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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/thread.cpp
3// Purpose: wxThread Implementation
4// Author: Original from Wolfram Gloger/Guilhem Lavaux
5// Modified by: Vadim Zeitlin to make it work :-)
6// Created: 04/22/98
7// RCS-ID: $Id$
8// Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
9// Vadim Zeitlin (1999-2002)
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13// ----------------------------------------------------------------------------
14// headers
15// ----------------------------------------------------------------------------
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#if defined(__BORLANDC__)
21 #pragma hdrstop
22#endif
23
24#if wxUSE_THREADS
25
26#include "wx/thread.h"
27
28#ifndef WX_PRECOMP
29 #include "wx/msw/missing.h"
30 #include "wx/intl.h"
31 #include "wx/app.h"
32 #include "wx/module.h"
33#endif
34
35#include "wx/apptrait.h"
36#include "wx/scopeguard.h"
37
38#include "wx/msw/private.h"
39#include "wx/msw/seh.h"
40
41#include "wx/except.h"
42
43// must have this symbol defined to get _beginthread/_endthread declarations
44#ifndef _MT
45 #define _MT
46#endif
47
48#if defined(__BORLANDC__)
49 #if !defined(__MT__)
50 // I can't set -tWM in the IDE (anyone?) so have to do this
51 #define __MT__
52 #endif
53
54 #if !defined(__MFC_COMPAT__)
55 // Needed to know about _beginthreadex etc..
56 #define __MFC_COMPAT__
57 #endif
58#endif // BC++
59
60// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
61// which should be used instead of Win32 ::CreateThread() if possible
62#if defined(__VISUALC__) || \
63 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
64 (defined(__GNUG__) && defined(__MSVCRT__)) || \
65 defined(__WATCOMC__) || defined(__MWERKS__)
66
67#ifndef __WXWINCE__
68 #undef wxUSE_BEGIN_THREAD
69 #define wxUSE_BEGIN_THREAD
70#endif
71
72#endif
73
74#ifdef wxUSE_BEGIN_THREAD
75 // this is where _beginthreadex() is declared
76 #include <process.h>
77
78 // the return type of the thread function entry point
79 typedef unsigned THREAD_RETVAL;
80
81 // the calling convention of the thread function entry point
82 #define THREAD_CALLCONV __stdcall
83#else
84 // the settings for CreateThread()
85 typedef DWORD THREAD_RETVAL;
86 #define THREAD_CALLCONV WINAPI
87#endif
88
89// ----------------------------------------------------------------------------
90// constants
91// ----------------------------------------------------------------------------
92
93// the possible states of the thread ("=>" shows all possible transitions from
94// this state)
95enum wxThreadState
96{
97 STATE_NEW, // didn't start execution yet (=> RUNNING)
98 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
99 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
100 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
101 STATE_EXITED // thread is terminating
102};
103
104// ----------------------------------------------------------------------------
105// this module globals
106// ----------------------------------------------------------------------------
107
108// TLS index of the slot where we store the pointer to the current thread
109static DWORD gs_tlsThisThread = 0xFFFFFFFF;
110
111// id of the main thread - the one which can call GUI functions without first
112// calling wxMutexGuiEnter()
113static DWORD gs_idMainThread = 0;
114
115// if it's false, some secondary thread is holding the GUI lock
116static bool gs_bGuiOwnedByMainThread = true;
117
118// critical section which controls access to all GUI functions: any secondary
119// thread (i.e. except the main one) must enter this crit section before doing
120// any GUI calls
121static wxCriticalSection *gs_critsectGui = NULL;
122
123// critical section which protects gs_nWaitingForGui variable
124static wxCriticalSection *gs_critsectWaitingForGui = NULL;
125
126// critical section which serializes WinThreadStart() and WaitForTerminate()
127// (this is a potential bottleneck, we use a single crit sect for all threads
128// in the system, but normally time spent inside it should be quite short)
129static wxCriticalSection *gs_critsectThreadDelete = NULL;
130
131// number of threads waiting for GUI in wxMutexGuiEnter()
132static size_t gs_nWaitingForGui = 0;
133
134// are we waiting for a thread termination?
