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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: bufferdc.tex
3%% Purpose: wxBufferedDC documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 07.02.04
7%% RCS-ID: $Id$
8%% Copyright: (c) 2004 Vadim Zeitlin
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
14This simple class provides a simple way to avoid flicker: when drawing on it,
15everything is in fact first drawn on an in-memory buffer (a
16\helpref{wxBitmap}{wxbitmap}) and then copied to the screen only once, when this
17object is destroyed.
18
19It can be used in the same way as any other device context. wxBufferedDC itself
20typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
21your \texttt{OnPaint()} handler, you should look at
22\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
23
24\wxheading{Derived from}
25
26\helpref{wxMemoryDC}{wxmemorydc}\\
27\helpref{wxDC}{wxdc}\\
28\helpref{wxObject}{wxobject}
29
30\wxheading{Include files}
31
32<wx/dcbuffer.h>
33
34\wxheading{See also}
35
36\helpref{wxDC}{wxdc}
37
38
39\latexignore{\rtfignore{\wxheading{Members}}}
40
41\membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor}
42
43\func{}{wxBufferedDC}{\void}
44
45\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
46
47\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
48
49If you use the first, default, constructor, you must call one of the
50\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
51
52The other constructors initialize the object immediately and \texttt{Init()}
53must not be called after using them.
54
55\wxheading{Parameters}
56
57\docparam{dc}{The underlying DC: everything drawn to this object will be
58flushed to this DC when this object is destroyed. You may pass NULL
59in order to just initialize the buffer, and not flush it.}
60
61\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
62created internally when it is not given explicitly).}
63
64\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
65the most efficient solution as the bitmap doesn't have to be recreated each
66time but it also requires more memory as the bitmap is never freed. The bitmap
67should have appropriate size, anything drawn outside of its bounds is clipped.}
68
69\docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
70the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
71covers the virtual area (in which case PrepareDC is automatically called for the actual window
72device context).}
73
74\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
75
76\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
77
78\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
79
80These functions initialize the object created using the default constructor.
81Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
82
83
84% VZ: UnMask() intentionally not documented, we might want to make it private
85
86
87\membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
88
89Copies everything drawn on the DC so far to the underlying DC associated with
90this object, if any.
91
92
93%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94
95\section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
96
97This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
98inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead
99of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
100avoid flicker. The only thing to watch out for is that if you are using this
101class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
102do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
103already does this internally for the real underlying wxPaintDC.
104
105\wxheading{Derived from}
106
107\helpref{wxMemoryDC}{wxmemorydc}\\
108\helpref{wxDC}{wxdc}\\
109\helpref{wxObject}{wxobject}
110
111\wxheading{Include files}
112
113<wx/dcbuffer.h>
114
115
116\latexignore{\rtfignore{\wxheading{Members}}}
117
118\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
119
120\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
121
122\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
123
124As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
125bitmap to be used for buffering or let this object create one internally (in
126the latter case, the size of the client part of the window is used).
127
128Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
129the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
130covers the virtual area (in which case PrepareDC is automatically called for the actual window
131device context).
132
133\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
134
135Copies everything drawn on the DC so far to the window associated with this
136object, using a \helpref{wxPaintDC}{wxpaintdc}.
137
138