account for it before translating
93 wxPoint pt(GetClientAreaOrigin());
94 if ( x )
95 *x += pt.x;
96 if ( y )
97 *y += pt.y;
98
99 wxWindow::DoClientToScreen(x, y);
100}
101
102
103// ----------------------------------------------------------------------------
104// event handlers
105// ----------------------------------------------------------------------------
106
107// default resizing behaviour - if only ONE subwindow, resize to fill the
108// whole client area
109void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
110{
111 // if we're using constraints - do use them
112#if wxUSE_CONSTRAINTS
113 if ( GetAutoLayout() )
114 {
115 Layout();
116 }
117 else
118#endif // wxUSE_CONSTRAINTS
119 {
120 // do we have _exactly_ one child?
121 wxWindow *child = (wxWindow *)NULL;
122 for ( wxWindowList::Node *node = GetChildren().GetFirst();
123 node;
124 node = node->GetNext() )
125 {
126 wxWindow *win = node->GetData();
127
128 // exclude top level and managed windows (status bar isn't
129 // currently in the children list except under wxMac anyhow, but
130 // it makes no harm to test for it)
131 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
132 {
133 if ( child )
134 {
135 return; // it's our second subwindow - nothing to do
136 }
137
138 child = win;
139 }
140 }
141
142 // do we have any children at all?
143 if ( child )
144 {
145 // exactly one child - set it's size to fill the whole frame
146 int clientW, clientH;
147 DoGetClientSize(&clientW, &clientH);
148
149 // for whatever reasons, wxGTK wants to have a small offset - it
150 // probably looks better with it?
151#ifdef __WXGTK__
152 static const int ofs = 1;
153#else
154 static const int ofs = 0;
155#endif
156
157 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
158 }
159 }
160}
161
162// The default implementation for the close window event.
163void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
164{
165 Destroy();
166}
167
168bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
169{
170 wxIconizeEvent event(GetId(), iconized);
171 event.SetEventObject(this);
172
173 return GetEventHandler()->ProcessEvent(event);
174}
175