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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/propgrid/editors.h
3// Purpose: wxPropertyGrid editors
4// Author: Jaakko Salli
5// Modified by:
6// Created: 2007-04-14
7// RCS-ID: $Id$
8// Copyright: (c) Jaakko Salli
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_PROPGRID_EDITORS_H_
13#define _WX_PROPGRID_EDITORS_H_
14
15#if wxUSE_PROPGRID
16
17// -----------------------------------------------------------------------
18// wxPGWindowList contains list of editor windows returned by CreateControls.
19
20class wxPGWindowList
21{
22public:
23 wxPGWindowList()
24 {
25 m_primary = m_secondary = NULL;
26 }
27
28 void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
29
30 wxWindow* m_primary;
31 wxWindow* m_secondary;
32
33#ifndef SWIG
34 wxPGWindowList( wxWindow* a )
35 {
36 m_primary = a;
37 m_secondary = NULL;
38 };
39 wxPGWindowList( wxWindow* a, wxWindow* b )
40 {
41 m_primary = a;
42 m_secondary = b;
43 };
44#endif
45};
46
47// -----------------------------------------------------------------------
48
49/** @class wxPGEditor
50
51 Base class for custom wxPropertyGrid editors.
52
53 @remarks
54 - Names of builtin property editors are: TextCtrl, Choice,
55 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
56 editors include SpinCtrl and DatePickerCtrl, but using them requires
57 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
58
59 - Pointer to builtin editor is available as wxPGEditor_EditorName
60 (eg. wxPGEditor_TextCtrl).
61
62 - To add new editor you need to register it first using static function
63 wxPropertyGrid::RegisterEditorClass(), with code like this:
64 @code
65 wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
66 new MyEditorClass(), "MyEditor");
67 @endcode
68 After that, wxPropertyGrid will take ownership of the given object, but
69 you should still store editorPointer somewhere, so you can pass it to
70 wxPGProperty::SetEditor(), or return it from
71 wxPGEditor::DoGetEditorClass().
72
73 @library{wxpropgrid}
74 @category{propgrid}
75*/
76class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
77{
78#ifndef SWIG
79 DECLARE_ABSTRACT_CLASS(wxPGEditor)
80#endif
81public:
82
83 /** Constructor. */
84 wxPGEditor()
85 : wxObject()
86 {
87 m_clientData = NULL;
88 }
89
90 /** Destructor. */
91 virtual ~wxPGEditor();
92
93 /**
94 Returns pointer to the name of the editor. For example,
95 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
96 your custom editor by string name, then you do not need to implement
97 this function.
98 */
99 virtual wxString GetName() const;
100
101 /**
102 Instantiates editor controls.
103
104 @param propgrid
105 wxPropertyGrid to which the property belongs (use as parent for
106 control).
107 @param property
108 Property for which this method is called.
109 @param pos
110 Position, inside wxPropertyGrid, to create control(s) to.
111 @param size
112 Initial size for control(s).
113
114 @remarks
115 - Primary control shall use id wxPG_SUBID1, and secondary (button)
116 control shall use wxPG_SUBID2.
117 - Unlike in previous version of wxPropertyGrid, it is no longer
118 necessary to call wxEvtHandler::Connect() for interesting editor
119 events. Instead, all events from control are now automatically
120 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
121 */
122 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
123 wxPGProperty* property,
124 const wxPoint& pos,
125 const wxSize& size) const = 0;
126
127 /** Loads value from property to the control. */
128 virtual void UpdateControl( wxPGProperty* property,
129 wxWindow* ctrl ) const = 0;
130
131 /**
132 Used to get the renderer to draw the value with when the control is
133 hidden.
134
135 Default implementation returns g_wxPGDefaultRenderer.
136 */
137 //virtual wxPGCellRenderer* GetCellRenderer() const;
138
139 /** Draws value for given property.
140 */
141 virtual void DrawValue( wxDC& dc,
142 const wxRect& rect,
143 wxPGProperty* property,
144 const wxString& text ) const;
145
146 /** Handles events. Returns true if value in control was modified
147 (see wxPGProperty::OnEvent for more information).
148
149 @remarks wxPropertyGrid will automatically unfocus the editor when
150 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
151 property value being modified. This happens regardless of
152 editor type (ie. behavior is same for any wxTextCtrl and
153 wxComboBox based editor).
154 */
155 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
156 wxWindow* wnd_primary, wxEvent& event ) const = 0;
157
158#if !defined(SWIG) || defined(CREATE_VCW)
159 /** Returns value from control, via parameter 'variant'.
160 Usually ends up calling property's StringToValue or IntToValue.
161 Returns true if value was different.
162 */
163 virtual bool GetValueFromControl( wxVariant& variant,
164 wxPGProperty* property,
165 wxWindow* ctrl ) const;
166#endif
167
168 /** Sets value in control to unspecified. */
169 virtual void SetValueToUnspecified( wxPGProperty* property,
170 wxWindow* ctrl ) const = 0;
171
172 /** Sets control's value specifically from string. */
173 virtual void SetControlStringValue( wxPGProperty* property,
174 wxWindow* ctrl,
175 const wxString& txt ) const;
176
177 /** Sets control's value specifically from int (applies to choice etc.). */
178 virtual void SetControlIntValue( wxPGProperty* property,
179 wxWindow* ctrl,
180 int value ) const;
181
182 /** Inserts item to existing control. Index -1 means appending.