135static bool gs_waitingForThread = false;
136
137// ============================================================================
138// Windows implementation of thread and related classes
139// ============================================================================
140
141// ----------------------------------------------------------------------------
142// wxCriticalSection
143// ----------------------------------------------------------------------------
144
145wxCriticalSection::wxCriticalSection()
146{
147 wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
148 wxCriticalSectionBufferTooSmall );
149
150 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
151}
152
153wxCriticalSection::~wxCriticalSection()
154{
155 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
156}
157
158void wxCriticalSection::Enter()
159{
160 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
161}
162
163void wxCriticalSection::Leave()
164{
165 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
166}
167
168// ----------------------------------------------------------------------------
169// wxMutex
170// ----------------------------------------------------------------------------
171
172class wxMutexInternal
173{
174public:
175 wxMutexInternal(wxMutexType mutexType);
176 ~wxMutexInternal();
177
178 bool IsOk() const { return m_mutex != NULL; }
179
180 wxMutexError Lock() { return LockTimeout(INFINITE); }
181 wxMutexError TryLock() { return LockTimeout(0); }
182 wxMutexError Unlock();
183
184private:
185 wxMutexError LockTimeout(DWORD milliseconds);
186
187 HANDLE m_mutex;
188
189 DECLARE_NO_COPY_CLASS(wxMutexInternal)
190};
191
192// all mutexes are recursive under Win32 so we don't use mutexType
193wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
194{
195 // create a nameless (hence intra process and always private) mutex
196 m_mutex = ::CreateMutex
197 (
198 NULL, // default secutiry attributes
199 false, // not initially locked
200 NULL // no name
201 );
202
203 if ( !m_mutex )
204 {
205 wxLogLastError(_T("CreateMutex()"));
206 }
207}
208
209wxMutexInternal::~wxMutexInternal()
210{
211 if ( m_mutex )
212 {
213 if ( !::CloseHandle(m_mutex) )
214 {
215 wxLogLastError(_T("CloseHandle(mutex)"));
216 }
217 }
218}
219
220wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
221{
222 DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
223 if ( rc == WAIT_ABANDONED )
224 {
225 // the previous caller died without releasing the mutex, but now we can
226 // really lock it
227 wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
228
229 // use 0 timeout, normally we should always get it
230 rc = ::WaitForSingleObject(m_mutex, 0);
231 }
232
233 switch ( rc )
234 {
235 case WAIT_OBJECT_0:
236 // ok
237 break;
238
239 case WAIT_TIMEOUT:
240 return wxMUTEX_BUSY;
241
242 case WAIT_ABANDONED: // checked for above
243 default:
244 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
245 // fall through
246
247 case WAIT_FAILED:
248 wxLogLastError(_T("WaitForSingleObject(mutex)"));
249 return wxMUTEX_MISC_ERROR;
250 }
251
252 return wxMUTEX_NO_ERROR;
253}
254
255wxMutexError wxMutexInternal::Unlock()
256{
257 if ( !::ReleaseMutex(m_mutex) )
258 {
259 wxLogLastError(_T("ReleaseMutex()"));
260
261 return wxMUTEX_MISC_ERROR;
262 }
263
264 return wxMUTEX_NO_ERROR;
265}
266
267// --------------------------------------------------------------------------
268// wxSemaphore
269// --------------------------------------------------------------------------
270
271// a trivial wrapper around Win32 semaphore
272class wxSemaphoreInternal
273{
274public:
275 wxSemaphoreInternal(int initialcount, int maxcount);
276 ~wxSemaphoreInternal();
277
278 bool IsOk() const { return m_semaphore != NULL; }
279
280 wxSemaError Wait() { return WaitTimeout(INFINITE); }
281
282 wxSemaError TryWait()
283 {
284 wxSemaError rc = WaitTimeout(0);
285 if ( rc == wxSEMA_TIMEOUT )
286 rc = wxSEMA_BUSY;
287
288 return rc;
289 }
290
291 wxSemaError WaitTimeout(unsigned long milliseconds);
292
293 wxSemaError Post();
294
295private:
296 HANDLE m_semaphore;
297
298 DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
299};
300
301wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
302{
303#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
304 if ( maxcount == 0 )
305 {
306 // make it practically infinite
307 maxcount = INT_MAX;
308 }
309
310 m_semaphore = ::CreateSemaphore
311 (
312 NULL, // default security attributes
313 initialcount,
314 maxcount,
315 NULL // no name
316 );
317#endif
318 if ( !m_semaphore )
319 {
320 wxLogLastError(_T("CreateSemaphore()"));
321 }
322}
323
324wxSemaphoreInternal::~wxSemaphoreInternal()
325{
326 if ( m_semaphore )
327 {
328 if ( !::CloseHandle(m_semaphore) )
329 {
330 wxLogLastError(_T("CloseHandle(semaphore)"));
331 }
332 }
333}
334
335wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
