]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWindows headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | // ---------------------------------------------------------------------------- | |
34 | // resources | |
35 | // ---------------------------------------------------------------------------- | |
36 | ||
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // private classes | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | // Define a new application type, each program should derive a class from wxApp | |
43 | class MyApp : public wxApp | |
44 | { | |
45 | public: | |
46 | // override base class virtuals | |
47 | // ---------------------------- | |
48 | ||
49 | // this one is called on application startup and is a good place for the app | |
50 | // initialization (doing it here and not in the ctor allows to have an error | |
51 | // return: if OnInit() returns false, the application terminates) | |
52 | virtual bool OnInit(); | |
53 | }; | |
54 | ||
55 | // Define a new frame type: this is going to be our main frame | |
56 | class MyFrame : public wxFrame | |
57 | { | |
58 | public: | |
59 | // ctor(s) | |
60 | MyFrame(const wxString& title); | |
61 | ||
62 | // event handlers (these functions should _not_ be virtual) | |
63 | void OnQuit(wxCommandEvent& event); | |
64 | void OnAbout(wxCommandEvent& event); | |
65 | ||
66 | private: | |
67 | // any class wishing to process wxWindows events must use this macro | |
68 | DECLARE_EVENT_TABLE() | |
69 | }; | |
70 | ||
71 | // ---------------------------------------------------------------------------- | |
72 | // constants | |
73 | // ---------------------------------------------------------------------------- | |
74 | ||
75 | // IDs for the controls and the menu commands | |
76 | enum | |
77 | { | |
78 | // menu items | |
79 | Minimal_Quit = wxID_EXIT, | |
80 | ||
81 | // it is important for the id corresponding to the "About" command to have | |
82 | // this standard value as otherwise it won't be handled properly under Mac | |
83 | // (where it is special and put into the "Apple" menu) | |
84 | Minimal_About = wxID_ABOUT | |
85 | }; | |
86 | ||
87 | // ---------------------------------------------------------------------------- | |
88 | // event tables and other macros for wxWindows | |
89 | // ---------------------------------------------------------------------------- | |
90 | ||
91 | // the event tables connect the wxWindows events with the functions (event | |
92 | // handlers) which process them. It can be also done at run-time, but for the | |
93 | // simple menu events like this the static method is much simpler. | |
94 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
95 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
96 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
97 | END_EVENT_TABLE() | |
98 | ||
99 | // Create a new application object: this macro will allow wxWindows to create | |
100 | // the application object during program execution (it's better than using a | |
101 | // static object for many reasons) and also implements the accessor function | |
102 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
103 | // not wxApp) | |
104 | IMPLEMENT_APP(MyApp) | |
105 | ||
106 | // ============================================================================ | |
107 | // implementation | |
108 | // ============================================================================ | |
109 | ||
110 | // ---------------------------------------------------------------------------- | |
111 | // the application class | |
112 | // ---------------------------------------------------------------------------- | |
113 | ||
114 | // 'Main program' equivalent: the program execution "starts" here | |
115 | bool MyApp::OnInit() | |
116 | { | |
117 | // create the main application window | |
118 | MyFrame *frame = new MyFrame(_T("Minimal wxWindows App")); | |
119 | ||
120 | // and show it (the frames, unlike simple controls, are not shown when | |
121 | // created initially) | |
122 | frame->Show(true); | |
123 | ||
124 | // success: wxApp::OnRun() will be called which will enter the main message | |
125 | // loop and the application will run. If we returned false here, the | |
126 | // application would exit immediately. | |
127 | return true; | |
128 | } | |
129 | ||
130 | // ---------------------------------------------------------------------------- | |
131 | // main frame | |
132 | // ---------------------------------------------------------------------------- | |
133 | ||
134 | // frame constructor | |
135 | MyFrame::MyFrame(const wxString& title) | |
136 | : wxFrame(NULL, wxID_ANY, title) | |
137 | { | |
138 | // set the frame icon | |
139 | ||
140 | #if wxUSE_MENUS | |
141 | // create a menu bar | |
142 | wxMenu *menuFile = new wxMenu; | |
143 | ||
144 | // the "About" item should be in the help menu | |
145 | wxMenu *helpMenu = new wxMenu; | |
146 | helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); | |
147 | ||
148 | menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
149 | ||
150 | // now append the freshly created menu to the menu bar... | |
151 | wxMenuBar *menuBar = new wxMenuBar(); | |
152 | menuBar->Append(menuFile, _T("&File")); | |
153 | menuBar->Append(helpMenu, _T("&Help")); | |
154 | ||
155 | // ... and attach this menu bar to the frame | |
156 | SetMenuBar(menuBar); | |
157 | #endif // wxUSE_MENUS | |
158 | ||
159 | #if wxUSE_STATUSBAR | |
160 | // create a status bar just for fun (by default with 1 pane only) | |
161 | CreateStatusBar(2); | |
162 | SetStatusText(_T("Welcome to wxWindows!")); | |
163 | #endif // wxUSE_STATUSBAR | |
164 | } | |
165 | ||
166 | ||
167 | // event handlers | |
168 | ||
169 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
170 | { | |
171 | // true is to force the frame to close | |
172 | Close(true); | |
173 | } | |
174 | ||
175 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
176 | { | |
177 | wxString msg; | |
178 | msg.Printf( _T("This is the About dialog of the minimal sample.\n") | |
179 | _T("Welcome to %s"), wxVERSION_STRING); | |
180 | ||
181 | wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); | |
182 | } |