183 Default implementation does nothing. Returns index of item added.
184 */
185 virtual int InsertItem( wxWindow* ctrl,
186 const wxString& label,
187 int index ) const;
188
189 /** Deletes item from existing control.
190 Default implementation does nothing.
191 */
192 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
193
194 /** Extra processing when control gains focus. For example, wxTextCtrl
195 based controls should select all text.
196 */
197 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
198
199 /** Returns true if control itself can contain the custom image. Default is
200 to return false.
201 */
202 virtual bool CanContainCustomImage() const;
203
204 //
205 // This member is public so scripting language bindings
206 // wrapper code can access it freely.
207 void* m_clientData;
208};
209
210
211#define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
212IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
213wxString CLASSNAME::GetName() const \
214{ \
215 return wxS(#EDITOR); \
216} \
217wxPGEditor* wxPGEditor_##EDITOR = (wxPGEditor*) NULL;
218
219
220//
221// Following are the built-in editor classes.
222//
223
224class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
225{
226#ifndef SWIG
227 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
228#endif
229public:
230 wxPGTextCtrlEditor() {}
231 virtual ~wxPGTextCtrlEditor();
232
233 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
234 wxPGProperty* property,
235 const wxPoint& pos,
236 const wxSize& size) const;
237 virtual void UpdateControl( wxPGProperty* property,
238 wxWindow* ctrl ) const;
239 virtual bool OnEvent( wxPropertyGrid* propgrid,
240 wxPGProperty* property,
241 wxWindow* primaryCtrl,
242 wxEvent& event ) const;
243 virtual bool GetValueFromControl( wxVariant& variant,
244 wxPGProperty* property,
245 wxWindow* ctrl ) const;
246 virtual void SetValueToUnspecified( wxPGProperty* property,
247 wxWindow* ctrl ) const;
248
249 virtual wxString GetName() const;
250
251 //virtual wxPGCellRenderer* GetCellRenderer() const;
252 virtual void SetControlStringValue( wxPGProperty* property,
253 wxWindow* ctrl,
254 const wxString& txt ) const;
255 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
256
257 // Provided so that, for example, ComboBox editor can use the same code
258 // (multiple inheritance would get way too messy).
259 static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
260 wxPGProperty* property,
261 wxWindow* ctrl,
262 wxEvent& event );
263
264 static bool GetTextCtrlValueFromControl( wxVariant& variant,
265 wxPGProperty* property,
266 wxWindow* ctrl );
267
268};
269
270
271class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
272{
273#ifndef SWIG
274 DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
275#endif
276public:
277 wxPGChoiceEditor() {}
278 virtual ~wxPGChoiceEditor();
279
280 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
281 wxPGProperty* property,
282 const wxPoint& pos,
283 const wxSize& size) const;
284 virtual void UpdateControl( wxPGProperty* property,
285 wxWindow* ctrl ) const;
286 virtual bool OnEvent( wxPropertyGrid* propgrid,
287 wxPGProperty* property,
288 wxWindow* primaryCtrl,
289 wxEvent& event ) const;
290 virtual bool GetValueFromControl( wxVariant& variant,
291 wxPGProperty* property,
292 wxWindow* ctrl ) const;
293 virtual void SetValueToUnspecified( wxPGProperty* property,
294 wxWindow* ctrl ) const;
295 virtual wxString GetName() const;
296
297 virtual void SetControlIntValue( wxPGProperty* property,
298 wxWindow* ctrl,
299 int value ) const;
300 virtual void SetControlStringValue( wxPGProperty* property,
301 wxWindow* ctrl,
302 const wxString& txt ) const;
303
304 virtual int InsertItem( wxWindow* ctrl,
305 const wxString& label,
306 int index ) const;
307 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
308 virtual bool CanContainCustomImage() const;
309
310 // CreateControls calls this with CB_READONLY in extraStyle
311 wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
312 wxPGProperty* property,
313 const wxPoint& pos,
314 const wxSize& sz,
315 long extraStyle ) const;
316
317};
318
319
320class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
321{
322#ifndef SWIG
323 DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
324#endif
325public:
326 wxPGComboBoxEditor() {}
327 virtual ~wxPGComboBoxEditor();
328
329 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
330 wxPGProperty* property,
331 const wxPoint& pos,
332 const wxSize& size) const;
333
334 virtual wxString GetName() const;
335
336 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
337
338 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
339 wxWindow* ctrl, wxEvent& event ) const;
340
341 virtual bool GetValueFromControl( wxVariant& variant,
342 wxPGProperty* property,
343 wxWindow* ctrl ) const;
344
345 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
346
347};
348
349
350// Exclude classes from being able to be derived from in wxPython bindings
351#ifndef SWIG
352
353class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
354{
355public:
356 wxPGChoiceAndButtonEditor() {}
357 virtual ~wxPGChoiceAndButtonEditor();
358 virtual wxString GetName() const;
359
360 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
361 wxPGProperty* property,
362 const wxPoint& pos,
363 const wxSize& size) const;
364
365 DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
366};
367
368class WXDLLIMPEXP_PROPGRID
369wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
370{
371public:
372 wxPGTextCtrlAndButtonEditor() {}
373 virtual ~wxPGTextCtrlAndButtonEditor();
374 virtual wxString GetName() const;
375
376 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
377 wxPGProperty* property,
378 const wxPoint& pos,
379 const wxSize& size) const;
380
381 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
382};
383
384#endif // !SWIG
385
386
387#if wxPG_INCLUDE_CHECKBOX
388
389//
390// Use custom check box code instead of native control
391// for cleaner (ie. more integrated) look.
