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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound.h | |
3 | // Purpose: interface of wxSound | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxSound | |
11 | @wxheader{sound.h} | |
12 | ||
13 | This class represents a short sound (loaded from Windows WAV file), that | |
14 | can be stored in memory and played. Currently this class is implemented | |
15 | on Windows and Unix (and uses either | |
16 | Open Sound System or | |
17 | Simple DirectMedia Layer). | |
18 | ||
19 | @library{wxadv} | |
20 | @category{FIXME} | |
21 | */ | |
22 | class wxSound : public wxObject | |
23 | { | |
24 | public: | |
25 | //@{ | |
26 | /** | |
27 | Constructs a wave object from a file or, under Windows, from a Windows | |
28 | resource. Call IsOk() to determine whether this | |
29 | succeeded. | |
30 | ||
31 | @param fileName | |
32 | The filename or Windows resource. | |
33 | @param isResource | |
34 | @true if fileName is a resource, @false if it is a filename. | |
35 | */ | |
36 | wxSound(); | |
37 | wxSound(const wxString& fileName, bool isResource = false); | |
38 | //@} | |
39 | ||
40 | /** | |
41 | Destroys the wxSound object. | |
42 | */ | |
43 | ~wxSound(); | |
44 | ||
45 | /** | |
46 | Constructs a wave object from a file or resource. | |
47 | ||
48 | @param fileName | |
49 | The filename or Windows resource. | |
50 | @param isResource | |
51 | @true if fileName is a resource, @false if it is a filename. | |
52 | ||
53 | @return @true if the call was successful, @false otherwise. | |
54 | */ | |
55 | bool Create(const wxString& fileName, bool isResource = false); | |
56 | ||
57 | /** | |
58 | Returns @true if the object contains a successfully loaded file or resource, | |
59 | @false otherwise. | |
60 | */ | |
61 | bool IsOk() const; | |
62 | ||
63 | /** | |
64 | Returns @true if a sound is played at the moment. | |
65 | This method is currently not implemented under Windows. | |
66 | */ | |
67 | static bool IsPlaying() const; | |
68 | ||
69 | //@{ | |
70 | /** | |
71 | Plays the sound file. If another sound is playing, it will be interrupted. | |
72 | Returns @true on success, @false otherwise. Note that in general it is | |
73 | possible | |
74 | to delete the object which is being asynchronously played any time after | |
75 | calling this function and the sound would continue playing, however this | |
76 | currently doesn't work under Windows for sound objects loaded from memory data. | |
77 | The possible values for @a flags are: | |
78 | ||
79 | wxSOUND_SYNC | |
80 | ||
81 | @c Play will block and wait until the sound is | |
82 | replayed. | |
83 | ||
84 | wxSOUND_ASYNC | |
85 | ||
86 | Sound is played asynchronously, | |
87 | @c Play returns immediately | |
88 | ||
89 | wxSOUND_ASYNC | wxSOUND_LOOP | |
90 | ||
91 | Sound is played asynchronously | |
92 | and loops until another sound is played, | |
93 | Stop() is called or the program terminates. | |
94 | ||
95 | The static form is shorthand for this code: | |
96 | */ | |
97 | bool Play(unsigned flags = wxSOUND_ASYNC); | |
98 | const static bool Play(const wxString& filename, | |
99 | unsigned flags = wxSOUND_ASYNC); | |
100 | //@} | |
101 | ||
102 | /** | |
103 | If a sound is played, this function stops it. | |
104 | */ | |
105 | static void Stop(); | |
106 | }; | |
107 |