336{
337 DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
338
339 switch ( rc )
340 {
341 case WAIT_OBJECT_0:
342 return wxSEMA_NO_ERROR;
343
344 case WAIT_TIMEOUT:
345 return wxSEMA_TIMEOUT;
346
347 default:
348 wxLogLastError(_T("WaitForSingleObject(semaphore)"));
349 }
350
351 return wxSEMA_MISC_ERROR;
352}
353
354wxSemaError wxSemaphoreInternal::Post()
355{
356#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
357 if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
358 {
359 if ( GetLastError() == ERROR_TOO_MANY_POSTS )
360 {
361 return wxSEMA_OVERFLOW;
362 }
363 else
364 {
365 wxLogLastError(_T("ReleaseSemaphore"));
366 return wxSEMA_MISC_ERROR;
367 }
368 }
369
370 return wxSEMA_NO_ERROR;
371#else
372 return wxSEMA_MISC_ERROR;
373#endif
374}
375
376// ----------------------------------------------------------------------------
377// wxThread implementation
378// ----------------------------------------------------------------------------
379
380// wxThreadInternal class
381// ----------------------
382
383class wxThreadInternal
384{
385public:
386 wxThreadInternal(wxThread *thread)
387 {
388 m_thread = thread;
389 m_hThread = 0;
390 m_state = STATE_NEW;
391 m_priority = WXTHREAD_DEFAULT_PRIORITY;
392 m_nRef = 1;
393 }
394
395 ~wxThreadInternal()
396 {
397 Free();
398 }
399
400 void Free()
401 {
402 if ( m_hThread )
403 {
404 if ( !::CloseHandle(m_hThread) )
405 {
406 wxLogLastError(wxT("CloseHandle(thread)"));
407 }
408
409 m_hThread = 0;
410 }
411 }
412
413 // create a new (suspended) thread (for the given thread object)
414 bool Create(wxThread *thread, unsigned int stackSize);
415
416 // wait for the thread to terminate, either by itself, or by asking it
417 // (politely, this is not Kill()!) to do it
418 wxThreadError WaitForTerminate(wxCriticalSection& cs,
419 wxThread::ExitCode *pRc,
420 wxThread *threadToDelete = NULL);
421
422 // kill the thread unconditionally
423 wxThreadError Kill();
424
425 // suspend/resume/terminate
426 bool Suspend();
427 bool Resume();
428 void Cancel() { m_state = STATE_CANCELED; }
429
430 // thread state
431 void SetState(wxThreadState state) { m_state = state; }
432 wxThreadState GetState() const { return m_state; }
433
434 // thread priority
435 void SetPriority(unsigned int priority);
436 unsigned int GetPriority() const { return m_priority; }
437
438 // thread handle and id
439 HANDLE GetHandle() const { return m_hThread; }
440 DWORD GetId() const { return m_tid; }
441
442 // the thread function forwarding to DoThreadStart
443 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
444
445 // really start the thread (if it's not already dead)
446 static THREAD_RETVAL DoThreadStart(wxThread *thread);
447
448 // call OnExit() on the thread
449 static void DoThreadOnExit(wxThread *thread);
450
451
452 void KeepAlive()
453 {
454 if ( m_thread->IsDetached() )
455 ::InterlockedIncrement(&m_nRef);
456 }
457
458 void LetDie()
459 {
460 if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) )
461 delete m_thread;
462 }
463
464private:
465 // the thread we're associated with
466 wxThread *m_thread;
467
468 HANDLE m_hThread; // handle of the thread
469 wxThreadState m_state; // state, see wxThreadState enum
470 unsigned int m_priority; // thread priority in "wx" units
471 DWORD m_tid; // thread id
472
473 // number of threads which need this thread to remain alive, when the count
474 // reaches 0 we kill the owning wxThread -- and die ourselves with it
475 LONG m_nRef;
476
477 DECLARE_NO_COPY_CLASS(wxThreadInternal)
478};
479
480// small class which keeps a thread alive during its lifetime
481class wxThreadKeepAlive
482{
483public:
484 wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl)
485 { m_thrImpl.KeepAlive(); }
486 ~wxThreadKeepAlive()
487 { m_thrImpl.LetDie(); }
488
489private:
490 wxThreadInternal& m_thrImpl;
491};
492
493/* static */
494void wxThreadInternal::DoThreadOnExit(wxThread *thread)
495{
496 wxTRY
497 {
498 thread->OnExit();
499 }
500 wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
501}
502
503/* static */
504THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread)
505{
506 wxON_BLOCK_EXIT1(DoThreadOnExit, thread);
507
508 THREAD_RETVAL rc = (THREAD_RETVAL)-1;
509
510 wxTRY
511 {
512 // store the thread object in the TLS
513 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
514 {
515 wxLogSysError(_("Can not start thread: error writing TLS."));
516
517 return (THREAD_RETVAL)-1;
518 }
519
520 rc = (THREAD_RETVAL)thread->Entry();
521 }
522 wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
523
524 return rc;
525}
526
527/* static */
528THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
529{
530 THREAD_RETVAL rc = (THREAD_RETVAL)-1;
531
532 wxThread * const thread = (wxThread *)param;
533
534 // each thread has its own SEH translator so install our own a.s.a.p.