392//
393class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
394{
395#ifndef SWIG
396 DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
397#endif
398public:
399 wxPGCheckBoxEditor() {}
400 virtual ~wxPGCheckBoxEditor();
401
402 virtual wxString GetName() const;
403 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
404 wxPGProperty* property,
405 const wxPoint& pos,
406 const wxSize& size) const;
407 virtual void UpdateControl( wxPGProperty* property,
408 wxWindow* ctrl ) const;
409 virtual bool OnEvent( wxPropertyGrid* propgrid,
410 wxPGProperty* property,
411 wxWindow* primaryCtrl,
412 wxEvent& event ) const;
413 virtual bool GetValueFromControl( wxVariant& variant,
414 wxPGProperty* property,
415 wxWindow* ctrl ) const;
416 virtual void SetValueToUnspecified( wxPGProperty* property,
417 wxWindow* ctrl ) const;
418
419 virtual void DrawValue( wxDC& dc,
420 const wxRect& rect,
421 wxPGProperty* property,
422 const wxString& text ) const;
423 //virtual wxPGCellRenderer* GetCellRenderer() const;
424
425 virtual void SetControlIntValue( wxPGProperty* property,
426 wxWindow* ctrl,
427 int value ) const;
428};
429
430#endif
431
432
433// -----------------------------------------------------------------------
434// Editor class registeration macro (mostly for internal use)
435
436#define wxPGRegisterEditorClass(EDITOR) \
437 if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
438 { \
439 wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
440 new wxPG##EDITOR##Editor ); \
441 }
442
443// -----------------------------------------------------------------------
444
445/** @class wxPGEditorDialogAdapter
446
447 Derive a class from this to adapt an existing editor dialog or function to
448 be used when editor button of a property is pushed.
449
450 You only need to derive class and implement DoShowDialog() to create and
451 show the dialog, and finally submit the value returned by the dialog
452 via SetValue().
453
454 @library{wxpropgrid}
455 @category{propgrid}
456*/
457class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
458{
459#ifndef SWIG
460 DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
461#endif
462public:
463 wxPGEditorDialogAdapter()
464 : wxObject()
465 {
466 m_clientData = NULL;
467 }
468
469 virtual ~wxPGEditorDialogAdapter() { }
470
471 bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
472
473 virtual bool DoShowDialog( wxPropertyGrid* propGrid,
474 wxPGProperty* property ) = 0;
475
476 void SetValue( wxVariant value )
477 {
478 m_value = value;
479 }
480
481 /**
482 This method is typically only used if deriving class from existing
483 adapter with value conversion purposes.
484 */
485 wxVariant& GetValue() { return m_value; }
486
487 //
488 // This member is public so scripting language bindings
489 // wrapper code can access it freely.
490 void* m_clientData;
491
492private:
493 wxVariant m_value;
494};
495
496// -----------------------------------------------------------------------
497
498
499/** @class wxPGMultiButton
500
501 This class can be used to have multiple buttons in a property editor.
502 You will need to create a new property editor class, override
503 CreateControls, and have it return wxPGMultiButton instance in
504 wxPGWindowList::SetSecondary().
505*/
506class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
507{
508public:
509 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
510
511 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
512 const wxWindow* GetButton( unsigned int i ) const
513 { return (const wxWindow*) m_buttons[i]; }
514
515 /** Utility function to be used in event handlers.
516 */
517 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
518
519 /** Returns number of buttons.
520 */
521 unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
522
523 void Add( const wxString& label, int id = -2 );
524#if wxUSE_BMPBUTTON
525 void Add( const wxBitmap& bitmap, int id = -2 );
526#endif
527
528 wxSize GetPrimarySize() const
529 {
530 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
531 }
532
533 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
534
535protected:
536
537 int GenId( int id ) const;
538
539 wxArrayPtrVoid m_buttons;
540 wxSize m_fullEditorSize;
541 int m_buttonsWidth;
542};
543
544// -----------------------------------------------------------------------
545
546#endif // wxUSE_PROPGRID
547
548#endif // _WX_PROPGRID_EDITORS_H_