]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: treectrl.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_treectrl wxTreeCtrl Overview | |
12 | ||
13 | Classes: wxTreeCtrl, wxImageList | |
14 | ||
15 | The tree control displays its items in a tree like structure. Each item has | |
16 | its own (optional) icon and a label. An item may be either collapsed (meaning | |
17 | that its children are not visible) or expanded (meaning that its children are | |
18 | shown). Each item in the tree is identified by its @c itemId which is of opaque | |
19 | data type wxTreeItemId. You can test whether an item is valid by calling | |
20 | wxTreeItemId::IsOk. | |
21 | ||
22 | The items text and image may be retrieved and changed with (Get|Set)ItemText | |
23 | and (Get|Set)ItemImage. In fact, an item may even have two images associated | |
24 | with it: the normal one and another one for selected state which is | |
25 | set/retrieved with (Get|Set)ItemSelectedImage functions, but this functionality | |
26 | might be unavailable on some platforms. | |
27 | ||
28 | Tree items have several attributes: an item may be selected or not, visible or | |
29 | not, bold or not. It may also be expanded or collapsed. All these attributes | |
30 | may be retrieved with the corresponding functions: IsSelected, IsVisible, | |
31 | IsBold and IsExpanded. Only one item at a time may be selected, selecting | |
32 | another one (with SelectItem) automatically unselects the previously selected | |
33 | one. | |
34 | ||
35 | In addition to its icon and label, a user-specific data structure may be | |
36 | associated with all tree items. If you wish to do it, you should derive a class | |
37 | from wxTreeItemData which is a very simple class having only one function | |
38 | GetId() which returns the id of the item this data is associated with. This | |
39 | data will be freed by the control itself when the associated item is deleted | |
40 | (all items are deleted when the control is destroyed), so you shouldn't delete | |
41 | it yourself (if you do it, you should call SetItemData(@NULL) to prevent the | |
42 | tree from deleting the pointer second time). The associated data may be | |
43 | retrieved with GetItemData() function. | |
44 | ||
45 | Working with trees is relatively straightforward if all the items are added to | |
46 | the tree at the moment of its creation. However, for large trees it may be | |
47 | very inefficient. To improve the performance you may want to delay adding the | |
48 | items to the tree until the branch containing the items is expanded: so, in the | |
49 | beginning, only the root item is created (with AddRoot). Other items are added | |
50 | when EVT_TREE_ITEM_EXPANDING event is received: then all items lying | |
51 | immediately under the item being expanded should be added, but, of course, only | |
52 | when this event is received for the first time for this item - otherwise, the | |
53 | items would be added twice if the user expands/collapses/re-expands the branch. | |
54 | ||
55 | The tree control provides functions for enumerating its items. There are 3 | |
56 | groups of enumeration functions: for the children of a given item, for the | |
57 | sibling of the given item and for the visible items (those which are currently | |
58 | shown to the user: an item may be invisible either because its branch is | |
59 | collapsed or because it is scrolled out of view). Child enumeration functions | |
60 | require the caller to give them a @e cookie parameter: it is a number which | |
61 | is opaque to the caller but is used by the tree control itself to allow | |
62 | multiple enumerations to run simultaneously (this is explicitly allowed). The | |
63 | only thing to remember is that the @e cookie passed to GetFirstChild and to | |
64 | GetNextChild should be the same variable (and that nothing should be done with | |
65 | it by the user code). | |
66 | ||
67 | Among other features of the tree control are: item sorting with SortChildren | |
68 | which uses the user-defined comparison function OnCompareItems (by default the | |
69 | comparison is the alphabetic comparison of tree labels), hit testing | |
70 | (determining to which portion of the control the given point belongs, useful | |
71 | for implementing drag-and-drop in the tree) with HitTest and editing of the | |
72 | tree item labels in place (see EditLabel). | |
73 | ||
74 | Finally, the tree control has a keyboard interface: the cursor navigation | |
75 | (arrow) keys may be used to change the current selection. HOME and END are used | |
76 | to go to the first/last sibling of the current item. '+', '-' and '*' expand, | |
77 | collapse and toggle the current branch. Note, however, that DEL and INS keys do | |
78 | nothing by default, but it is common to associate them with deleting an item | |
79 | from a tree and inserting a new one into it. | |
80 | ||
81 | */ | |
82 |