535 DisableAutomaticSETranslator();
536
537 // first of all, check whether we hadn't been cancelled already and don't
538 // start the user code at all then
539 const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
540
541 // run the thread function itself inside a SEH try/except block
542 wxSEH_TRY
543 {
544 if ( hasExited )
545 DoThreadOnExit(thread);
546 else
547 rc = DoThreadStart(thread);
548 }
549 wxSEH_HANDLE((THREAD_RETVAL)-1)
550
551
552 // save IsDetached because thread object can be deleted by joinable
553 // threads after state is changed to STATE_EXITED.
554 const bool isDetached = thread->IsDetached();
555 if ( !hasExited )
556 {
557 // enter m_critsect before changing the thread state
558 //
559 // NB: can't use wxCriticalSectionLocker here as we use SEH and it's
560 // incompatible with C++ object dtors
561 thread->m_critsect.Enter();
562 thread->m_internal->SetState(STATE_EXITED);
563 thread->m_critsect.Leave();
564 }
565
566 // the thread may delete itself now if it wants, we don't need it any more
567 if ( isDetached )
568 thread->m_internal->LetDie();
569
570 return rc;
571}
572
573void wxThreadInternal::SetPriority(unsigned int priority)
574{
575 m_priority = priority;
576
577 // translate wxWidgets priority to the Windows one
578 int win_priority;
579 if (m_priority <= 20)
580 win_priority = THREAD_PRIORITY_LOWEST;
581 else if (m_priority <= 40)
582 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
583 else if (m_priority <= 60)
584 win_priority = THREAD_PRIORITY_NORMAL;
585 else if (m_priority <= 80)
586 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
587 else if (m_priority <= 100)
588 win_priority = THREAD_PRIORITY_HIGHEST;
589 else
590 {
591 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
592 win_priority = THREAD_PRIORITY_NORMAL;
593 }
594
595 if ( !::SetThreadPriority(m_hThread, win_priority) )
596 {
597 wxLogSysError(_("Can't set thread priority"));
598 }
599}
600
601bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
602{
603 wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
604 _T("Create()ing thread twice?") );
605
606 // for compilers which have it, we should use C RTL function for thread
607 // creation instead of Win32 API one because otherwise we will have memory
608 // leaks if the thread uses C RTL (and most threads do)
609#ifdef wxUSE_BEGIN_THREAD
610
611 // Watcom is reported to not like 0 stack size (which means "use default"
612 // for the other compilers and is also the default value for stackSize)
613#ifdef __WATCOMC__
614 if ( !stackSize )
615 stackSize = 10240;
616#endif // __WATCOMC__
617
618 m_hThread = (HANDLE)_beginthreadex
619 (
620 NULL, // default security
621 stackSize,
622 wxThreadInternal::WinThreadStart, // entry point
623 thread,
624 CREATE_SUSPENDED,
625 (unsigned int *)&m_tid
626 );
627#else // compiler doesn't have _beginthreadex
628 m_hThread = ::CreateThread
629 (
630 NULL, // default security
631 stackSize, // stack size
632 wxThreadInternal::WinThreadStart, // thread entry point
633 (LPVOID)thread, // parameter
634 CREATE_SUSPENDED, // flags
635 &m_tid // [out] thread id
636 );
637#endif // _beginthreadex/CreateThread
638
639 if ( m_hThread == NULL )
640 {
641 wxLogSysError(_("Can't create thread"));
642
643 return false;
644 }
645
646 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
647 {
648 SetPriority(m_priority);
649 }
650
651 return true;
652}
653
654wxThreadError wxThreadInternal::Kill()
655{
656 if ( !::TerminateThread(m_hThread, (DWORD)-1) )
657 {
658 wxLogSysError(_("Couldn't terminate thread"));
659
660 return wxTHREAD_MISC_ERROR;
661 }
662
663 Free();
664
665 return wxTHREAD_NO_ERROR;
666}
667
668wxThreadError
669wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
670 wxThread::ExitCode *pRc,
671 wxThread *threadToDelete)
672{
673 // prevent the thread C++ object from disappearing as long as we are using
674 // it here
675 wxThreadKeepAlive keepAlive(*this);
676
677
678 // we may either wait passively for the thread to terminate (when called
679 // from Wait()) or ask it to terminate (when called from Delete())
680 bool shouldDelete = threadToDelete != NULL;
681
682 wxThread::ExitCode rc = 0;
683
684 // we might need to resume the thread if it's currently stopped
685 bool shouldResume = false;
686
687 // as Delete() (which calls us) is always safe to call we need to consider
688 // all possible states
689 {
690 wxCriticalSectionLocker lock(cs);
691
692 if ( m_state == STATE_NEW )
693 {
694 if ( shouldDelete )
695 {
696 // WinThreadStart() will see it and terminate immediately, no
697 // need to cancel the thread -- but we still need to resume it
698 // to let it run
699 m_state = STATE_EXITED;
700
701 // we must call Resume() as the thread hasn't been initially
702 // resumed yet (and as Resume() it knows about STATE_EXITED
