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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWindows headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | // ---------------------------------------------------------------------------- | |
34 | // resources | |
35 | // ---------------------------------------------------------------------------- | |
36 | ||
37 | // the application icon (under Windows and OS/2 it is in resources) | |
38 | #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) | |
39 | #include "mondrian.xpm" | |
40 | #endif | |
41 | ||
42 | // ---------------------------------------------------------------------------- | |
43 | // private classes | |
44 | // ---------------------------------------------------------------------------- | |
45 | ||
46 | // Define a new application type, each program should derive a class from wxApp | |
47 | class MyApp : public wxApp | |
48 | { | |
49 | public: | |
50 | // override base class virtuals | |
51 | // ---------------------------- | |
52 | ||
53 | // this one is called on application startup and is a good place for the app | |
54 | // initialization (doing it here and not in the ctor allows to have an error | |
55 | // return: if OnInit() returns false, the application terminates) | |
56 | virtual bool OnInit(); | |
57 | }; | |
58 | ||
59 | // Define a new frame type: this is going to be our main frame | |
60 | class MyFrame : public wxFrame | |
61 | { | |
62 | public: | |
63 | // ctor(s) | |
64 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
65 | ||
66 | // event handlers (these functions should _not_ be virtual) | |
67 | void OnQuit(wxCommandEvent& event); | |
68 | void OnAbout(wxCommandEvent& event); | |
69 | ||
70 | private: | |
71 | // any class wishing to process wxWindows events must use this macro | |
72 | DECLARE_EVENT_TABLE() | |
73 | }; | |
74 | ||
75 | // ---------------------------------------------------------------------------- | |
76 | // constants | |
77 | // ---------------------------------------------------------------------------- | |
78 | ||
79 | // IDs for the controls and the menu commands | |
80 | enum | |
81 | { | |
82 | // menu items | |
83 | Minimal_Quit = 1, | |
84 | ||
85 | // it is important for the id corresponding to the "About" command to have | |
86 | // this standard value as otherwise it won't be handled properly under Mac | |
87 | // (where it is special and put into the "Apple" menu) | |
88 | Minimal_About = wxID_ABOUT | |
89 | }; | |
90 | ||
91 | // ---------------------------------------------------------------------------- | |
92 | // event tables and other macros for wxWindows | |
93 | // ---------------------------------------------------------------------------- | |
94 | ||
95 | // the event tables connect the wxWindows events with the functions (event | |
96 | // handlers) which process them. It can be also done at run-time, but for the | |
97 | // simple menu events like this the static method is much simpler. | |
98 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
99 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
100 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
101 | END_EVENT_TABLE() | |
102 | ||
103 | // Create a new application object: this macro will allow wxWindows to create | |
104 | // the application object during program execution (it's better than using a | |
105 | // static object for many reasons) and also declares the accessor function | |
106 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
107 | // not wxApp) | |
108 | IMPLEMENT_APP(MyApp) | |
109 | ||
110 | // ============================================================================ | |
111 | // implementation | |
112 | // ============================================================================ | |
113 | ||
114 | // ---------------------------------------------------------------------------- | |
115 | // the application class | |
116 | // ---------------------------------------------------------------------------- | |
117 | ||
118 | // 'Main program' equivalent: the program execution "starts" here | |
119 | bool MyApp::OnInit() | |
120 | { | |
121 | // create the main application window | |
122 | MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"), | |
123 | wxPoint(50, 50), wxSize(450, 340)); | |
124 | ||
125 | // and show it (the frames, unlike simple controls, are not shown when | |
126 | // created initially) | |
127 | frame->Show(TRUE); | |
128 | ||
129 | // success: wxApp::OnRun() will be called which will enter the main message | |
130 | // loop and the application will run. If we returned FALSE here, the | |
131 | // application would exit immediately. | |
132 | return TRUE; | |
133 | } | |
134 | ||
135 | // ---------------------------------------------------------------------------- | |
136 | // main frame | |
137 | // ---------------------------------------------------------------------------- | |
138 | ||
139 | // frame constructor | |
140 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
141 | : wxFrame(NULL, -1, title, pos, size) | |
142 | { | |
143 | // set the frame icon | |
144 | SetIcon(wxICON(mondrian)); | |
145 | ||
146 | #if wxUSE_MENUS | |
147 | // create a menu bar | |
148 | wxMenu *menuFile = new wxMenu; | |
149 | ||
150 | // the "About" item should be in the help menu | |
151 | wxMenu *helpMenu = new wxMenu; | |
152 | helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); | |
153 | ||
154 | menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
155 | ||
156 | // now append the freshly created menu to the menu bar... | |
157 | wxMenuBar *menuBar = new wxMenuBar(); | |
158 | menuBar->Append(menuFile, _T("&File")); | |
159 | menuBar->Append(helpMenu, _T("&Help")); | |
160 | ||
161 | // ... and attach this menu bar to the frame | |
162 | SetMenuBar(menuBar); | |
163 | #endif // wxUSE_MENUS | |
164 | ||
165 | #if wxUSE_STATUSBAR | |
166 | // create a status bar just for fun (by default with 1 pane only) | |
167 | CreateStatusBar(2); | |
168 | SetStatusText(_T("Welcome to wxWindows!")); | |
169 | #endif // wxUSE_STATUSBAR | |
170 | } | |
171 | ||
172 | ||
173 | // event handlers | |
174 | ||
175 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
176 | { | |
177 | // TRUE is to force the frame to close | |
178 | Close(TRUE); | |
179 | } | |
180 | ||
181 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
182 | { | |
183 | wxString msg; | |
184 | msg.Printf( _T("This is the about dialog of minimal sample.\n") | |
185 | _T("Welcome to %s"), wxVERSION_STRING); | |
186 | ||
187 | wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); | |
188 | } |