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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.cpp
3// Purpose: wxUIActionSimulator sample
4// Author: Kevin Ollivier
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier, Steven Lamerton
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#if wxUSE_UIACTIONSIMULATOR
34 #include "wx/uiaction.h"
35#endif
36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources and even
42// though we could still include the XPM here it would be unused)
43#if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45#endif
46
47// ----------------------------------------------------------------------------
48// constants
49// ----------------------------------------------------------------------------
50
51// IDs for the controls and the menu commands
52enum
53{
54 // menu items
55 RunSimulation = 1
56};
57
58// ----------------------------------------------------------------------------
59// private classes
60// ----------------------------------------------------------------------------
61
62// Define a new application type, each program should derive a class from wxApp
63class MyApp : public wxApp
64{
65public:
66 virtual bool OnInit();
67};
68
69#if wxUSE_UIACTIONSIMULATOR
70
71// Define a new frame type: this is going to be our main frame
72class MyFrame : public wxFrame
73{
74public:
75 // ctor(s)
76 MyFrame(const wxString& title);
77
78 void OnButtonPressed(wxCommandEvent& event);
79 void OnRunSimulation(wxCommandEvent& event);
80 void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
81
82private:
83 wxButton* m_button;
84 wxTextCtrl* m_text;
85
86 DECLARE_EVENT_TABLE()
87};
88
89BEGIN_EVENT_TABLE(MyFrame, wxFrame)
90 EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
91 EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
92 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
93END_EVENT_TABLE()
94
95#endif // wxUSE_UIACTIONSIMULATOR
96
97// ============================================================================
98// implementation
99// ============================================================================
100
101// ----------------------------------------------------------------------------
102// the application class
103// ----------------------------------------------------------------------------
104
105IMPLEMENT_APP(MyApp)
106
107bool MyApp::OnInit()
108{
109 if ( !wxApp::OnInit() )
110 return false;
111
112#if wxUSE_UIACTIONSIMULATOR
113 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
114 frame->Show(true);
115
116 return true;
117#else // !wxUSE_UIACTIONSIMULATOR
118 wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
119 return false;
120#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
121}
122
123// ----------------------------------------------------------------------------
124// main frame
125// ----------------------------------------------------------------------------
126
127#if wxUSE_UIACTIONSIMULATOR
128
129// frame constructor
130MyFrame::MyFrame(const wxString& title)
131 : wxFrame(NULL, wxID_ANY, title)
132{
133 SetIcon(wxICON(sample));
134
135#if wxUSE_MENUS
136 // create a menu bar
137 wxMenu *fileMenu = new wxMenu;
138
139 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
140 fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
141
142 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
143
144 wxMenuBar *menuBar = new wxMenuBar();
145 menuBar->Append(fileMenu, "&File");
146
147 SetMenuBar(menuBar);
148#endif // wxUSE_MENUS
149
150 wxPanel *panel = new wxPanel(this);
151
152 wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
153 panel->SetSizer(sizer);
154
155 m_button = new wxButton(panel, wxID_ANY, "&Button");
156 sizer->Add(m_button, wxSizerFlags().Centre().Border());
157
158 m_text = new wxTextCtrl(panel, wxID_ANY, "",
159 wxDefaultPosition, wxDefaultSize,
160 wxTE_MULTILINE);
161 sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
162}
163
164
165// event handlers
166
167void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
168{
169 wxUIActionSimulator sim;
170
171 // Add some extra distance to take account of window decorations
172 sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
173 sim.MouseClick(wxMOUSE_BTN_LEFT);
174
175 // Process the resulting button event
176 wxYield();
177
178 m_text->SetFocus();
179 sim.Char('A');
180 sim.Char('A', wxMOD_SHIFT);
181 sim.Char(WXK_RETURN);
182 sim.Char('Z');
183 sim.Char('Z', wxMOD_SHIFT);
184 sim.Char(WXK_RETURN);
185 sim.Text("aAbBcC");
186 sim.Char(WXK_RETURN);
187}
188
189void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
190{
191 m_text->AppendText("Button pressed.\n");
192}
193
194#endif // wxUSE_UIACTIONSIMULATOR