703 // special case, it won't touch it and WinThreadStart() will
704 // just exit immediately)
705 shouldResume = true;
706 shouldDelete = false;
707 }
708 //else: shouldResume is correctly set to false here, wait until
709 // someone else runs the thread and it finishes
710 }
711 else // running, paused, cancelled or even exited
712 {
713 shouldResume = m_state == STATE_PAUSED;
714 }
715 }
716
717 // resume the thread if it is paused
718 if ( shouldResume )
719 Resume();
720
721 // ask the thread to terminate
722 if ( shouldDelete )
723 {
724 wxCriticalSectionLocker lock(cs);
725
726 Cancel();
727 }
728
729
730 // now wait for thread to finish
731 if ( wxThread::IsMain() )
732 {
733 // set flag for wxIsWaitingForThread()
734 gs_waitingForThread = true;
735 }
736
737 // we can't just wait for the thread to terminate because it might be
738 // calling some GUI functions and so it will never terminate before we
739 // process the Windows messages that result from these functions
740 // (note that even in console applications we might have to process
741 // messages if we use wxExecute() or timers or ...)
742 DWORD result wxDUMMY_INITIALIZE(0);
743 do
744 {
745 if ( wxThread::IsMain() )
746 {
747 // give the thread we're waiting for chance to do the GUI call
748 // it might be in
749 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
750 {
751 wxMutexGuiLeave();
752 }
753 }
754
755#if !defined(QS_ALLPOSTMESSAGE)
756#define QS_ALLPOSTMESSAGE 0
757#endif
758
759 result = ::MsgWaitForMultipleObjects
760 (
761 1, // number of objects to wait for
762 &m_hThread, // the objects
763 false, // don't wait for all objects
764 INFINITE, // no timeout
765 QS_ALLINPUT|QS_ALLPOSTMESSAGE // return as soon as there are any events
766 );
767
768 switch ( result )
769 {
770 case 0xFFFFFFFF:
771 // error
772 wxLogSysError(_("Can not wait for thread termination"));
773 Kill();
774 return wxTHREAD_KILLED;
775
776 case WAIT_OBJECT_0:
777 // thread we're waiting for terminated
778 break;
779
780 case WAIT_OBJECT_0 + 1:
781 // new message arrived, process it -- but only if we're the
782 // main thread as we don't support processing messages in
783 // the other ones
784 //
785 // NB: we still must include QS_ALLINPUT even when waiting
786 // in a secondary thread because if it had created some
787 // window somehow (possible not even using wxWidgets)
788 // the system might dead lock then
789 if ( wxThread::IsMain() )
790 {
791 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
792 : NULL;
793
794 if ( traits && !traits->DoMessageFromThreadWait() )
795 {
796 // WM_QUIT received: kill the thread
797 Kill();
798
799 return wxTHREAD_KILLED;
800 }
801 }
802 break;
803
804 default:
805 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
806 }
807 } while ( result != WAIT_OBJECT_0 );
808
809 if ( wxThread::IsMain() )
810 {
811 gs_waitingForThread = false;
812 }
813
814
815 // although the thread might be already in the EXITED state it might not
816 // have terminated yet and so we are not sure that it has actually
817 // terminated if the "if" above hadn't been taken
818 for ( ;; )
819 {
820 if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
821 {
822 wxLogLastError(wxT("GetExitCodeThread"));
823
824 rc = (wxThread::ExitCode)-1;
825
826 break;
827 }
828
829 if ( (DWORD)rc != STILL_ACTIVE )
830 break;
831
832 // give the other thread some time to terminate, otherwise we may be
833 // starving it
834 ::Sleep(1);
835 }
836
837 if ( pRc )
838 *pRc = rc;
839
840 // we don't need the thread handle any more in any case
841 Free();
842
843
844 return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
845 : wxTHREAD_NO_ERROR;
846}
847
848bool wxThreadInternal::Suspend()
849{
850 DWORD nSuspendCount = ::SuspendThread(m_hThread);
851 if ( nSuspendCount == (DWORD)-1 )
852 {
853 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
854
855 return false;
856 }
857
858 m_state = STATE_PAUSED;
859
860 return true;
861}
862
863bool wxThreadInternal::Resume()
864{
865 DWORD nSuspendCount = ::ResumeThread(m_hThread);
866 if ( nSuspendCount == (DWORD)-1 )
867 {
868 wxLogSysError(_("Can not resume thread %x"), m_hThread);
869
870 return false;
871 }
872
873 // don't change the state from STATE_EXITED because it's special and means
874 // we are going to terminate without running any user code - if we did it,
875 // the code in WaitForTerminate() wouldn't work
876 if ( m_state != STATE_EXITED )
877 {
878 m_state = STATE_RUNNING;
879 }
880
881 return true;
882}
883
884// static functions
885// ----------------
886
887wxThread *wxThread::This()
888{
889 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
890
891 // be careful, 0 may be a valid return value as well
892 if ( !thread && (::GetLastError() != NO_ERROR) )
893 {
894 wxLogSysError(_("Couldn't get the current thread pointer"));
895
896 // return NULL...
897 }
898
899 return thread;
900}
901
902bool wxThread::IsMain()
903{
904 return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
905}
906
907void wxThread::Yield()
908{
909 // 0 argument to Sleep() is special and means to just give away the rest of
910 // our timeslice
911 ::Sleep(0);
912}
913
914void wxThread::Sleep(unsigned long milliseconds)
915{
916 ::Sleep(milliseconds);
917}
918
919int wxThread::GetCPUCount()
920{
921 SYSTEM_INFO si;
922 GetSystemInfo(&si);
923
924 return si.dwNumberOfProcessors;
925}
926
927unsigned long wxThread::GetCurrentId()
928{
929 return (unsigned long)::GetCurrentThreadId();
930}
931
932bool wxThread::SetConcurrency(size_t WXUNUSED_IN_WINCE(level))
933{
934#ifdef __WXWINCE__
935 return false;
936#else
937 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
938
939 // ok only for the default one
940 if ( level == 0 )
941 return 0;
942
943 // get system affinity mask first
944 HANDLE hProcess = ::GetCurrentProcess();
945 DWORD_PTR dwProcMask, dwSysMask;
946 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
947 {
948 wxLogLastError(_T("GetProcessAffinityMask"));
949
950 return false;
951 }
952
953 // how many CPUs have we got?
954 if ( dwSysMask == 1 )
955 {
956 // don't bother with all this complicated stuff - on a single
957 // processor system it doesn't make much sense anyhow
958 return level == 1;
959 }
960
961 // calculate the process mask: it's a bit vector with one bit per
962 // processor; we want to schedule the process to run on first level
963 // CPUs
964 DWORD bit = 1;
965 while ( bit )
966 {
967 if ( dwSysMask & bit )
968 {
969 // ok, we can set this bit
970 dwProcMask |= bit;
971
972 // another process added
973 if ( --level == 0 )
974 {
975 // and that's enough
976 break;
977 }
978 }
979
980 // next bit
981 bit <<= 1;
982 }
983
984 // could we set all bits?
985 if ( level != 0 )
986 {
987 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
988
989 return false;
990 }
991
992 // set it: we can't link to SetProcessAffinityMask() because it doesn't
993 // exist in Win9x, use RT binding instead
994
995 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
996
997 // can use static var because we're always in the main thread here
998 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
999
1000 if ( !pfnSetProcessAffinityMask )
1001 {
1002 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
1003 if ( hModKernel )
1004 {
1005 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
1006 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
1007 }
1008
1009 // we've discovered a MT version of Win9x!
1010 wxASSERT_MSG( pfnSetProcessAffinityMask,
1011 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
1012 }
1013
1014 if ( !pfnSetProcessAffinityMask )
1015 {
1016 // msg given above - do it only once
1017 return false;
1018 }
1019
1020 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
1021 {
1022 wxLogLastError(_T("SetProcessAffinityMask"));
1023
1024 return false;
1025 }
1026
1027 return true;
1028#endif // __WXWINCE__/!__WXWINCE__
1029}
1030
1031// ctor and dtor
1032// -------------
1033
1034wxThread::wxThread(wxThreadKind kind)
1035{
1036 m_internal = new wxThreadInternal(this);
1037
1038 m_isDetached = kind == wxTHREAD_DETACHED;
1039}
1040
1041wxThread::~wxThread()
1042{
1043 delete m_internal;
1044}
1045
1046// create/start thread
1047// -------------------
1048
1049wxThreadError wxThread::Create(unsigned int stackSize)
1050{
1051 wxCriticalSectionLocker lock(m_critsect);
1052
1053 if ( !m_internal->Create(this, stackSize) )
1054 return wxTHREAD_NO_RESOURCE;
1055
1056 return wxTHREAD_NO_ERROR;
1057}
1058
1059wxThreadError wxThread::Run()
1060{
1061 wxCriticalSectionLocker lock(m_critsect);
1062
1063 if ( m_internal->GetState() != STATE_NEW )
1064 {
1065 // actually, it may be almost any state at all, not only STATE_RUNNING
1066 return wxTHREAD_RUNNING;
1067 }
1068
1069 // the thread has just been created and is still suspended - let it run
1070 return Resume();
1071}
1072
1073// suspend/resume thread
1074// ---------------------
1075
1076wxThreadError wxThread::Pause()
1077{
1078 wxCriticalSectionLocker lock(m_critsect);
1079
1080 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
1081}
1082
1083wxThreadError wxThread::Resume()
1084{
1085 wxCriticalSectionLocker lock(m_critsect);
1086
1087 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
1088}
1089
1090// stopping thread
1091// ---------------
1092
1093wxThread::ExitCode wxThread::Wait()
1094{
1095 // although under Windows we can wait for any thread, it's an error to
1096 // wait for a detached one in wxWin API
1097 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
1098 _T("wxThread::Wait(): can't wait for detached thread") );
1099
1100 ExitCode rc = (ExitCode)-1;
1101
1102 (void)m_internal->WaitForTerminate(m_critsect, &rc);
1103
1104 return rc;
1105}
1106
1107wxThreadError wxThread::Delete(ExitCode *pRc)
1108{
1109 return m_internal->WaitForTerminate(m_critsect, pRc, this);
1110}
1111
1112wxThreadError wxThread::Kill()
1113{
1114 if ( !IsRunning() )
1115 return wxTHREAD_NOT_RUNNING;
1116
1117 wxThreadError rc = m_internal->Kill();
1118
1119 if ( IsDetached() )
1120 {
1121 delete this;
1122 }
1123 else // joinable
1124 {
1125 // update the status of the joinable thread
1126 wxCriticalSectionLocker lock(m_critsect);
1127 m_internal->SetState(STATE_EXITED);
1128 }
1129
1130 return rc;
1131}
1132
1133void wxThread::Exit(ExitCode status)
1134{
1135 m_internal->Free();
1136
1137 if ( IsDetached() )
1138 {
1139 delete this;
1140 }
1141 else // joinable
1142 {
1143 // update the status of the joinable thread
1144 wxCriticalSectionLocker lock(m_critsect);
1145 m_internal->SetState(STATE_EXITED);
1146 }
1147
1148#ifdef wxUSE_BEGIN_THREAD
1149 _endthreadex((unsigned)status);
1150#else // !VC++
1151 ::ExitThread((DWORD)status);
1152#endif // VC++/!VC++
1153
1154 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1155}
1156
1157// priority setting
1158// ----------------
1159
1160void wxThread::SetPriority(unsigned int prio)
1161{
1162 wxCriticalSectionLocker lock(m_critsect);
1163
1164 m_internal->SetPriority(prio);
1165}
1166
1167unsigned int wxThread::GetPriority() const
1168{
1169 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1170
1171 return m_internal->GetPriority();
1172}
1173
1174unsigned long wxThread::GetId() const
1175{
1176 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1177
1178 return (unsigned long)m_internal->GetId();
1179}
1180
1181bool wxThread::IsRunning() const
1182{
1183 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1184
1185 return m_internal->GetState() == STATE_RUNNING;
1186}
1187
1188bool wxThread::IsAlive() const
1189{
1190 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1191
1192 return (m_internal->GetState() == STATE_RUNNING) ||
1193 (m_internal->GetState() == STATE_PAUSED);
1194}
1195
1196bool wxThread::IsPaused() const
1197{
1198 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1199
1200 return m_internal->GetState() == STATE_PAUSED;
1201}
1202
1203bool wxThread::TestDestroy()
1204{
1205 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1206
1207 return m_internal->GetState() == STATE_CANCELED;
1208}
1209
1210// ----------------------------------------------------------------------------
1211// Automatic initialization for thread module
1212// ----------------------------------------------------------------------------
1213
1214class wxThreadModule : public wxModule
1215{
1216public:
1217 virtual bool OnInit();
1218 virtual void OnExit();
1219
1220private:
1221 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1222};
1223
1224IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1225
1226bool wxThreadModule::OnInit()
1227{
1228 // allocate TLS index for storing the pointer to the current thread
1229 gs_tlsThisThread = ::TlsAlloc();
1230 if ( gs_tlsThisThread == 0xFFFFFFFF )
1231 {
1232 // in normal circumstances it will only happen if all other
1233 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1234 // words, this should never happen
1235 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1236
1237 return false;
1238 }
1239
1240 // main thread doesn't have associated wxThread object, so store 0 in the
1241 // TLS instead
1242 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1243 {
1244 ::TlsFree(gs_tlsThisThread);
1245 gs_tlsThisThread = 0xFFFFFFFF;
1246
1247 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1248
1249 return false;
1250 }
1251
1252 gs_critsectWaitingForGui = new wxCriticalSection();
1253
1254 gs_critsectGui = new wxCriticalSection();
1255 gs_critsectGui->Enter();
1256
1257 gs_critsectThreadDelete = new wxCriticalSection;
1258
1259 // no error return for GetCurrentThreadId()
1260 gs_idMainThread = ::GetCurrentThreadId();
1261
1262 return true;
1263}
1264
1265void wxThreadModule::OnExit()
1266{
1267 if ( !::TlsFree(gs_tlsThisThread) )
1268 {
1269 wxLogLastError(wxT("TlsFree failed."));
1270 }
1271
1272 delete gs_critsectThreadDelete;
1273 gs_critsectThreadDelete = NULL;
1274
1275 if ( gs_critsectGui )
1276 {
1277 gs_critsectGui->Leave();
1278 delete gs_critsectGui;
1279 gs_critsectGui = NULL;
1280 }
1281
1282 delete gs_critsectWaitingForGui;
1283 gs_critsectWaitingForGui = NULL;
1284}
1285
1286// ----------------------------------------------------------------------------
1287// under Windows, these functions are implemented using a critical section and
1288// not a mutex, so the names are a bit confusing
1289// ----------------------------------------------------------------------------
1290
1291void WXDLLIMPEXP_BASE wxMutexGuiEnter()
1292{
1293 // this would dead lock everything...
1294 wxASSERT_MSG( !wxThread::IsMain(),
1295 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1296
1297 // the order in which we enter the critical sections here is crucial!!
1298
1299 // set the flag telling to the main thread that we want to do some GUI
1300 {
1301 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1302
1303 gs_nWaitingForGui++;
1304 }
1305
1306 wxWakeUpMainThread();
1307
1308 // now we may block here because the main thread will soon let us in
1309 // (during the next iteration of OnIdle())
1310 gs_critsectGui->Enter();
1311}
1312
1313void WXDLLIMPEXP_BASE wxMutexGuiLeave()
1314{
1315 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1316
1317 if ( wxThread::IsMain() )
1318 {
1319 gs_bGuiOwnedByMainThread = false;
1320 }
1321 else
1322 {
1323 // decrement the number of threads waiting for GUI access now
1324 wxASSERT_MSG( gs_nWaitingForGui > 0,
1325 wxT("calling wxMutexGuiLeave() without entering it first?") );
1326
1327 gs_nWaitingForGui--;
1328
1329 wxWakeUpMainThread();
1330 }
1331
1332 gs_critsectGui->Leave();
1333}
1334
1335void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
1336{
1337 wxASSERT_MSG( wxThread::IsMain(),
1338 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1339
1340 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1341
1342 if ( gs_nWaitingForGui == 0 )
1343 {
1344 // no threads are waiting for GUI - so we may acquire the lock without
1345 // any danger (but only if we don't already have it)
1346 if ( !wxGuiOwnedByMainThread() )
1347 {
1348 gs_critsectGui->Enter();
1349
1350 gs_bGuiOwnedByMainThread = true;
1351 }
1352 //else: already have it, nothing to do
1353 }
1354 else
1355 {
1356 // some threads are waiting, release the GUI lock if we have it
1357 if ( wxGuiOwnedByMainThread() )
1358 {
1359 wxMutexGuiLeave();
1360 }
1361 //else: some other worker thread is doing GUI
1362 }
1363}
1364
1365bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
1366{
1367 return gs_bGuiOwnedByMainThread;
1368}
1369
1370// wake up the main thread if it's in ::GetMessage()
1371void WXDLLIMPEXP_BASE wxWakeUpMainThread()
1372{
1373 // sending any message would do - hopefully WM_NULL is harmless enough
1374 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1375 {
1376 // should never happen
1377 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1378 }
1379}
1380
1381bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
1382{
1383 return gs_waitingForThread;
1384}
1385
1386// ----------------------------------------------------------------------------
1387// include common implementation code
1388// ----------------------------------------------------------------------------
1389
1390#include "wx/thrimpl.cpp"
1391
1392#endif // wxUSE_THREADS